Updated Doclets

This commit is contained in:
Mark Salsbery 2013-11-25 08:48:44 -08:00
parent 7f60184b9a
commit 930e8c4dfd
26 changed files with 513 additions and 242 deletions

View File

@ -53,39 +53,30 @@ $.ButtonState = {
};
/**
* Manages events, hover states for individual buttons, tool-tips, as well
* @class Button
* @classdesc Manages events, hover states for individual buttons, tool-tips, as well
* as fading the bottons out when the user has not interacted with them
* for a specified period.
* @class Button
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @param {Object} options
* @param {String} options.tooltip Provides context help for the button we the
* @param {Element} [options.element=null] Element to use as the button. If not specified, an HTML <button> element is created.
* @param {String} [options.tooltip=null] Provides context help for the button when the
* user hovers over it.
* @param {String} options.srcRest URL of image to use in 'rest' state
* @param {String} options.srcGroup URL of image to use in 'up' state
* @param {String} options.srcHover URL of image to use in 'hover' state
* @param {String} options.srcDown URL of image to use in 'down' state
* @param {Element} [options.element] Element to use as a container for the
* button.
* @property {String} tooltip Provides context help for the button we the
* user hovers over it.
* @property {String} srcRest URL of image to use in 'rest' state
* @property {String} srcGroup URL of image to use in 'up' state
* @property {String} srcHover URL of image to use in 'hover' state
* @property {String} srcDown URL of image to use in 'down' state
* @property {Object} config Configurable settings for this button. DEPRECATED.
* @property {Element} [element] Element to use as a container for the
* button.
* @property {Number} fadeDelay How long to wait before fading
* @property {Number} fadeLength How long should it take to fade the button.
* @property {Number} fadeBeginTime When the button last began to fade.
* @property {Boolean} shouldFade Whether this button should fade after user
* stops interacting with the viewport.
this.fadeDelay = 0; // begin fading immediately
this.fadeLength = 2000; // fade over a period of 2 seconds
this.fadeBeginTime = null;
this.shouldFade = false;
* @param {String} [options.srcRest=null] URL of image to use in 'rest' state.
* @param {String} [options.srcGroup=null] URL of image to use in 'up' state.
* @param {String} [options.srcHover=null] URL of image to use in 'hover' state.
* @param {String} [options.srcDown=null] URL of image to use in 'down' state.
* @param {Number} [options.fadeDelay=0] How long to wait before fading.
* @param {Number} [options.fadeLength=2000] How long should it take to fade the button.
* @param {OpenSeadragon.EventHandler} [options.onPress=null] Event handler callback for {@link OpenSeadragon.Button.event:press}.
* @param {OpenSeadragon.EventHandler} [options.onRelease=null] Event handler callback for {@link OpenSeadragon.Button.event:release}.
* @param {OpenSeadragon.EventHandler} [options.onClick=null] Event handler callback for {@link OpenSeadragon.Button.event:click}.
* @param {OpenSeadragon.EventHandler} [options.onEnter=null] Event handler callback for {@link OpenSeadragon.Button.event:enter}.
* @param {OpenSeadragon.EventHandler} [options.onExit=null] Event handler callback for {@link OpenSeadragon.Button.event:exit}.
* @param {OpenSeadragon.EventHandler} [options.onFocus=null] Event handler callback for {@link OpenSeadragon.Button.event:focus}.
* @param {OpenSeadragon.EventHandler} [options.onBlur=null] Event handler callback for {@link OpenSeadragon.Button.event:blur}.
*/
$.Button = function( options ) {
@ -102,9 +93,17 @@ $.Button = function( options ) {
srcDown: null,
clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold,
clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold,
// begin fading immediately
/**
* How long to wait before fading.
* @member {Number} fadeDelay
* @memberof OpenSeadragon.Button#
*/
fadeDelay: 0,
// fade over a period of 2 seconds
/**
* How long should it take to fade the button.
* @member {Number} fadeLength
* @memberof OpenSeadragon.Button#
*/
fadeLength: 2000,
onPress: null,
onRelease: null,
@ -116,6 +115,11 @@ $.Button = function( options ) {
}, options );
/**
* The button element.
* @member {Element} element
* @memberof OpenSeadragon.Button#
*/
this.element = options.element || $.makeNeutralElement( "button" );
//if the user has specified the element to bind the control to explicitly
@ -167,15 +171,27 @@ $.Button = function( options ) {
this.addHandler( "focus", this.onFocus );
this.addHandler( "blur", this.onBlur );
/**
* The button's current state.
* @member {OpenSeadragon.ButtonState} currentState
* @memberof OpenSeadragon.Button#
*/
this.currentState = $.ButtonState.GROUP;
// When the button last began to fade.
this.fadeBeginTime = null;
// Whether this button should fade after user stops interacting with the viewport.
this.shouldFade = false;
this.element.style.display = "inline-block";
this.element.style.position = "relative";
this.element.title = this.tooltip;
/**
* Tracks mouse/touch/key events on the button.
* @member {OpenSeadragon.MouseTracker} tracker
* @memberof OpenSeadragon.Button#
*/
this.tracker = new $.MouseTracker({
element: this.element,

View File

@ -34,43 +34,41 @@
(function( $ ){
/**
* Manages events on groups of buttons.
* @class ButtonGroup
* @classdesc Manages events on groups of buttons.
*
* @memberof OpenSeadragon
* @param {Object} options - a dictionary of settings applied against the entire
* group of buttons
* @param {Array} options.buttons Array of buttons
* @param {Element} [options.group] Element to use as the container,
* @param {Object} options.config Object with Viewer settings ( TODO: is
* this actually used anywhere? )
* @param {Function} [options.enter] Function callback for when the mouse
* enters group
* @param {Function} [options.exit] Function callback for when mouse leaves
* the group
* @param {Function} [options.release] Function callback for when mouse is
* released
* @property {Array} buttons - An array containing the buttons themselves.
* @property {Element} element - The shared container for the buttons.
* @property {Object} config - Configurable settings for the group of buttons.
* @property {OpenSeadragon.MouseTracker} tracker - Tracks mouse events accross
* the group of buttons.
* @param {Object} options - A dictionary of settings applied against the entire group of buttons.
* @param {Array} options.buttons Array of buttons
* @param {Element} [options.element] Element to use as the container
**/
$.ButtonGroup = function( options ) {
$.extend( true, this, {
/**
* An array containing the buttons themselves.
* @member {Array} buttons
* @memberof OpenSeadragon.ButtonGroup#
*/
buttons: [],
clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold,
clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold,
labelText: ""
}, options );
// copy the botton elements
// copy the button elements TODO: Why?
var buttons = this.buttons.concat([]),
_this = this,
i;
/**
* The shared container for the buttons.
* @member {Element} element
* @memberof OpenSeadragon.ButtonGroup#
*/
this.element = options.element || $.makeNeutralElement( "fieldgroup" );
// TODO What if there IS an options.group specified?
if( !options.group ){
this.label = $.makeNeutralElement( "label" );
//TODO: support labels for ButtonGroups
@ -82,6 +80,11 @@ $.ButtonGroup = function( options ) {
}
}
/**
* Tracks mouse/touch/key events accross the group of buttons.
* @member {OpenSeadragon.MouseTracker} tracker
* @memberof OpenSeadragon.ButtonGroup#
*/
this.tracker = new $.MouseTracker({
element: this.element,
clickTimeThreshold: this.clickTimeThreshold,
@ -117,6 +120,7 @@ $.ButtonGroup.prototype = /** @lends OpenSeadragon.ButtonGroup.prototype */{
* TODO: Figure out why this is used on the public API and if a more useful
* api can be created.
* @function
* @private
*/
emulateEnter: function() {
this.tracker.enterHandler( { eventSource: this.tracker } );
@ -126,6 +130,7 @@ $.ButtonGroup.prototype = /** @lends OpenSeadragon.ButtonGroup.prototype */{
* TODO: Figure out why this is used on the public API and if a more useful
* api can be created.
* @function
* @private
*/
emulateExit: function() {
this.tracker.exitHandler( { eventSource: this.tracker } );

View File

@ -35,10 +35,17 @@
(function( $ ){
/**
* An enumeration of supported locations where controls can be anchored,
* including NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, and BOTTOM_LEFT.
* The anchoring is always relative to the container
* An enumeration of supported locations where controls can be anchored.
* The anchoring is always relative to the container.
* @member ControlAnchor
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {Number} NONE
* @property {Number} TOP_LEFT
* @property {Number} TOP_RIGHT
* @property {Number} BOTTOM_LEFT
* @property {Number} BOTTOM_RIGHT
*/
$.ControlAnchor = {
NONE: 0,
@ -49,10 +56,11 @@ $.ControlAnchor = {
};
/**
* A Control represents any interface element which is meant to allow the user
* @class Control
* @classdesc A Control represents any interface element which is meant to allow the user
* to interact with the zoomable interface. Any control can be anchored to any
* element.
* @class Control
*
* @memberof OpenSeadragon
* @param {Element} element - the control element to be anchored in the container.
* @param {Object } options - All required and optional settings for configuring a control element.
@ -62,16 +70,6 @@ $.ControlAnchor = {
* directly to the container
* @param {Boolean} [options.autoFade=true] - Whether the control should have the autofade behavior
* @param {Element} container - the element to control will be anchored too.
*
* @property {Element} element - the element providing the user interface with
* some type of control. Eg a zoom-in button
* @property {OpenSeadragon.ControlAnchor} anchor - the position of the control
* relative to the container.
* @property {Boolean} autoFade - Whether the control should have the autofade behavior
* @property {Element} container - the element within with the control is
* positioned.
* @property {Element} wrapper - a neutral element surrounding the control
* element.
*/
$.Control = function ( element, options, container ) {
var parent = element.parentNode;
@ -83,10 +81,35 @@ $.Control = function ( element, options, container ) {
options = {anchor: options};
}
options.attachToViewer = (typeof options.attachToViewer === 'undefined') ? true : options.attachToViewer;
/**
* True if the control should have autofade behavior.
* @member {Boolean} autoFade
* @memberof OpenSeadragon.Control#
*/
this.autoFade = (typeof options.autoFade === 'undefined') ? true : options.autoFade;
/**
* The element providing the user interface with some type of control (e.g. a zoom-in button).
* @member {Element} element
* @memberof OpenSeadragon.Control#
*/
this.element = element;
/**
* The position of the Control relative to its container.
* @member {OpenSeadragon.ControlAnchor} anchor
* @memberof OpenSeadragon.Control#
*/
this.anchor = options.anchor;
/**
* The Control's containing element.
* @member {Element} container
* @memberof OpenSeadragon.Control#
*/
this.container = container;
/**
* A neutral element surrounding the control element.
* @member {Element} wrapper
* @memberof OpenSeadragon.Control#
*/
this.wrapper = $.makeNeutralElement( "span" );
this.wrapper.style.display = "inline-block";
this.wrapper.appendChild( this.element );

View File

@ -35,6 +35,8 @@
(function( $ ){
/**
* @class ControlDock
* @classdesc Provides a container element (a <form> element) with support for the layout of control elements.
*
* @memberof OpenSeadragon
*/
$.ControlDock = function( options ){

View File

@ -35,10 +35,11 @@
(function( $ ){
/**
* A display rectanlge is very similar to the OpenSeadragon.Rect but adds two
* @class DisplayRect
* @classdesc A display rectangle is very similar to {@link OpenSeadragon.Rect} but adds two
* fields, 'minLevel' and 'maxLevel' which denote the supported zoom levels
* for this rectangle.
* @class DisplayRect
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.Rect
* @param {Number} x The vector component 'x'.
@ -47,13 +48,21 @@
* @param {Number} height The vector component 'width'.
* @param {Number} minLevel The lowest zoom level supported.
* @param {Number} maxLevel The highest zoom level supported.
* @property {Number} minLevel The lowest zoom level supported.
* @property {Number} maxLevel The highest zoom level supported.
*/
$.DisplayRect = function( x, y, width, height, minLevel, maxLevel ) {
$.Rect.apply( this, [ x, y, width, height ] );
/**
* The lowest zoom level supported.
* @member {Number} minLevel
* @memberof OpenSeadragon.DisplayRect#
*/
this.minLevel = minLevel;
/**
* The highest zoom level supported.
* @member {Number} maxLevel
* @memberof OpenSeadragon.DisplayRect#
*/
this.maxLevel = maxLevel;
};

View File

@ -49,27 +49,13 @@ var DEVICE_SCREEN = $.getWindowSize(),
/**
* @class Drawer
* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
* A new instance is created for each TileSource opened (see {@link OpenSeadragon.Viewer#drawer}).
*
* @memberof OpenSeadragon
* @param {OpenSeadragon.TileSource} source - Reference to Viewer tile source.
* @param {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport.
* @param {Element} element - Reference to Viewer 'canvas'.
* @property {OpenSeadragon.TileSource} source - Reference to Viewer tile source.
* @property {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport.
* @property {Element} container - Reference to Viewer 'canvas'.
* @property {Element|Canvas} canvas - TODO
* @property {CanvasContext} context - TODO
* @property {Object} config - Reference to Viewer config.
* @property {Number} downloading - How many images are currently being loaded in parallel.
* @property {Number} normHeight - Ratio of zoomable image height to width.
* @property {Object} tilesMatrix - A '3d' dictionary [level][x][y] --> Tile.
* @property {Array} tilesLoaded - An unordered list of Tiles with loaded images.
* @property {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @property {Array} overlays - An unordered list of Overlays added.
* @property {Array} lastDrawn - An unordered list of Tiles drawn last frame.
* @property {Number} lastResetTime - Last time for which the drawer was reset.
* @property {Boolean} midUpdate - Is the drawer currently updating the viewport?
* @property {Boolean} updateAgain - Does the drawer need to update the viewort again?
* @property {Element} element - DEPRECATED Alias for container.
* @param {Element} element - Parent element.
*/
$.Drawer = function( options ) {
@ -80,9 +66,9 @@ $.Drawer = function( options ) {
if( !$.isPlainObject( options ) ){
options = {
source: args[ 0 ],
viewport: args[ 1 ],
element: args[ 2 ]
source: args[ 0 ], // Reference to Viewer tile source.
viewport: args[ 1 ], // Reference to Viewer viewport.
element: args[ 2 ] // Parent element.
};
}
@ -90,18 +76,18 @@ $.Drawer = function( options ) {
//internal state properties
viewer: null,
downloading: 0,
tilesMatrix: {},
tilesLoaded: [],
coverage: {},
lastDrawn: [],
lastResetTime: 0,
midUpdate: false,
updateAgain: true,
downloading: 0, // How many images are currently being loaded in parallel.
tilesMatrix: {}, // A '3d' dictionary [level][x][y] --> Tile.
tilesLoaded: [], // An unordered list of Tiles with loaded images.
coverage: {}, // A '3d' dictionary [level][x][y] --> Boolean.
lastDrawn: [], // An unordered list of Tiles drawn last frame.
lastResetTime: 0, // Last time for which the drawer was reset.
midUpdate: false, // Is the drawer currently updating the viewport?
updateAgain: true, // Does the drawer need to update the viewort again?
//internal state / configurable settings
overlays: [],
overlays: [], // An unordered list of Overlays added.
collectionOverlays: {},
//configurable settings
@ -120,10 +106,33 @@ $.Drawer = function( options ) {
}, options );
this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
/**
* The parent element of this Drawer instance, passed in when the Drawer was created.
* The parent of {@link OpenSeadragon.Drawer#canvas}.
* @member {Element} container
* @memberof OpenSeadragon.Drawer#
*/
this.container = $.getElement( this.element );
/**
* A <canvas> element if the browser supports them, otherwise a <div> element.
* Child element of {@link OpenSeadragon.Drawer#container}.
* @member {Element} canvas
* @memberof OpenSeadragon.Drawer#
*/
this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
/**
* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
* @member {Object} context
* @memberof OpenSeadragon.Drawer#
*/
this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
// Ratio of zoomable image height to width.
this.normHeight = this.source.dimensions.y / this.source.dimensions.x;
/**
* @member {Element} element
* @memberof OpenSeadragon.Drawer#
* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
*/
this.element = this.container;
// We force our container to ltr because our drawing math doesn't work in rtl.
@ -447,6 +456,11 @@ $.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
return loading;
},
/**
* Returns whether rotation is supported or not.
* @method
* @return {Boolean} True if rotation is supported.
*/
canRotate: function() {
return this.useCanvas;
}

View File

@ -44,10 +44,9 @@
/**
* For use by classes which want to support custom, non-browser events.
* TODO: Add a method 'one' which automatically unbinds a listener after
* the first triggered event that matches.
* @class EventSource
* @classdesc For use by classes which want to support custom, non-browser events.
*
* @memberof OpenSeadragon
*/
$.EventSource = function() {
@ -56,6 +55,8 @@ $.EventSource = function() {
$.EventSource.prototype = /** @lends OpenSeadragon.EventSource.prototype */{
// TODO: Add a method 'one' which automatically unbinds a listener after the first triggered event that matches.
/**
* Add an event handler for a given event.
* @function

View File

@ -35,10 +35,10 @@
(function( $ ){
/**
* A client implementation of the International Image Interoperability
* @class IIIF1_1TileSource
* @classdesc A client implementation of the International Image Interoperability
* Format: Image API 1.1
*
* @class IIIF1_1TileSource
* @memberof OpenSeadragon
* @extends OpenSeadragon.TileSource
* @see http://library.stanford.edu/iiif/image-api/

View File

@ -42,10 +42,10 @@
(function( $ ){
/**
* A client implementation of the International Image Interoperability
* @class IIIFTileSource
* @classdesc A client implementation of the International Image Interoperability
* Format: Image API Draft 0.2
*
* @class IIIFTileSource
* @memberof OpenSeadragon
* @extends OpenSeadragon.TileSource
* @see http://library.stanford.edu/iiif/image-api/

View File

@ -35,13 +35,14 @@
(function( $ ){
/**
* The LegacyTileSource allows simple, traditional image pyramids to be loaded
* @class LegacyTileSource
* @classdesc The LegacyTileSource allows simple, traditional image pyramids to be loaded
* into an OpenSeadragon Viewer. Basically, this translates to the historically
* common practice of starting with a 'master' image, maybe a tiff for example,
* and generating a set of 'service' images like one or more thumbnails, a medium
* resolution image and a high resolution image in standard web formats like
* png or jpg.
* @class LegacyTileSource
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.TileSource
* @param {Array} levels An array of file descriptions, each is an object with

View File

@ -46,18 +46,19 @@
THIS = {};
/**
* The MouseTracker allows other classes to set handlers for common mouse
* events on a specific element like, 'enter', 'exit', 'press', 'release',
* 'scroll', 'click', and 'drag'.
* @class MouseTracker
* @classdesc Provides simplified handling of common mouse, touch, and keyboard
* events on a specific element, like 'enter', 'exit', 'press', 'release',
* 'scroll', 'click', and 'drag'.
*
* @memberof OpenSeadragon
* @param {Object} options
* Allows configurable properties to be entirely specified by passing
* an options object to the constructor. The constructor also supports
* the original positional arguments 'elements', 'clickTimeThreshold',
* the original positional arguments 'element', 'clickTimeThreshold',
* and 'clickDistThreshold' in that order.
* @param {Element|String} options.element
* A reference to an element or an element id for which the mouse
* A reference to an element or an element id for which the mouse/touch/key
* events will be monitored.
* @param {Number} options.clickTimeThreshold
* The number of milliseconds within which multiple mouse clicks
@ -65,43 +66,33 @@
* @param {Number} options.clickDistThreshold
* The distance between mouse click within multiple mouse clicks
* will be treated as a single event.
* @param {Number} options.stopDelay
* @param {Number} [options.stopDelay=50]
* The number of milliseconds without mouse move before the mouse stop
* event is fired.
* @param {OpenSeadragon.EventHandler} options.enterHandler
* @param {OpenSeadragon.EventHandler} [options.enterHandler=null]
* An optional handler for mouse enter.
* @param {OpenSeadragon.EventHandler} options.exitHandler
* @param {OpenSeadragon.EventHandler} [options.exitHandler=null]
* An optional handler for mouse exit.
* @param {OpenSeadragon.EventHandler} options.pressHandler
* @param {OpenSeadragon.EventHandler} [options.pressHandler=null]
* An optional handler for mouse press.
* @param {OpenSeadragon.EventHandler} options.releaseHandler
* @param {OpenSeadragon.EventHandler} [options.releaseHandler=null]
* An optional handler for mouse release.
* @param {OpenSeadragon.EventHandler} options.moveHandler
* @param {OpenSeadragon.EventHandler} [options.moveHandler=null]
* An optional handler for mouse move.
* @param {OpenSeadragon.EventHandler} options.scrollHandler
* @param {OpenSeadragon.EventHandler} [options.scrollHandler=null]
* An optional handler for mouse scroll.
* @param {OpenSeadragon.EventHandler} options.clickHandler
* @param {OpenSeadragon.EventHandler} [options.clickHandler=null]
* An optional handler for mouse click.
* @param {OpenSeadragon.EventHandler} options.dragHandler
* @param {OpenSeadragon.EventHandler} [options.dragHandler=null]
* An optional handler for mouse drag.
* @param {OpenSeadragon.EventHandler} options.keyHandler
* @param {OpenSeadragon.EventHandler} [options.keyHandler=null]
* An optional handler for keypress.
* @param {OpenSeadragon.EventHandler} options.focusHandler
* @param {OpenSeadragon.EventHandler} [options.focusHandler=null]
* An optional handler for focus.
* @param {OpenSeadragon.EventHandler} options.blurHandler
* @param {OpenSeadragon.EventHandler} [options.blurHandler=null]
* An optional handler for blur.
* @param {Object} [options.userData=null]
* Arbitrary object to be passed unchanged to any attached handler methods.
* @property {Number} hash
* An unique hash for this tracker.
* @property {Element} element
* The element for which mouse event are being monitored.
* @property {Number} clickTimeThreshold
* The number of milliseconds within which mutliple mouse clicks
* will be treated as a single event.
* @property {Number} clickDistThreshold
* The distance between mouse click within multiple mouse clicks
* will be treated as a single event.
*/
$.MouseTracker = function ( options ) {
@ -115,9 +106,24 @@
};
}
this.hash = Math.random();
this.hash = Math.random(); // An unique hash for this tracker.
/**
* The element for which mouse/touch/key events are being monitored.
* @member {Element} element
* @memberof OpenSeadragon.MouseTracker#
*/
this.element = $.getElement( options.element );
/**
* The number of milliseconds within which mutliple mouse clicks will be treated as a single event.
* @member {Number} clickTimeThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.clickTimeThreshold = options.clickTimeThreshold;
/**
* The distance between mouse click within multiple mouse clicks will be treated as a single event.
* @member {Number} clickDistThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.clickDistThreshold = options.clickDistThreshold;
this.userData = options.userData || null;
this.stopDelay = options.stopDelay || 50;

View File

@ -35,17 +35,17 @@
(function( $ ){
/**
* The Navigator provides a small view of the current image as fixed
* @class Navigator
* @classdesc The Navigator provides a small view of the current image as fixed
* while representing the viewport as a moving box serving as a frame
* of reference in the larger viewport as to which portion of the image
* is currently being examined. The navigator's viewport can be interacted
* with using the keyboard or the mouse.
* @class Navigator
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.Viewer
* @extends OpenSeadragon.EventSource
* @param {Object} options
* @param {String} options.viewerId
*/
$.Navigator = function( options ){

View File

@ -118,6 +118,14 @@
* @typedef {Object} Options
* @memberof OpenSeadragon
*
* @property {String} id
* Id of the element to append the viewer's container element to. If not provided, the 'element' property must be provided.
* If both the element and id properties are specified, the viewer is appended to the element provided in the element property.
*
* @property {Element} element
* The element to append the viewer's container element to. If not provided, the 'id' property must be provided.
* If both the element and id properties are specified, the viewer is appended to the element provided in the element property.
*
* @property {Array|String|Function|Object[]|Array[]|String[]|Function[]} [tileSources=null]
* As an Array, the tileSource can hold either Objects or mixed
* types of Arrays of Objects, Strings, or Functions. When a value is a String,
@ -625,11 +633,9 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
$.extend( $, /** @lends OpenSeadragon */{
/**
* These are the default values for the optional settings documented
* at {@link OpenSeadragon.Options}.
* @member DEFAULT_SETTINGS
* @memberof OpenSeadragon
* The default values for the optional settings documented at {@link OpenSeadragon.Options}.
* @static
* @type {Object}
*/
DEFAULT_SETTINGS: {
//DATA SOURCE DETAILS
@ -764,10 +770,11 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
/**
* Invokes the method as if it where a method belonging to the object.
* Returns a function which invokes the method as if it were a method belonging to the object.
* @function
* @param {Object} object
* @param {Function} method
* @returns {Function}
*/
delegate: function( object, method ) {
return function(){
@ -921,12 +928,12 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
/**
* Gets the latest event, really only useful internally since its
* specific to IE behavior. TODO: Deprecate this from the api and
* use it internally.
* specific to IE behavior.
* @function
* @param {Event} [event]
* @returns {Event}
* @deprecated For internal use only
* @private
*/
getEvent: function( event ) {
if( event ){
@ -1717,12 +1724,14 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
/**
* The current browser vendor, version, and related information regarding
* detected features. Features include *'alpha'* - Does the browser support image alpha
* transparency.<br/>
* The current browser vendor, version, and related information regarding detected features.
* @member {Object} Browser
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {OpenSeadragon.BROWSERS} vendor - One of the {@link OpenSeadragon.BROWSERS} enumeration values.
* @property {Number} version
* @property {Boolean} alpha - Does the browser support image alpha transparency.
*/
$.Browser = {
vendor: $.BROWSERS.UNKNOWN,

View File

@ -43,12 +43,13 @@
(function( $ ){
/**
* A tilesource implementation for OpenStreetMap.
* @class OsmTileSource
* @classdesc A tilesource implementation for OpenStreetMap.<br><br>
*
* Note 1. Zoomlevels. Deep Zoom and OSM define zoom levels differently. In Deep
* Zoom, level 0 equals an image of 1x1 pixels. In OSM, level 0 equals an image of
* 256x256 levels (see http://gasi.ch/blog/inside-deep-zoom-2). I.e. there is a
* difference of log2(256)=8 levels.
* difference of log2(256)=8 levels.<br><br>
*
* Note 2. Image dimension. According to the OSM Wiki
* (http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#Zoom_levels)
@ -56,7 +57,6 @@
* pixel size. I.e. the Deep Zoom image dimension is 65.572.864x65.572.864
* pixels.
*
* @class OsmTileSource
* @memberof OpenSeadragon
* @extends OpenSeadragon.TileSource
* @param {Number|Object} width - the pixel width of the image or the idiomatic

View File

@ -63,12 +63,28 @@
};
/**
* An Overlay provides a
* @class Overlay
* @classdesc Provides a way to float an HTML element on top of the viewer element.
*
* @memberof OpenSeadragon
* @param {Object} options
* @param {Element} options.element
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location
* @param {OpenSeadragon.OverlayPlacement} options.placement - Only used if location is an {@link OpenSeadragon.Point}.
* @param {OpenSeadragon.Overlay.OnDrawCallback} options.onDraw
*/
$.Overlay = function( element, location, placement ) {
/**
* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
*
* @callback OnDrawCallback
* @memberof OpenSeadragon.Overlay
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
* @param {Element} element
*/
var options;
if( $.isPlainObject( element ) ){
options = element;

View File

@ -35,18 +35,27 @@
(function( $ ){
/**
* A Point is really used as a 2-dimensional vector, equally useful for
* @class Point
* @classdesc A Point is really used as a 2-dimensional vector, equally useful for
* representing a point on a plane, or the height and width of a plane
* not requiring any other frame of reference.
* @class Point
*
* @memberof OpenSeadragon
* @param {Number} [x] The vector component 'x'. Defaults to the origin at 0.
* @param {Number} [y] The vector component 'y'. Defaults to the origin at 0.
* @property {Number} [x] The vector component 'x'.
* @property {Number} [y] The vector component 'y'.
*/
$.Point = function( x, y ) {
/**
* The vector component 'x'.
* @member {Number} x
* @memberof OpenSeadragon.Point#
*/
this.x = typeof ( x ) == "number" ? x : 0;
/**
* The vector component 'y'.
* @member {Number} y
* @memberof OpenSeadragon.Point#
*/
this.y = typeof ( y ) == "number" ? y : 0;
};

View File

@ -35,9 +35,10 @@
(function( $ ){
/**
* A utility class useful for developers to establish baseline performance
* metrics of rendering routines.
* @class Profiler
* @classdesc A utility class useful for developers to establish baseline performance
* metrics of rendering routines.
*
* @memberof OpenSeadragon
* @property {Boolean} midUpdate
* @property {Number} numUpdates

View File

@ -35,26 +35,42 @@
(function( $ ){
/**
* A Rectangle really represents a 2x2 matrix where each row represents a
* @class Rect
* @classdesc A Rectangle really represents a 2x2 matrix where each row represents a
* 2 dimensional vector component, the first is (x,y) and the second is
* (width, height). The latter component implies the equation of a simple
* plane.
*
* @class Rect
* @memberof OpenSeadragon
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {Number} width The vector component 'height'.
* @param {Number} height The vector component 'width'.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {Number} width The vector component 'width'.
* @property {Number} height The vector component 'height'.
*/
$.Rect = function( x, y, width, height ) {
/**
* The vector component 'x'.
* @member {Number} x
* @memberof OpenSeadragon.Rect#
*/
this.x = typeof ( x ) == "number" ? x : 0;
/**
* The vector component 'y'.
* @member {Number} y
* @memberof OpenSeadragon.Rect#
*/
this.y = typeof ( y ) == "number" ? y : 0;
/**
* The vector component 'width'.
* @member {Number} width
* @memberof OpenSeadragon.Rect#
*/
this.width = typeof ( width ) == "number" ? width : 0;
/**
* The vector component 'height'.
* @member {Number} height
* @memberof OpenSeadragon.Rect#
*/
this.height = typeof ( height ) == "number" ? height : 0;
};

View File

@ -56,6 +56,11 @@ var THIS = {};
* require better abstraction at those points in order to effeciently
* reuse those paradigms.
*/
/**
* @class ReferenceStrip
* @memberof OpenSeadragon
* @param {Object} options
*/
$.ReferenceStrip = function ( options ) {
var _this = this,
@ -220,8 +225,11 @@ $.ReferenceStrip = function ( options ) {
};
$.extend( $.ReferenceStrip.prototype, $.EventSource.prototype, $.Viewer.prototype, {
$.extend( $.ReferenceStrip.prototype, $.EventSource.prototype, $.Viewer.prototype, /** @lends OpenSeadragon.ReferenceStrip.prototype */{
/**
* @function
*/
setFocus: function ( page ) {
var element = $.getElement( this.element.id + '-' + page ),
viewerSize = $.getElementSize( this.viewer.canvas ),
@ -268,9 +276,9 @@ $.extend( $.ReferenceStrip.prototype, $.EventSource.prototype, $.Viewer.prototyp
onStripEnter.call( this, { eventSource: this.innerTracker } );
}
},
/**
* @function
* @name OpenSeadragon.ReferenceStrip.prototype.update
*/
update: function () {
if ( THIS[this.id].animating ) {

View File

@ -42,14 +42,6 @@
* spring is not in motion initally by default.
* @param {Number} options.springStiffness - Spring stiffness.
* @param {Number} options.animationTime - Animation duration per spring.
*
* @property {Number} initial - Initial value of spring, default to 0 so
* spring is not in motion initally by default.
* @property {Number} springStiffness - Spring stiffness.
* @property {Number} animationTime - Animation duration per spring.
* @property {Object} current
* @property {Number} start
* @property {Number} target
*/
$.Spring = function( options ) {
var args = arguments;
@ -61,9 +53,19 @@ $.Spring = function( options ) {
initial: args.length && typeof ( args[ 0 ] ) == "number" ?
args[ 0 ] :
0,
/**
* Spring stiffness.
* @member {Number} springStiffness
* @memberof OpenSeadragon.Spring#
*/
springStiffness: args.length > 1 ?
args[ 1 ].springStiffness :
5.0,
/**
* Animation duration per spring.
* @member {Number} animationTime
* @memberof OpenSeadragon.Spring#
*/
animationTime: args.length > 1 ?
args[ 1 ].animationTime :
1.5
@ -72,7 +74,12 @@ $.Spring = function( options ) {
$.extend( true, this, options);
/**
* @member {Object} current
* @memberof OpenSeadragon.Spring#
* @property {Number} value
* @property {Number} time
*/
this.current = {
value: typeof ( this.initial ) == "number" ?
this.initial :
@ -80,11 +87,23 @@ $.Spring = function( options ) {
time: $.now() // always work in milliseconds
};
/**
* @member {Object} start
* @memberof OpenSeadragon.Spring#
* @property {Number} value
* @property {Number} time
*/
this.start = {
value: this.current.value,
time: this.current.time
};
/**
* @member {Object} target
* @memberof OpenSeadragon.Spring#
* @property {Number} value
* @property {Number} time
*/
this.target = {
value: this.current.value,
time: this.current.time

View File

@ -59,11 +59,10 @@ var I18N = {
}
};
$.extend( $, {
$.extend( $, /** @lends OpenSeadragon */{
/**
* @function
* @name OpenSeadragon.getString
* @param {String} property
*/
getString: function( prop ) {
@ -95,7 +94,6 @@ $.extend( $, {
/**
* @function
* @name OpenSeadragon.setString
* @param {String} property
* @param {*} value
*/

View File

@ -45,53 +45,130 @@
* @param {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load? )
* @param {String} url The URL of this tile's image.
*
* @property {Number} level The zoom level this tile belongs to.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {OpenSeadragon.Point} bounds Where this tile fits, in normalized
* coordinates
* @property {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load?
* @property {String} url The URL of this tile's image.
* @property {Boolean} loaded Is this tile loaded?
* @property {Boolean} loading Is this tile loading?
* @property {Element} element The HTML div element for this tile
* @property {Element} imgElement The HTML img element for this tile
* @property {Image} image The Image object for this tile
* @property {String} style The alias of this.element.style.
* @property {String} position This tile's position on screen, in pixels.
* @property {String} size This tile's size on screen, in pixels
* @property {String} blendStart The start time of this tile's blending
* @property {String} opacity The current opacity this tile should be.
* @property {String} distance The distance of this tile to the viewport center
* @property {String} visibility The visibility score of this tile.
* @property {Boolean} beingDrawn Whether this tile is currently being drawn
* @property {Number} lastTouchTime Timestamp the tile was last touched.
*/
$.Tile = function(level, x, y, bounds, exists, url) {
/**
* The zoom level this tile belongs to.
* @member {Number} level
* @memberof OpenSeadragon.Tile#
*/
this.level = level;
/**
* The vector component 'x'.
* @member {Number} x
* @memberof OpenSeadragon.Tile#
*/
this.x = x;
/**
* The vector component 'y'.
* @member {Number} y
* @memberof OpenSeadragon.Tile#
*/
this.y = y;
/**
* Where this tile fits, in normalized coordinates
* @member {OpenSeadragon.Point} bounds
* @memberof OpenSeadragon.Tile#
*/
this.bounds = bounds;
/**
* Is this tile a part of a sparse image? Also has this tile failed to load?
* @member {Boolean} exists
* @memberof OpenSeadragon.Tile#
*/
this.exists = exists;
/**
* The URL of this tile's image.
* @member {String} url
* @memberof OpenSeadragon.Tile#
*/
this.url = url;
/**
* Is this tile loaded?
* @member {Boolean} loaded
* @memberof OpenSeadragon.Tile#
*/
this.loaded = false;
/**
* Is this tile loading?
* @member {Boolean} loading
* @memberof OpenSeadragon.Tile#
*/
this.loading = false;
/**
* The HTML div element for this tile
* @member {Element} element
* @memberof OpenSeadragon.Tile#
*/
this.element = null;
/**
* The HTML img element for this tile.
* @member {Element} imgElement
* @memberof OpenSeadragon.Tile#
*/
this.imgElement = null;
/**
* The Image object for this tile.
* @member {Object} image
* @memberof OpenSeadragon.Tile#
*/
this.image = null;
/**
* The alias of this.element.style.
* @member {String} style
* @memberof OpenSeadragon.Tile#
*/
this.style = null;
/**
* This tile's position on screen, in pixels.
* @member {OpenSeadragon.Point} position
* @memberof OpenSeadragon.Tile#
*/
this.position = null;
/**
* This tile's size on screen, in pixels.
* @member {OpenSeadragon.Point} size
* @memberof OpenSeadragon.Tile#
*/
this.size = null;
/**
* The start time of this tile's blending.
* @member {Number} blendStart
* @memberof OpenSeadragon.Tile#
*/
this.blendStart = null;
/**
* The current opacity this tile should be.
* @member {Number} opacity
* @memberof OpenSeadragon.Tile#
*/
this.opacity = null;
/**
* The distance of this tile to the viewport center.
* @member {Number} distance
* @memberof OpenSeadragon.Tile#
*/
this.distance = null;
/**
* The visibility score of this tile.
* @member {Number} visibility
* @memberof OpenSeadragon.Tile#
*/
this.visibility = null;
/**
* Whether this tile is currently being drawn.
* @member {Boolean} beingDrawn
* @memberof OpenSeadragon.Tile#
*/
this.beingDrawn = false;
/**
* Timestamp the tile was last touched.
* @member {Number} lastTouchTime
* @memberof OpenSeadragon.Tile#
*/
this.lastTouchTime = 0;
};

View File

@ -36,7 +36,8 @@
/**
* The TileSource contains the most basic implementation required to create a
* @class TileSource
* @classdesc The TileSource contains the most basic implementation required to create a
* smooth transition between layer in an image pyramid. It has only a single key
* interface that must be implemented to complete it key functionality:
* 'getTileUrl'. It also has several optional interfaces that can be
@ -48,7 +49,7 @@
* By default the image pyramid is split into N layers where the images longest
* side in M (in pixels), where N is the smallest integer which satisfies
* <strong>2^(N+1) >= M</strong>.
* @class TileSource
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @param {Number|Object|Array|String} width
@ -71,18 +72,6 @@
* The minimum level to attempt to load.
* @param {Number} maxLevel
* The maximum level to attempt to load.
* @property {Number} aspectRatio
* Ratio of width to height
* @property {OpenSeadragon.Point} dimensions
* Vector storing x and y dimensions ( width and height respectively ).
* @property {Number} tileSize
* The size of the image tiles used to compose the image.
* @property {Number} tileOverlap
* The overlap in pixels each tile shares with it's adjacent neighbors.
* @property {Number} minLevel
* The minimum pyramid level this tile source supports or should attempt to load.
* @property {Number} maxLevel
* The maximum pyramid level this tile source supports or should attempt to load.
*/
$.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLevel ) {
var callback = null,
@ -126,6 +115,42 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
}
}
/**
* Ratio of width to height
* @member {Number} aspectRatio
* @memberof OpenSeadragon.TileSource#
*/
/**
* Vector storing x and y dimensions ( width and height respectively ).
* @member {OpenSeadragon.Point} dimensions
* @memberof OpenSeadragon.TileSource#
*/
/**
* The size of the image tiles used to compose the image.
* @member {Number} tileSize
* @memberof OpenSeadragon.TileSource#
*/
/**
* The overlap in pixels each tile shares with it's adjacent neighbors.
* @member {Number} tileOverlap
* @memberof OpenSeadragon.TileSource#
*/
/**
* The minimum pyramid level this tile source supports or should attempt to load.
* @member {Number} minLevel
* @memberof OpenSeadragon.TileSource#
*/
/**
* The maximum pyramid level this tile source supports or should attempt to load.
* @member {Number} maxLevel
* @memberof OpenSeadragon.TileSource#
*/
/**
*
* @member {Boolean} ready
* @memberof OpenSeadragon.TileSource#
*/
if( 'string' == $.type( arguments[ 0 ] ) ){
//in case the getImageInfo method is overriden and/or implies an
//async mechanism set some safe defaults first

View File

@ -43,11 +43,11 @@
(function( $ ){
/**
* A tilesource implementation for Tiled Map Services (TMS).
* @class TmsTileSource
* @classdesc A tilesource implementation for Tiled Map Services (TMS).
* TMS tile scheme ( [ as supported by OpenLayers ] is described here
* ( http://openlayers.org/dev/examples/tms.html ).
*
* @class TmsTileSource
* @memberof OpenSeadragon
* @extends OpenSeadragon.TileSource
* @param {Number|Object} width - the pixel width of the image or the idiomatic

View File

@ -51,6 +51,8 @@ var THIS = {},
* as arguments and we translate a positional call into an idiomatic call.
*
* @class Viewer
* @classdesc The main OpenSeadragon viewer class.
*
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @extends OpenSeadragon.ControlDock
@ -94,9 +96,36 @@ $.Viewer = function( options ) {
hash: options.hash || options.id,
//dom nodes
/**
* The parent element of this Viewer instance, passed in when the Viewer was created.
* @member {Element} element
* @memberof OpenSeadragon.Viewer#
*/
element: null,
canvas: null,
/**
* A &lt;form&gt; element (provided by {@link OpenSeadragon.ControlDock}), the base element of this Viewer instance.<br><br>
* Child element of {@link OpenSeadragon.Viewer#element}.
* @member {Element} container
* @memberof OpenSeadragon.Viewer#
*/
container: null,
/**
* A &lt;textarea&gt; element, the element where keyboard events are handled.<br><br>
* Child element of {@link OpenSeadragon.Viewer#container},
* positioned below {@link OpenSeadragon.Viewer#canvas}.
* @member {Element} keyboardCommandArea
* @memberof OpenSeadragon.Viewer#
*/
keyboardCommandArea: null,
/**
* A &lt;div&gt; element, the element where user-input events are handled for panning and zooming.<br><br>
* Child element of {@link OpenSeadragon.Viewer#container},
* positioned on top of {@link OpenSeadragon.Viewer#keyboardCommandArea}.<br><br>
* The parent of {@link OpenSeadragon.Drawer#canvas} instances.
* @member {Element} canvas
* @memberof OpenSeadragon.Viewer#
*/
canvas: null,
//TODO: not sure how to best describe these
overlays: [],
@ -117,13 +146,14 @@ $.Viewer = function( options ) {
//in initialize. It's still considered idiomatic to put them here
source: null,
/**
* Handles rendering of tiles in the viewer. Created for each TileSource opened.
* @member {OpenSeadragon.Drawer} drawer
* @memberof OpenSeadragon.Viewer#
*/
drawer: null,
drawers: [],
/**
* The viewer's viewport, where you can access zoom, pan, etc.
* Handles coordinate-related functionality - zoom, pan, rotation, etc. Created for each TileSource opened.
* @member {OpenSeadragon.Viewport} viewport
* @memberof OpenSeadragon.Viewer#
*/
@ -416,7 +446,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* A deprecated function, renamed to 'open' to match event name and
* match current 'close' method.
* @function
* @name OpenSeadragon.Viewer.prototype.openTileSource
* @param {String|Object|Function} See OpenSeadragon.Viewer.prototype.open
* @return {OpenSeadragon.Viewer} Chainable.
*
@ -442,7 +471,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* implementation. If the object has a property which is a function
* named 'getTileUrl', it is treated as a custom TileSource.
* @function
* @name OpenSeadragon.Viewer.prototype.open
* @param {String|Object|Function}
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:open
@ -531,7 +559,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.close
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:close
*/
@ -580,7 +607,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* Function to destroy the viewer and clean up everything created by
* OpenSeadragon.
* @function
* @name OpenSeadragon.Viewer.prototype.destroy
*/
destroy: function( ) {
this.close();
@ -619,7 +645,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isMouseNavEnabled
* @return {Boolean}
*/
isMouseNavEnabled: function () {
@ -628,7 +653,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setMouseNavEnabled
* @param {Boolean} enabled - true to enable, false to disable
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:mouse-enabled
@ -652,7 +676,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.areControlsEnabled
* @return {Boolean}
*/
areControlsEnabled: function () {
@ -669,7 +692,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* Shows or hides the controls (e.g. the default navigation buttons).
*
* @function
* @name OpenSeadragon.Viewer.prototype.setControlsEnabled
* @param {Boolean} true to show, false to hide.
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:controls-enabled
@ -697,7 +719,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isFullPage
* @return {Boolean}
*/
isFullPage: function () {
@ -708,7 +729,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* Toggle full page mode.
* @function
* @name OpenSeadragon.Viewer.prototype.setFullPage
* @param {Boolean} fullPage
* If true, enter full page mode. If false, exit full page mode.
* @return {OpenSeadragon.Viewer} Chainable.
@ -908,7 +928,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* Toggle full screen mode if supported. Toggle full page mode otherwise.
* @function
* @name OpenSeadragon.Viewer.prototype.setFullScreen
* @param {Boolean} fullScreen
* If true, enter full screen mode. If false, exit full screen mode.
* @return {OpenSeadragon.Viewer} Chainable.
@ -997,7 +1016,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isVisible
* @return {Boolean}
*/
isVisible: function () {
@ -1007,7 +1025,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setVisible
* @param {Boolean} visible
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:visible
@ -1031,7 +1048,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.bindSequenceControls
* @return {OpenSeadragon.Viewer} Chainable.
*/
bindSequenceControls: function(){
@ -1117,7 +1133,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.bindStandardControls
* @return {OpenSeadragon.Viewer} Chainable.
*/
bindStandardControls: function(){
@ -1240,7 +1255,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* Gets the active page of a sequence
* @function
* @name OpenSeadragon.Viewer.prototype.currentPage
* @return {Number}
*/
currentPage: function () {
@ -1249,7 +1263,6 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
/**
* @function
* @name OpenSeadragon.Viewer.prototype.goToPage
* @return {OpenSeadragon.Viewer} Chainable.
* @fires OpenSeadragon.Viewer.event:page
*/
@ -1643,7 +1656,7 @@ function onCanvasClick( event ) {
this.viewport.applyConstraints();
}
/**
* Raised when a mouse press/release or touch/remove occurs on the viewer.
* Raised when a mouse press/release or touch/remove occurs on the {@link OpenSeadragon.Viewer#canvas} element.
*
* @event canvas-click
* @memberof OpenSeadragon.Viewer
@ -1683,7 +1696,7 @@ function onCanvasDrag( event ) {
}
}
/**
* Raised when a mouse or touch drag operation occurs in the viewer.
* Raised when a mouse or touch drag operation occurs on the {@link OpenSeadragon.Viewer#canvas} element.
*
* @event canvas-drag
* @memberof OpenSeadragon.Viewer
@ -1710,7 +1723,7 @@ function onCanvasRelease( event ) {
this.viewport.applyConstraints();
}
/**
* Raised when the mouse button is released or touch ends in the viewer.
* Raised when the mouse button is released or touch ends on the {@link OpenSeadragon.Viewer#canvas} element.
*
* @event canvas-release
* @memberof OpenSeadragon.Viewer
@ -1743,7 +1756,7 @@ function onCanvasScroll( event ) {
this.viewport.applyConstraints();
}
/**
* Raised when a scroll event occurs in the viewer (mouse wheel, touch pinch, etc.).
* Raised when a scroll event occurs on the {@link OpenSeadragon.Viewer#canvas} element (mouse wheel, touch pinch, etc.).
*
* @event canvas-scroll
* @memberof OpenSeadragon.Viewer
@ -1775,7 +1788,7 @@ function onContainerExit( event ) {
}
}
/**
* Raised when the cursor leaves the viewer element.
* Raised when the cursor leaves the {@link OpenSeadragon.Viewer#container} element.
*
* @event container-exit
* @memberof OpenSeadragon.Viewer
@ -1805,7 +1818,7 @@ function onContainerRelease( event ) {
}
}
/**
* Raised when the mouse button is released or touch ends in the viewer.
* Raised when the mouse button is released or touch ends on the {@link OpenSeadragon.Viewer#container} element.
*
* @event container-release
* @memberof OpenSeadragon.Viewer
@ -1831,7 +1844,7 @@ function onContainerEnter( event ) {
THIS[ this.hash ].mouseInside = true;
abortControlsAutoHide( this );
/**
* Raised when the cursor enters the viewer element.
* Raised when the cursor enters the {@link OpenSeadragon.Viewer#container} element.
*
* @event container-enter
* @memberof OpenSeadragon.Viewer

View File

@ -37,6 +37,9 @@
/**
* @class Viewport
* @classdesc Handles coordinate-related functionality (zoom, pan, rotation, etc.) for an {@link OpenSeadragon.Viewer}.
* A new instance is created for each TileSource opened (see {@link OpenSeadragon.Viewer#viewport}).
*
* @memberof OpenSeadragon
*/
$.Viewport = function( options ) {