mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-21 20:56:09 +03:00
Fix coordinates conversion with rotation.
This commit is contained in:
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d1afae6ca0
commit
52f8ad6aa2
@ -267,13 +267,14 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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},
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/**
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* Translates from OpenSeadragon viewer rectangle to drawer rectangle.
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* Scale from OpenSeadragon viewer rectangle to drawer rectangle
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* (ignoring rotation)
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* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
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* @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
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*/
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viewportToDrawerRectangle: function(rectangle) {
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var topLeft = this.viewport.pixelFromPoint(rectangle.getTopLeft(), true);
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var size = this.viewport.deltaPixelsFromPoints(rectangle.getSize(), true);
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var topLeft = this.viewport.scalePixelFromPoint(rectangle.getTopLeft(), true);
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var size = this.viewport.scaleDeltaPixelsFromPoints(rectangle.getSize(), true);
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return new $.Rect(
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topLeft.x * $.pixelDensityRatio,
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@ -293,22 +294,14 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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*/
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drawTile: function( tile, drawingHandler, useSketch, scale, translate ) {
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drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
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if ( this.useCanvas ) {
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var context = this._getContext( useSketch );
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if (this.useCanvas) {
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var context = this._getContext(useSketch);
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scale = scale || 1;
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// TODO do this in a more performant way
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// specifically, don't save,rotate,restore every time we draw a tile
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if( this.viewport.degrees !== 0 ) {
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this._offsetForRotation( tile, this.viewport.degrees, useSketch );
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tile.drawCanvas( context, drawingHandler, scale, translate );
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this._restoreRotationChanges( tile, useSketch );
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} else {
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tile.drawCanvas( context, drawingHandler, scale, translate );
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}
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tile.drawCanvas(context, drawingHandler, scale, translate);
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} else {
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tile.drawHTML( this.canvas );
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}
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@ -418,7 +411,7 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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context.fillStyle = this.debugGridColor;
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if ( this.viewport.degrees !== 0 ) {
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this._offsetForRotation( tile, this.viewport.degrees );
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this._offsetForRotation(this.viewport.degrees);
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}
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context.strokeRect(
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@ -480,7 +473,7 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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);
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if ( this.viewport.degrees !== 0 ) {
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this._restoreRotationChanges( tile );
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this._restoreRotationChanges();
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}
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context.restore();
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},
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@ -506,21 +499,21 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
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},
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// private
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_offsetForRotation: function( tile, degrees, useSketch ){
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var cx = this.canvas.width / 2,
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cy = this.canvas.height / 2;
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_offsetForRotation: function(degrees, useSketch) {
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var cx = this.canvas.width / 2;
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var cy = this.canvas.height / 2;
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var context = this._getContext( useSketch );
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var context = this._getContext(useSketch);
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context.save();
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context.translate(cx, cy);
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context.rotate( Math.PI / 180 * degrees);
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context.rotate(Math.PI / 180 * degrees);
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context.translate(-cx, -cy);
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},
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// private
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_restoreRotationChanges: function( tile, useSketch ){
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var context = this._getContext( useSketch );
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_restoreRotationChanges: function(useSketch) {
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var context = this._getContext(useSketch);
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context.restore();
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},
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@ -307,8 +307,8 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
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if( viewport && this.viewport ) {
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bounds = viewport.getBounds( true );
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topleft = this.viewport.pixelFromPoint( bounds.getTopLeft(), false );
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bottomright = this.viewport.pixelFromPoint( bounds.getBottomRight(), false )
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topleft = this.viewport.scalePixelFromPoint(bounds.getTopLeft(), false);
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bottomright = this.viewport.scalePixelFromPoint(bounds.getBottomRight(), false)
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.minus( this.totalBorderWidths );
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//update style for navigator-box
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16
src/point.js
16
src/point.js
@ -179,14 +179,18 @@ $.Point.prototype = /** @lends OpenSeadragon.Point.prototype */{
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* From http://stackoverflow.com/questions/4465931/rotate-rectangle-around-a-point
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* @function
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* @param {Number} degress to rotate around the pivot.
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* @param {OpenSeadragon.Point} pivot Point about which to rotate.
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* @param {OpenSeadragon.Point} [pivot=(0,0)] Point around which to rotate.
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* Defaults to the origin.
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* @returns {OpenSeadragon.Point}. A new point representing the point rotated around the specified pivot
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*/
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rotate: function ( degrees, pivot ) {
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var angle = degrees * Math.PI / 180.0,
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x = Math.cos( angle ) * ( this.x - pivot.x ) - Math.sin( angle ) * ( this.y - pivot.y ) + pivot.x,
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y = Math.sin( angle ) * ( this.x - pivot.x ) + Math.cos( angle ) * ( this.y - pivot.y ) + pivot.y;
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return new $.Point( x, y );
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rotate: function (degrees, pivot) {
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pivot = pivot || new $.Point(0, 0);
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var angle = degrees * Math.PI / 180.0;
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var cos = Math.cos(angle);
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var sin = Math.sin(angle);
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var x = cos * (this.x - pivot.x) - sin * (this.y - pivot.y) + pivot.x;
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var y = sin * (this.x - pivot.x) + cos * (this.y - pivot.y) + pivot.y;
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return new $.Point(x, y);
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},
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/**
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@ -351,7 +351,7 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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(Math.round(this.y * 100) / 100) + "," +
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(Math.round(this.width * 100) / 100) + "x" +
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(Math.round(this.height * 100) / 100) + "," +
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(Math.round(this.degrees * 100) / 100) + "°" +
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(Math.round(this.degrees * 100) / 100) + "deg" +
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"]";
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}
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};
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@ -357,23 +357,23 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @return {OpenSeadragon.Rect} A rect representing the coordinates in the viewport.
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*/
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imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight, current ) {
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if (imageX instanceof $.Rect) {
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var rect = imageX;
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if (rect instanceof $.Rect) {
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//they passed a rect instead of individual components
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current = imageY;
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pixelWidth = imageX.width;
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pixelHeight = imageX.height;
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imageY = imageX.y;
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imageX = imageX.x;
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} else {
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rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
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}
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var coordA = this.imageToViewportCoordinates(imageX, imageY, current);
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var coordB = this._imageToViewportDelta(pixelWidth, pixelHeight, current);
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var coordA = this.imageToViewportCoordinates(rect.getTopLeft(), current);
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var coordB = this._imageToViewportDelta(rect.width, rect.height, current);
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return new $.Rect(
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coordA.x,
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coordA.y,
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coordB.x,
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coordB.y
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coordB.y,
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rect.degrees
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);
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},
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@ -389,23 +389,23 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @return {OpenSeadragon.Rect} A rect representing the coordinates in the image.
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*/
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viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight, current ) {
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var rect = viewerX;
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if (viewerX instanceof $.Rect) {
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//they passed a rect instead of individual components
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current = viewerY;
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pointWidth = viewerX.width;
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pointHeight = viewerX.height;
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viewerY = viewerX.y;
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viewerX = viewerX.x;
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} else {
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rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
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}
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var coordA = this.viewportToImageCoordinates(viewerX, viewerY, current);
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var coordB = this._viewportToImageDelta(pointWidth, pointHeight, current);
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var coordA = this.viewportToImageCoordinates(rect.getTopLeft(), current);
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var coordB = this._viewportToImageDelta(rect.width, rect.height, current);
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return new $.Rect(
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coordA.x,
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coordA.y,
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coordB.x,
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coordB.y
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coordB.y,
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rect.degrees
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);
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},
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@ -652,7 +652,7 @@ function updateViewport( tiledImage ) {
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haveDrawn = false,
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currentTime = $.now(),
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viewportBounds = tiledImage.viewport.getBoundsWithMargins( true ),
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zeroRatioC = tiledImage.viewport.deltaPixelsFromPoints(
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zeroRatioC = tiledImage.viewport.scaleDeltaPixelsFromPoints(
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tiledImage.source.getPixelRatio( 0 ),
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true
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).x * tiledImage._scaleSpring.current.value,
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@ -733,7 +733,7 @@ function updateViewport( tiledImage ) {
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drawLevel = false;
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//Avoid calculations for draw if we have already drawn this
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renderPixelRatioC = tiledImage.viewport.deltaPixelsFromPoints(
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renderPixelRatioC = tiledImage.viewport.scaleDeltaPixelsFromPoints(
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tiledImage.source.getPixelRatio( level ),
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true
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).x * tiledImage._scaleSpring.current.value;
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@ -747,12 +747,12 @@ function updateViewport( tiledImage ) {
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}
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//Perform calculations for draw if we haven't drawn this
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renderPixelRatioT = tiledImage.viewport.deltaPixelsFromPoints(
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renderPixelRatioT = tiledImage.viewport.scaleDeltaPixelsFromPoints(
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tiledImage.source.getPixelRatio( level ),
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false
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).x * tiledImage._scaleSpring.current.value;
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zeroRatioT = tiledImage.viewport.deltaPixelsFromPoints(
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zeroRatioT = tiledImage.viewport.scaleDeltaPixelsFromPoints(
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tiledImage.source.getPixelRatio(
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Math.max(
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tiledImage.source.getClosestLevel( tiledImage.viewport.containerSize ) - 1,
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@ -1140,10 +1140,10 @@ function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility,
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boundsSize.x *= tiledImage._scaleSpring.current.value;
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boundsSize.y *= tiledImage._scaleSpring.current.value;
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var positionC = viewport.pixelFromPoint( boundsTL, true ),
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positionT = viewport.pixelFromPoint( boundsTL, false ),
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sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ),
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sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ),
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var positionC = viewport.scalePixelFromPoint(boundsTL, true),
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positionT = viewport.scalePixelFromPoint(boundsTL, false),
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sizeC = viewport.scaleDeltaPixelsFromPoints(boundsSize, true),
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sizeT = viewport.scaleDeltaPixelsFromPoints(boundsSize, false),
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tileCenter = positionT.plus( sizeT.divide( 2 ) ),
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tileDistance = viewportCenter.distanceTo( tileCenter );
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@ -1331,6 +1331,10 @@ function drawTiles( tiledImage, lastDrawn ) {
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tiledImage._drawer._clear( true );
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}
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if (tiledImage.viewport.degrees !== 0) {
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tiledImage._drawer._offsetForRotation(tiledImage.viewport.degrees, useSketch);
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}
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var usedClip = false;
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if ( tiledImage._clip ) {
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tiledImage._drawer.saveContext(useSketch);
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@ -1396,6 +1400,10 @@ function drawTiles( tiledImage, lastDrawn ) {
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tiledImage._drawer.restoreContext( useSketch );
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}
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if (tiledImage.viewport.degrees !== 0) {
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tiledImage._drawer._restoreRotationChanges(useSketch);
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}
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if ( useSketch ) {
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tiledImage._drawer.blendSketch( tiledImage.opacity, sketchScale, sketchTranslate );
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}
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157
src/viewport.js
157
src/viewport.js
@ -704,7 +704,6 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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this.centerSpringX.target.value,
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this.centerSpringY.target.value
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);
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delta = delta.rotate( -this.degrees, new $.Point( 0, 0 ) );
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return this.panTo( center.plus( delta ), immediately );
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},
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@ -750,14 +749,9 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* @return {OpenSeadragon.Viewport} Chainable.
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* @fires OpenSeadragon.Viewer.event:zoom
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*/
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zoomBy: function( factor, refPoint, immediately ) {
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if( refPoint instanceof $.Point && !isNaN( refPoint.x ) && !isNaN( refPoint.y ) ) {
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refPoint = refPoint.rotate(
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-this.degrees,
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new $.Point( this.centerSpringX.target.value, this.centerSpringY.target.value )
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);
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}
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return this.zoomTo( this.zoomSpring.target.value * factor, refPoint, immediately );
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zoomBy: function(factor, refPoint, immediately) {
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return this.zoomTo(
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this.zoomSpring.target.value * factor, refPoint, immediately);
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},
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/**
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@ -936,40 +930,79 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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return changed;
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},
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/**
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* Scale a delta (translation vector) from pixels coordinates to viewport
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* coordinates. This method does not take rotation into account.
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* Consider using deltaPixelsFromPoints if you need to account for rotation.
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* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
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* @param {Boolean} [current=false] - Pass true for the current location;
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* defaults to false (target location).
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* @returns {OpenSeadragon.Point}
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*/
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scaleDeltaPixelsFromPoints: function(deltaPoints, current) {
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return deltaPoints.times(
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this._containerInnerSize.x * this.getZoom(current)
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);
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},
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/**
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* Convert a delta (translation vector) from pixels coordinates to viewport coordinates
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* Convert a delta (translation vector) from pixels coordinates to viewport
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* coordinates.
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* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
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* @param {Boolean} [current=false] - Pass true for the current location;
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* defaults to false (target location).
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* @returns {OpenSeadragon.Point}
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*/
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deltaPixelsFromPoints: function( deltaPoints, current ) {
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return deltaPoints.times(
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this._containerInnerSize.x * this.getZoom( current )
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deltaPixelsFromPoints: function(deltaPoints, current) {
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return this.scaleDeltaPixelsFromPoints(
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deltaPoints.rotate(this.getRotation()),
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current);
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},
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/**
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* Scale a delta (translation vector) from viewport coordinates to pixels
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* coordinates. This method does not take rotation into account.
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* Consider using deltaPointsFromPixels if you need to account for rotation.
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* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
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* @param {Boolean} [current=false] - Pass true for the current location;
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* defaults to false (target location).
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* @returns {OpenSeadragon.Point}
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*/
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scaleDeltaPointsFromPixels: function(deltaPixels, current) {
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return deltaPixels.divide(
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this._containerInnerSize.x * this.getZoom(current)
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);
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},
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/**
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* Convert a delta (translation vector) from viewport coordinates to pixels coordinates.
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
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* @param {Boolean} [current=false] - Pass true for the current location;
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* defaults to false (target location).
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* @returns {OpenSeadragon.Point}
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*/
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deltaPointsFromPixels: function( deltaPixels, current ) {
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return deltaPixels.divide(
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this._containerInnerSize.x * this.getZoom( current )
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);
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deltaPointsFromPixels: function(deltaPixels, current) {
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return this.scaleDeltaPointsFromPixels(deltaPixels, current)
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.rotate(-this.getRotation());
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},
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scalePixelFromPoint: function(point, current) {
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return this._scalePixelFromPoint(point, this.getBounds(current));
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},
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/**
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* Convert image pixel coordinates to viewport coordinates.
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* @param {Boolean} [current=false] - Pass true for the current location;
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* defaults to false (target location).
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* @param {Boolean} [ignoreRotation=false] - Pass true to ignore the rotation
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*/
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pixelFromPoint: function( point, current ) {
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return this._pixelFromPoint(point, this.getBounds( current ));
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pixelFromPoint: function(point, current) {
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return this._pixelFromPoint(point, this.getBounds(current));
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},
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// private
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_pixelFromPoint: function( point, bounds ) {
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_scalePixelFromPoint: function(point, bounds) {
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return point.minus(
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bounds.getTopLeft()
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).times(
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@ -979,12 +1012,14 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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);
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},
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/**
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* Convert viewport coordinates to image pixel coordinates.
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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*/
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pointFromPixel: function( pixel, current ) {
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// private
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_pixelFromPoint: function(point, bounds) {
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return this._scalePixelFromPoint(
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point.rotate(this.getRotation(), this.getCenter(true)),
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bounds);
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},
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scalePointFromPixel: function(pixel, current) {
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var bounds = this.getBounds( current );
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return pixel.minus(
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new $.Point(this._margins.left, this._margins.top)
|
||||
@ -995,6 +1030,18 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
|
||||
);
|
||||
},
|
||||
|
||||
/**
|
||||
* Convert viewport coordinates to image pixel coordinates.
|
||||
* @function
|
||||
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
|
||||
*/
|
||||
pointFromPixel: function(pixel, current) {
|
||||
return this.scalePointFromPixel(pixel, current).rotate(
|
||||
-this.getRotation(),
|
||||
this.getCenter(true)
|
||||
);
|
||||
},
|
||||
|
||||
// private
|
||||
_viewportToImageDelta: function( viewerX, viewerY ) {
|
||||
var scale = this.homeBounds.width;
|
||||
@ -1075,29 +1122,21 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
|
||||
* @param {Number} pixelWidth the width in pixel of the rectangle.
|
||||
* @param {Number} pixelHeight the height in pixel of the rectangle.
|
||||
*/
|
||||
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
|
||||
var coordA,
|
||||
coordB,
|
||||
rect;
|
||||
if( arguments.length == 1 ) {
|
||||
//they passed a rectangle instead of individual components
|
||||
rect = imageX;
|
||||
return this.imageToViewportRectangle(
|
||||
rect.x, rect.y, rect.width, rect.height
|
||||
);
|
||||
imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
|
||||
var rect = imageX;
|
||||
if (!(rect instanceof $.Rect)) {
|
||||
//they passed individual components instead of a rectangle
|
||||
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
|
||||
}
|
||||
|
||||
coordA = this.imageToViewportCoordinates(
|
||||
imageX, imageY
|
||||
);
|
||||
coordB = this._imageToViewportDelta(
|
||||
pixelWidth, pixelHeight
|
||||
);
|
||||
var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
|
||||
var coordB = this._imageToViewportDelta(rect.width, rect.height);
|
||||
return new $.Rect(
|
||||
coordA.x,
|
||||
coordA.y,
|
||||
coordB.x,
|
||||
coordB.y
|
||||
coordB.y,
|
||||
rect.degrees
|
||||
);
|
||||
},
|
||||
|
||||
@ -1116,25 +1155,21 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
|
||||
* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
|
||||
* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
|
||||
*/
|
||||
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
|
||||
var coordA,
|
||||
coordB,
|
||||
rect;
|
||||
if ( arguments.length == 1 ) {
|
||||
//they passed a rectangle instead of individual components
|
||||
rect = viewerX;
|
||||
return this.viewportToImageRectangle(
|
||||
rect.x, rect.y, rect.width, rect.height
|
||||
);
|
||||
viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
|
||||
var rect = viewerX;
|
||||
if (!(rect instanceof $.Rect)) {
|
||||
//they passed individual components instead of a rectangle
|
||||
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
|
||||
}
|
||||
|
||||
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
|
||||
coordB = this._viewportToImageDelta(pointWidth, pointHeight);
|
||||
var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
|
||||
var coordB = this._viewportToImageDelta(rect.width, rect.height);
|
||||
return new $.Rect(
|
||||
coordA.x,
|
||||
coordA.y,
|
||||
coordB.x,
|
||||
coordB.y
|
||||
coordB.y,
|
||||
rect.degrees
|
||||
);
|
||||
},
|
||||
|
||||
|
@ -24,38 +24,55 @@
|
||||
<th></th>
|
||||
<th>Window (pixel)</th>
|
||||
<th>Container (pixel)</th>
|
||||
<th>Image 1 - top left (pixel)</th>
|
||||
<th>Image 2 - bottom right (pixel)</th>
|
||||
<th>Viewport (point)</th>
|
||||
<th>Big Image (pixel)</th>
|
||||
<th>Small Image (pixel)</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Cursor position</th>
|
||||
<td id="windowPosition"></td>
|
||||
<td id="containerPosition"></td>
|
||||
<td id="image1Position"></td>
|
||||
<td id="image2Position"></td>
|
||||
<td id="viewportPosition"></td>
|
||||
<td id="cursorWindowPosition"></td>
|
||||
<td id="cursorContainerPosition"></td>
|
||||
<td id="cursorViewportPosition"></td>
|
||||
<td id="cursorImage1Position"></td>
|
||||
<td id="cursorImage2Position"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Big Image top left position</th>
|
||||
<td id="image1WindowPosition"></td>
|
||||
<td id="image1ContainerPosition"></td>
|
||||
<td id="image1ViewportPosition"></td>
|
||||
<td id="image1Image1Position"></td>
|
||||
<td id="image1Image2Position"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Small Image top left position</th>
|
||||
<td id="image2WindowPosition"></td>
|
||||
<td id="image2ContainerPosition"></td>
|
||||
<td id="image2ViewportPosition"></td>
|
||||
<td id="image2Image1Position"></td>
|
||||
<td id="image2Image2Position"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Zoom</th>
|
||||
<td>-</td>
|
||||
<td>-</td>
|
||||
<td id="viewportZoom"></td>
|
||||
<td id="image1Zoom"></td>
|
||||
<td id="image2Zoom"></td>
|
||||
<td id="viewportZoom"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<button onclick="rotate();">Rotate</button>
|
||||
<script type="text/javascript">
|
||||
|
||||
var viewer = OpenSeadragon({
|
||||
// debugMode: true,
|
||||
debugMode: true,
|
||||
id: "contentDiv",
|
||||
prefixUrl: "../../build/openseadragon/images/",
|
||||
tileSources: [{
|
||||
tileSource: "../data/testpattern.dzi"
|
||||
},
|
||||
{
|
||||
tileSource: "../data/testpattern.dzi",
|
||||
clip: new OpenSeadragon.Rect(0, 0, 500, 1000)
|
||||
}, {
|
||||
tileSource: "../data/testpattern.dzi",
|
||||
x: 1,
|
||||
y: 1,
|
||||
@ -64,28 +81,29 @@
|
||||
],
|
||||
showNavigator: true
|
||||
});
|
||||
viewer.addHandler("open", onAnimation);
|
||||
|
||||
function pointToString(point) {
|
||||
return point.x.toPrecision(4) + "," + point.y.toPrecision(4);
|
||||
}
|
||||
|
||||
var onMouseTrackerMove = function (event) {
|
||||
function onMouseTrackerMove(event) {
|
||||
var viewerX = event.position.x;
|
||||
var viewerY = event.position.y;
|
||||
var windowPoint = new OpenSeadragon.Point(viewerX, viewerY);
|
||||
$("#windowPosition").text(pointToString(windowPoint));
|
||||
$("#cursorWindowPosition").text(pointToString(windowPoint));
|
||||
var containerPoint = windowPoint.minus(
|
||||
OpenSeadragon.getElementPosition(viewer.element));
|
||||
$("#containerPosition").text(pointToString(containerPoint));
|
||||
$("#cursorContainerPosition").text(pointToString(containerPoint));
|
||||
var image1 = viewer.world.getItemAt(0);
|
||||
var imagePoint = image1.windowToImageCoordinates(windowPoint);
|
||||
$("#image1Position").text(pointToString(imagePoint));
|
||||
$("#cursorImage1Position").text(pointToString(imagePoint));
|
||||
var image2 = viewer.world.getItemAt(1);
|
||||
var imagePoint = image2.windowToImageCoordinates(windowPoint);
|
||||
$("#image2Position").text(pointToString(imagePoint));
|
||||
$("#cursorImage2Position").text(pointToString(imagePoint));
|
||||
var viewportPoint = viewer.viewport.windowToViewportCoordinates(windowPoint);
|
||||
$("#viewportPosition").text(pointToString(viewportPoint));
|
||||
};
|
||||
$("#cursorViewportPosition").text(pointToString(viewportPoint));
|
||||
}
|
||||
mouseTracker = new OpenSeadragon.MouseTracker({
|
||||
element: document,
|
||||
moveHandler: onMouseTrackerMove
|
||||
@ -100,9 +118,40 @@
|
||||
var image2 = viewer.world.getItemAt(1);
|
||||
var image2Zoom = image2.viewportToImageZoom(viewportZoom);
|
||||
$("#image2Zoom").text(image2Zoom.toFixed(3));
|
||||
|
||||
var origin = new OpenSeadragon.Point(0, 0);
|
||||
var image1WindowPoint = image1.imageToWindowCoordinates(origin);
|
||||
$("#image1WindowPosition").text(pointToString(image1WindowPoint));
|
||||
var image1ContainerPoint = image1.imageToViewerElementCoordinates(origin);
|
||||
$("#image1ContainerPosition").text(pointToString(image1ContainerPoint));
|
||||
var image1Image1Position = image1.viewportToImageCoordinates(
|
||||
image1.getBounds(true).getTopLeft());
|
||||
$("#image1Image1Position").text(pointToString(image1Image1Position));
|
||||
var image1Image2Position = image1.viewportToImageCoordinates(
|
||||
image2.getBounds(true).getTopLeft());
|
||||
$("#image1Image2Position").text(pointToString(image1Image2Position));
|
||||
var image1ViewportPoint = image1.imageToViewportCoordinates(origin);
|
||||
$("#image1ViewportPosition").text(pointToString(image1ViewportPoint));
|
||||
|
||||
var image2WindowPoint = image2.imageToWindowCoordinates(origin);
|
||||
$("#image2WindowPosition").text(pointToString(image2WindowPoint));
|
||||
var image2ContainerPoint = image2.imageToViewerElementCoordinates(origin);
|
||||
$("#image2ContainerPosition").text(pointToString(image2ContainerPoint));
|
||||
var image2Image1Position = image2.viewportToImageCoordinates(
|
||||
image1.getBounds(true).getTopLeft());
|
||||
$("#image2Image1Position").text(pointToString(image2Image1Position));
|
||||
var image2Image2Position = image2.viewportToImageCoordinates(
|
||||
image2.getBounds(true).getTopLeft());
|
||||
$("#image2Image2Position").text(pointToString(image2Image2Position));
|
||||
var image2ViewportPoint = image2.imageToViewportCoordinates(origin);
|
||||
$("#image2ViewportPosition").text(pointToString(image2ViewportPoint));
|
||||
}
|
||||
viewer.addHandler("animation", onAnimation);
|
||||
|
||||
function rotate() {
|
||||
viewer.viewport.setRotation(viewer.viewport.getRotation() + 45);
|
||||
onAnimation();
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user