openseadragon/src/drawer.js

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/*
* OpenSeadragon - Drawer
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Drawer
* @memberof OpenSeadragon
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Drawer.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer.
* @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport.
* @param {Element} options.element - Parent element.
* @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details.
*/
$.Drawer = function( options ) {
$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
//backward compatibility for positional args while prefering more
//idiomatic javascript options object as the only argument
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var args = arguments;
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if( !$.isPlainObject( options ) ){
options = {
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source: args[ 0 ], // Reference to Viewer tile source.
viewport: args[ 1 ], // Reference to Viewer viewport.
element: args[ 2 ] // Parent element.
};
}
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$.console.assert( options.viewport, "[Drawer] options.viewport is required" );
$.console.assert( options.element, "[Drawer] options.element is required" );
if ( options.source ) {
$.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" );
}
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this.viewer = options.viewer;
this.viewport = options.viewport;
this.debugGridColor = options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
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if (options.opacity) {
$.console.error( "[Drawer] options.opacity is no longer accepted; set the opacity on the TiledImage instead" );
}
this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
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/**
* The parent element of this Drawer instance, passed in when the Drawer was created.
* The parent of {@link OpenSeadragon.Drawer#canvas}.
* @member {Element} container
* @memberof OpenSeadragon.Drawer#
*/
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this.container = $.getElement( options.element );
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/**
* A <canvas> element if the browser supports them, otherwise a <div> element.
* Child element of {@link OpenSeadragon.Drawer#container}.
* @member {Element} canvas
* @memberof OpenSeadragon.Drawer#
*/
this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
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/**
* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
* @member {Object} context
* @memberof OpenSeadragon.Drawer#
*/
this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
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/**
* Sketch canvas used to temporarily draw tiles which cannot be drawn directly
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* to the main canvas due to opacity. Lazily initialized.
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*/
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this.sketchCanvas = null;
this.sketchContext = null;
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/**
* @member {Element} element
* @memberof OpenSeadragon.Drawer#
* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
*/
this.element = this.container;
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// We force our container to ltr because our drawing math doesn't work in rtl.
// This issue only affects our canvas renderer, but we do it always for consistency.
// Note that this means overlays you want to be rtl need to be explicitly set to rtl.
this.container.dir = 'ltr';
// check canvas available width and height, set canvas width and height such that the canvas backing store is set to the proper pixel density
if (this.useCanvas) {
var viewportSize = this._calculateCanvasSize();
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this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
}
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
$.setElementOpacity( this.canvas, this.opacity, true );
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild( this.canvas );
};
/** @lends OpenSeadragon.Drawer.prototype */
$.Drawer.prototype = {
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// deprecated
addOverlay: function( element, location, placement, onDraw ) {
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$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
this.viewer.addOverlay( element, location, placement, onDraw );
return this;
},
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// deprecated
updateOverlay: function( element, location, placement ) {
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$.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead.");
this.viewer.updateOverlay( element, location, placement );
return this;
},
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// deprecated
removeOverlay: function( element ) {
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$.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead.");
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this.viewer.removeOverlay( element );
return this;
},
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// deprecated
clearOverlays: function() {
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$.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead.");
this.viewer.clearOverlays();
return this;
},
/**
* Set the opacity of the drawer.
* @param {Number} opacity
* @return {OpenSeadragon.Drawer} Chainable.
*/
setOpacity: function( opacity ) {
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$.console.error("drawer.setOpacity is deprecated. Use tiledImage.setOpacity instead.");
var world = this.viewer.world;
for (var i = 0; i < world.getItemCount(); i++) {
world.getItemAt( i ).setOpacity( opacity );
}
return this;
},
/**
* Get the opacity of the drawer.
* @returns {Number}
*/
getOpacity: function() {
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$.console.error("drawer.getOpacity is deprecated. Use tiledImage.getOpacity instead.");
var world = this.viewer.world;
var maxOpacity = 0;
for (var i = 0; i < world.getItemCount(); i++) {
var opacity = world.getItemAt( i ).getOpacity();
if ( opacity > maxOpacity ) {
maxOpacity = opacity;
}
}
return maxOpacity;
},
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// deprecated
needsUpdate: function() {
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$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
return this.viewer.world.needsDraw();
},
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// deprecated
numTilesLoaded: function() {
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$.console.error( "[Drawer.numTilesLoaded] this function is deprecated. Use TileCache.numTilesLoaded instead." );
return this.viewer.tileCache.numTilesLoaded();
},
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// deprecated
reset: function() {
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$.console.error( "[Drawer.reset] this function is deprecated. Use World.resetItems instead." );
this.viewer.world.resetItems();
return this;
},
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// deprecated
update: function() {
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$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
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this.clear();
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this.viewer.world.draw();
return this;
},
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/**
* @return {Boolean} True if rotation is supported.
*/
canRotate: function() {
return this.useCanvas;
},
/**
* Destroy the drawer (unload current loaded tiles)
*/
destroy: function() {
//force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
this.canvas.width = 1;
this.canvas.height = 1;
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this.sketchCanvas = null;
this.sketchContext = null;
},
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/**
* Clears the Drawer so it's ready to draw another frame.
*/
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clear: function() {
this.canvas.innerHTML = "";
if ( this.useCanvas ) {
var viewportSize = this._calculateCanvasSize();
if( this.canvas.width != viewportSize.x ||
this.canvas.height != viewportSize.y ) {
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
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if ( this.sketchCanvas !== null ) {
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var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
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}
}
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this._clear();
}
},
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_clear: function ( useSketch ) {
if ( !this.useCanvas ) {
return;
}
var context = this._getContext( useSketch );
var canvas = context.canvas;
context.clearRect( 0, 0, canvas.width, canvas.height );
},
/**
* Scale from OpenSeadragon viewer rectangle to drawer rectangle
* (ignoring rotation)
* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
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* @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
*/
viewportToDrawerRectangle: function(rectangle) {
var topLeft = this.viewport.pixelFromPointNoRotate(rectangle.getTopLeft(), true);
var size = this.viewport.deltaPixelsFromPointsNoRotate(rectangle.getSize(), true);
return new $.Rect(
topLeft.x * $.pixelDensityRatio,
topLeft.y * $.pixelDensityRatio,
size.x * $.pixelDensityRatio,
size.y * $.pixelDensityRatio
);
},
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/**
* Draws the given tile.
* @param {OpenSeadragon.Tile} tile - The tile to draw.
* @param {Function} drawingHandler - Method for firing the drawing event if using canvas.
* drawingHandler({context, tile, rendered})
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* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
* where <code>rendered</code> is the context with the pre-drawn image.
* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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*/
drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
$.console.assert(tile, '[Drawer.drawTile] tile is required');
$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
if (this.useCanvas) {
var context = this._getContext(useSketch);
scale = scale || 1;
tile.drawCanvas(context, drawingHandler, scale, translate);
} else {
tile.drawHTML( this.canvas );
}
},
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_getContext: function( useSketch ) {
var context = this.context;
if ( useSketch ) {
if (this.sketchCanvas === null) {
this.sketchCanvas = document.createElement( "canvas" );
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var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
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this.sketchContext = this.sketchCanvas.getContext( "2d" );
// If the viewport is not currently rotated, the sketchCanvas
// will have the same size as the main canvas. However, if
// the viewport get rotated later on, we will need to resize it.
if (this.viewport.getRotation() === 0) {
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var self = this;
this.viewer.addHandler('rotate', function resizeSketchCanvas() {
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self.viewer.removeHandler('rotate', resizeSketchCanvas);
var sketchCanvasSize = self._calculateSketchCanvasSize();
self.sketchCanvas.width = sketchCanvasSize.x;
self.sketchCanvas.height = sketchCanvasSize.y;
});
}
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}
context = this.sketchContext;
}
return context;
},
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// private
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saveContext: function( useSketch ) {
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if (!this.useCanvas) {
return;
}
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this._getContext( useSketch ).save();
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},
// private
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restoreContext: function( useSketch ) {
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if (!this.useCanvas) {
return;
}
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this._getContext( useSketch ).restore();
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},
// private
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setClip: function(rect, useSketch) {
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if (!this.useCanvas) {
return;
}
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var context = this._getContext( useSketch );
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context.beginPath();
context.rect(rect.x, rect.y, rect.width, rect.height);
context.clip();
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},
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// private
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drawRectangle: function(rect, fillStyle, useSketch) {
if (!this.useCanvas) {
return;
}
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var context = this._getContext( useSketch );
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context.save();
context.fillStyle = fillStyle;
context.fillRect(rect.x, rect.y, rect.width, rect.height);
context.restore();
},
/**
* Blends the sketch canvas in the main canvas.
* @param {Float} opacity The opacity of the blending.
* @param {Float} [scale=1] The scale at which tiles were drawn on the sketch. Default is 1.
* Use scale to draw at a lower scale and then enlarge onto the main canvas.
* @param {OpenSeadragon.Point} [translate] A translation vector that was used to draw the tiles
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* @param {String} [options.compositeOperation] - How the image is composited onto other images; see compositeOperation in {@link OpenSeadragon.Options} for possible values.
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* @returns {undefined}
*/
blendSketch: function(opacity, scale, translate, compositeOperation) {
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if (!this.useCanvas || !this.sketchCanvas) {
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return;
}
scale = scale || 1;
var position = translate instanceof $.Point ?
translate :
new $.Point(0, 0);
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var widthExt = 0;
var heightExt = 0;
if (translate) {
var widthDiff = this.sketchCanvas.width - this.canvas.width;
var heightDiff = this.sketchCanvas.height - this.canvas.height;
widthExt = Math.round(widthDiff / 2);
heightExt = Math.round(heightDiff / 2);
}
this.context.save();
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this.context.globalAlpha = opacity;
if (compositeOperation) {
this.context.globalCompositeOperation = compositeOperation;
}
this.context.drawImage(
this.sketchCanvas,
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position.x - widthExt * scale,
position.y - heightExt * scale,
(this.canvas.width + 2 * widthExt) * scale,
(this.canvas.height + 2 * heightExt) * scale,
-widthExt,
-heightExt,
this.canvas.width + 2 * widthExt,
this.canvas.height + 2 * heightExt
);
this.context.restore();
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},
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// private
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drawDebugInfo: function( tile, count, i ){
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if ( !this.useCanvas ) {
return;
}
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var context = this.context;
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context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial';
context.strokeStyle = this.debugGridColor;
context.fillStyle = this.debugGridColor;
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if ( this.viewport.degrees !== 0 ) {
this._offsetForRotation(this.viewport.degrees);
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}
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context.strokeRect(
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tile.position.x * $.pixelDensityRatio,
tile.position.y * $.pixelDensityRatio,
tile.size.x * $.pixelDensityRatio,
tile.size.y * $.pixelDensityRatio
);
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * $.pixelDensityRatio;
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * $.pixelDensityRatio;
// Rotate the text the right way around.
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context.translate( tileCenterX, tileCenterY );
context.rotate( Math.PI / 180 * -this.viewport.degrees );
context.translate( -tileCenterX, -tileCenterY );
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if( tile.x === 0 && tile.y === 0 ){
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context.fillText(
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"Zoom: " + this.viewport.getZoom(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 30) * $.pixelDensityRatio
);
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context.fillText(
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"Pan: " + this.viewport.getBounds().toString(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 20) * $.pixelDensityRatio
);
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}
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context.fillText(
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"Level: " + tile.level,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 20) * $.pixelDensityRatio
);
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context.fillText(
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"Column: " + tile.x,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 30) * $.pixelDensityRatio
);
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context.fillText(
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"Row: " + tile.y,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 40) * $.pixelDensityRatio
);
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context.fillText(
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"Order: " + i + " of " + count,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 50) * $.pixelDensityRatio
);
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context.fillText(
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"Size: " + tile.size.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 60) * $.pixelDensityRatio
);
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context.fillText(
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"Position: " + tile.position.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 70) * $.pixelDensityRatio
);
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if ( this.viewport.degrees !== 0 ) {
this._restoreRotationChanges();
}
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context.restore();
},
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// private
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debugRect: function(rect) {
if ( this.useCanvas ) {
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var context = this.context;
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context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.strokeStyle = this.debugGridColor;
context.fillStyle = this.debugGridColor;
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context.strokeRect(
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rect.x * $.pixelDensityRatio,
rect.y * $.pixelDensityRatio,
rect.width * $.pixelDensityRatio,
rect.height * $.pixelDensityRatio
);
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context.restore();
}
},
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/**
* Get the canvas size
* @param {Boolean} sketch If set to true return the size of the sketch canvas
* @returns {OpenSeadragon.Point} The size of the canvas
*/
getCanvasSize: function(sketch) {
var canvas = this._getContext(sketch).canvas;
return new $.Point(canvas.width, canvas.height);
},
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// private
_offsetForRotation: function(degrees, useSketch) {
var cx = this.canvas.width / 2;
var cy = this.canvas.height / 2;
var context = this._getContext(useSketch);
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context.save();
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context.translate(cx, cy);
context.rotate(Math.PI / 180 * degrees);
context.translate(-cx, -cy);
},
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// private
_restoreRotationChanges: function(useSketch) {
var context = this._getContext(useSketch);
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context.restore();
},
// private
_calculateCanvasSize: function() {
var pixelDensityRatio = $.pixelDensityRatio;
var viewportSize = this.viewport.getContainerSize();
return {
x: viewportSize.x * pixelDensityRatio,
y: viewportSize.y * pixelDensityRatio
};
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},
// private
_calculateSketchCanvasSize: function() {
var canvasSize = this._calculateCanvasSize();
if (this.viewport.getRotation() === 0) {
return canvasSize;
}
// If the viewport is rotated, we need a larger sketch canvas in order
// to support edge smoothing.
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var sketchCanvasSize = Math.ceil(Math.sqrt(
canvasSize.x * canvasSize.x +
canvasSize.y * canvasSize.y));
return {
x: sketchCanvasSize,
y: sketchCanvasSize
};
}
};
}( OpenSeadragon ));