openseadragon/src/drawer.js

761 lines
28 KiB
JavaScript
Raw Normal View History

2017-08-01 00:05:18 +03:00
/*
* OpenSeadragon - Drawer
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Drawer
* @memberof OpenSeadragon
2014-11-04 22:53:39 +03:00
* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Drawer.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer.
* @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport.
* @param {Element} options.element - Parent element.
* @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details.
*/
$.Drawer = function( options ) {
$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
//backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument
2014-08-12 04:04:20 +04:00
var args = arguments;
2012-03-16 19:36:28 +04:00
if( !$.isPlainObject( options ) ){
options = {
2013-11-25 20:48:44 +04:00
source: args[ 0 ], // Reference to Viewer tile source.
viewport: args[ 1 ], // Reference to Viewer viewport.
element: args[ 2 ] // Parent element.
};
}
2014-08-12 04:04:20 +04:00
$.console.assert( options.viewport, "[Drawer] options.viewport is required" );
$.console.assert( options.element, "[Drawer] options.element is required" );
if ( options.source ) {
$.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" );
}
2014-08-12 04:04:20 +04:00
this.viewer = options.viewer;
this.viewport = options.viewport;
this.debugGridColor = typeof options.debugGridColor === 'string' ? [options.debugGridColor] : options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
2015-04-21 02:25:36 +03:00
if (options.opacity) {
$.console.error( "[Drawer] options.opacity is no longer accepted; set the opacity on the TiledImage instead" );
}
this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
2013-11-25 20:48:44 +04:00
/**
* The parent element of this Drawer instance, passed in when the Drawer was created.
* The parent of {@link OpenSeadragon.Drawer#canvas}.
* @member {Element} container
* @memberof OpenSeadragon.Drawer#
*/
2014-08-12 04:04:20 +04:00
this.container = $.getElement( options.element );
2013-11-25 20:48:44 +04:00
/**
* A <canvas> element if the browser supports them, otherwise a <div> element.
* Child element of {@link OpenSeadragon.Drawer#container}.
* @member {Element} canvas
* @memberof OpenSeadragon.Drawer#
*/
this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
2013-11-25 20:48:44 +04:00
/**
* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
* @member {Object} context
* @memberof OpenSeadragon.Drawer#
*/
this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
2014-07-22 22:13:22 +04:00
2015-04-19 23:10:37 +03:00
/**
* Sketch canvas used to temporarily draw tiles which cannot be drawn directly
2015-04-21 02:25:36 +03:00
* to the main canvas due to opacity. Lazily initialized.
2015-04-19 23:10:37 +03:00
*/
2015-04-21 02:25:36 +03:00
this.sketchCanvas = null;
this.sketchContext = null;
2015-04-19 23:10:37 +03:00
2013-11-25 20:48:44 +04:00
/**
* @member {Element} element
* @memberof OpenSeadragon.Drawer#
* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
*/
this.element = this.container;
2013-08-15 23:54:32 +04:00
// We force our container to ltr because our drawing math doesn't work in rtl.
// This issue only affects our canvas renderer, but we do it always for consistency.
// Note that this means overlays you want to be rtl need to be explicitly set to rtl.
this.container.dir = 'ltr';
// check canvas available width and height, set canvas width and height such that the canvas backing store is set to the proper pixel density
if (this.useCanvas) {
var viewportSize = this._calculateCanvasSize();
2015-04-21 02:25:36 +03:00
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
}
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
$.setElementOpacity( this.canvas, this.opacity, true );
2020-08-13 07:22:48 +03:00
// Allow pointer events to pass through the canvas element so implicit
// pointer capture works on touch devices
$.setElementPointerEventsNone( this.canvas );
$.setElementTouchActionNone( this.canvas );
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild( this.canvas );
// Image smoothing for canvas rendering (only if canvas is used).
// Canvas default is "true", so this will only be changed if user specified "false".
this._imageSmoothingEnabled = true;
};
/** @lends OpenSeadragon.Drawer.prototype */
$.Drawer.prototype = {
2014-11-04 22:53:39 +03:00
// deprecated
addOverlay: function( element, location, placement, onDraw ) {
2014-03-01 17:32:38 +04:00
$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
this.viewer.addOverlay( element, location, placement, onDraw );
return this;
},
2014-11-04 22:53:39 +03:00
// deprecated
updateOverlay: function( element, location, placement ) {
2014-03-01 17:32:38 +04:00
$.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead.");
this.viewer.updateOverlay( element, location, placement );
return this;
},
2014-11-04 22:53:39 +03:00
// deprecated
removeOverlay: function( element ) {
2014-03-01 17:32:38 +04:00
$.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead.");
2014-03-26 23:28:35 +04:00
this.viewer.removeOverlay( element );
return this;
},
2014-11-04 22:53:39 +03:00
// deprecated
clearOverlays: function() {
2014-03-01 17:32:38 +04:00
$.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead.");
this.viewer.clearOverlays();
return this;
},
/**
* This function converts the given point from to the drawer coordinate by
* multiplying it with the pixel density.
* This function does not take rotation into account, thus assuming provided
* point is at 0 degree.
* @param {OpenSeadragon.Point} point - the pixel point to convert
*/
viewportCoordToDrawerCoord: function(point) {
var vpPoint = this.viewport.pixelFromPointNoRotate(point, true);
return new $.Point(
vpPoint.x * $.pixelDensityRatio,
vpPoint.y * $.pixelDensityRatio
);
},
/**
* This function will create multiple polygon paths on the drawing context by provided polygons,
* then clip the context to the paths.
2020-03-05 21:29:08 +03:00
* @param {OpenSeadragon.Point[][]} polygons - an array of polygons. A polygon is an array of OpenSeadragon.Point
* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
*/
clipWithPolygons: function (polygons, useSketch) {
if (!this.useCanvas) {
return;
}
var context = this._getContext(useSketch);
context.beginPath();
polygons.forEach(function (polygon) {
polygon.forEach(function (coord, i) {
context[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
});
});
context.clip();
},
/**
* Set the opacity of the drawer.
* @param {Number} opacity
* @return {OpenSeadragon.Drawer} Chainable.
*/
setOpacity: function( opacity ) {
2015-04-21 02:25:36 +03:00
$.console.error("drawer.setOpacity is deprecated. Use tiledImage.setOpacity instead.");
var world = this.viewer.world;
for (var i = 0; i < world.getItemCount(); i++) {
world.getItemAt( i ).setOpacity( opacity );
}
return this;
},
/**
* Get the opacity of the drawer.
* @returns {Number}
*/
getOpacity: function() {
2015-04-21 02:25:36 +03:00
$.console.error("drawer.getOpacity is deprecated. Use tiledImage.getOpacity instead.");
var world = this.viewer.world;
var maxOpacity = 0;
for (var i = 0; i < world.getItemCount(); i++) {
var opacity = world.getItemAt( i ).getOpacity();
if ( opacity > maxOpacity ) {
maxOpacity = opacity;
}
}
return maxOpacity;
},
2014-08-12 04:04:20 +04:00
2014-11-04 22:53:39 +03:00
// deprecated
needsUpdate: function() {
2014-12-02 22:44:02 +03:00
$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
return this.viewer.world.needsDraw();
},
2014-11-04 22:53:39 +03:00
// deprecated
numTilesLoaded: function() {
2014-11-21 03:02:02 +03:00
$.console.error( "[Drawer.numTilesLoaded] this function is deprecated. Use TileCache.numTilesLoaded instead." );
return this.viewer.tileCache.numTilesLoaded();
},
2014-11-04 22:53:39 +03:00
// deprecated
reset: function() {
2014-11-21 03:02:02 +03:00
$.console.error( "[Drawer.reset] this function is deprecated. Use World.resetItems instead." );
this.viewer.world.resetItems();
return this;
},
2014-11-04 22:53:39 +03:00
// deprecated
update: function() {
2014-12-02 22:44:02 +03:00
$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
2014-11-21 03:02:02 +03:00
this.clear();
2014-12-02 22:44:02 +03:00
this.viewer.world.draw();
return this;
},
2013-11-25 20:48:44 +04:00
/**
* @return {Boolean} True if rotation is supported.
*/
canRotate: function() {
return this.useCanvas;
},
/**
* Destroy the drawer (unload current loaded tiles)
*/
destroy: function() {
//force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
this.canvas.width = 1;
this.canvas.height = 1;
2015-04-21 02:25:36 +03:00
this.sketchCanvas = null;
this.sketchContext = null;
},
2014-11-04 22:53:39 +03:00
/**
* Clears the Drawer so it's ready to draw another frame.
*/
2015-04-23 01:30:49 +03:00
clear: function() {
this.canvas.innerHTML = "";
if ( this.useCanvas ) {
var viewportSize = this._calculateCanvasSize();
2020-06-26 02:01:14 +03:00
if( this.canvas.width !== viewportSize.x ||
this.canvas.height !== viewportSize.y ) {
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
this._updateImageSmoothingEnabled(this.context);
2015-04-21 02:25:36 +03:00
if ( this.sketchCanvas !== null ) {
2016-01-24 02:40:53 +03:00
var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
this._updateImageSmoothingEnabled(this.sketchContext);
2015-04-21 02:25:36 +03:00
}
}
2015-04-23 01:30:49 +03:00
this._clear();
}
},
_clear: function (useSketch, bounds) {
if (!this.useCanvas) {
2015-04-23 01:30:49 +03:00
return;
}
var context = this._getContext(useSketch);
if (bounds) {
context.clearRect(bounds.x, bounds.y, bounds.width, bounds.height);
} else {
var canvas = context.canvas;
context.clearRect(0, 0, canvas.width, canvas.height);
}
2015-04-23 01:30:49 +03:00
},
/**
* Scale from OpenSeadragon viewer rectangle to drawer rectangle
* (ignoring rotation)
* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
2015-04-10 17:20:54 +03:00
* @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
*/
viewportToDrawerRectangle: function(rectangle) {
var topLeft = this.viewport.pixelFromPointNoRotate(rectangle.getTopLeft(), true);
var size = this.viewport.deltaPixelsFromPointsNoRotate(rectangle.getSize(), true);
return new $.Rect(
topLeft.x * $.pixelDensityRatio,
topLeft.y * $.pixelDensityRatio,
2017-01-08 17:52:57 +03:00
size.x * $.pixelDensityRatio,
size.y * $.pixelDensityRatio
);
},
2014-11-04 22:53:39 +03:00
/**
* Draws the given tile.
* @param {OpenSeadragon.Tile} tile - The tile to draw.
* @param {Function} drawingHandler - Method for firing the drawing event if using canvas.
* drawingHandler({context, tile, rendered})
2015-04-19 23:10:37 +03:00
* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
* where <code>rendered</code> is the context with the pre-drawn image.
* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
2014-11-04 22:53:39 +03:00
*/
drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
$.console.assert(tile, '[Drawer.drawTile] tile is required');
$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
if (this.useCanvas) {
var context = this._getContext(useSketch);
scale = scale || 1;
tile.drawCanvas(context, drawingHandler, scale, translate);
} else {
tile.drawHTML( this.canvas );
}
},
2015-04-21 02:25:36 +03:00
_getContext: function( useSketch ) {
var context = this.context;
if ( useSketch ) {
if (this.sketchCanvas === null) {
this.sketchCanvas = document.createElement( "canvas" );
2016-01-24 02:40:53 +03:00
var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
2015-04-21 02:25:36 +03:00
this.sketchContext = this.sketchCanvas.getContext( "2d" );
// If the viewport is not currently rotated, the sketchCanvas
// will have the same size as the main canvas. However, if
// the viewport get rotated later on, we will need to resize it.
if (this.viewport.getRotation() === 0) {
2016-01-27 03:30:09 +03:00
var self = this;
this.viewer.addHandler('rotate', function resizeSketchCanvas() {
if (self.viewport.getRotation() === 0) {
return;
}
self.viewer.removeHandler('rotate', resizeSketchCanvas);
2016-01-27 03:30:09 +03:00
var sketchCanvasSize = self._calculateSketchCanvasSize();
self.sketchCanvas.width = sketchCanvasSize.x;
self.sketchCanvas.height = sketchCanvasSize.y;
});
}
this._updateImageSmoothingEnabled(this.sketchContext);
2015-04-21 02:25:36 +03:00
}
context = this.sketchContext;
}
return context;
},
2015-03-18 20:03:44 +03:00
// private
2015-04-21 02:25:36 +03:00
saveContext: function( useSketch ) {
2015-03-18 20:03:44 +03:00
if (!this.useCanvas) {
return;
}
2015-04-21 02:25:36 +03:00
this._getContext( useSketch ).save();
2015-03-18 20:03:44 +03:00
},
// private
2015-04-21 02:25:36 +03:00
restoreContext: function( useSketch ) {
2015-03-18 20:03:44 +03:00
if (!this.useCanvas) {
return;
}
2015-04-21 02:25:36 +03:00
this._getContext( useSketch ).restore();
2015-03-18 20:03:44 +03:00
},
// private
2015-04-19 23:10:37 +03:00
setClip: function(rect, useSketch) {
2015-03-18 20:03:44 +03:00
if (!this.useCanvas) {
return;
}
2015-04-21 02:25:36 +03:00
var context = this._getContext( useSketch );
2015-04-19 23:10:37 +03:00
context.beginPath();
context.rect(rect.x, rect.y, rect.width, rect.height);
context.clip();
2015-03-18 20:03:44 +03:00
},
2015-04-08 21:13:56 +03:00
// private
2015-04-19 23:10:37 +03:00
drawRectangle: function(rect, fillStyle, useSketch) {
if (!this.useCanvas) {
return;
}
2015-04-21 02:25:36 +03:00
var context = this._getContext( useSketch );
2015-04-19 23:10:37 +03:00
context.save();
context.fillStyle = fillStyle;
context.fillRect(rect.x, rect.y, rect.width, rect.height);
context.restore();
},
/**
* Blends the sketch canvas in the main canvas.
* @param {Object} options The options
* @param {Float} options.opacity The opacity of the blending.
* @param {Float} [options.scale=1] The scale at which tiles were drawn on
* the sketch. Default is 1.
* Use scale to draw at a lower scale and then enlarge onto the main canvas.
* @param {OpenSeadragon.Point} [options.translate] A translation vector
* that was used to draw the tiles
* @param {String} [options.compositeOperation] - How the image is
* composited onto other images; see compositeOperation in
* {@link OpenSeadragon.Options} for possible values.
* @param {OpenSeadragon.Rect} [options.bounds] The part of the sketch
* canvas to blend in the main canvas. If specified, options.scale and
* options.translate get ignored.
2015-04-19 23:10:37 +03:00
*/
blendSketch: function(opacity, scale, translate, compositeOperation) {
var options = opacity;
if (!$.isPlainObject(options)) {
options = {
opacity: opacity,
scale: scale,
translate: translate,
compositeOperation: compositeOperation
};
}
2015-04-21 02:25:36 +03:00
if (!this.useCanvas || !this.sketchCanvas) {
2015-04-08 21:13:56 +03:00
return;
}
opacity = options.opacity;
compositeOperation = options.compositeOperation;
var bounds = options.bounds;
2016-01-24 02:40:53 +03:00
this.context.save();
2015-04-19 23:10:37 +03:00
this.context.globalAlpha = opacity;
if (compositeOperation) {
this.context.globalCompositeOperation = compositeOperation;
}
if (bounds) {
// Internet Explorer, Microsoft Edge, and Safari have problems
// when you call context.drawImage with negative x or y
// or x + width or y + height greater than the canvas width or height respectively.
if (bounds.x < 0) {
bounds.width += bounds.x;
bounds.x = 0;
}
if (bounds.x + bounds.width > this.canvas.width) {
bounds.width = this.canvas.width - bounds.x;
}
if (bounds.y < 0) {
bounds.height += bounds.y;
bounds.y = 0;
}
if (bounds.y + bounds.height > this.canvas.height) {
bounds.height = this.canvas.height - bounds.y;
}
this.context.drawImage(
this.sketchCanvas,
bounds.x,
bounds.y,
bounds.width,
bounds.height,
bounds.x,
bounds.y,
bounds.width,
bounds.height
);
} else {
scale = options.scale || 1;
translate = options.translate;
var position = translate instanceof $.Point ?
translate : new $.Point(0, 0);
var widthExt = 0;
var heightExt = 0;
if (translate) {
var widthDiff = this.sketchCanvas.width - this.canvas.width;
var heightDiff = this.sketchCanvas.height - this.canvas.height;
widthExt = Math.round(widthDiff / 2);
heightExt = Math.round(heightDiff / 2);
}
this.context.drawImage(
this.sketchCanvas,
position.x - widthExt * scale,
position.y - heightExt * scale,
(this.canvas.width + 2 * widthExt) * scale,
2017-01-08 17:52:57 +03:00
(this.canvas.height + 2 * heightExt) * scale,
-widthExt,
-heightExt,
this.canvas.width + 2 * widthExt,
this.canvas.height + 2 * heightExt
);
}
this.context.restore();
2015-04-08 21:13:56 +03:00
},
2014-11-04 22:53:39 +03:00
// private
2016-08-17 16:43:08 +03:00
drawDebugInfo: function(tile, count, i, tiledImage) {
2015-04-15 14:40:12 +03:00
if ( !this.useCanvas ) {
return;
}
2017-08-01 00:43:10 +03:00
var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
2015-04-21 02:25:36 +03:00
var context = this.context;
2015-04-19 23:10:37 +03:00
context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial';
2017-08-01 00:43:10 +03:00
context.strokeStyle = this.debugGridColor[colorIndex];
context.fillStyle = this.debugGridColor[colorIndex];
2015-04-15 14:40:12 +03:00
if ( this.viewport.degrees !== 0 ) {
this._offsetForRotation({degrees: this.viewport.degrees});
2015-04-15 14:40:12 +03:00
}
if (tiledImage.getRotation(true) % 360 !== 0) {
this._offsetForRotation({
2017-01-07 21:24:29 +03:00
degrees: tiledImage.getRotation(true),
point: tiledImage.viewport.pixelFromPointNoRotate(
tiledImage._getRotationPoint(true), true)
});
2015-04-15 14:40:12 +03:00
}
if (tiledImage.viewport.degrees === 0 && tiledImage.getRotation(true) % 360 === 0){
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
}
}
2015-04-19 23:10:37 +03:00
context.strokeRect(
2015-04-15 14:40:12 +03:00
tile.position.x * $.pixelDensityRatio,
tile.position.y * $.pixelDensityRatio,
tile.size.x * $.pixelDensityRatio,
tile.size.y * $.pixelDensityRatio
);
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * $.pixelDensityRatio;
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * $.pixelDensityRatio;
// Rotate the text the right way around.
2015-04-19 23:10:37 +03:00
context.translate( tileCenterX, tileCenterY );
context.rotate( Math.PI / 180 * -this.viewport.degrees );
context.translate( -tileCenterX, -tileCenterY );
2015-04-15 14:40:12 +03:00
if( tile.x === 0 && tile.y === 0 ){
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Zoom: " + this.viewport.getZoom(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 30) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Pan: " + this.viewport.getBounds().toString(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 20) * $.pixelDensityRatio
);
2015-04-15 14:40:12 +03:00
}
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Level: " + tile.level,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 20) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Column: " + tile.x,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 30) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Row: " + tile.y,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 40) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Order: " + i + " of " + count,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 50) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Size: " + tile.size.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 60) * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.fillText(
2015-04-15 14:40:12 +03:00
"Position: " + tile.position.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 70) * $.pixelDensityRatio
);
2015-02-03 22:45:39 +03:00
2015-04-15 14:40:12 +03:00
if ( this.viewport.degrees !== 0 ) {
this._restoreRotationChanges();
}
if (tiledImage.getRotation(true) % 360 !== 0) {
2016-08-17 16:43:08 +03:00
this._restoreRotationChanges();
}
2018-10-18 17:29:08 +03:00
if (tiledImage.viewport.degrees === 0 && tiledImage.getRotation(true) % 360 === 0){
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
2018-10-18 17:29:08 +03:00
}
}
2015-04-19 23:10:37 +03:00
context.restore();
},
2014-11-04 22:53:39 +03:00
// private
2015-04-21 02:25:36 +03:00
debugRect: function(rect) {
if ( this.useCanvas ) {
2015-04-21 02:25:36 +03:00
var context = this.context;
2015-04-19 23:10:37 +03:00
context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.strokeStyle = this.debugGridColor[0];
context.fillStyle = this.debugGridColor[0];
2015-04-19 23:10:37 +03:00
context.strokeRect(
2015-02-03 22:45:39 +03:00
rect.x * $.pixelDensityRatio,
rect.y * $.pixelDensityRatio,
rect.width * $.pixelDensityRatio,
rect.height * $.pixelDensityRatio
);
2015-04-19 23:10:37 +03:00
context.restore();
}
},
/**
* Turns image smoothing on or off for this viewer. Note: Ignored in some (especially older) browsers that do not support this property.
*
* @function
* @param {Boolean} [imageSmoothingEnabled] - Whether or not the image is
* drawn smoothly on the canvas; see imageSmoothingEnabled in
* {@link OpenSeadragon.Options} for more explanation.
*/
setImageSmoothingEnabled: function(imageSmoothingEnabled){
if ( this.useCanvas ) {
this._imageSmoothingEnabled = imageSmoothingEnabled;
this._updateImageSmoothingEnabled(this.context);
2018-08-09 03:05:46 +03:00
this.viewer.forceRedraw();
}
},
// private
_updateImageSmoothingEnabled: function(context){
context.msImageSmoothingEnabled = this._imageSmoothingEnabled;
context.imageSmoothingEnabled = this._imageSmoothingEnabled;
},
2016-01-24 02:40:53 +03:00
/**
* Get the canvas size
* @param {Boolean} sketch If set to true return the size of the sketch canvas
* @returns {OpenSeadragon.Point} The size of the canvas
*/
getCanvasSize: function(sketch) {
var canvas = this._getContext(sketch).canvas;
return new $.Point(canvas.width, canvas.height);
},
2016-08-17 16:43:08 +03:00
getCanvasCenter: function() {
return new $.Point(this.canvas.width / 2, this.canvas.height / 2);
},
2014-11-04 22:53:39 +03:00
// private
_offsetForRotation: function(options) {
var point = options.point ?
options.point.times($.pixelDensityRatio) :
this.getCanvasCenter();
var context = this._getContext(options.useSketch);
2015-04-19 23:10:37 +03:00
context.save();
2016-08-17 16:43:08 +03:00
context.translate(point.x, point.y);
if(this.viewer.viewport.flipped){
context.rotate(Math.PI / 180 * -options.degrees);
context.scale(-1, 1);
} else{
context.rotate(Math.PI / 180 * options.degrees);
}
2016-08-17 16:43:08 +03:00
context.translate(-point.x, -point.y);
},
// private
_flip: function(options) {
options = options || {};
var point = options.point ?
options.point.times($.pixelDensityRatio) :
this.getCanvasCenter();
var context = this._getContext(options.useSketch);
context.translate(point.x, 0);
context.scale(-1, 1);
context.translate(-point.x, 0);
},
2014-11-04 22:53:39 +03:00
// private
_restoreRotationChanges: function(useSketch) {
var context = this._getContext(useSketch);
2015-04-19 23:10:37 +03:00
context.restore();
},
// private
_calculateCanvasSize: function() {
var pixelDensityRatio = $.pixelDensityRatio;
var viewportSize = this.viewport.getContainerSize();
return {
// canvas width and height are integers
x: Math.round(viewportSize.x * pixelDensityRatio),
y: Math.round(viewportSize.y * pixelDensityRatio)
};
2016-01-24 02:40:53 +03:00
},
// private
_calculateSketchCanvasSize: function() {
var canvasSize = this._calculateCanvasSize();
if (this.viewport.getRotation() === 0) {
return canvasSize;
}
// If the viewport is rotated, we need a larger sketch canvas in order
// to support edge smoothing.
2016-01-24 02:40:53 +03:00
var sketchCanvasSize = Math.ceil(Math.sqrt(
canvasSize.x * canvasSize.x +
canvasSize.y * canvasSize.y));
return {
x: sketchCanvasSize,
y: sketchCanvasSize
};
}
};
}( OpenSeadragon ));