mirror of
https://github.com/openseadragon/openseadragon.git
synced 2025-01-31 15:12:07 +03:00
removed all psuedo-private properties from Drawer instance in favor of direct access.
This commit is contained in:
parent
4eba38dd86
commit
0041e32cbb
453
openseadragon.js
453
openseadragon.js
@ -2155,62 +2155,74 @@ function onFullPage() {
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(function( $ ){
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//TODO: I guess this is where the i18n needs to be reimplemented. I'll look
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// into existing patterns for i18n in javascript but i think that mimicking
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// pythons gettext might be a reasonable approach.
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$.Strings = {
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Errors: {
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Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
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Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
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"Please try using IE 7 or Firefox 3.\n",
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Dzc: "Sorry, we don't support Deep Zoom Collections!",
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Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
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Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
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Empty: "You asked us to open nothing, so we did just that.",
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Dzc: "Sorry, we don't support Deep Zoom Collections!",
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Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
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Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
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Empty: "You asked us to open nothing, so we did just that.",
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ImageFormat: "Sorry, we don't support {0}-based Deep Zoom Images.",
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Security: "It looks like a security restriction stopped us from " +
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Security: "It looks like a security restriction stopped us from " +
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"loading this Deep Zoom Image.",
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Status: "This space unintentionally left blank ({0} {1}).",
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Unknown: "Whoops, something inexplicably went wrong. Sorry!"
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Status: "This space unintentionally left blank ({0} {1}).",
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Unknown: "Whoops, something inexplicably went wrong. Sorry!"
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},
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Messages: {
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Loading: "Loading..."
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Loading: "Loading..."
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},
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Tooltips: {
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FullPage: "Toggle full page",
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Home: "Go home",
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ZoomIn: "Zoom in",
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ZoomOut: "Zoom out"
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FullPage: "Toggle full page",
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Home: "Go home",
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ZoomIn: "Zoom in",
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ZoomOut: "Zoom out"
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},
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getString: function(prop) {
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var props = prop.split('.');
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var string = $.Strings;
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for (var i = 0; i < props.length; i++) {
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string = string[props[i]] || {}; // in case not a subproperty
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getString: function( prop ) {
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var props = prop.split('.'),
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string = $.Strings,
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args = arguments,
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i;
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for ( i = 0; i < props.length; i++ ) {
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string = string[ props[ i ] ] || {}; // in case not a subproperty
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}
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if (typeof (string) != "string") {
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if ( typeof( string ) != "string" ) {
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string = "";
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}
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var args = arguments;
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return string.replace(/\{\d+\}/g, function(capture) {
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var i = parseInt(capture.match(/\d+/)) + 1;
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return i < args.length ? args[i] : "";
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var i = parseInt( capture.match( /\d+/ ) ) + 1;
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return i < args.length ?
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args[ i ] :
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"";
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});
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},
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setString: function(prop, value) {
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var props = prop.split('.');
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var container = $.Strings;
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setString: function( prop, value ) {
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for (var i = 0; i < props.length - 1; i++) {
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if (!container[props[i]]) {
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container[props[i]] = {};
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var props = prop.split('.'),
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container = $.Strings,
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i;
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for ( i = 0; i < props.length - 1; i++ ) {
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if ( !container[ props[ i ] ] ) {
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container[ props[ i ] ] = {};
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}
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container = container[props[i]];
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container = container[ props[ i ] ];
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}
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container[props[i]] = value;
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container[ props[ i ] ] = value;
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}
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};
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@ -3124,31 +3136,28 @@ function transform( stiffness, x ) {
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(function( $ ){
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$.Tile = function(level, x, y, bounds, exists, url) {
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this.level = level;
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this.x = x;
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this.y = y;
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this.bounds = bounds; // where this tile fits, in normalized coordinates
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this.exists = exists; // part of sparse image? tile hasn't failed to load?
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this.loaded = false; // is this tile loaded?
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this.level = level;
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this.x = x;
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this.y = y;
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this.bounds = bounds; // where this tile fits, in normalized coordinates
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this.exists = exists; // part of sparse image? tile hasn't failed to load?
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this.loaded = false; // is this tile loaded?
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this.loading = false; // or is this tile loading?
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this.elmt = null; // the HTML element for this tile
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this.image = null; // the Image object for this tile
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this.url = url; // the URL of this tile's image
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this.elmt = null; // the HTML element for this tile
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this.image = null; // the Image object for this tile
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this.url = url; // the URL of this tile's image
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this.style = null; // alias of this.elmt.style
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this.position = null; // this tile's position on screen, in pixels
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this.size = null; // this tile's size on screen, in pixels
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this.style = null; // alias of this.elmt.style
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this.position = null; // this tile's position on screen, in pixels
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this.size = null; // this tile's size on screen, in pixels
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this.blendStart = null; // the start time of this tile's blending
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this.opacity = null; // the current opacity this tile should be
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this.distance = null; // the distance of this tile to the viewport center
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this.opacity = null; // the current opacity this tile should be
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this.distance = null; // the distance of this tile to the viewport center
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this.visibility = null; // the visibility score of this tile
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this.beingDrawn = false; // whether this tile is currently being drawn
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this.lastTouchTime = 0; // the time that tile was last touched
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this.beingDrawn = false; // whether this tile is currently being drawn
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this.lastTouchTime = 0; // the time that tile was last touched
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};
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$.Tile.prototype = {
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@ -3156,42 +3165,51 @@ $.Tile.prototype = {
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toString: function() {
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return this.level + "/" + this.x + "_" + this.y;
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},
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drawHTML: function(container) {
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if (!this.loaded) {
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$.Debug.error("Attempting to draw tile " + this.toString() +
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" when it's not yet loaded.");
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drawHTML: function( container ) {
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if ( !this.loaded ) {
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$.Debug.error(
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"Attempting to draw tile " +
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this.toString() +
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" when it's not yet loaded."
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);
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return;
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}
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if (!this.elmt) {
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this.elmt = $.Utils.makeNeutralElement("img");
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this.elmt.src = this.url;
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this.style = this.elmt.style;
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this.style.position = "absolute";
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if ( !this.elmt ) {
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this.elmt = $.Utils.makeNeutralElement("img");
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this.elmt.src = this.url;
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this.style = this.elmt.style;
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this.style.position = "absolute";
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this.style.msInterpolationMode = "nearest-neighbor";
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}
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var elmt = this.elmt;
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var style = this.style;
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var position = this.position.apply(Math.floor);
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var size = this.size.apply(Math.ceil);
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var position = this.position.apply( Math.floor );
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var size = this.size.apply( Math.ceil );
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if (elmt.parentNode != container) {
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container.appendChild(elmt);
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if ( this.elmt.parentNode != container ) {
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container.appendChild( this.elmt );
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}
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style.left = position.x + "px";
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style.top = position.y + "px";
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style.width = size.x + "px";
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style.height = size.y + "px";
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this.elmt.style.left = position.x + "px";
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this.elmt.style.top = position.y + "px";
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this.elmt.style.width = size.x + "px";
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this.elmt.style.height = size.y + "px";
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$.Utils.setElementOpacity( this.elmt, this.opacity );
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$.Utils.setElementOpacity(elmt, this.opacity);
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},
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drawCanvas: function(context) {
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if (!this.loaded) {
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$.Debug.error("Attempting to draw tile " + this.toString() +
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" when it's not yet loaded.");
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$.Debug.error(
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"Attempting to draw tile " +
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this.toString() +
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" when it's not yet loaded."
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);
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return;
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}
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@ -3201,6 +3219,7 @@ $.Tile.prototype = {
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context.globalAlpha = this.opacity;
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context.drawImage(this.image, position.x, position.y, size.x, size.y);
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},
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unload: function() {
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if (this.elmt && this.elmt.parentNode) {
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this.elmt.parentNode.removeChild(this.elmt);
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@ -3354,66 +3373,75 @@ $.Tile.prototype = {
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(function( $ ){
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var QUOTA = 100; // the max number of images we should keep in memory
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var MIN_PIXEL_RATIO = 0.5; // the most shrunk a tile should be
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var // the max number of images we should keep in memory
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QUOTA = 100,
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// the most shrunk a tile should be
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MIN_PIXEL_RATIO = 0.5,
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//TODO: make TIMEOUT configurable
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TIMEOUT = 5000,
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//TODO: make TIMEOUT configurable
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var TIMEOUT = 5000;
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BROWSER = $.Utils.getBrowser(),
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BROWSER_VERSION = $.Utils.getBrowserVersion(),
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var browser = $.Utils.getBrowser();
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var browserVer = $.Utils.getBrowserVersion();
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SUBPIXEL_RENDERING = (
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( BROWSER == $.Browser.FIREFOX ) ||
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( BROWSER == $.Browser.OPERA ) ||
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( BROWSER == $.Browser.SAFARI && BROWSER_VERSION >= 4 ) ||
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( BROWSER == $.Browser.CHROME && BROWSER_VERSION >= 2 )
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),
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var subpixelRenders = browser == $.Browser.FIREFOX ||
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browser == $.Browser.OPERA ||
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(browser == $.Browser.SAFARI && browserVer >= 4) ||
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(browser == $.Browser.CHROME && browserVer >= 2);
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var useCanvas =
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typeof (document.createElement("canvas").getContext) == "function" &&
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subpixelRenders;
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USE_CANVAS =
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$.isFunction( document.createElement("canvas").getContext ) &&
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SUBPIXEL_RENDERING;
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$.Drawer = function(source, viewport, elmt) {
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this._container = $.Utils.getElement(elmt);
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this._canvas = $.Utils.makeNeutralElement(useCanvas ? "canvas" : "div");
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this._context = useCanvas ? this._canvas.getContext("2d") : null;
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this._viewport = viewport;
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this._source = source;
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this.config = this._viewport.config;
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this.container = $.Utils.getElement(elmt);
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this.canvas = $.Utils.makeNeutralElement(USE_CANVAS ? "canvas" : "div");
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this.context = USE_CANVAS ? this.canvas.getContext("2d") : null;
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this.viewport = viewport;
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this.source = source;
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this.config = this.viewport.config;
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this.downloading = 0;
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this.imageLoaderLimit = this.config.imageLoaderLimit;
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this._profiler = new $.Profiler();
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this._minLevel = source.minLevel;
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this._maxLevel = source.maxLevel;
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this._tileSize = source.tileSize;
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this._tileOverlap = source.tileOverlap;
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this._normHeight = source.dimensions.y / source.dimensions.x;
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this._cacheNumTiles = {}; // 1d dictionary [level] --> Point
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this._cachePixelRatios = {}; // 1d dictionary [level] --> Point
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this._tilesMatrix = {}; // 3d dictionary [level][x][y] --> Tile
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this._tilesLoaded = []; // unordered list of Tiles with loaded images
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this._coverage = {}; // 3d dictionary [level][x][y] --> Boolean
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this._overlays = []; // unordered list of Overlays added
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this._lastDrawn = []; // unordered list of Tiles drawn last frame
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this._lastResetTime = 0;
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this._midUpdate = false;
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this._updateAgain = true;
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this.elmt = this._container;
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this.downloading = 0;
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this.imageLoaderLimit = this.config.imageLoaderLimit;
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this.profiler = new $.Profiler();
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this.minLevel = source.minLevel;
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this.maxLevel = source.maxLevel;
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this.tileSize = source.tileSize;
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this.tileOverlap = source.tileOverlap;
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this.normHeight = source.dimensions.y / source.dimensions.x;
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this._canvas.style.width = "100%";
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this._canvas.style.height = "100%";
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this._canvas.style.position = "absolute";
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this._container.style.textAlign = "left"; // explicit left-align
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this._container.appendChild(this._canvas);
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// 1d dictionary [level] --> Point
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this.cacheNumTiles = {};
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// 1d dictionary [level] --> Point
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this.cachePixelRatios = {};
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// 3d dictionary [level][x][y] --> Tile
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this.tilesMatrix = {};
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// unordered list of Tiles with loaded images
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this.tilesLoaded = [];
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// 3d dictionary [level][x][y] --> Boolean
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this.coverage = {};
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// unordered list of Overlays added
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this.overlays = [];
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// unordered list of Tiles drawn last frame
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this.lastDrawn = [];
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this.lastResetTime = 0;
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this.midUpdate = false;
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this.updateAgain = true;
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this.elmt = this.container;
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this.canvas.style.width = "100%";
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this.canvas.style.height = "100%";
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this.canvas.style.position = "absolute";
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// explicit left-align
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this.container.style.textAlign = "left";
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this.container.appendChild(this.canvas);
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};
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$.Drawer.prototype = {
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@ -3434,44 +3462,44 @@ $.Drawer.prototype = {
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return prevBest;
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},
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_getNumTiles: function(level) {
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if (!this._cacheNumTiles[level]) {
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this._cacheNumTiles[level] = this._source.getNumTiles(level);
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if (!this.cacheNumTiles[level]) {
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this.cacheNumTiles[level] = this.source.getNumTiles(level);
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}
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return this._cacheNumTiles[level];
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return this.cacheNumTiles[level];
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},
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_getPixelRatio: function(level) {
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if (!this._cachePixelRatios[level]) {
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this._cachePixelRatios[level] = this._source.getPixelRatio(level);
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if (!this.cachePixelRatios[level]) {
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this.cachePixelRatios[level] = this.source.getPixelRatio(level);
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}
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return this._cachePixelRatios[level];
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return this.cachePixelRatios[level];
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},
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_getTile: function(level, x, y, time, numTilesX, numTilesY) {
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if (!this._tilesMatrix[level]) {
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this._tilesMatrix[level] = {};
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if (!this.tilesMatrix[level]) {
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this.tilesMatrix[level] = {};
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}
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if (!this._tilesMatrix[level][x]) {
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this._tilesMatrix[level][x] = {};
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if (!this.tilesMatrix[level][x]) {
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this.tilesMatrix[level][x] = {};
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}
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if (!this._tilesMatrix[level][x][y]) {
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if (!this.tilesMatrix[level][x][y]) {
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var xMod = (numTilesX + (x % numTilesX)) % numTilesX;
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var yMod = (numTilesY + (y % numTilesY)) % numTilesY;
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var bounds = this._source.getTileBounds(level, xMod, yMod);
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var exists = this._source.tileExists(level, xMod, yMod);
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var url = this._source.getTileUrl(level, xMod, yMod);
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var bounds = this.source.getTileBounds(level, xMod, yMod);
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var exists = this.source.tileExists(level, xMod, yMod);
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var url = this.source.getTileUrl(level, xMod, yMod);
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bounds.x += 1.0 * (x - xMod) / numTilesX;
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bounds.y += this._normHeight * (y - yMod) / numTilesY;
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bounds.y += this.normHeight * (y - yMod) / numTilesY;
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this._tilesMatrix[level][x][y] = new $.Tile(level, x, y, bounds, exists, url);
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this.tilesMatrix[level][x][y] = new $.Tile(level, x, y, bounds, exists, url);
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}
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var tile = this._tilesMatrix[level][x][y];
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var tile = this.tilesMatrix[level][x][y];
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tile.lastTouchTime = time;
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@ -3493,14 +3521,14 @@ $.Drawer.prototype = {
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_onTileLoad: function(tile, time, image) {
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tile.loading = false;
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if (this._midUpdate) {
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if (this.midUpdate) {
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$.Debug.error("Tile load callback in middle of drawing routine.");
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return;
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} else if (!image) {
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$.Debug.log("Tile " + tile + " failed to load: " + tile.url);
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tile.exists = false;
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return;
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} else if (time < this._lastResetTime) {
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} else if (time < this.lastResetTime) {
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$.Debug.log("Ignoring tile " + tile + " loaded before reset: " + tile.url);
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return;
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}
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@ -3508,18 +3536,18 @@ $.Drawer.prototype = {
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tile.loaded = true;
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tile.image = image;
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var insertionIndex = this._tilesLoaded.length;
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var insertionIndex = this.tilesLoaded.length;
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if (this._tilesLoaded.length >= QUOTA) {
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var cutoff = Math.ceil(Math.log(this._tileSize) / Math.log(2));
|
||||
if (this.tilesLoaded.length >= QUOTA) {
|
||||
var cutoff = Math.ceil(Math.log(this.tileSize) / Math.log(2));
|
||||
|
||||
var worstTile = null;
|
||||
var worstTileIndex = -1;
|
||||
|
||||
for (var i = this._tilesLoaded.length - 1; i >= 0; i--) {
|
||||
var prevTile = this._tilesLoaded[i];
|
||||
for (var i = this.tilesLoaded.length - 1; i >= 0; i--) {
|
||||
var prevTile = this.tilesLoaded[i];
|
||||
|
||||
if (prevTile.level <= this._cutoff || prevTile.beingDrawn) {
|
||||
if (prevTile.level <= this.cutoff || prevTile.beingDrawn) {
|
||||
continue;
|
||||
} else if (!worstTile) {
|
||||
worstTile = prevTile;
|
||||
@ -3545,13 +3573,13 @@ $.Drawer.prototype = {
|
||||
}
|
||||
}
|
||||
|
||||
this._tilesLoaded[insertionIndex] = tile;
|
||||
this._updateAgain = true;
|
||||
this.tilesLoaded[insertionIndex] = tile;
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
_clearTiles: function() {
|
||||
this._tilesMatrix = {};
|
||||
this._tilesLoaded = [];
|
||||
this.tilesMatrix = {};
|
||||
this.tilesLoaded = [];
|
||||
},
|
||||
|
||||
|
||||
@ -3566,12 +3594,12 @@ $.Drawer.prototype = {
|
||||
* levels that are within the image bounds, however, do not.
|
||||
*/
|
||||
_providesCoverage: function(level, x, y) {
|
||||
if (!this._coverage[level]) {
|
||||
if (!this.coverage[level]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x === undefined || y === undefined) {
|
||||
var rows = this._coverage[level];
|
||||
var rows = this.coverage[level];
|
||||
for (var i in rows) {
|
||||
if (rows.hasOwnProperty(i)) {
|
||||
var cols = rows[i];
|
||||
@ -3586,9 +3614,9 @@ $.Drawer.prototype = {
|
||||
return true;
|
||||
}
|
||||
|
||||
return (this._coverage[level][x] === undefined ||
|
||||
this._coverage[level][x][y] === undefined ||
|
||||
this._coverage[level][x][y] === true);
|
||||
return (this.coverage[level][x] === undefined ||
|
||||
this.coverage[level][x][y] === undefined ||
|
||||
this.coverage[level][x][y] === true);
|
||||
},
|
||||
|
||||
/**
|
||||
@ -3611,17 +3639,17 @@ $.Drawer.prototype = {
|
||||
* Sets whether the given tile provides coverage or not.
|
||||
*/
|
||||
_setCoverage: function(level, x, y, covers) {
|
||||
if (!this._coverage[level]) {
|
||||
if (!this.coverage[level]) {
|
||||
$.Debug.error("Setting coverage for a tile before its " +
|
||||
"level's coverage has been reset: " + level);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._coverage[level][x]) {
|
||||
this._coverage[level][x] = {};
|
||||
if (!this.coverage[level][x]) {
|
||||
this.coverage[level][x] = {};
|
||||
}
|
||||
|
||||
this._coverage[level][x][y] = covers;
|
||||
this.coverage[level][x][y] = covers;
|
||||
},
|
||||
|
||||
/**
|
||||
@ -3630,7 +3658,7 @@ $.Drawer.prototype = {
|
||||
* routine, coverage for every visible tile should be explicitly set.
|
||||
*/
|
||||
_resetCoverage: function(level) {
|
||||
this._coverage[level] = {};
|
||||
this.coverage[level] = {};
|
||||
},
|
||||
|
||||
|
||||
@ -3652,8 +3680,8 @@ $.Drawer.prototype = {
|
||||
|
||||
|
||||
_getOverlayIndex: function(elmt) {
|
||||
for (var i = this._overlays.length - 1; i >= 0; i--) {
|
||||
if (this._overlays[i].elmt == elmt) {
|
||||
for (var i = this.overlays.length - 1; i >= 0; i--) {
|
||||
if (this.overlays[i].elmt == elmt) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@ -3663,38 +3691,37 @@ $.Drawer.prototype = {
|
||||
|
||||
|
||||
_updateActual: function() {
|
||||
this._updateAgain = false;
|
||||
this.updateAgain = false;
|
||||
|
||||
var _canvas = this._canvas;
|
||||
var _context = this._context;
|
||||
var _container = this._container;
|
||||
var _useCanvas = useCanvas;
|
||||
var _lastDrawn = this._lastDrawn;
|
||||
var _canvas = this.canvas;
|
||||
var _context = this.context;
|
||||
var _container = this.container;
|
||||
var _lastDrawn = this.lastDrawn;
|
||||
|
||||
while (_lastDrawn.length > 0) {
|
||||
var tile = _lastDrawn.pop();
|
||||
tile.beingDrawn = false;
|
||||
}
|
||||
|
||||
var viewportSize = this._viewport.getContainerSize();
|
||||
var viewportSize = this.viewport.getContainerSize();
|
||||
var viewportWidth = viewportSize.x;
|
||||
var viewportHeight = viewportSize.y;
|
||||
|
||||
_canvas.innerHTML = "";
|
||||
if (_useCanvas) {
|
||||
if ( USE_CANVAS ) {
|
||||
_canvas.width = viewportWidth;
|
||||
_canvas.height = viewportHeight;
|
||||
_context.clearRect(0, 0, viewportWidth, viewportHeight);
|
||||
}
|
||||
|
||||
var viewportBounds = this._viewport.getBounds(true);
|
||||
var viewportBounds = this.viewport.getBounds(true);
|
||||
var viewportTL = viewportBounds.getTopLeft();
|
||||
var viewportBR = viewportBounds.getBottomRight();
|
||||
if (!this.config.wrapHorizontal &&
|
||||
(viewportBR.x < 0 || viewportTL.x > 1)) {
|
||||
return;
|
||||
} else if (!this.config.wrapVertical &&
|
||||
(viewportBR.y < 0 || viewportTL.y > this._normHeight)) {
|
||||
(viewportBR.y < 0 || viewportTL.y > this.normHeight)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -3719,28 +3746,28 @@ $.Drawer.prototype = {
|
||||
}
|
||||
if (!wrapVertical) {
|
||||
viewportTL.y = _max(viewportTL.y, 0);
|
||||
viewportBR.y = _min(viewportBR.y, this._normHeight);
|
||||
viewportBR.y = _min(viewportBR.y, this.normHeight);
|
||||
}
|
||||
|
||||
var best = null;
|
||||
var haveDrawn = false;
|
||||
var currentTime = new Date().getTime();
|
||||
|
||||
var viewportCenter = this._viewport.pixelFromPoint(this._viewport.getCenter());
|
||||
var zeroRatioT = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), false).x;
|
||||
var viewportCenter = this.viewport.pixelFromPoint(this.viewport.getCenter());
|
||||
var zeroRatioT = this.viewport.deltaPixelsFromPoints(this.source.getPixelRatio(0), false).x;
|
||||
var optimalPixelRatio = immediateRender ? 1 : zeroRatioT;
|
||||
|
||||
var lowestLevel = _max(this._minLevel, _floor(_log(this.config.minZoomImageRatio) / _log(2)));
|
||||
var zeroRatioC = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), true).x;
|
||||
var highestLevel = _min(this._maxLevel,
|
||||
var lowestLevel = _max(this.minLevel, _floor(_log(this.config.minZoomImageRatio) / _log(2)));
|
||||
var zeroRatioC = this.viewport.deltaPixelsFromPoints(this.source.getPixelRatio(0), true).x;
|
||||
var highestLevel = _min(this.maxLevel,
|
||||
_floor(_log(zeroRatioC / MIN_PIXEL_RATIO) / _log(2)));
|
||||
|
||||
lowestLevel = _min(lowestLevel, highestLevel);
|
||||
|
||||
for (var level = highestLevel; level >= lowestLevel; level--) {
|
||||
var drawLevel = false;
|
||||
var renderPixelRatioC = this._viewport.deltaPixelsFromPoints(
|
||||
this._source.getPixelRatio(level), true).x; // note the .x!
|
||||
var renderPixelRatioC = this.viewport.deltaPixelsFromPoints(
|
||||
this.source.getPixelRatio(level), true).x; // note the .x!
|
||||
|
||||
if ((!haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO) ||
|
||||
level == lowestLevel) {
|
||||
@ -3753,13 +3780,13 @@ $.Drawer.prototype = {
|
||||
this._resetCoverage(level);
|
||||
|
||||
var levelOpacity = _min(1, (renderPixelRatioC - 0.5) / 0.5);
|
||||
var renderPixelRatioT = this._viewport.deltaPixelsFromPoints(
|
||||
this._source.getPixelRatio(level), false).x;
|
||||
var renderPixelRatioT = this.viewport.deltaPixelsFromPoints(
|
||||
this.source.getPixelRatio(level), false).x;
|
||||
var levelVisibility = optimalPixelRatio /
|
||||
_abs(optimalPixelRatio - renderPixelRatioT);
|
||||
|
||||
var tileTL = this._source.getTileAtPoint(level, viewportTL);
|
||||
var tileBR = this._source.getTileAtPoint(level, viewportBR);
|
||||
var tileTL = this.source.getTileAtPoint(level, viewportTL);
|
||||
var tileBR = this.source.getTileAtPoint(level, viewportBR);
|
||||
var numTiles = this._getNumTiles(level);
|
||||
var numTilesX = numTiles.x;
|
||||
var numTilesY = numTiles.y;
|
||||
@ -3795,15 +3822,15 @@ $.Drawer.prototype = {
|
||||
|
||||
var boundsTL = tile.bounds.getTopLeft();
|
||||
var boundsSize = tile.bounds.getSize();
|
||||
var positionC = this._viewport.pixelFromPoint(boundsTL, true);
|
||||
var sizeC = this._viewport.deltaPixelsFromPoints(boundsSize, true);
|
||||
var positionC = this.viewport.pixelFromPoint(boundsTL, true);
|
||||
var sizeC = this.viewport.deltaPixelsFromPoints(boundsSize, true);
|
||||
|
||||
if (!this._tileOverlap) {
|
||||
if (!this.tileOverlap) {
|
||||
sizeC = sizeC.plus(new $.Point(1, 1));
|
||||
}
|
||||
|
||||
var positionT = this._viewport.pixelFromPoint(boundsTL, false);
|
||||
var sizeT = this._viewport.deltaPixelsFromPoints(boundsSize, false);
|
||||
var positionT = this.viewport.pixelFromPoint(boundsTL, false);
|
||||
var sizeT = this.viewport.deltaPixelsFromPoints(boundsSize, false);
|
||||
var tileCenter = positionT.plus(sizeT.divide(2));
|
||||
var tileDistance = viewportCenter.distanceTo(tileCenter);
|
||||
|
||||
@ -3848,7 +3875,7 @@ $.Drawer.prototype = {
|
||||
for (var i = _lastDrawn.length - 1; i >= 0; i--) {
|
||||
var tile = _lastDrawn[i];
|
||||
|
||||
if (_useCanvas) {
|
||||
if ( USE_CANVAS ) {
|
||||
tile.drawCanvas(_context);
|
||||
} else {
|
||||
tile.drawHTML(_canvas);
|
||||
@ -3857,19 +3884,19 @@ $.Drawer.prototype = {
|
||||
tile.beingDrawn = true;
|
||||
}
|
||||
|
||||
var numOverlays = this._overlays.length;
|
||||
var numOverlays = this.overlays.length;
|
||||
for (var i = 0; i < numOverlays; i++) {
|
||||
var overlay = this._overlays[i];
|
||||
var overlay = this.overlays[i];
|
||||
var bounds = overlay.bounds;
|
||||
|
||||
overlay.position = this._viewport.pixelFromPoint(bounds.getTopLeft(), true);
|
||||
overlay.size = this._viewport.deltaPixelsFromPoints(bounds.getSize(), true);
|
||||
overlay.position = this.viewport.pixelFromPoint(bounds.getTopLeft(), true);
|
||||
overlay.size = this.viewport.deltaPixelsFromPoints(bounds.getSize(), true);
|
||||
overlay.drawHTML(_container);
|
||||
}
|
||||
|
||||
if (best) {
|
||||
this._loadTile(best, currentTime);
|
||||
this._updateAgain = true; // because we haven't finished drawing, so
|
||||
this.updateAgain = true; // because we haven't finished drawing, so
|
||||
}
|
||||
},
|
||||
|
||||
@ -3881,8 +3908,8 @@ $.Drawer.prototype = {
|
||||
return; // they're trying to add a duplicate overlay
|
||||
}
|
||||
|
||||
this._overlays.push(new $.Overlay(elmt, loc, placement));
|
||||
this._updateAgain = true;
|
||||
this.overlays.push(new $.Overlay(elmt, loc, placement));
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
updateOverlay: function(elmt, loc, placement) {
|
||||
@ -3890,8 +3917,8 @@ $.Drawer.prototype = {
|
||||
var i = this._getOverlayIndex(elmt);
|
||||
|
||||
if (i >= 0) {
|
||||
this._overlays[i].update(loc, placement);
|
||||
this._updateAgain = true;
|
||||
this.overlays[i].update(loc, placement);
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
@ -3900,40 +3927,40 @@ $.Drawer.prototype = {
|
||||
var i = this._getOverlayIndex(elmt);
|
||||
|
||||
if (i >= 0) {
|
||||
this._overlays[i].destroy();
|
||||
this._overlays.splice(i, 1);
|
||||
this._updateAgain = true;
|
||||
this.overlays[i].destroy();
|
||||
this.overlays.splice(i, 1);
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
clearOverlays: function() {
|
||||
while (this._overlays.length > 0) {
|
||||
this._overlays.pop().destroy();
|
||||
this._updateAgain = true;
|
||||
while (this.overlays.length > 0) {
|
||||
this.overlays.pop().destroy();
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
needsUpdate: function() {
|
||||
return this._updateAgain;
|
||||
return this.updateAgain;
|
||||
},
|
||||
|
||||
numTilesLoaded: function() {
|
||||
return this._tilesLoaded.length;
|
||||
return this.tilesLoaded.length;
|
||||
},
|
||||
|
||||
reset: function() {
|
||||
this._clearTiles();
|
||||
this._lastResetTime = new Date().getTime();
|
||||
this._updateAgain = true;
|
||||
this.lastResetTime = new Date().getTime();
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
update: function() {
|
||||
//this._profiler.beginUpdate();
|
||||
this._midUpdate = true;
|
||||
//this.profiler.beginUpdate();
|
||||
this.midUpdate = true;
|
||||
this._updateActual();
|
||||
this._midUpdate = false;
|
||||
//this._profiler.endUpdate();
|
||||
this.midUpdate = false;
|
||||
//this.profiler.endUpdate();
|
||||
},
|
||||
|
||||
loadImage: function(src, callback) {
|
||||
|
292
src/drawer.js
292
src/drawer.js
@ -1,66 +1,75 @@
|
||||
|
||||
(function( $ ){
|
||||
|
||||
var QUOTA = 100; // the max number of images we should keep in memory
|
||||
var MIN_PIXEL_RATIO = 0.5; // the most shrunk a tile should be
|
||||
var // the max number of images we should keep in memory
|
||||
QUOTA = 100,
|
||||
// the most shrunk a tile should be
|
||||
MIN_PIXEL_RATIO = 0.5,
|
||||
//TODO: make TIMEOUT configurable
|
||||
TIMEOUT = 5000,
|
||||
|
||||
//TODO: make TIMEOUT configurable
|
||||
var TIMEOUT = 5000;
|
||||
BROWSER = $.Utils.getBrowser(),
|
||||
BROWSER_VERSION = $.Utils.getBrowserVersion(),
|
||||
|
||||
var browser = $.Utils.getBrowser();
|
||||
var browserVer = $.Utils.getBrowserVersion();
|
||||
SUBPIXEL_RENDERING = (
|
||||
( BROWSER == $.Browser.FIREFOX ) ||
|
||||
( BROWSER == $.Browser.OPERA ) ||
|
||||
( BROWSER == $.Browser.SAFARI && BROWSER_VERSION >= 4 ) ||
|
||||
( BROWSER == $.Browser.CHROME && BROWSER_VERSION >= 2 )
|
||||
),
|
||||
|
||||
var subpixelRenders = browser == $.Browser.FIREFOX ||
|
||||
browser == $.Browser.OPERA ||
|
||||
(browser == $.Browser.SAFARI && browserVer >= 4) ||
|
||||
(browser == $.Browser.CHROME && browserVer >= 2);
|
||||
|
||||
var useCanvas =
|
||||
typeof (document.createElement("canvas").getContext) == "function" &&
|
||||
subpixelRenders;
|
||||
USE_CANVAS =
|
||||
$.isFunction( document.createElement("canvas").getContext ) &&
|
||||
SUBPIXEL_RENDERING;
|
||||
|
||||
$.Drawer = function(source, viewport, elmt) {
|
||||
|
||||
this._container = $.Utils.getElement(elmt);
|
||||
this._canvas = $.Utils.makeNeutralElement(useCanvas ? "canvas" : "div");
|
||||
this._context = useCanvas ? this._canvas.getContext("2d") : null;
|
||||
this._viewport = viewport;
|
||||
this._source = source;
|
||||
this.config = this._viewport.config;
|
||||
this.container = $.Utils.getElement(elmt);
|
||||
this.canvas = $.Utils.makeNeutralElement(USE_CANVAS ? "canvas" : "div");
|
||||
this.context = USE_CANVAS ? this.canvas.getContext("2d") : null;
|
||||
this.viewport = viewport;
|
||||
this.source = source;
|
||||
this.config = this.viewport.config;
|
||||
|
||||
this.downloading = 0;
|
||||
this.imageLoaderLimit = this.config.imageLoaderLimit;
|
||||
|
||||
this._profiler = new $.Profiler();
|
||||
|
||||
this._minLevel = source.minLevel;
|
||||
this._maxLevel = source.maxLevel;
|
||||
this._tileSize = source.tileSize;
|
||||
this._tileOverlap = source.tileOverlap;
|
||||
this._normHeight = source.dimensions.y / source.dimensions.x;
|
||||
|
||||
this._cacheNumTiles = {}; // 1d dictionary [level] --> Point
|
||||
this._cachePixelRatios = {}; // 1d dictionary [level] --> Point
|
||||
this._tilesMatrix = {}; // 3d dictionary [level][x][y] --> Tile
|
||||
this._tilesLoaded = []; // unordered list of Tiles with loaded images
|
||||
this._coverage = {}; // 3d dictionary [level][x][y] --> Boolean
|
||||
|
||||
this._overlays = []; // unordered list of Overlays added
|
||||
this._lastDrawn = []; // unordered list of Tiles drawn last frame
|
||||
this._lastResetTime = 0;
|
||||
this._midUpdate = false;
|
||||
this._updateAgain = true;
|
||||
|
||||
|
||||
this.elmt = this._container;
|
||||
this.downloading = 0;
|
||||
this.imageLoaderLimit = this.config.imageLoaderLimit;
|
||||
|
||||
this.profiler = new $.Profiler();
|
||||
|
||||
this.minLevel = source.minLevel;
|
||||
this.maxLevel = source.maxLevel;
|
||||
this.tileSize = source.tileSize;
|
||||
this.tileOverlap = source.tileOverlap;
|
||||
this.normHeight = source.dimensions.y / source.dimensions.x;
|
||||
|
||||
this._canvas.style.width = "100%";
|
||||
this._canvas.style.height = "100%";
|
||||
this._canvas.style.position = "absolute";
|
||||
this._container.style.textAlign = "left"; // explicit left-align
|
||||
this._container.appendChild(this._canvas);
|
||||
// 1d dictionary [level] --> Point
|
||||
this.cacheNumTiles = {};
|
||||
// 1d dictionary [level] --> Point
|
||||
this.cachePixelRatios = {};
|
||||
// 3d dictionary [level][x][y] --> Tile
|
||||
this.tilesMatrix = {};
|
||||
// unordered list of Tiles with loaded images
|
||||
this.tilesLoaded = [];
|
||||
// 3d dictionary [level][x][y] --> Boolean
|
||||
this.coverage = {};
|
||||
|
||||
// unordered list of Overlays added
|
||||
this.overlays = [];
|
||||
// unordered list of Tiles drawn last frame
|
||||
this.lastDrawn = [];
|
||||
this.lastResetTime = 0;
|
||||
this.midUpdate = false;
|
||||
this.updateAgain = true;
|
||||
|
||||
this.elmt = this.container;
|
||||
|
||||
this.canvas.style.width = "100%";
|
||||
this.canvas.style.height = "100%";
|
||||
this.canvas.style.position = "absolute";
|
||||
|
||||
// explicit left-align
|
||||
this.container.style.textAlign = "left";
|
||||
this.container.appendChild(this.canvas);
|
||||
};
|
||||
|
||||
$.Drawer.prototype = {
|
||||
@ -81,44 +90,44 @@ $.Drawer.prototype = {
|
||||
return prevBest;
|
||||
},
|
||||
_getNumTiles: function(level) {
|
||||
if (!this._cacheNumTiles[level]) {
|
||||
this._cacheNumTiles[level] = this._source.getNumTiles(level);
|
||||
if (!this.cacheNumTiles[level]) {
|
||||
this.cacheNumTiles[level] = this.source.getNumTiles(level);
|
||||
}
|
||||
|
||||
return this._cacheNumTiles[level];
|
||||
return this.cacheNumTiles[level];
|
||||
},
|
||||
|
||||
_getPixelRatio: function(level) {
|
||||
if (!this._cachePixelRatios[level]) {
|
||||
this._cachePixelRatios[level] = this._source.getPixelRatio(level);
|
||||
if (!this.cachePixelRatios[level]) {
|
||||
this.cachePixelRatios[level] = this.source.getPixelRatio(level);
|
||||
}
|
||||
|
||||
return this._cachePixelRatios[level];
|
||||
return this.cachePixelRatios[level];
|
||||
},
|
||||
|
||||
|
||||
_getTile: function(level, x, y, time, numTilesX, numTilesY) {
|
||||
if (!this._tilesMatrix[level]) {
|
||||
this._tilesMatrix[level] = {};
|
||||
if (!this.tilesMatrix[level]) {
|
||||
this.tilesMatrix[level] = {};
|
||||
}
|
||||
if (!this._tilesMatrix[level][x]) {
|
||||
this._tilesMatrix[level][x] = {};
|
||||
if (!this.tilesMatrix[level][x]) {
|
||||
this.tilesMatrix[level][x] = {};
|
||||
}
|
||||
|
||||
if (!this._tilesMatrix[level][x][y]) {
|
||||
if (!this.tilesMatrix[level][x][y]) {
|
||||
var xMod = (numTilesX + (x % numTilesX)) % numTilesX;
|
||||
var yMod = (numTilesY + (y % numTilesY)) % numTilesY;
|
||||
var bounds = this._source.getTileBounds(level, xMod, yMod);
|
||||
var exists = this._source.tileExists(level, xMod, yMod);
|
||||
var url = this._source.getTileUrl(level, xMod, yMod);
|
||||
var bounds = this.source.getTileBounds(level, xMod, yMod);
|
||||
var exists = this.source.tileExists(level, xMod, yMod);
|
||||
var url = this.source.getTileUrl(level, xMod, yMod);
|
||||
|
||||
bounds.x += 1.0 * (x - xMod) / numTilesX;
|
||||
bounds.y += this._normHeight * (y - yMod) / numTilesY;
|
||||
bounds.y += this.normHeight * (y - yMod) / numTilesY;
|
||||
|
||||
this._tilesMatrix[level][x][y] = new $.Tile(level, x, y, bounds, exists, url);
|
||||
this.tilesMatrix[level][x][y] = new $.Tile(level, x, y, bounds, exists, url);
|
||||
}
|
||||
|
||||
var tile = this._tilesMatrix[level][x][y];
|
||||
var tile = this.tilesMatrix[level][x][y];
|
||||
|
||||
tile.lastTouchTime = time;
|
||||
|
||||
@ -140,14 +149,14 @@ $.Drawer.prototype = {
|
||||
_onTileLoad: function(tile, time, image) {
|
||||
tile.loading = false;
|
||||
|
||||
if (this._midUpdate) {
|
||||
if (this.midUpdate) {
|
||||
$.Debug.error("Tile load callback in middle of drawing routine.");
|
||||
return;
|
||||
} else if (!image) {
|
||||
$.Debug.log("Tile " + tile + " failed to load: " + tile.url);
|
||||
tile.exists = false;
|
||||
return;
|
||||
} else if (time < this._lastResetTime) {
|
||||
} else if (time < this.lastResetTime) {
|
||||
$.Debug.log("Ignoring tile " + tile + " loaded before reset: " + tile.url);
|
||||
return;
|
||||
}
|
||||
@ -155,18 +164,18 @@ $.Drawer.prototype = {
|
||||
tile.loaded = true;
|
||||
tile.image = image;
|
||||
|
||||
var insertionIndex = this._tilesLoaded.length;
|
||||
var insertionIndex = this.tilesLoaded.length;
|
||||
|
||||
if (this._tilesLoaded.length >= QUOTA) {
|
||||
var cutoff = Math.ceil(Math.log(this._tileSize) / Math.log(2));
|
||||
if (this.tilesLoaded.length >= QUOTA) {
|
||||
var cutoff = Math.ceil(Math.log(this.tileSize) / Math.log(2));
|
||||
|
||||
var worstTile = null;
|
||||
var worstTileIndex = -1;
|
||||
|
||||
for (var i = this._tilesLoaded.length - 1; i >= 0; i--) {
|
||||
var prevTile = this._tilesLoaded[i];
|
||||
for (var i = this.tilesLoaded.length - 1; i >= 0; i--) {
|
||||
var prevTile = this.tilesLoaded[i];
|
||||
|
||||
if (prevTile.level <= this._cutoff || prevTile.beingDrawn) {
|
||||
if (prevTile.level <= this.cutoff || prevTile.beingDrawn) {
|
||||
continue;
|
||||
} else if (!worstTile) {
|
||||
worstTile = prevTile;
|
||||
@ -192,13 +201,13 @@ $.Drawer.prototype = {
|
||||
}
|
||||
}
|
||||
|
||||
this._tilesLoaded[insertionIndex] = tile;
|
||||
this._updateAgain = true;
|
||||
this.tilesLoaded[insertionIndex] = tile;
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
_clearTiles: function() {
|
||||
this._tilesMatrix = {};
|
||||
this._tilesLoaded = [];
|
||||
this.tilesMatrix = {};
|
||||
this.tilesLoaded = [];
|
||||
},
|
||||
|
||||
|
||||
@ -213,12 +222,12 @@ $.Drawer.prototype = {
|
||||
* levels that are within the image bounds, however, do not.
|
||||
*/
|
||||
_providesCoverage: function(level, x, y) {
|
||||
if (!this._coverage[level]) {
|
||||
if (!this.coverage[level]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x === undefined || y === undefined) {
|
||||
var rows = this._coverage[level];
|
||||
var rows = this.coverage[level];
|
||||
for (var i in rows) {
|
||||
if (rows.hasOwnProperty(i)) {
|
||||
var cols = rows[i];
|
||||
@ -233,9 +242,9 @@ $.Drawer.prototype = {
|
||||
return true;
|
||||
}
|
||||
|
||||
return (this._coverage[level][x] === undefined ||
|
||||
this._coverage[level][x][y] === undefined ||
|
||||
this._coverage[level][x][y] === true);
|
||||
return (this.coverage[level][x] === undefined ||
|
||||
this.coverage[level][x][y] === undefined ||
|
||||
this.coverage[level][x][y] === true);
|
||||
},
|
||||
|
||||
/**
|
||||
@ -258,17 +267,17 @@ $.Drawer.prototype = {
|
||||
* Sets whether the given tile provides coverage or not.
|
||||
*/
|
||||
_setCoverage: function(level, x, y, covers) {
|
||||
if (!this._coverage[level]) {
|
||||
if (!this.coverage[level]) {
|
||||
$.Debug.error("Setting coverage for a tile before its " +
|
||||
"level's coverage has been reset: " + level);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._coverage[level][x]) {
|
||||
this._coverage[level][x] = {};
|
||||
if (!this.coverage[level][x]) {
|
||||
this.coverage[level][x] = {};
|
||||
}
|
||||
|
||||
this._coverage[level][x][y] = covers;
|
||||
this.coverage[level][x][y] = covers;
|
||||
},
|
||||
|
||||
/**
|
||||
@ -277,7 +286,7 @@ $.Drawer.prototype = {
|
||||
* routine, coverage for every visible tile should be explicitly set.
|
||||
*/
|
||||
_resetCoverage: function(level) {
|
||||
this._coverage[level] = {};
|
||||
this.coverage[level] = {};
|
||||
},
|
||||
|
||||
|
||||
@ -299,8 +308,8 @@ $.Drawer.prototype = {
|
||||
|
||||
|
||||
_getOverlayIndex: function(elmt) {
|
||||
for (var i = this._overlays.length - 1; i >= 0; i--) {
|
||||
if (this._overlays[i].elmt == elmt) {
|
||||
for (var i = this.overlays.length - 1; i >= 0; i--) {
|
||||
if (this.overlays[i].elmt == elmt) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@ -310,38 +319,37 @@ $.Drawer.prototype = {
|
||||
|
||||
|
||||
_updateActual: function() {
|
||||
this._updateAgain = false;
|
||||
this.updateAgain = false;
|
||||
|
||||
var _canvas = this._canvas;
|
||||
var _context = this._context;
|
||||
var _container = this._container;
|
||||
var _useCanvas = useCanvas;
|
||||
var _lastDrawn = this._lastDrawn;
|
||||
var _canvas = this.canvas;
|
||||
var _context = this.context;
|
||||
var _container = this.container;
|
||||
var _lastDrawn = this.lastDrawn;
|
||||
|
||||
while (_lastDrawn.length > 0) {
|
||||
var tile = _lastDrawn.pop();
|
||||
tile.beingDrawn = false;
|
||||
}
|
||||
|
||||
var viewportSize = this._viewport.getContainerSize();
|
||||
var viewportSize = this.viewport.getContainerSize();
|
||||
var viewportWidth = viewportSize.x;
|
||||
var viewportHeight = viewportSize.y;
|
||||
|
||||
_canvas.innerHTML = "";
|
||||
if (_useCanvas) {
|
||||
if ( USE_CANVAS ) {
|
||||
_canvas.width = viewportWidth;
|
||||
_canvas.height = viewportHeight;
|
||||
_context.clearRect(0, 0, viewportWidth, viewportHeight);
|
||||
}
|
||||
|
||||
var viewportBounds = this._viewport.getBounds(true);
|
||||
var viewportBounds = this.viewport.getBounds(true);
|
||||
var viewportTL = viewportBounds.getTopLeft();
|
||||
var viewportBR = viewportBounds.getBottomRight();
|
||||
if (!this.config.wrapHorizontal &&
|
||||
(viewportBR.x < 0 || viewportTL.x > 1)) {
|
||||
return;
|
||||
} else if (!this.config.wrapVertical &&
|
||||
(viewportBR.y < 0 || viewportTL.y > this._normHeight)) {
|
||||
(viewportBR.y < 0 || viewportTL.y > this.normHeight)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -366,28 +374,28 @@ $.Drawer.prototype = {
|
||||
}
|
||||
if (!wrapVertical) {
|
||||
viewportTL.y = _max(viewportTL.y, 0);
|
||||
viewportBR.y = _min(viewportBR.y, this._normHeight);
|
||||
viewportBR.y = _min(viewportBR.y, this.normHeight);
|
||||
}
|
||||
|
||||
var best = null;
|
||||
var haveDrawn = false;
|
||||
var currentTime = new Date().getTime();
|
||||
|
||||
var viewportCenter = this._viewport.pixelFromPoint(this._viewport.getCenter());
|
||||
var zeroRatioT = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), false).x;
|
||||
var viewportCenter = this.viewport.pixelFromPoint(this.viewport.getCenter());
|
||||
var zeroRatioT = this.viewport.deltaPixelsFromPoints(this.source.getPixelRatio(0), false).x;
|
||||
var optimalPixelRatio = immediateRender ? 1 : zeroRatioT;
|
||||
|
||||
var lowestLevel = _max(this._minLevel, _floor(_log(this.config.minZoomImageRatio) / _log(2)));
|
||||
var zeroRatioC = this._viewport.deltaPixelsFromPoints(this._source.getPixelRatio(0), true).x;
|
||||
var highestLevel = _min(this._maxLevel,
|
||||
var lowestLevel = _max(this.minLevel, _floor(_log(this.config.minZoomImageRatio) / _log(2)));
|
||||
var zeroRatioC = this.viewport.deltaPixelsFromPoints(this.source.getPixelRatio(0), true).x;
|
||||
var highestLevel = _min(this.maxLevel,
|
||||
_floor(_log(zeroRatioC / MIN_PIXEL_RATIO) / _log(2)));
|
||||
|
||||
lowestLevel = _min(lowestLevel, highestLevel);
|
||||
|
||||
for (var level = highestLevel; level >= lowestLevel; level--) {
|
||||
var drawLevel = false;
|
||||
var renderPixelRatioC = this._viewport.deltaPixelsFromPoints(
|
||||
this._source.getPixelRatio(level), true).x; // note the .x!
|
||||
var renderPixelRatioC = this.viewport.deltaPixelsFromPoints(
|
||||
this.source.getPixelRatio(level), true).x; // note the .x!
|
||||
|
||||
if ((!haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO) ||
|
||||
level == lowestLevel) {
|
||||
@ -400,13 +408,13 @@ $.Drawer.prototype = {
|
||||
this._resetCoverage(level);
|
||||
|
||||
var levelOpacity = _min(1, (renderPixelRatioC - 0.5) / 0.5);
|
||||
var renderPixelRatioT = this._viewport.deltaPixelsFromPoints(
|
||||
this._source.getPixelRatio(level), false).x;
|
||||
var renderPixelRatioT = this.viewport.deltaPixelsFromPoints(
|
||||
this.source.getPixelRatio(level), false).x;
|
||||
var levelVisibility = optimalPixelRatio /
|
||||
_abs(optimalPixelRatio - renderPixelRatioT);
|
||||
|
||||
var tileTL = this._source.getTileAtPoint(level, viewportTL);
|
||||
var tileBR = this._source.getTileAtPoint(level, viewportBR);
|
||||
var tileTL = this.source.getTileAtPoint(level, viewportTL);
|
||||
var tileBR = this.source.getTileAtPoint(level, viewportBR);
|
||||
var numTiles = this._getNumTiles(level);
|
||||
var numTilesX = numTiles.x;
|
||||
var numTilesY = numTiles.y;
|
||||
@ -442,15 +450,15 @@ $.Drawer.prototype = {
|
||||
|
||||
var boundsTL = tile.bounds.getTopLeft();
|
||||
var boundsSize = tile.bounds.getSize();
|
||||
var positionC = this._viewport.pixelFromPoint(boundsTL, true);
|
||||
var sizeC = this._viewport.deltaPixelsFromPoints(boundsSize, true);
|
||||
var positionC = this.viewport.pixelFromPoint(boundsTL, true);
|
||||
var sizeC = this.viewport.deltaPixelsFromPoints(boundsSize, true);
|
||||
|
||||
if (!this._tileOverlap) {
|
||||
if (!this.tileOverlap) {
|
||||
sizeC = sizeC.plus(new $.Point(1, 1));
|
||||
}
|
||||
|
||||
var positionT = this._viewport.pixelFromPoint(boundsTL, false);
|
||||
var sizeT = this._viewport.deltaPixelsFromPoints(boundsSize, false);
|
||||
var positionT = this.viewport.pixelFromPoint(boundsTL, false);
|
||||
var sizeT = this.viewport.deltaPixelsFromPoints(boundsSize, false);
|
||||
var tileCenter = positionT.plus(sizeT.divide(2));
|
||||
var tileDistance = viewportCenter.distanceTo(tileCenter);
|
||||
|
||||
@ -495,7 +503,7 @@ $.Drawer.prototype = {
|
||||
for (var i = _lastDrawn.length - 1; i >= 0; i--) {
|
||||
var tile = _lastDrawn[i];
|
||||
|
||||
if (_useCanvas) {
|
||||
if ( USE_CANVAS ) {
|
||||
tile.drawCanvas(_context);
|
||||
} else {
|
||||
tile.drawHTML(_canvas);
|
||||
@ -504,19 +512,19 @@ $.Drawer.prototype = {
|
||||
tile.beingDrawn = true;
|
||||
}
|
||||
|
||||
var numOverlays = this._overlays.length;
|
||||
var numOverlays = this.overlays.length;
|
||||
for (var i = 0; i < numOverlays; i++) {
|
||||
var overlay = this._overlays[i];
|
||||
var overlay = this.overlays[i];
|
||||
var bounds = overlay.bounds;
|
||||
|
||||
overlay.position = this._viewport.pixelFromPoint(bounds.getTopLeft(), true);
|
||||
overlay.size = this._viewport.deltaPixelsFromPoints(bounds.getSize(), true);
|
||||
overlay.position = this.viewport.pixelFromPoint(bounds.getTopLeft(), true);
|
||||
overlay.size = this.viewport.deltaPixelsFromPoints(bounds.getSize(), true);
|
||||
overlay.drawHTML(_container);
|
||||
}
|
||||
|
||||
if (best) {
|
||||
this._loadTile(best, currentTime);
|
||||
this._updateAgain = true; // because we haven't finished drawing, so
|
||||
this.updateAgain = true; // because we haven't finished drawing, so
|
||||
}
|
||||
},
|
||||
|
||||
@ -528,8 +536,8 @@ $.Drawer.prototype = {
|
||||
return; // they're trying to add a duplicate overlay
|
||||
}
|
||||
|
||||
this._overlays.push(new $.Overlay(elmt, loc, placement));
|
||||
this._updateAgain = true;
|
||||
this.overlays.push(new $.Overlay(elmt, loc, placement));
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
updateOverlay: function(elmt, loc, placement) {
|
||||
@ -537,8 +545,8 @@ $.Drawer.prototype = {
|
||||
var i = this._getOverlayIndex(elmt);
|
||||
|
||||
if (i >= 0) {
|
||||
this._overlays[i].update(loc, placement);
|
||||
this._updateAgain = true;
|
||||
this.overlays[i].update(loc, placement);
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
@ -547,40 +555,40 @@ $.Drawer.prototype = {
|
||||
var i = this._getOverlayIndex(elmt);
|
||||
|
||||
if (i >= 0) {
|
||||
this._overlays[i].destroy();
|
||||
this._overlays.splice(i, 1);
|
||||
this._updateAgain = true;
|
||||
this.overlays[i].destroy();
|
||||
this.overlays.splice(i, 1);
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
clearOverlays: function() {
|
||||
while (this._overlays.length > 0) {
|
||||
this._overlays.pop().destroy();
|
||||
this._updateAgain = true;
|
||||
while (this.overlays.length > 0) {
|
||||
this.overlays.pop().destroy();
|
||||
this.updateAgain = true;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
needsUpdate: function() {
|
||||
return this._updateAgain;
|
||||
return this.updateAgain;
|
||||
},
|
||||
|
||||
numTilesLoaded: function() {
|
||||
return this._tilesLoaded.length;
|
||||
return this.tilesLoaded.length;
|
||||
},
|
||||
|
||||
reset: function() {
|
||||
this._clearTiles();
|
||||
this._lastResetTime = new Date().getTime();
|
||||
this._updateAgain = true;
|
||||
this.lastResetTime = new Date().getTime();
|
||||
this.updateAgain = true;
|
||||
},
|
||||
|
||||
update: function() {
|
||||
//this._profiler.beginUpdate();
|
||||
this._midUpdate = true;
|
||||
//this.profiler.beginUpdate();
|
||||
this.midUpdate = true;
|
||||
this._updateActual();
|
||||
this._midUpdate = false;
|
||||
//this._profiler.endUpdate();
|
||||
this.midUpdate = false;
|
||||
//this.profiler.endUpdate();
|
||||
},
|
||||
|
||||
loadImage: function(src, callback) {
|
||||
|
@ -1,62 +1,74 @@
|
||||
|
||||
(function( $ ){
|
||||
|
||||
//TODO: I guess this is where the i18n needs to be reimplemented. I'll look
|
||||
// into existing patterns for i18n in javascript but i think that mimicking
|
||||
// pythons gettext might be a reasonable approach.
|
||||
|
||||
$.Strings = {
|
||||
|
||||
Errors: {
|
||||
Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
|
||||
Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
|
||||
"Please try using IE 7 or Firefox 3.\n",
|
||||
Dzc: "Sorry, we don't support Deep Zoom Collections!",
|
||||
Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
|
||||
Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
|
||||
Empty: "You asked us to open nothing, so we did just that.",
|
||||
Dzc: "Sorry, we don't support Deep Zoom Collections!",
|
||||
Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
|
||||
Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
|
||||
Empty: "You asked us to open nothing, so we did just that.",
|
||||
ImageFormat: "Sorry, we don't support {0}-based Deep Zoom Images.",
|
||||
Security: "It looks like a security restriction stopped us from " +
|
||||
Security: "It looks like a security restriction stopped us from " +
|
||||
"loading this Deep Zoom Image.",
|
||||
Status: "This space unintentionally left blank ({0} {1}).",
|
||||
Unknown: "Whoops, something inexplicably went wrong. Sorry!"
|
||||
Status: "This space unintentionally left blank ({0} {1}).",
|
||||
Unknown: "Whoops, something inexplicably went wrong. Sorry!"
|
||||
},
|
||||
|
||||
Messages: {
|
||||
Loading: "Loading..."
|
||||
Loading: "Loading..."
|
||||
},
|
||||
|
||||
Tooltips: {
|
||||
FullPage: "Toggle full page",
|
||||
Home: "Go home",
|
||||
ZoomIn: "Zoom in",
|
||||
ZoomOut: "Zoom out"
|
||||
FullPage: "Toggle full page",
|
||||
Home: "Go home",
|
||||
ZoomIn: "Zoom in",
|
||||
ZoomOut: "Zoom out"
|
||||
},
|
||||
getString: function(prop) {
|
||||
var props = prop.split('.');
|
||||
var string = $.Strings;
|
||||
|
||||
for (var i = 0; i < props.length; i++) {
|
||||
string = string[props[i]] || {}; // in case not a subproperty
|
||||
getString: function( prop ) {
|
||||
|
||||
var props = prop.split('.'),
|
||||
string = $.Strings,
|
||||
args = arguments,
|
||||
i;
|
||||
|
||||
for ( i = 0; i < props.length; i++ ) {
|
||||
string = string[ props[ i ] ] || {}; // in case not a subproperty
|
||||
}
|
||||
|
||||
if (typeof (string) != "string") {
|
||||
if ( typeof( string ) != "string" ) {
|
||||
string = "";
|
||||
}
|
||||
|
||||
var args = arguments;
|
||||
return string.replace(/\{\d+\}/g, function(capture) {
|
||||
var i = parseInt(capture.match(/\d+/)) + 1;
|
||||
return i < args.length ? args[i] : "";
|
||||
var i = parseInt( capture.match( /\d+/ ) ) + 1;
|
||||
return i < args.length ?
|
||||
args[ i ] :
|
||||
"";
|
||||
});
|
||||
},
|
||||
|
||||
setString: function(prop, value) {
|
||||
var props = prop.split('.');
|
||||
var container = $.Strings;
|
||||
setString: function( prop, value ) {
|
||||
|
||||
for (var i = 0; i < props.length - 1; i++) {
|
||||
if (!container[props[i]]) {
|
||||
container[props[i]] = {};
|
||||
var props = prop.split('.'),
|
||||
container = $.Strings,
|
||||
i;
|
||||
|
||||
for ( i = 0; i < props.length - 1; i++ ) {
|
||||
if ( !container[ props[ i ] ] ) {
|
||||
container[ props[ i ] ] = {};
|
||||
}
|
||||
container = container[props[i]];
|
||||
container = container[ props[ i ] ];
|
||||
}
|
||||
|
||||
container[props[i]] = value;
|
||||
container[ props[ i ] ] = value;
|
||||
}
|
||||
|
||||
};
|
||||
|
89
src/tile.js
89
src/tile.js
@ -2,31 +2,28 @@
|
||||
(function( $ ){
|
||||
|
||||
$.Tile = function(level, x, y, bounds, exists, url) {
|
||||
this.level = level;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.bounds = bounds; // where this tile fits, in normalized coordinates
|
||||
this.exists = exists; // part of sparse image? tile hasn't failed to load?
|
||||
this.loaded = false; // is this tile loaded?
|
||||
this.level = level;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.bounds = bounds; // where this tile fits, in normalized coordinates
|
||||
this.exists = exists; // part of sparse image? tile hasn't failed to load?
|
||||
this.loaded = false; // is this tile loaded?
|
||||
this.loading = false; // or is this tile loading?
|
||||
|
||||
this.elmt = null; // the HTML element for this tile
|
||||
this.image = null; // the Image object for this tile
|
||||
this.url = url; // the URL of this tile's image
|
||||
|
||||
|
||||
this.elmt = null; // the HTML element for this tile
|
||||
this.image = null; // the Image object for this tile
|
||||
this.url = url; // the URL of this tile's image
|
||||
|
||||
|
||||
this.style = null; // alias of this.elmt.style
|
||||
this.position = null; // this tile's position on screen, in pixels
|
||||
this.size = null; // this tile's size on screen, in pixels
|
||||
this.style = null; // alias of this.elmt.style
|
||||
this.position = null; // this tile's position on screen, in pixels
|
||||
this.size = null; // this tile's size on screen, in pixels
|
||||
this.blendStart = null; // the start time of this tile's blending
|
||||
this.opacity = null; // the current opacity this tile should be
|
||||
this.distance = null; // the distance of this tile to the viewport center
|
||||
this.opacity = null; // the current opacity this tile should be
|
||||
this.distance = null; // the distance of this tile to the viewport center
|
||||
this.visibility = null; // the visibility score of this tile
|
||||
|
||||
this.beingDrawn = false; // whether this tile is currently being drawn
|
||||
this.lastTouchTime = 0; // the time that tile was last touched
|
||||
this.beingDrawn = false; // whether this tile is currently being drawn
|
||||
this.lastTouchTime = 0; // the time that tile was last touched
|
||||
};
|
||||
|
||||
$.Tile.prototype = {
|
||||
@ -34,42 +31,51 @@ $.Tile.prototype = {
|
||||
toString: function() {
|
||||
return this.level + "/" + this.x + "_" + this.y;
|
||||
},
|
||||
drawHTML: function(container) {
|
||||
if (!this.loaded) {
|
||||
$.Debug.error("Attempting to draw tile " + this.toString() +
|
||||
" when it's not yet loaded.");
|
||||
|
||||
drawHTML: function( container ) {
|
||||
|
||||
if ( !this.loaded ) {
|
||||
$.Debug.error(
|
||||
"Attempting to draw tile " +
|
||||
this.toString() +
|
||||
" when it's not yet loaded."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.elmt) {
|
||||
this.elmt = $.Utils.makeNeutralElement("img");
|
||||
this.elmt.src = this.url;
|
||||
this.style = this.elmt.style;
|
||||
this.style.position = "absolute";
|
||||
if ( !this.elmt ) {
|
||||
this.elmt = $.Utils.makeNeutralElement("img");
|
||||
this.elmt.src = this.url;
|
||||
this.style = this.elmt.style;
|
||||
|
||||
this.style.position = "absolute";
|
||||
this.style.msInterpolationMode = "nearest-neighbor";
|
||||
}
|
||||
|
||||
var elmt = this.elmt;
|
||||
var style = this.style;
|
||||
var position = this.position.apply(Math.floor);
|
||||
var size = this.size.apply(Math.ceil);
|
||||
var position = this.position.apply( Math.floor );
|
||||
var size = this.size.apply( Math.ceil );
|
||||
|
||||
|
||||
if (elmt.parentNode != container) {
|
||||
container.appendChild(elmt);
|
||||
if ( this.elmt.parentNode != container ) {
|
||||
container.appendChild( this.elmt );
|
||||
}
|
||||
|
||||
style.left = position.x + "px";
|
||||
style.top = position.y + "px";
|
||||
style.width = size.x + "px";
|
||||
style.height = size.y + "px";
|
||||
this.elmt.style.left = position.x + "px";
|
||||
this.elmt.style.top = position.y + "px";
|
||||
this.elmt.style.width = size.x + "px";
|
||||
this.elmt.style.height = size.y + "px";
|
||||
|
||||
$.Utils.setElementOpacity( this.elmt, this.opacity );
|
||||
|
||||
$.Utils.setElementOpacity(elmt, this.opacity);
|
||||
},
|
||||
|
||||
drawCanvas: function(context) {
|
||||
if (!this.loaded) {
|
||||
$.Debug.error("Attempting to draw tile " + this.toString() +
|
||||
" when it's not yet loaded.");
|
||||
$.Debug.error(
|
||||
"Attempting to draw tile " +
|
||||
this.toString() +
|
||||
" when it's not yet loaded."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -79,6 +85,7 @@ $.Tile.prototype = {
|
||||
context.globalAlpha = this.opacity;
|
||||
context.drawImage(this.image, position.x, position.y, size.x, size.y);
|
||||
},
|
||||
|
||||
unload: function() {
|
||||
if (this.elmt && this.elmt.parentNode) {
|
||||
this.elmt.parentNode.removeChild(this.elmt);
|
||||
|
Loading…
x
Reference in New Issue
Block a user