Fix coordinates conversion with rotation.

This commit is contained in:
Antoine Vandecreme 2015-12-11 19:07:23 -05:00
parent d1afae6ca0
commit 52f8ad6aa2
7 changed files with 225 additions and 136 deletions

View File

@ -267,13 +267,14 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
},
/**
* Translates from OpenSeadragon viewer rectangle to drawer rectangle.
* Scale from OpenSeadragon viewer rectangle to drawer rectangle
* (ignoring rotation)
* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
* @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
*/
viewportToDrawerRectangle: function(rectangle) {
var topLeft = this.viewport.pixelFromPoint(rectangle.getTopLeft(), true);
var size = this.viewport.deltaPixelsFromPoints(rectangle.getSize(), true);
var topLeft = this.viewport.scalePixelFromPoint(rectangle.getTopLeft(), true);
var size = this.viewport.scaleDeltaPixelsFromPoints(rectangle.getSize(), true);
return new $.Rect(
topLeft.x * $.pixelDensityRatio,
@ -293,22 +294,14 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
*/
drawTile: function( tile, drawingHandler, useSketch, scale, translate ) {
drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
$.console.assert(tile, '[Drawer.drawTile] tile is required');
$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
if ( this.useCanvas ) {
var context = this._getContext( useSketch );
if (this.useCanvas) {
var context = this._getContext(useSketch);
scale = scale || 1;
// TODO do this in a more performant way
// specifically, don't save,rotate,restore every time we draw a tile
if( this.viewport.degrees !== 0 ) {
this._offsetForRotation( tile, this.viewport.degrees, useSketch );
tile.drawCanvas( context, drawingHandler, scale, translate );
this._restoreRotationChanges( tile, useSketch );
} else {
tile.drawCanvas( context, drawingHandler, scale, translate );
}
tile.drawCanvas(context, drawingHandler, scale, translate);
} else {
tile.drawHTML( this.canvas );
}
@ -418,7 +411,7 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
context.fillStyle = this.debugGridColor;
if ( this.viewport.degrees !== 0 ) {
this._offsetForRotation( tile, this.viewport.degrees );
this._offsetForRotation(this.viewport.degrees);
}
context.strokeRect(
@ -480,7 +473,7 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
);
if ( this.viewport.degrees !== 0 ) {
this._restoreRotationChanges( tile );
this._restoreRotationChanges();
}
context.restore();
},
@ -506,21 +499,21 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
},
// private
_offsetForRotation: function( tile, degrees, useSketch ){
var cx = this.canvas.width / 2,
cy = this.canvas.height / 2;
_offsetForRotation: function(degrees, useSketch) {
var cx = this.canvas.width / 2;
var cy = this.canvas.height / 2;
var context = this._getContext( useSketch );
var context = this._getContext(useSketch);
context.save();
context.translate(cx, cy);
context.rotate( Math.PI / 180 * degrees);
context.rotate(Math.PI / 180 * degrees);
context.translate(-cx, -cy);
},
// private
_restoreRotationChanges: function( tile, useSketch ){
var context = this._getContext( useSketch );
_restoreRotationChanges: function(useSketch) {
var context = this._getContext(useSketch);
context.restore();
},

View File

@ -307,8 +307,8 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
if( viewport && this.viewport ) {
bounds = viewport.getBounds( true );
topleft = this.viewport.pixelFromPoint( bounds.getTopLeft(), false );
bottomright = this.viewport.pixelFromPoint( bounds.getBottomRight(), false )
topleft = this.viewport.scalePixelFromPoint(bounds.getTopLeft(), false);
bottomright = this.viewport.scalePixelFromPoint(bounds.getBottomRight(), false)
.minus( this.totalBorderWidths );
//update style for navigator-box

View File

@ -179,14 +179,18 @@ $.Point.prototype = /** @lends OpenSeadragon.Point.prototype */{
* From http://stackoverflow.com/questions/4465931/rotate-rectangle-around-a-point
* @function
* @param {Number} degress to rotate around the pivot.
* @param {OpenSeadragon.Point} pivot Point about which to rotate.
* @param {OpenSeadragon.Point} [pivot=(0,0)] Point around which to rotate.
* Defaults to the origin.
* @returns {OpenSeadragon.Point}. A new point representing the point rotated around the specified pivot
*/
rotate: function ( degrees, pivot ) {
var angle = degrees * Math.PI / 180.0,
x = Math.cos( angle ) * ( this.x - pivot.x ) - Math.sin( angle ) * ( this.y - pivot.y ) + pivot.x,
y = Math.sin( angle ) * ( this.x - pivot.x ) + Math.cos( angle ) * ( this.y - pivot.y ) + pivot.y;
return new $.Point( x, y );
rotate: function (degrees, pivot) {
pivot = pivot || new $.Point(0, 0);
var angle = degrees * Math.PI / 180.0;
var cos = Math.cos(angle);
var sin = Math.sin(angle);
var x = cos * (this.x - pivot.x) - sin * (this.y - pivot.y) + pivot.x;
var y = sin * (this.x - pivot.x) + cos * (this.y - pivot.y) + pivot.y;
return new $.Point(x, y);
},
/**

View File

@ -351,7 +351,7 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
(Math.round(this.y * 100) / 100) + "," +
(Math.round(this.width * 100) / 100) + "x" +
(Math.round(this.height * 100) / 100) + "," +
(Math.round(this.degrees * 100) / 100) + "°" +
(Math.round(this.degrees * 100) / 100) + "deg" +
"]";
}
};

View File

@ -357,23 +357,23 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
* @return {OpenSeadragon.Rect} A rect representing the coordinates in the viewport.
*/
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight, current ) {
if (imageX instanceof $.Rect) {
var rect = imageX;
if (rect instanceof $.Rect) {
//they passed a rect instead of individual components
current = imageY;
pixelWidth = imageX.width;
pixelHeight = imageX.height;
imageY = imageX.y;
imageX = imageX.x;
} else {
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
}
var coordA = this.imageToViewportCoordinates(imageX, imageY, current);
var coordB = this._imageToViewportDelta(pixelWidth, pixelHeight, current);
var coordA = this.imageToViewportCoordinates(rect.getTopLeft(), current);
var coordB = this._imageToViewportDelta(rect.width, rect.height, current);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y
coordB.y,
rect.degrees
);
},
@ -389,23 +389,23 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
* @return {OpenSeadragon.Rect} A rect representing the coordinates in the image.
*/
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight, current ) {
var rect = viewerX;
if (viewerX instanceof $.Rect) {
//they passed a rect instead of individual components
current = viewerY;
pointWidth = viewerX.width;
pointHeight = viewerX.height;
viewerY = viewerX.y;
viewerX = viewerX.x;
} else {
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
}
var coordA = this.viewportToImageCoordinates(viewerX, viewerY, current);
var coordB = this._viewportToImageDelta(pointWidth, pointHeight, current);
var coordA = this.viewportToImageCoordinates(rect.getTopLeft(), current);
var coordB = this._viewportToImageDelta(rect.width, rect.height, current);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y
coordB.y,
rect.degrees
);
},
@ -652,7 +652,7 @@ function updateViewport( tiledImage ) {
haveDrawn = false,
currentTime = $.now(),
viewportBounds = tiledImage.viewport.getBoundsWithMargins( true ),
zeroRatioC = tiledImage.viewport.deltaPixelsFromPoints(
zeroRatioC = tiledImage.viewport.scaleDeltaPixelsFromPoints(
tiledImage.source.getPixelRatio( 0 ),
true
).x * tiledImage._scaleSpring.current.value,
@ -733,7 +733,7 @@ function updateViewport( tiledImage ) {
drawLevel = false;
//Avoid calculations for draw if we have already drawn this
renderPixelRatioC = tiledImage.viewport.deltaPixelsFromPoints(
renderPixelRatioC = tiledImage.viewport.scaleDeltaPixelsFromPoints(
tiledImage.source.getPixelRatio( level ),
true
).x * tiledImage._scaleSpring.current.value;
@ -747,12 +747,12 @@ function updateViewport( tiledImage ) {
}
//Perform calculations for draw if we haven't drawn this
renderPixelRatioT = tiledImage.viewport.deltaPixelsFromPoints(
renderPixelRatioT = tiledImage.viewport.scaleDeltaPixelsFromPoints(
tiledImage.source.getPixelRatio( level ),
false
).x * tiledImage._scaleSpring.current.value;
zeroRatioT = tiledImage.viewport.deltaPixelsFromPoints(
zeroRatioT = tiledImage.viewport.scaleDeltaPixelsFromPoints(
tiledImage.source.getPixelRatio(
Math.max(
tiledImage.source.getClosestLevel( tiledImage.viewport.containerSize ) - 1,
@ -1140,10 +1140,10 @@ function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility,
boundsSize.x *= tiledImage._scaleSpring.current.value;
boundsSize.y *= tiledImage._scaleSpring.current.value;
var positionC = viewport.pixelFromPoint( boundsTL, true ),
positionT = viewport.pixelFromPoint( boundsTL, false ),
sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ),
sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ),
var positionC = viewport.scalePixelFromPoint(boundsTL, true),
positionT = viewport.scalePixelFromPoint(boundsTL, false),
sizeC = viewport.scaleDeltaPixelsFromPoints(boundsSize, true),
sizeT = viewport.scaleDeltaPixelsFromPoints(boundsSize, false),
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
tileDistance = viewportCenter.distanceTo( tileCenter );
@ -1331,6 +1331,10 @@ function drawTiles( tiledImage, lastDrawn ) {
tiledImage._drawer._clear( true );
}
if (tiledImage.viewport.degrees !== 0) {
tiledImage._drawer._offsetForRotation(tiledImage.viewport.degrees, useSketch);
}
var usedClip = false;
if ( tiledImage._clip ) {
tiledImage._drawer.saveContext(useSketch);
@ -1396,6 +1400,10 @@ function drawTiles( tiledImage, lastDrawn ) {
tiledImage._drawer.restoreContext( useSketch );
}
if (tiledImage.viewport.degrees !== 0) {
tiledImage._drawer._restoreRotationChanges(useSketch);
}
if ( useSketch ) {
tiledImage._drawer.blendSketch( tiledImage.opacity, sketchScale, sketchTranslate );
}

View File

@ -704,7 +704,6 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
this.centerSpringX.target.value,
this.centerSpringY.target.value
);
delta = delta.rotate( -this.degrees, new $.Point( 0, 0 ) );
return this.panTo( center.plus( delta ), immediately );
},
@ -750,14 +749,9 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:zoom
*/
zoomBy: function( factor, refPoint, immediately ) {
if( refPoint instanceof $.Point && !isNaN( refPoint.x ) && !isNaN( refPoint.y ) ) {
refPoint = refPoint.rotate(
-this.degrees,
new $.Point( this.centerSpringX.target.value, this.centerSpringY.target.value )
);
}
return this.zoomTo( this.zoomSpring.target.value * factor, refPoint, immediately );
zoomBy: function(factor, refPoint, immediately) {
return this.zoomTo(
this.zoomSpring.target.value * factor, refPoint, immediately);
},
/**
@ -936,40 +930,79 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
return changed;
},
/**
* Scale a delta (translation vector) from pixels coordinates to viewport
* coordinates. This method does not take rotation into account.
* Consider using deltaPixelsFromPoints if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
scaleDeltaPixelsFromPoints: function(deltaPoints, current) {
return deltaPoints.times(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
* Convert a delta (translation vector) from pixels coordinates to viewport coordinates
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* Convert a delta (translation vector) from pixels coordinates to viewport
* coordinates.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPixelsFromPoints: function( deltaPoints, current ) {
return deltaPoints.times(
this._containerInnerSize.x * this.getZoom( current )
deltaPixelsFromPoints: function(deltaPoints, current) {
return this.scaleDeltaPixelsFromPoints(
deltaPoints.rotate(this.getRotation()),
current);
},
/**
* Scale a delta (translation vector) from viewport coordinates to pixels
* coordinates. This method does not take rotation into account.
* Consider using deltaPointsFromPixels if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
scaleDeltaPointsFromPixels: function(deltaPixels, current) {
return deltaPixels.divide(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
* Convert a delta (translation vector) from viewport coordinates to pixels coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPointsFromPixels: function( deltaPixels, current ) {
return deltaPixels.divide(
this._containerInnerSize.x * this.getZoom( current )
);
deltaPointsFromPixels: function(deltaPixels, current) {
return this.scaleDeltaPointsFromPixels(deltaPixels, current)
.rotate(-this.getRotation());
},
scalePixelFromPoint: function(point, current) {
return this._scalePixelFromPoint(point, this.getBounds(current));
},
/**
* Convert image pixel coordinates to viewport coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @param {Boolean} [ignoreRotation=false] - Pass true to ignore the rotation
*/
pixelFromPoint: function( point, current ) {
return this._pixelFromPoint(point, this.getBounds( current ));
pixelFromPoint: function(point, current) {
return this._pixelFromPoint(point, this.getBounds(current));
},
// private
_pixelFromPoint: function( point, bounds ) {
_scalePixelFromPoint: function(point, bounds) {
return point.minus(
bounds.getTopLeft()
).times(
@ -979,12 +1012,14 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
);
},
/**
* Convert viewport coordinates to image pixel coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
pointFromPixel: function( pixel, current ) {
// private
_pixelFromPoint: function(point, bounds) {
return this._scalePixelFromPoint(
point.rotate(this.getRotation(), this.getCenter(true)),
bounds);
},
scalePointFromPixel: function(pixel, current) {
var bounds = this.getBounds( current );
return pixel.minus(
new $.Point(this._margins.left, this._margins.top)
@ -995,6 +1030,18 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
);
},
/**
* Convert viewport coordinates to image pixel coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
pointFromPixel: function(pixel, current) {
return this.scalePointFromPixel(pixel, current).rotate(
-this.getRotation(),
this.getCenter(true)
);
},
// private
_viewportToImageDelta: function( viewerX, viewerY ) {
var scale = this.homeBounds.width;
@ -1075,29 +1122,21 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* @param {Number} pixelWidth the width in pixel of the rectangle.
* @param {Number} pixelHeight the height in pixel of the rectangle.
*/
imageToViewportRectangle: function( imageX, imageY, pixelWidth, pixelHeight ) {
var coordA,
coordB,
rect;
if( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = imageX;
return this.imageToViewportRectangle(
rect.x, rect.y, rect.width, rect.height
);
imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
var rect = imageX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
}
coordA = this.imageToViewportCoordinates(
imageX, imageY
);
coordB = this._imageToViewportDelta(
pixelWidth, pixelHeight
);
var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
var coordB = this._imageToViewportDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y
coordB.y,
rect.degrees
);
},
@ -1116,25 +1155,21 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
* @param {Number} pointWidth the width of the rectangle in viewport coordinate system.
* @param {Number} pointHeight the height of the rectangle in viewport coordinate system.
*/
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight ) {
var coordA,
coordB,
rect;
if ( arguments.length == 1 ) {
//they passed a rectangle instead of individual components
rect = viewerX;
return this.viewportToImageRectangle(
rect.x, rect.y, rect.width, rect.height
);
viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
var rect = viewerX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
}
coordA = this.viewportToImageCoordinates( viewerX, viewerY );
coordB = this._viewportToImageDelta(pointWidth, pointHeight);
var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
var coordB = this._viewportToImageDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y
coordB.y,
rect.degrees
);
},

View File

@ -24,38 +24,55 @@
<th></th>
<th>Window (pixel)</th>
<th>Container (pixel)</th>
<th>Image 1 - top left (pixel)</th>
<th>Image 2 - bottom right (pixel)</th>
<th>Viewport (point)</th>
<th>Big Image (pixel)</th>
<th>Small Image (pixel)</th>
</tr>
<tr>
<th>Cursor position</th>
<td id="windowPosition"></td>
<td id="containerPosition"></td>
<td id="image1Position"></td>
<td id="image2Position"></td>
<td id="viewportPosition"></td>
<td id="cursorWindowPosition"></td>
<td id="cursorContainerPosition"></td>
<td id="cursorViewportPosition"></td>
<td id="cursorImage1Position"></td>
<td id="cursorImage2Position"></td>
</tr>
<tr>
<th>Big Image top left position</th>
<td id="image1WindowPosition"></td>
<td id="image1ContainerPosition"></td>
<td id="image1ViewportPosition"></td>
<td id="image1Image1Position"></td>
<td id="image1Image2Position"></td>
</tr>
<tr>
<th>Small Image top left position</th>
<td id="image2WindowPosition"></td>
<td id="image2ContainerPosition"></td>
<td id="image2ViewportPosition"></td>
<td id="image2Image1Position"></td>
<td id="image2Image2Position"></td>
</tr>
<tr>
<th>Zoom</th>
<td>-</td>
<td>-</td>
<td id="viewportZoom"></td>
<td id="image1Zoom"></td>
<td id="image2Zoom"></td>
<td id="viewportZoom"></td>
</tr>
</table>
</div>
<button onclick="rotate();">Rotate</button>
<script type="text/javascript">
var viewer = OpenSeadragon({
// debugMode: true,
debugMode: true,
id: "contentDiv",
prefixUrl: "../../build/openseadragon/images/",
tileSources: [{
tileSource: "../data/testpattern.dzi"
},
{
tileSource: "../data/testpattern.dzi",
clip: new OpenSeadragon.Rect(0, 0, 500, 1000)
}, {
tileSource: "../data/testpattern.dzi",
x: 1,
y: 1,
@ -64,28 +81,29 @@
],
showNavigator: true
});
viewer.addHandler("open", onAnimation);
function pointToString(point) {
return point.x.toPrecision(4) + "," + point.y.toPrecision(4);
}
var onMouseTrackerMove = function (event) {
function onMouseTrackerMove(event) {
var viewerX = event.position.x;
var viewerY = event.position.y;
var windowPoint = new OpenSeadragon.Point(viewerX, viewerY);
$("#windowPosition").text(pointToString(windowPoint));
$("#cursorWindowPosition").text(pointToString(windowPoint));
var containerPoint = windowPoint.minus(
OpenSeadragon.getElementPosition(viewer.element));
$("#containerPosition").text(pointToString(containerPoint));
$("#cursorContainerPosition").text(pointToString(containerPoint));
var image1 = viewer.world.getItemAt(0);
var imagePoint = image1.windowToImageCoordinates(windowPoint);
$("#image1Position").text(pointToString(imagePoint));
$("#cursorImage1Position").text(pointToString(imagePoint));
var image2 = viewer.world.getItemAt(1);
var imagePoint = image2.windowToImageCoordinates(windowPoint);
$("#image2Position").text(pointToString(imagePoint));
$("#cursorImage2Position").text(pointToString(imagePoint));
var viewportPoint = viewer.viewport.windowToViewportCoordinates(windowPoint);
$("#viewportPosition").text(pointToString(viewportPoint));
};
$("#cursorViewportPosition").text(pointToString(viewportPoint));
}
mouseTracker = new OpenSeadragon.MouseTracker({
element: document,
moveHandler: onMouseTrackerMove
@ -100,9 +118,40 @@
var image2 = viewer.world.getItemAt(1);
var image2Zoom = image2.viewportToImageZoom(viewportZoom);
$("#image2Zoom").text(image2Zoom.toFixed(3));
var origin = new OpenSeadragon.Point(0, 0);
var image1WindowPoint = image1.imageToWindowCoordinates(origin);
$("#image1WindowPosition").text(pointToString(image1WindowPoint));
var image1ContainerPoint = image1.imageToViewerElementCoordinates(origin);
$("#image1ContainerPosition").text(pointToString(image1ContainerPoint));
var image1Image1Position = image1.viewportToImageCoordinates(
image1.getBounds(true).getTopLeft());
$("#image1Image1Position").text(pointToString(image1Image1Position));
var image1Image2Position = image1.viewportToImageCoordinates(
image2.getBounds(true).getTopLeft());
$("#image1Image2Position").text(pointToString(image1Image2Position));
var image1ViewportPoint = image1.imageToViewportCoordinates(origin);
$("#image1ViewportPosition").text(pointToString(image1ViewportPoint));
var image2WindowPoint = image2.imageToWindowCoordinates(origin);
$("#image2WindowPosition").text(pointToString(image2WindowPoint));
var image2ContainerPoint = image2.imageToViewerElementCoordinates(origin);
$("#image2ContainerPosition").text(pointToString(image2ContainerPoint));
var image2Image1Position = image2.viewportToImageCoordinates(
image1.getBounds(true).getTopLeft());
$("#image2Image1Position").text(pointToString(image2Image1Position));
var image2Image2Position = image2.viewportToImageCoordinates(
image2.getBounds(true).getTopLeft());
$("#image2Image2Position").text(pointToString(image2Image2Position));
var image2ViewportPoint = image2.imageToViewportCoordinates(origin);
$("#image2ViewportPosition").text(pointToString(image2ViewportPoint));
}
viewer.addHandler("animation", onAnimation);
function rotate() {
viewer.viewport.setRotation(viewer.viewport.getRotation() + 45);
onAnimation();
}
</script>
</body>
</html>