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https://github.com/openseadragon/openseadragon.git
synced 2024-11-21 20:56:09 +03:00
Added scaling to drawer.
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ea6ee54136
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@ -222,6 +222,13 @@ module.exports = function(grunt) {
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"uglify", "replace:cleanPaths", "copy:build"
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]);
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// ----------
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// Minimal build task.
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// For use during development as desired.
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grunt.registerTask("minbuild", [
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"git-describe", "concat", "copy:build"
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]);
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// ----------
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// Test task.
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// Builds and runs unit tests.
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@ -76,6 +76,7 @@ $.Drawer = function( options ) {
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x: 0,
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y: 0,
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scale: 1,
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//internal state properties
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viewer: null,
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@ -131,6 +132,10 @@ $.Drawer = function( options ) {
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this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
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// Ratio of zoomable image height to width.
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this.normHeight = this.source.dimensions.y / this.source.dimensions.x;
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this.worldWidth = this.scale;
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this.worldHeight = this.normHeight * this.scale;
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/**
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* @member {Element} element
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* @memberof OpenSeadragon.Drawer#
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@ -360,7 +365,7 @@ function updateViewport( drawer ) {
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zeroRatioC = drawer.viewport.deltaPixelsFromPoints(
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drawer.source.getPixelRatio( 0 ),
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true
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).x,
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).x * drawer.scale,
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lowestLevel = Math.max(
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drawer.source.minLevel,
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Math.floor(
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@ -414,22 +419,22 @@ function updateViewport( drawer ) {
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//Don't draw if completely outside of the viewport
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if ( !drawer.wrapHorizontal &&
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( viewportBR.x < 0 || viewportTL.x > 1 ) ) {
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( viewportBR.x < 0 || viewportTL.x > drawer.worldWidth ) ) {
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return;
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} else if
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( !drawer.wrapVertical &&
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( viewportBR.y < 0 || viewportTL.y > drawer.normHeight ) ) {
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( viewportBR.y < 0 || viewportTL.y > drawer.worldHeight ) ) {
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return;
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}
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// Calculate viewport rect / bounds
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if ( !drawer.wrapHorizontal ) {
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viewportTL.x = Math.max( viewportTL.x, 0 );
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viewportBR.x = Math.min( viewportBR.x, 1 );
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viewportBR.x = Math.min( viewportBR.x, drawer.worldWidth );
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}
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if ( !drawer.wrapVertical ) {
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viewportTL.y = Math.max( viewportTL.y, 0 );
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viewportBR.y = Math.min( viewportBR.y, drawer.normHeight );
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viewportBR.y = Math.min( viewportBR.y, drawer.worldHeight );
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}
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// Calculations for the interval of levels to draw
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@ -446,7 +451,7 @@ function updateViewport( drawer ) {
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renderPixelRatioC = drawer.viewport.deltaPixelsFromPoints(
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drawer.source.getPixelRatio( level ),
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true
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).x;
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).x * drawer.scale;
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if ( ( !haveDrawn && renderPixelRatioC >= drawer.minPixelRatio ) ||
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( level == lowestLevel ) ) {
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@ -460,7 +465,7 @@ function updateViewport( drawer ) {
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renderPixelRatioT = drawer.viewport.deltaPixelsFromPoints(
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drawer.source.getPixelRatio( level ),
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false
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).x;
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).x * drawer.scale;
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zeroRatioT = drawer.viewport.deltaPixelsFromPoints(
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drawer.source.getPixelRatio(
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@ -470,7 +475,7 @@ function updateViewport( drawer ) {
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)
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),
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false
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).x;
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).x * drawer.scale;
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optimalRatio = drawer.immediateRender ?
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1 :
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@ -556,8 +561,8 @@ function updateLevel( drawer, haveDrawn, drawLevel, level, levelOpacity, levelVi
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}
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//OK, a new drawing so do your calculations
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tileTL = drawer.source.getTileAtPoint( level, viewportTL );
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tileBR = drawer.source.getTileAtPoint( level, viewportBR );
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tileTL = drawer.source.getTileAtPoint( level, viewportTL.divide( drawer.scale ));
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tileBR = drawer.source.getTileAtPoint( level, viewportBR.divide( drawer.scale ));
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numberOfTiles = drawer.source.getNumTiles( level );
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resetCoverage( drawer.coverage, level );
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@ -601,7 +606,8 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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drawer.tilesMatrix,
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currentTime,
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numberOfTiles,
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drawer.normHeight
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drawer.worldWidth,
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drawer.worldHeight
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),
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drawTile = drawLevel;
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@ -671,7 +677,7 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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return best;
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}
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function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, normHeight ) {
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function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, worldWidth, worldHeight ) {
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var xMod,
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yMod,
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bounds,
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@ -693,8 +699,8 @@ function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, normHeig
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exists = tileSource.tileExists( level, xMod, yMod );
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url = tileSource.getTileUrl( level, xMod, yMod );
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bounds.x += 1.0 * ( x - xMod ) / numTiles.x;
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bounds.y += normHeight * ( y - yMod ) / numTiles.y;
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bounds.x += worldWidth * ( x - xMod ) / numTiles.x;
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bounds.y += worldHeight * ( y - yMod ) / numTiles.y;
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tilesMatrix[ level ][ x ][ y ] = new $.Tile(
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level,
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@ -805,11 +811,17 @@ function onTileLoad( drawer, tile, time, image ) {
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function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility, drawer ){
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var boundsTL = tile.bounds.getTopLeft();
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boundsTL.x *= drawer.scale;
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boundsTL.y *= drawer.scale;
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boundsTL.x += drawer.x;
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boundsTL.y += drawer.y;
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var boundsSize = tile.bounds.getSize(),
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positionC = viewport.pixelFromPoint( boundsTL, true ),
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var boundsSize = tile.bounds.getSize();
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boundsSize.x *= drawer.scale;
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boundsSize.y *= drawer.scale;
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var positionC = viewport.pixelFromPoint( boundsTL, true ),
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positionT = viewport.pixelFromPoint( boundsTL, false ),
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sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ),
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sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ),
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@ -497,13 +497,13 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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* @fires OpenSeadragon.Viewer.event:open
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* @fires OpenSeadragon.Viewer.event:open-failed
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*/
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open: function ( tileSource ) {
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open: function ( tileSource, options ) {
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var _this = this;
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_this._hideMessage();
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getTileSourceImplementation( _this, tileSource, function( tileSource ) {
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openTileSource( _this, tileSource );
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openTileSource( _this, tileSource, options );
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}, function( event ) {
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/**
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* Raised when an error occurs loading a TileSource.
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@ -1116,6 +1116,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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element: _this.drawersContainer,
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x: options.x !== undefined ? options.x : 0,
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y: options.y !== undefined ? options.y : 0,
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scale: options.scale || 1,
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opacity: options.opacity !== undefined ?
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options.opacity : _this.opacity,
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maxImageCacheCount: _this.maxImageCacheCount,
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@ -1911,7 +1912,7 @@ function getTileSourceImplementation( viewer, tileSource, successCallback,
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* @function
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* @private
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*/
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function openTileSource( viewer, source ) {
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function openTileSource( viewer, source, options ) {
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var i,
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_this = viewer;
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@ -1992,7 +1993,10 @@ function openTileSource( viewer, source ) {
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timeout: _this.timeout,
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debugMode: _this.debugMode,
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debugGridColor: _this.debugGridColor,
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crossOriginPolicy: _this.crossOriginPolicy
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crossOriginPolicy: _this.crossOriginPolicy,
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x: options.x || 0,
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y: options.y || 0,
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scale: options.scale || 1
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});
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_this.drawers = [_this.drawer];
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@ -5,15 +5,21 @@
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var self = this;
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this.viewer = OpenSeadragon( {
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// debugMode: true,
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debugMode: true,
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zoomPerScroll: 1.02,
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id: "contentDiv",
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prefixUrl: "../../../build/openseadragon/images/",
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tileSources: "../../data/tall.dzi"
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prefixUrl: "../../../build/openseadragon/images/"
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} );
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this.viewer.addHandler( "open", function() {
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self.addLayer();
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});
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this.viewer.open("../../data/tall.dzi", {
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x: 1.5,
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y: 0,
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scale: 1
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});
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},
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// ----------
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@ -23,8 +29,9 @@
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var options = {
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tileSource: '../../data/wide.dzi',
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opacity: 1,
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x: 0.5,
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y: 0.5
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x: 0,
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y: 1.5,
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scale: 4
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};
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var addLayerHandler = function( event ) {
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