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split setImageSmoothingEnabled into private and public parts, change floor to round
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@ -247,7 +247,6 @@ $.Drawer.prototype = {
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var viewportSize = this._calculateCanvasSize();
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if( this.canvas.width != viewportSize.x ||
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this.canvas.height != viewportSize.y ) {
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var imageSmoothingEnabled = this.canvas.getContext('2d').imageSmoothingEnabled;
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this.canvas.width = viewportSize.x;
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this.canvas.height = viewportSize.y;
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if ( this.sketchCanvas !== null ) {
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@ -255,7 +254,7 @@ $.Drawer.prototype = {
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this.sketchCanvas.width = sketchCanvasSize.x;
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this.sketchCanvas.height = sketchCanvasSize.y;
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}
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this.setImageSmoothingEnabled(imageSmoothingEnabled);
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this._setImageSmoothingEnabled();
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}
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this._clear();
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}
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@ -611,6 +610,9 @@ $.Drawer.prototype = {
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},
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// private
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_imageSmoothingEnabled: true,
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/**
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* Turns image smoothing on or off for this viewer. Note: Ignored in some (especially older) browsers that do not support this property.
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*
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@ -621,16 +623,21 @@ $.Drawer.prototype = {
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*/
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setImageSmoothingEnabled: function(imageSmoothingEnabled){
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if ( this.useCanvas ) {
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var context = this.context;
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context.mozImageSmoothingEnabled = imageSmoothingEnabled;
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context.webkitImageSmoothingEnabled = imageSmoothingEnabled;
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context.msImageSmoothingEnabled = imageSmoothingEnabled;
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context.imageSmoothingEnabled = imageSmoothingEnabled;
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this._imageSmoothingEnabled = imageSmoothingEnabled;
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this._setImageSmoothingEnabled();
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this.viewer.forceRedraw();
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}
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},
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// private
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_setImageSmoothingEnabled: function(){
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var context = this.context;
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context.mozImageSmoothingEnabled = this._imageSmoothingEnabled;
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context.webkitImageSmoothingEnabled = this._imageSmoothingEnabled;
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context.msImageSmoothingEnabled = this._imageSmoothingEnabled;
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context.imageSmoothingEnabled = this._imageSmoothingEnabled;
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},
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/**
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* Get the canvas size
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* @param {Boolean} sketch If set to true return the size of the sketch canvas
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@ -689,8 +696,8 @@ $.Drawer.prototype = {
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var viewportSize = this.viewport.getContainerSize();
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return {
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// canvas width and height are integers
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x: Math.floor(viewportSize.x * pixelDensityRatio),
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y: Math.floor(viewportSize.y * pixelDensityRatio)
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x: Math.round(viewportSize.x * pixelDensityRatio),
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y: Math.round(viewportSize.y * pixelDensityRatio)
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};
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},
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