openseadragon/openseadragon.js

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/**
* (c) 2011 Christopher Thatcher
* (c) 2010 OpenSeadragon
* (c) 2010 CodePlex Foundation
*
* OpenSeadragon 0.8.20
* ----------------------------------------------------------------------------
*
* License: New BSD License (BSD)
* Copyright (c) 2010, OpenSeadragon
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of OpenSeadragon nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ----------------------------------------------------------------------------
*
**/
OpenSeadragon = window.OpenSeadragon || (function(){
//Taken from jquery 1.6.1
// [[Class]] -> type pairs
var class2type = {
'[object Boolean]': 'boolean',
'[object Number]': 'number',
'[object String]': 'string',
'[object Function]': 'function',
'[object Array]': 'array',
'[object Date]': 'date',
'[object RegExp]': 'regexp',
'[object Object]': 'object'
},
// Save a reference to some core methods
toString = Object.prototype.toString,
hasOwn = Object.prototype.hasOwnProperty,
push = Array.prototype.push,
slice = Array.prototype.slice,
trim = String.prototype.trim,
indexOf = Array.prototype.indexOf;
return {
// See test/unit/core.js for details concerning isFunction.
// Since version 1.3, DOM methods and functions like alert
// aren't supported. They return false on IE (#2968).
isFunction: function( obj ) {
return OpenSeadragon.type(obj) === "function";
},
isArray: Array.isArray || function( obj ) {
return OpenSeadragon.type(obj) === "array";
},
// A crude way of determining if an object is a window
isWindow: function( obj ) {
return obj && typeof obj === "object" && "setInterval" in obj;
},
type: function( obj ) {
return obj == null ?
String( obj ) :
class2type[ toString.call(obj) ] || "object";
},
isPlainObject: function( obj ) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor property.
// Make sure that DOM nodes and window objects don't pass through, as well
if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || OpenSeadragon.isWindow( obj ) ) {
return false;
}
// Not own constructor property must be Object
if ( obj.constructor &&
!hasOwn.call(obj, "constructor") &&
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) {
return false;
}
// Own properties are enumerated firstly, so to speed up,
// if last one is own, then all properties are own.
var key;
for ( key in obj ) {}
return key === undefined || hasOwn.call( obj, key );
},
isEmptyObject: function( obj ) {
for ( var name in obj ) {
return false;
}
return true;
}
};
}());
(function( $ ){
$.SIGNAL = "----seadragon----";
$.delegate = function(object, method) {
return function() {
if (arguments === undefined)
arguments = [];
return method.apply(object, arguments);
};
};
//Taken from jQuery 1.6.1:
$.extend = function() {
var options, name, src, copy, copyIsArray, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !OpenSeadragon.isFunction(target) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( OpenSeadragon.isPlainObject(copy) || (copyIsArray = OpenSeadragon.isArray(copy)) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && OpenSeadragon.isArray(src) ? src : [];
} else {
clone = src && OpenSeadragon.isPlainObject(src) ? src : {};
}
// Never move original objects, clone them
target[ name ] = OpenSeadragon.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
//The following functions are originally from the Openseadragon Utils
//module but have been moved to Openseadragon to avoid the Utils anti-
//pattern. Not all of the code is A-grade compared to equivalent functions
// from libraries like jquery, but until we need better we'll leave those
//orignally developed by the project.
$.BROWSERS = {
UNKNOWN: 0,
IE: 1,
FIREFOX: 2,
SAFARI: 3,
CHROME: 4,
OPERA: 5
};
$.Browser = {
vendor: $.BROWSERS.UNKNOWN,
version: 0,
alpha: true
};
var ACTIVEX = [
"Msxml2.XMLHTTP",
"Msxml3.XMLHTTP",
"Microsoft.XMLHTTP"
],
FILEFORMATS = {
"bmp": false,
"jpeg": true,
"jpg": true,
"png": true,
"tif": false,
"wdp": false
},
URLPARAMS = {};
(function() {
var app = navigator.appName,
ver = navigator.appVersion,
ua = navigator.userAgent;
switch( navigator.appName ){
case "Microsoft Internet Explorer":
if( !!window.attachEvent &&
!!window.ActiveXObject ) {
$.Browser.vendor = $.BROWSERS.IE;
$.Browser.version = parseFloat(
ua.substring(
ua.indexOf( "MSIE" ) + 5,
ua.indexOf( ";", ua.indexOf( "MSIE" ) ) )
);
}
break;
case "Netscape":
if( !!window.addEventListener ){
if ( ua.indexOf( "Firefox" ) >= 0 ) {
$.Browser.vendor = $.BROWSERS.FIREFOX;
$.Browser.version = parseFloat(
ua.substring( ua.indexOf( "Firefox" ) + 8 )
);
} else if ( ua.indexOf( "Safari" ) >= 0 ) {
$.Browser.vendor = ua.indexOf( "Chrome" ) >= 0 ?
$.BROWSERS.CHROME :
$.BROWSERS.SAFARI;
$.Browser.version = parseFloat(
ua.substring(
ua.substring( 0, ua.indexOf( "Safari" ) ).lastIndexOf( "/" ) + 1,
ua.indexOf( "Safari" )
)
);
}
}
break;
case "Opera":
$.Browser.vendor = $.BROWSERS.OPERA;
$.Browser.version = parseFloat( ver );
break;
}
var query = window.location.search.substring( 1 ), // ignore '?'
parts = query.split('&'),
part,
sep,
i;
for ( i = 0; i < parts.length; i++ ) {
part = parts[ i ];
sep = part.indexOf( '=' );
if ( sep > 0 ) {
URLPARAMS[ part.substring( 0, sep ) ] =
decodeURIComponent( part.substring( sep + 1 ) );
}
}
//determine if this browser supports
$.Browser.alpha = !(
$.Browser.vendor == $.BROWSERS.IE || (
$.Browser.vendor == $.BROWSERS.CHROME &&
$.Browser.version < 2
)
);
})();
//TODO: $.Debug is often used inside a try/catch block which generally
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// prevents allowings errors to occur with detection until a debugger
// is attached. Although I've been guilty of the same anti-pattern
// I eventually was convinced that errors should naturally propogate in
// all but the most special cases.
$.Debug = window.console ? window.console : function(){};
$.extend( $, {
getElement: function( element ) {
if ( typeof ( element ) == "string") {
element = document.getElementById( element );
}
return element;
},
getOffsetParent: function( element, isFixed ) {
if ( isFixed && element != document.body ) {
return document.body;
} else {
return element.offsetParent;
}
},
getElementPosition: function( element ) {
var result = new $.Point(),
isFixed,
offsetParent;
element = $.getElement( element );
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = $.getOffsetParent( element, isFixed );
while ( offsetParent ) {
result.x += element.offsetLeft;
result.y += element.offsetTop;
if ( isFixed ) {
result = result.plus( $.getPageScroll() );
}
element = offsetParent;
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = $.getOffsetParent( element, isFixed );
}
return result;
},
getElementSize: function( element ) {
element = $.getElement( element );
return new $.Point(
element.clientWidth,
element.clientHeight
);
},
getElementStyle: function( element ) {
element = $.getElement( element );
if ( element.currentStyle ) {
return element.currentStyle;
} else if ( window.getComputedStyle ) {
return window.getComputedStyle( element, "" );
} else {
throw new Error( "Unknown element style, no known technique." );
}
},
getEvent: function( event ) {
return event ? event : window.event;
},
getMousePosition: function( event ) {
var result = new $.Point();
event = $.getEvent( event );
if ( typeof( event.pageX ) == "number" ) {
result.x = event.pageX;
result.y = event.pageY;
} else if ( typeof( event.clientX ) == "number" ) {
result.x =
event.clientX +
document.body.scrollLeft +
document.documentElement.scrollLeft;
result.y =
event.clientY +
document.body.scrollTop +
document.documentElement.scrollTop;
} else {
throw new Error(
"Unknown event mouse position, no known technique."
);
}
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return result;
},
getPageScroll: function() {
var result = new $.Point(),
docElmt = document.documentElement || {},
body = document.body || {};
if ( typeof( window.pageXOffset ) == "number" ) {
result.x = window.pageXOffset;
result.y = window.pageYOffset;
} else if ( body.scrollLeft || body.scrollTop ) {
result.x = body.scrollLeft;
result.y = body.scrollTop;
} else if ( docElmt.scrollLeft || docElmt.scrollTop ) {
result.x = docElmt.scrollLeft;
result.y = docElmt.scrollTop;
}
return result;
},
getWindowSize: function() {
var result = new $.Point(),
docElmt = document.documentElement || {},
body = document.body || {};
if ( typeof( window.innerWidth ) == 'number' ) {
result.x = window.innerWidth;
result.y = window.innerHeight;
} else if ( docElmt.clientWidth || docElmt.clientHeight ) {
result.x = docElmt.clientWidth;
result.y = docElmt.clientHeight;
} else if ( body.clientWidth || body.clientHeight ) {
result.x = body.clientWidth;
result.y = body.clientHeight;
} else {
throw new Error("Unknown window size, no known technique.");
}
return result;
},
imageFormatSupported: function( extension ) {
extension = extension ? extension : "";
return !!FILEFORMATS[ extension.toLowerCase() ];
},
makeCenteredNode: function( element ) {
var div = $.makeNeutralElement( "div" ),
html = [],
innerDiv,
innerDivs;
element = $.getElement( element );
//TODO: I dont understand the use of # inside the style attributes
// below. Invetigate the results of the constructed html in
// the browser and clean up the mark-up to make this clearer.
html.push('<div style="display:table; height:100%; width:100%;');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('#position:relative; overflow:hidden; text-align:left;">');
html.push('<div style="#position:absolute; #top:50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('display:table-cell; vertical-align:middle;">');
html.push('<div style="#position:relative; #top:-50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('text-align:center;"></div></div></div>');
div.innerHTML = html.join( '' );
div = div.firstChild;
innerDiv = div;
innerDivs = div.getElementsByTagName( "div" );
while ( innerDivs.length > 0 ) {
innerDiv = innerDivs[ 0 ];
innerDivs = innerDiv.getElementsByTagName( "div" );
}
innerDiv.appendChild( element );
return div;
},
makeNeutralElement: function( tagName ) {
var element = document.createElement( tagName ),
style = element.style;
style.background = "transparent none";
style.border = "none";
style.margin = "0px";
style.padding = "0px";
style.position = "static";
return element;
},
makeTransparentImage: function( src ) {
var img = $.makeNeutralElement( "img" ),
element = null;
if ( $.Browser.vendor == $.BROWSERS.IE &&
$.Browser.version < 7 ) {
element = $.makeNeutralElement("span");
element.style.display = "inline-block";
img.onload = function() {
element.style.width = element.style.width || img.width + "px";
element.style.height = element.style.height || img.height + "px";
img.onload = null;
img = null; // to prevent memory leaks in IE
};
img.src = src;
element.style.filter =
"progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" +
src +
"', sizingMethod='scale')";
} else {
element = img;
element.src = src;
}
return element;
},
setElementOpacity: function( element, opacity, usesAlpha ) {
var previousFilter,
ieOpacity,
ieFilter;
element = $.getElement( element );
if ( usesAlpha && !$.Browser.alpha ) {
opacity = Math.round( opacity );
}
if ( opacity < 1 ) {
element.style.opacity = opacity;
} else {
element.style.opacity = "";
}
if ( opacity == 1 ) {
prevFilter = element.style.filter || "";
element.style.filter = prevFilter.replace(/alpha\(.*?\)/g, "");
return;
}
ieOpacity = Math.round( 100 * opacity );
ieFilter = " alpha(opacity=" + ieOpacity + ") ";
//TODO: find out why this uses a try/catch instead of a predetermined
// routine or at least an if/elseif/else
try {
if ( element.filters && element.filters.alpha ) {
element.filters.alpha.opacity = ieOpacity;
} else {
element.style.filter += ieFilter;
}
} catch ( e ) {
element.style.filter += ieFilter;
}
},
addEvent: function( element, eventName, handler, useCapture ) {
element = $.getElement( element );
//TODO: Why do this if/else on every method call instead of just
// defining this function once based on the same logic
if ( element.addEventListener ) {
element.addEventListener( eventName, handler, useCapture );
} else if ( element.attachEvent ) {
element.attachEvent( "on" + eventName, handler );
if ( useCapture && element.setCapture ) {
element.setCapture();
}
} else {
throw new Error(
"Unable to attach event handler, no known technique."
);
}
},
removeEvent: function( element, eventName, handler, useCapture ) {
element = $.getElement( element );
//TODO: Why do this if/else on every method call instead of just
// defining this function once based on the same logic
if ( element.removeEventListener ) {
element.removeEventListener( eventName, handler, useCapture );
} else if ( element.detachEvent ) {
element.detachEvent("on" + eventName, handler);
if ( useCapture && element.releaseCapture ) {
element.releaseCapture();
}
} else {
throw new Error(
"Unable to detach event handler, no known technique."
);
}
},
cancelEvent: function( event ) {
event = $.getEvent( event );
if ( event.preventDefault ) {
event.preventDefault(); // W3C for preventing default
}
event.cancel = true; // legacy for preventing default
event.returnValue = false; // IE for preventing default
},
stopEvent: function( event ) {
event = $.getEvent( event );
if ( event.stopPropagation ) {
event.stopPropagation(); // W3C for stopping propagation
}
event.cancelBubble = true; // IE for stopping propagation
},
createCallback: function( object, method ) {
//TODO: This pattern is painful to use and debug. It's much cleaner
// to use pinning plus anonymous functions. Get rid of this
// pattern!
var initialArgs = [],
i;
for ( i = 2; i < arguments.length; i++ ) {
initialArgs.push( arguments[ i ] );
}
return function() {
var args = initialArgs.concat( [] ),
i;
for ( i = 0; i < arguments.length; i++ ) {
args.push( arguments[ i ] );
}
return method.apply( object, args );
};
},
getUrlParameter: function( key ) {
var value = URLPARAMS[ key ];
return value ? value : null;
},
makeAjaxRequest: function( url, callback ) {
var async = typeof( callback ) == "function",
request = null,
actual,
i;
if ( async ) {
actual = callback;
callback = function() {
window.setTimeout(
$.createCallback( null, actual, request ),
1
);
};
}
if ( window.ActiveXObject ) {
//TODO: very bad...Why check every time using try/catch when
// we could determine once at startup which activeX object
// was supported. This will have significant impact on
// performance for IE Browsers
for ( i = 0; i < ACTIVEX.length; i++ ) {
try {
request = new ActiveXObject( ACTIVEX[ i ] );
break;
} catch (e) {
continue;
}
}
} else if ( window.XMLHttpRequest ) {
request = new XMLHttpRequest();
}
if ( !request ) {
throw new Error( "Browser doesn't support XMLHttpRequest." );
}
if ( async ) {
request.onreadystatechange = function() {
if ( request.readyState == 4) {
request.onreadystatechange = new function() { };
callback();
}
};
}
try {
request.open( "GET", url, async );
request.send( null );
} catch (e) {
$.Debug.log(e.name + " while making AJAX request: " + e.message);
request.onreadystatechange = null;
request = null;
if ( async ) {
callback();
}
}
return async ? null : request;
},
parseXml: function( string ) {
//TODO: yet another example where we can determine the correct
// implementation once at start-up instead of everytime we use
// the function.
var xmlDoc = null,
parser;
if ( window.ActiveXObject ) {
xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" );
xmlDoc.async = false;
xmlDoc.loadXML( string );
} else if ( window.DOMParser ) {
parser = new DOMParser();
xmlDoc = parser.parseFromString( string, "text/xml" );
} else {
throw new Error( "Browser doesn't support XML DOM." );
}
return xmlDoc;
}
});
}( OpenSeadragon ));
(function($){
$.EventHandler = function() {
this.events = {};
};
$.EventHandler.prototype = {
addHandler: function( id, handler ) {
var events = this.events[ id ];
if( !events ){
this.events[ id ] = events = [];
}
events[ events.length ] = handler;
},
removeHandler: function( id, handler ) {
//Start Thatcher - unneccessary indirection. Also, because events were
// - not actually being removed, we need to add the code
// - to do the removal ourselves. TODO
var events = this.events[ id ];
if ( !events ){
return;
}
//End Thatcher
},
getHandler: function( id ) {
var events = this.events[ id ];
if ( !events || !events.length ){
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function( source, args ) {
var i,
l = events.length;
for ( i = 0; i < l; i++ ) {
events[ i ]( source, args );
}
};
},
raiseEvent: function( eventName, eventArgs ) {
var handler = this.getHandler( eventName );
if ( handler ) {
if ( !eventArgs ) {
eventArgs = new Object();
}
handler( this, eventArgs );
}
}
};
}( OpenSeadragon ));
(function( $ ){
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//Ensures we dont break existing instances of mousetracker if we are dumb
//enough to load openseadragon.js onto the page twice. I don't know how
//useful this pattern is, but if we decide to use it we should use it
//everywhere
if ($.MouseTracker) {
return;
}
var isIE = $.Browser.vendor == $.BROWSERS.IE,
2011-12-14 05:04:38 +04:00
buttonDownAny = false,
ieCapturingAny = false,
ieTrackersActive = {}, // dictionary from hash to MouseTracker
ieTrackersCapturing = []; // list of trackers interested in capture
$.MouseTracker = function (elmt, clickTimeThreshold, clickDistThreshold) {
//Start Thatcher - TODO: remove local function definitions in favor of
// - a global closure for MouseTracker so the number
// - of Viewers has less memory impact. Also use
// - prototype pattern instead of Singleton pattern.
//End Thatcher
2011-12-14 05:04:38 +04:00
var self = this,
ieSelf = null,
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hash = Math.random(), // a unique hash for this tracker
elmt = $.getElement(elmt),
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tracking = false,
capturing = false,
buttonDownElmt = false,
insideElmt = false,
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lastPoint = null, // position of last mouse down/move
lastMouseDownTime = null, // time of last mouse down
lastMouseDownPoint = null, // position of last mouse down
clickTimeThreshold = clickTimeThreshold,
clickDistThreshold = clickDistThreshold;
2011-12-14 05:04:38 +04:00
this.target = elmt;
this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
this.pressHandler = null; // function(tracker, position)
this.releaseHandler = null; // function(tracker, position, insideElmtPress, insideElmtRelease)
2011-12-14 05:04:38 +04:00
this.scrollHandler = null; // function(tracker, position, scroll, shift)
this.clickHandler = null; // function(tracker, position, quick, shift)
this.dragHandler = null; // function(tracker, position, delta, shift)
2011-12-14 05:04:38 +04:00
(function () {
ieSelf = {
hasMouse: hasMouse,
onMouseOver: onMouseOver,
onMouseOut: onMouseOut,
onMouseUp: onMouseUp,
onMouseMove: onMouseMove
};
})();
this.isTracking = function () {
return tracking;
};
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this.setTracking = function (track) {
if (track) {
startTracking();
} else {
stopTracking();
}
};
function startTracking() {
if (!tracking) {
$.addEvent(elmt, "mouseover", onMouseOver, false);
$.addEvent(elmt, "mouseout", onMouseOut, false);
$.addEvent(elmt, "mousedown", onMouseDown, false);
$.addEvent(elmt, "mouseup", onMouseUp, false);
$.addEvent(elmt, "click", onMouseClick, false);
$.addEvent(elmt, "DOMMouseScroll", onMouseWheelSpin, false);
$.addEvent(elmt, "mousewheel", onMouseWheelSpin, false); // Firefox
tracking = true;
ieTrackersActive[hash] = ieSelf;
}
}
function stopTracking() {
if (tracking) {
$.removeEvent(elmt, "mouseover", onMouseOver, false);
$.removeEvent(elmt, "mouseout", onMouseOut, false);
$.removeEvent(elmt, "mousedown", onMouseDown, false);
$.removeEvent(elmt, "mouseup", onMouseUp, false);
$.removeEvent(elmt, "click", onMouseClick, false);
$.removeEvent(elmt, "DOMMouseScroll", onMouseWheelSpin, false);
$.removeEvent(elmt, "mousewheel", onMouseWheelSpin, false);
releaseMouse();
tracking = false;
delete ieTrackersActive[hash];
}
}
function captureMouse() {
if (!capturing) {
if (isIE) {
$.removeEvent(elmt, "mouseup", onMouseUp, false);
$.addEvent(elmt, "mouseup", onMouseUpIE, true);
$.addEvent(elmt, "mousemove", onMouseMoveIE, true);
} else {
$.addEvent(window, "mouseup", onMouseUpWindow, true);
$.addEvent(window, "mousemove", onMouseMove, true);
}
capturing = true;
}
}
function releaseMouse() {
if (capturing) {
if (isIE) {
$.removeEvent(elmt, "mousemove", onMouseMoveIE, true);
$.removeEvent(elmt, "mouseup", onMouseUpIE, true);
$.addEvent(elmt, "mouseup", onMouseUp, false);
} else {
$.removeEvent(window, "mousemove", onMouseMove, true);
$.removeEvent(window, "mouseup", onMouseUpWindow, true);
}
capturing = false;
}
}
function triggerOthers(eventName, event) {
var trackers = ieTrackersActive;
for (var otherHash in trackers) {
if (trackers.hasOwnProperty(otherHash) && hash != otherHash) {
trackers[otherHash][eventName](event);
}
}
}
function hasMouse() {
return insideElmt;
}
function onMouseOver(event) {
var event = $.getEvent(event);
if (isIE && capturing && !isChild(event.srcElement, elmt)) {
triggerOthers("onMouseOver", event);
}
var to = event.target ? event.target : event.srcElement;
var from = event.relatedTarget ? event.relatedTarget : event.fromElement;
if (!isChild(elmt, to) || isChild(elmt, from)) {
return;
}
insideElmt = true;
if (typeof (self.enterHandler) == "function") {
try {
self.enterHandler(self, getMouseRelative(event, elmt),
buttonDownElmt, buttonDownAny);
} catch (e) {
$.Debug.error(e.name +
" while executing enter handler: " + e.message, e);
}
}
}
function onMouseOut(event) {
var event = $.getEvent(event);
if (isIE && capturing && !isChild(event.srcElement, elmt)) {
triggerOthers("onMouseOut", event);
}
var from = event.target ? event.target : event.srcElement;
var to = event.relatedTarget ? event.relatedTarget : event.toElement;
if (!isChild(elmt, from) || isChild(elmt, to)) {
return;
}
insideElmt = false;
if (typeof (self.exitHandler) == "function") {
try {
self.exitHandler(self, getMouseRelative(event, elmt),
buttonDownElmt, buttonDownAny);
} catch (e) {
$.Debug.error(e.name +
" while executing exit handler: " + e.message, e);
}
}
}
function onMouseDown(event) {
var event = $.getEvent(event);
if (event.button == 2) {
return;
}
buttonDownElmt = true;
lastPoint = getMouseAbsolute(event);
lastMouseDownPoint = lastPoint;
lastMouseDownTime = new Date().getTime();
if (typeof (self.pressHandler) == "function") {
try {
self.pressHandler(self, getMouseRelative(event, elmt));
} catch (e) {
$.Debug.error(e.name +
" while executing press handler: " + e.message, e);
}
}
if (self.pressHandler || self.dragHandler) {
$.cancelEvent(event);
}
if (!isIE || !ieCapturingAny) {
captureMouse();
ieCapturingAny = true;
ieTrackersCapturing = [ieSelf]; // reset to empty & add us
} else if (isIE) {
ieTrackersCapturing.push(ieSelf); // add us to the list
}
}
function onMouseUp(event) {
var event = $.getEvent(event);
var insideElmtPress = buttonDownElmt;
var insideElmtRelease = insideElmt;
if (event.button == 2) {
return;
}
buttonDownElmt = false;
if (typeof (self.releaseHandler) == "function") {
try {
self.releaseHandler(self, getMouseRelative(event, elmt),
insideElmtPress, insideElmtRelease);
} catch (e) {
$.Debug.error(e.name +
" while executing release handler: " + e.message, e);
}
}
if (insideElmtPress && insideElmtRelease) {
handleMouseClick(event);
}
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. We want to make sure THIS event doesn't bubble.
* Instead, we want to trigger the elements that initially received the
* mouse down event (including this one) only if the mouse is no longer
* inside them. Then, we want to release capture, and emulate a regular
* mouseup on the event that this event was meant for.
*/
function onMouseUpIE(event) {
var event = $.getEvent(event);
if (event.button == 2) {
return;
}
for (var i = 0; i < ieTrackersCapturing.length; i++) {
var tracker = ieTrackersCapturing[i];
if (!tracker.hasMouse()) {
tracker.onMouseUp(event);
}
}
releaseMouse();
ieCapturingAny = false;
event.srcElement.fireEvent("on" + event.type,
document.createEventObject(event));
$.stopEvent(event);
}
/**
* Only triggered in W3C browsers by elements within which the mouse was
* initially pressed, since they are now listening to the window for
* mouseup during the capture phase. We shouldn't handle the mouseup
* here if the mouse is still inside this element, since the regular
* mouseup handler will still fire.
*/
function onMouseUpWindow(event) {
if (!insideElmt) {
onMouseUp(event);
}
releaseMouse();
}
function onMouseClick(event) {
if (self.clickHandler) {
$.cancelEvent(event);
}
}
function onMouseWheelSpin(event) {
var nDelta = 0;
if (!event) { // For IE, access the global (window) event object
event = window.event;
}
if (event.wheelDelta) { // IE and Opera
nDelta = event.wheelDelta;
if (window.opera) { // Opera has the values reversed
nDelta = -nDelta;
}
}
else if (event.detail) { // Mozilla FireFox
nDelta = -event.detail;
}
nDelta = nDelta > 0 ? 1 : -1;
if (typeof (self.scrollHandler) == "function") {
try {
self.scrollHandler(self, getMouseRelative(event, elmt), nDelta, event.shiftKey);
} catch (e) {
$.Debug.error(e.name +
" while executing scroll handler: " + e.message, e);
}
$.cancelEvent(event);
}
}
function handleMouseClick(event) {
var event = $.getEvent(event);
if (event.button == 2) {
return;
}
var time = new Date().getTime() - lastMouseDownTime;
var point = getMouseAbsolute(event);
var distance = lastMouseDownPoint.distanceTo(point);
var quick = time <= clickTimeThreshold &&
distance <= clickDistThreshold;
if (typeof (self.clickHandler) == "function") {
try {
self.clickHandler(self, getMouseRelative(event, elmt),
quick, event.shiftKey);
} catch (e) {
$.Debug.error(e.name +
" while executing click handler: " + e.message, e);
}
}
}
function onMouseMove(event) {
var event = $.getEvent(event);
var point = getMouseAbsolute(event);
var delta = point.minus(lastPoint);
lastPoint = point;
if (typeof (self.dragHandler) == "function") {
try {
self.dragHandler(
self,
getMouseRelative( event, elmt ),
delta,
event.shiftKey
);
} catch (e) {
$.Debug.error(
e.name +
" while executing drag handler: "
+ e.message,
e
);
}
$.cancelEvent(event);
}
}
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. Since no other element has captured the mouse,
* we want to trigger the elements that initially received the mouse
* down event (including this one).
*/
function onMouseMoveIE(event) {
for (var i = 0; i < ieTrackersCapturing.length; i++) {
ieTrackersCapturing[i].onMouseMove(event);
}
$.stopEvent(event);
}
2011-12-14 05:04:38 +04:00
};
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function getMouseAbsolute( event ) {
return $.getMousePosition(event);
2011-12-14 05:04:38 +04:00
}
2011-12-14 05:04:38 +04:00
function getMouseRelative( event, elmt ) {
var mouse = $.getMousePosition(event);
var offset = $.getElementPosition(elmt);
2011-12-14 05:04:38 +04:00
return mouse.minus(offset);
}
2011-12-14 05:04:38 +04:00
/**
* Returns true if elmtB is a child node of elmtA, or if they're equal.
*/
function isChild( elmtA, elmtB ) {
var body = document.body;
while (elmtB && elmtA != elmtB && body != elmtB) {
try {
elmtB = elmtB.parentNode;
} catch (e) {
return false;
}
2011-12-14 05:04:38 +04:00
}
return elmtA == elmtB;
}
function onGlobalMouseDown() {
buttonDownAny = true;
}
function onGlobalMouseUp() {
buttonDownAny = false;
}
2011-12-14 05:04:38 +04:00
(function () {
if (isIE) {
$.addEvent(document, "mousedown", onGlobalMouseDown, false);
$.addEvent(document, "mouseup", onGlobalMouseUp, false);
2011-12-14 05:04:38 +04:00
} else {
$.addEvent(window, "mousedown", onGlobalMouseDown, true);
$.addEvent(window, "mouseup", onGlobalMouseUp, true);
2011-12-14 05:04:38 +04:00
}
})();
}( OpenSeadragon ));
(function( $ ){
$.ControlAnchor = {
NONE: 0,
TOP_LEFT: 1,
TOP_RIGHT: 2,
BOTTOM_RIGHT: 3,
BOTTOM_LEFT: 4
};
$.Control = function (elmt, anchor, container) {
this.elmt = elmt;
this.anchor = anchor;
this.container = container;
this.wrapper = $.makeNeutralElement("span");
this.wrapper.style.display = "inline-block";
this.wrapper.appendChild(this.elmt);
if (this.anchor == $.ControlAnchor.NONE) {
// IE6 fix
this.wrapper.style.width = this.wrapper.style.height = "100%";
}
if ( this.anchor == $.ControlAnchor.TOP_RIGHT ||
this.anchor == $.ControlAnchor.BOTTOM_RIGHT ) {
this.container.insertBefore(this.wrapper, this.container.firstChild);
} else {
this.container.appendChild(this.wrapper);
}
};
$.Control.prototype = {
destroy: function() {
this.wrapper.removeChild(this.elmt);
this.container.removeChild(this.wrapper);
},
isVisible: function() {
return this.wrapper.style.display != "none";
},
setVisible: function(visible) {
this.wrapper.style.display = visible ? "inline-block" : "none";
},
setOpacity: function(opacity) {
if (this.elmt[ $.SIGNAL ] && $.Browser.vendor == $.BROWSERS.IE ) {
$.setElementOpacity(this.elmt, opacity, true);
} else {
$.setElementOpacity(this.wrapper, opacity, true);
}
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* OpenSeadragon Viewer
*
* The main point of entry into creating a zoomable image on the page.
*
* We have provided an idiomatic javascript constructor which takes
* a single object, but still support the legacy positional arguments.
*
* The options below are given in order that they appeared in the constructor
* as arguments and we translate a positional call into an idiomatic call.
*
* options:{
* element: String id of Element to attach to,
* xmlPath: String xpath ( TODO: not sure! ),
* prefixUrl: String url used to prepend to paths, eg button images,
* controls: Array of Seadragon.Controls,
* overlays: Array of Seadragon.Overlays,
* overlayControls: An Array of ( TODO: not sure! )
* }
*
*
**/
$.Viewer = function( options ) {
var args = arguments,
_this = this,
i;
$.EventHandler.call( this );
if( typeof( options ) != 'object' ){
options = {
id: args[ 0 ],
xmlPath: args.length > 1 ? args[ 1 ] : undefined,
prefixUrl: args.length > 2 ? args[ 2 ] : undefined,
controls: args.length > 3 ? args[ 3 ] : undefined,
overlays: args.length > 4 ? args[ 4 ] : undefined,
overlayControls: args.length > 5 ? args[ 5 ] : undefined,
config: {}
};
}
//Allow the options object to override global defaults
$.extend( true, this, {
id: options.id,
xmlPath: null,
prefixUrl: '',
controls: [],
overlays: [],
overlayControls: [],
config: {
debugMode: true,
animationTime: 1.5,
blendTime: 0.5,
alwaysBlend: false,
autoHideControls: true,
immediateRender: false,
wrapHorizontal: false,
wrapVertical: false,
minZoomImageRatio: 0.8,
maxZoomPixelRatio: 2,
visibilityRatio: 0.5,
springStiffness: 5.0,
imageLoaderLimit: 0,
clickTimeThreshold: 200,
clickDistThreshold: 5,
zoomPerClick: 2.0,
zoomPerScroll: 1.2,
zoomPerSecond: 2.0,
showNavigationControl: true,
maxImageCacheCount: 100,
minPixelRatio: 0.5,
mouseNavEnabled: true,
navImages: {
zoomIn: {
REST: '/images/zoomin_rest.png',
GROUP: '/images/zoomin_grouphover.png',
HOVER: '/images/zoomin_hover.png',
DOWN: '/images/zoomin_pressed.png'
},
zoomOut: {
REST: '/images/zoomout_rest.png',
GROUP: '/images/zoomout_grouphover.png',
HOVER: '/images/zoomout_hover.png',
DOWN: '/images/zoomout_pressed.png'
},
home: {
REST: '/images/home_rest.png',
GROUP: '/images/home_grouphover.png',
HOVER: '/images/home_hover.png',
DOWN: '/images/home_pressed.png'
},
fullpage: {
REST: '/images/fullpage_rest.png',
GROUP: '/images/fullpage_grouphover.png',
HOVER: '/images/fullpage_hover.png',
DOWN: '/images/fullpage_pressed.png'
}
}
},
//These were referenced but never defined
controlsFadeDelay: 2000,
controlsFadeLength: 1500,
//These are originally not part options but declared as members
//in initialize. Its still considered idiomatic to put them here
source: null,
drawer: null,
viewport: null,
profiler: null,
//This was originally initialized in the constructor and so could never
//have anything in it. now it can because we allow it to be specified
//in the options and is only empty by default if not specified. Also
//this array was returned from get_controls which I find confusing
//since this object has a controls property which is treated in other
//functions like clearControls. I'm removing the accessors.
customControls: []
}, options );
this.element = document.getElementById( options.id );
this.container = $.makeNeutralElement("div");
this.canvas = $.makeNeutralElement("div");
this._fsBoundsDelta = new $.Point( 1, 1 );
this._prevContainerSize = null;
this._lastOpenStartTime = 0;
this._lastOpenEndTime = 0;
this._animating = false;
this._forceRedraw = false;
this._mouseInside = false;
this.innerTracker = new $.MouseTracker(
this.canvas,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.innerTracker.clickHandler = $.delegate(this, onCanvasClick);
this.innerTracker.dragHandler = $.delegate(this, onCanvasDrag);
this.innerTracker.releaseHandler = $.delegate(this, onCanvasRelease);
this.innerTracker.scrollHandler = $.delegate(this, onCanvasScroll);
this.innerTracker.setTracking( true ); // default state
this.outerTracker = new $.MouseTracker(
this.container,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.outerTracker.enterHandler = $.delegate(this, onContainerEnter);
this.outerTracker.exitHandler = $.delegate(this, onContainerExit);
this.outerTracker.releaseHandler = $.delegate(this, onContainerRelease);
this.outerTracker.setTracking( true ); // always tracking
(function( canvas ){
canvas.width = "100%";
canvas.height = "100%";
canvas.overflow = "hidden";
canvas.position = "absolute";
canvas.top = "0px";
canvas.left = "0px";
}( this.canvas.style ));
(function( container ){
container.width = "100%";
container.height = "100%";
container.position = "relative";
container.left = "0px";
container.top = "0px";
container.textAlign = "left"; // needed to protect against
}( this.container.style ));
var layouts = [ 'topleft', 'topright', 'bottomright', 'bottomleft'],
layout;
for( i = 0; i < layouts.length; i++ ){
layout = layouts[ i ]
this.controls[ layout ] = $.makeNeutralElement("div");
this.controls[ layout ].style.position = 'absolute';
if ( layout.match( 'left' ) ){
this.controls[ layout ].style.left = '0px';
}
if ( layout.match( 'right' ) ){
this.controls[ layout ].style.right = '0px';
}
if ( layout.match( 'top' ) ){
this.controls[ layout ].style.top = '0px';
}
if ( layout.match( 'bottom' ) ){
this.controls[ layout ].style.bottom = '0px';
}
}
//////////////////////////////////////////////////////////////////////////
// Navigation Controls
//////////////////////////////////////////////////////////////////////////
this._group = null;
this._zooming = false; // whether we should be continuously zooming
this._zoomFactor = null; // how much we should be continuously zooming by
this._lastZoomTime = null;
this.elmt = null;
var beginZoomingInHandler = $.delegate(this, beginZoomingIn);
var endZoomingHandler = $.delegate(this, endZooming);
var doSingleZoomInHandler = $.delegate(this, doSingleZoomIn);
var beginZoomingOutHandler = $.delegate(this, beginZoomingOut);
var doSingleZoomOutHandler = $.delegate(this, doSingleZoomOut);
var onHomeHandler = $.delegate(this, onHome);
var onFullPageHandler = $.delegate(this, onFullPage);
var navImages = this.config.navImages;
var zoomIn = new $.Button({
config: this.config,
tooltip: $.Strings.getString("Tooltips.ZoomIn"),
srcRest: resolveUrl(this.urlPrefix, navImages.zoomIn.REST),
srcGroup: resolveUrl(this.urlPrefix, navImages.zoomIn.GROUP),
srcHover: resolveUrl(this.urlPrefix, navImages.zoomIn.HOVER),
srcDown: resolveUrl(this.urlPrefix, navImages.zoomIn.DOWN),
onPress: beginZoomingInHandler,
onRelease: endZoomingHandler,
onClick: doSingleZoomInHandler,
onEnter: beginZoomingInHandler,
onExit: endZoomingHandler
});
var zoomOut = new $.Button({
config: this.config,
tooltip: $.Strings.getString("Tooltips.ZoomOut"),
srcRest: resolveUrl(this.urlPrefix, navImages.zoomOut.REST),
srcGroup: resolveUrl(this.urlPrefix, navImages.zoomOut.GROUP),
srcHover: resolveUrl(this.urlPrefix, navImages.zoomOut.HOVER),
srcDown: resolveUrl(this.urlPrefix, navImages.zoomOut.DOWN),
onPress: beginZoomingOutHandler,
onRelease: endZoomingHandler,
onClick: doSingleZoomOutHandler,
onEnter: beginZoomingOutHandler,
onExit: endZoomingHandler
});
var goHome = new $.Button({
config: this.config,
tooltip: $.Strings.getString("Tooltips.Home"),
srcRest: resolveUrl(this.urlPrefix, navImages.home.REST),
srcGroup: resolveUrl(this.urlPrefix, navImages.home.GROUP),
srcHover: resolveUrl(this.urlPrefix, navImages.home.HOVER),
srcDown: resolveUrl(this.urlPrefix, navImages.home.DOWN),
onRelease: onHomeHandler
});
var fullPage = new $.Button({
config: this.config,
tooltip: $.Strings.getString("Tooltips.FullPage"),
srcRest: resolveUrl(this.urlPrefix, navImages.fullpage.REST),
srcGroup: resolveUrl(this.urlPrefix, navImages.fullpage.GROUP),
srcHover: resolveUrl(this.urlPrefix, navImages.fullpage.HOVER),
srcDown: resolveUrl(this.urlPrefix, navImages.fullpage.DOWN),
onRelease: onFullPageHandler
});
this._group = new $.ButtonGroup({
config: this.config,
buttons: [ zoomIn, zoomOut, goHome, fullPage ]
});
this.navControl = this._group.element;
this.navControl[ $.SIGNAL ] = true; // hack to get our controls to fade
this.addHandler( 'open', $.delegate( this, lightUp ) );
if ( this.config.showNavigationControl ) {
this.navControl.style.marginRight = "4px";
this.navControl.style.marginBottom = "4px";
this.addControl(this.navControl, $.ControlAnchor.BOTTOM_RIGHT);
}
for ( i = 0; i < this.customControls.length; i++ ) {
this.addControl(
this.customControls[ i ].id,
this.customControls[ i ].anchor
);
}
this.container.appendChild( this.canvas );
this.container.appendChild( this.controls.topleft );
this.container.appendChild( this.controls.topright );
this.container.appendChild( this.controls.bottomright );
this.container.appendChild( this.controls.bottomleft );
this.element.appendChild( this.container );
window.setTimeout( function(){
beginControlsAutoHide( _this );
}, 1 ); // initial fade out
if (this.xmlPath){
this.openDzi( this.xmlPath );
}
};
$.extend($.Viewer.prototype, $.EventHandler.prototype, {
addControl: function ( elmt, anchor ) {
var elmt = $.getElement( elmt ),
div = null;
if ( getControlIndex( this, elmt ) >= 0 ) {
return; // they're trying to add a duplicate control
}
switch ( anchor ) {
case $.ControlAnchor.TOP_RIGHT:
div = this.controls.topright;
elmt.style.position = "relative";
break;
case $.ControlAnchor.BOTTOM_RIGHT:
div = this.controls.bottomright;
elmt.style.position = "relative";
break;
case $.ControlAnchor.BOTTOM_LEFT:
div = this.controls.bottomleft;
elmt.style.position = "relative";
break;
case $.ControlAnchor.TOP_LEFT:
div = this.controls.topleft;
elmt.style.position = "relative";
break;
case $.ControlAnchor.NONE:
default:
div = this.container;
elmt.style.position = "absolute";
break;
}
this.controls.push(
new $.Control( elmt, anchor, div )
);
elmt.style.display = "inline-block";
},
isOpen: function () {
return !!this.source;
},
openDzi: function (xmlUrl, xmlString) {
var _this = this;
$.DziTileSourceHelper.createFromXml(
xmlUrl,
xmlString,
function( source ){
_this.open( source );
}
);
},
openTileSource: function ( tileSource ) {
var _this = this;
window.setTimeout( function () {
_this.open( tileSource );
}, 1 );
},
open: function( source ) {
var _this = this;
if ( this.source ) {
this.close();
}
this._lastOpenStartTime = new Date().getTime(); // to ignore earlier opens
window.setTimeout( function () {
if ( _this._lastOpenStartTime > _this._lastOpenEndTime ) {
_this._setMessage( $.Strings.getString( "Messages.Loading" ) );
}
}, 2000);
this._lastOpenEndTime = new Date().getTime();
if ( this._lastOpenStartTime < viewer._lastOpenStartTime ) {
$.Debug.log( "Ignoring out-of-date open." );
this.raiseEvent( "ignore" );
return;
}
this.canvas.innerHTML = "";
this._prevContainerSize = $.getElementSize( this.container );
if( source ){
this.source = source;
}
this.viewport = new $.Viewport(
this._prevContainerSize,
this.source.dimensions,
this.config
);
this.drawer = new $.Drawer(
this.source,
this.viewport,
this.canvas
);
this.profiler = new $.Profiler();
this._animating = false;
this._forceRedraw = true;
scheduleUpdate( this, updateMulti );
for ( var i = 0; i < this.overlayControls.length; i++ ) {
var overlay = this.overlayControls[ i ];
if (overlay.point != null) {
this.drawer.addOverlay(
overlay.id,
new $.Point(
overlay.point.X,
overlay.point.Y
),
$.OverlayPlacement.TOP_LEFT
);
} else {
this.drawer.addOverlay(
overlay.id,
new $.Rect(
overlay.rect.Point.X,
overlay.rect.Point.Y,
overlay.rect.Width,
overlay.rect.Height
),
overlay.placement
);
}
}
this.raiseEvent( "open" );
},
close: function () {
this.source = null;
this.viewport = null;
this.drawer = null;
this.profiler = null;
this.canvas.innerHTML = "";
},
removeControl: function ( elmt ) {
var elmt = $.getElement( elmt ),
i = getControlIndex( this, elmt );
if ( i >= 0 ) {
this.controls[ i ].destroy();
this.controls.splice( i, 1 );
}
},
clearControls: function () {
while ( this.controls.length > 0 ) {
this.controls.pop().destroy();
}
},
isDashboardEnabled: function () {
var i;
for ( i = this.controls.length - 1; i >= 0; i-- ) {
if (this.controls[ i ].isVisible()) {
return true;
}
}
return false;
},
isFullPage: function () {
return this.container.parentNode == document.body;
},
isMouseNavEnabled: function () {
return this.innerTracker.isTracking();
},
isVisible: function () {
return this.container.style.visibility != "hidden";
},
setDashboardEnabled: function (enabled) {
var i;
for ( i = this.controls.length - 1; i >= 0; i-- ) {
this.controls[ i ].setVisible( enabled );
}
},
setFullPage: function( fullPage ) {
if ( fullPage == this.isFullPage() ) {
return;
}
var body = document.body,
bodyStyle = body.style,
docStyle = document.documentElement.style,
containerStyle = this.container.style,
canvasStyle = this.canvas.style,
oldBounds,
newBounds;
if ( fullPage ) {
bodyOverflow = bodyStyle.overflow;
docOverflow = docStyle.overflow;
bodyStyle.overflow = "hidden";
docStyle.overflow = "hidden";
bodyWidth = bodyStyle.width;
bodyHeight = bodyStyle.height;
bodyStyle.width = "100%";
bodyStyle.height = "100%";
canvasStyle.backgroundColor = "black";
canvasStyle.color = "white";
containerStyle.position = "fixed";
containerStyle.zIndex = "99999999";
body.appendChild( this.container );
this._prevContainerSize = $.getWindowSize();
// mouse will be inside container now
$.delegate( this, onContainerEnter )();
} else {
bodyStyle.overflow = bodyOverflow;
docStyle.overflow = docOverflow;
bodyStyle.width = bodyWidth;
bodyStyle.height = bodyHeight;
canvasStyle.backgroundColor = "";
canvasStyle.color = "";
containerStyle.position = "relative";
containerStyle.zIndex = "";
this.element.appendChild( this.container );
this._prevContainerSize = $.getElementSize( this.element );
// mouse will likely be outside now
$.delegate( this, onContainerExit )();
}
if ( this.viewport ) {
oldBounds = this.viewport.getBounds();
this.viewport.resize(this._prevContainerSize);
newBounds = this.viewport.getBounds();
if ( fullPage ) {
this._fsBoundsDelta = new $.Point(
newBounds.width / oldBounds.width,
newBounds.height / oldBounds.height
);
} else {
this.viewport.update();
this.viewport.zoomBy(
Math.max(
this._fsBoundsDelta.x,
this._fsBoundsDelta.y
),
null,
true
);
}
this._forceRedraw = true;
this.raiseEvent( "resize", this );
updateOnce( this );
}
},
setMouseNavEnabled: function( enabled ){
this.innerTracker.setTracking( enabled );
},
setVisible: function( visible ){
this.container.style.visibility = visible ? "" : "hidden";
}
});
///////////////////////////////////////////////////////////////////////////////
// Schedulers provide the general engine for animation
///////////////////////////////////////////////////////////////////////////////
function scheduleUpdate( viewer, updateFunc, prevUpdateTime ){
var currentTime,
targetTime,
deltaTime;
if (this._animating) {
return window.setTimeout( function(){
updateFunc( viewer );
}, 1 );
}
currentTime = +new Date();
prevUpdateTime = prevUpdateTime ? prevUpdateTime : currentTime;
targetTime = prevUpdateTime + 1000 / 60; // 60 fps ideal
deltaTime = Math.max(1, targetTime - currentTime);
return window.setTimeout( function(){
updateFunc( viewer );
}, deltaTime );
};
//provides a sequence in the fade animation
function scheduleControlsFade( viewer ) {
window.setTimeout( function(){
updateControlsFade( viewer );
}, 20);
};
//initiates an animation to hide the controls
function beginControlsAutoHide( viewer ) {
if ( !viewer.config.autoHideControls ) {
return;
}
viewer.controlsShouldFade = true;
viewer.controlsFadeBeginTime =
new Date().getTime() +
viewer.controlsFadeDelay;
window.setTimeout( function(){
scheduleControlsFade( viewer );
}, viewer.controlsFadeDelay );
};
//determines if fade animation is done or continues the animation
function updateControlsFade( viewer ) {
var currentTime,
deltaTime,
opacity,
i;
if ( viewer.controlsShouldFade ) {
currentTime = new Date().getTime();
deltaTime = currentTime - viewer.controlsFadeBeginTime;
opacity = 1.0 - deltaTime / viewer.controlsFadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
for ( i = viewer.controls.length - 1; i >= 0; i--) {
viewer.controls[ i ].setOpacity( opacity );
}
if ( opacity > 0 ) {
// fade again
scheduleControlsFade( viewer );
}
}
};
//stop the fade animation on the controls and show them
function abortControlsAutoHide( viewer ) {
var i;
viewer.controlsShouldFade = false;
for ( i = viewer.controls.length - 1; i >= 0; i-- ) {
viewer.controls[ i ].setOpacity( 1.0 );
}
};
///////////////////////////////////////////////////////////////////////////////
// Default view event handlers.
///////////////////////////////////////////////////////////////////////////////
function onCanvasClick(tracker, position, quick, shift) {
var zoomPreClick,
factor;
if (this.viewport && quick) { // ignore clicks where mouse moved
zoomPerClick = this.config.zoomPerClick;
factor = shift ? 1.0 / zoomPerClick : zoomPerClick;
this.viewport.zoomBy(factor, this.viewport.pointFromPixel(position, true));
this.viewport.applyConstraints();
}
};
function onCanvasDrag(tracker, position, delta, shift) {
if (this.viewport) {
this.viewport.panBy(this.viewport.deltaPointsFromPixels(delta.negate()));
}
};
function onCanvasRelease(tracker, position, insideElmtPress, insideElmtRelease) {
if (insideElmtPress && this.viewport) {
this.viewport.applyConstraints();
}
};
function onCanvasScroll(tracker, position, scroll, shift) {
var factor;
if (this.viewport) {
factor = Math.pow(this.config.zoomPerScroll, scroll);
this.viewport.zoomBy(factor, this.viewport.pointFromPixel(position, true));
this.viewport.applyConstraints();
}
};
function onContainerExit(tracker, position, buttonDownElmt, buttonDownAny) {
if (!buttonDownElmt) {
this._mouseInside = false;
if (!this._animating) {
beginControlsAutoHide( this );
}
}
};
function onContainerRelease(tracker, position, insideElmtPress, insideElmtRelease) {
if (!insideElmtRelease) {
this._mouseInside = false;
if (!this._animating) {
beginControlsAutoHide( this );
}
}
};
function onContainerEnter(tracker, position, buttonDownElmt, buttonDownAny) {
this._mouseInside = true;
abortControlsAutoHide( this );
};
///////////////////////////////////////////////////////////////////////////////
// Utility methods
///////////////////////////////////////////////////////////////////////////////
function getControlIndex( viewer, elmt ) {
for ( i = viewer.controls.length - 1; i >= 0; i-- ) {
if ( viewer.controls[ i ].elmt == elmt ) {
return i;
}
}
return -1;
};
///////////////////////////////////////////////////////////////////////////////
// Page update routines ( aka Views - for future reference )
///////////////////////////////////////////////////////////////////////////////
function updateMulti( viewer ) {
if (!viewer.source) {
return;
}
var beginTime = new Date().getTime();
updateOnce( viewer );
scheduleUpdate( viewer, arguments.callee, beginTime );
};
function updateOnce( viewer ) {
if ( !viewer.source ) {
return;
}
//viewer.profiler.beginUpdate();
var containerSize = $.getElementSize( viewer.container );
if ( !containerSize.equals( viewer._prevContainerSize ) ) {
viewer.viewport.resize( containerSize, true ); // maintain image position
viewer._prevContainerSize = containerSize;
viewer.raiseEvent( "resize" );
}
var animated = viewer.viewport.update();
if ( !viewer._animating && animated ) {
viewer.raiseEvent( "animationstart" );
abortControlsAutoHide( viewer );
}
if ( animated ) {
viewer.drawer.update();
viewer.raiseEvent( "animation" );
} else if ( viewer._forceRedraw || viewer.drawer.needsUpdate() ) {
viewer.drawer.update();
viewer._forceRedraw = false;
}
if ( viewer._animating && !animated ) {
viewer.raiseEvent( "animationfinish" );
if ( !viewer._mouseInside ) {
beginControlsAutoHide( viewer );
}
}
viewer._animating = animated;
//viewer.profiler.endUpdate();
};
///////////////////////////////////////////////////////////////////////////////
// Navigation Controls
///////////////////////////////////////////////////////////////////////////////
function resolveUrl( prefix, url ) {
return prefix ? prefix + url : url;
};
function beginZoomingIn() {
this._lastZoomTime = +new Date();
this._zoomFactor = this.config.zoomPerSecond;
this._zooming = true;
scheduleZoom( this );
}
function beginZoomingOut() {
this._lastZoomTime = +new Date();
this._zoomFactor = 1.0 / this.config.zoomPerSecond;
this._zooming = true;
scheduleZoom( this );
}
function endZooming() {
this._zooming = false;
}
function scheduleZoom( viewer ) {
window.setTimeout($.delegate(viewer, doZoom), 10);
}
function doZoom() {
if (this._zooming && this.viewport) {
var currentTime = +new Date();
var deltaTime = currentTime - this._lastZoomTime;
var adjustedFactor = Math.pow(this._zoomFactor, deltaTime / 1000);
this.viewport.zoomBy(adjustedFactor);
this.viewport.applyConstraints();
this._lastZoomTime = currentTime;
scheduleZoom( this );
}
};
function doSingleZoomIn() {
if (this.viewport) {
this._zooming = false;
this.viewport.zoomBy(
this.config.zoomPerClick / 1.0
);
this.viewport.applyConstraints();
}
};
function doSingleZoomOut() {
if (this.viewport) {
this._zooming = false;
this.viewport.zoomBy(
1.0 / this.config.zoomPerClick
);
this.viewport.applyConstraints();
}
};
function lightUp() {
this._group.emulateEnter();
this._group.emulateExit();
};
function onHome() {
if (this.viewport) {
this.viewport.goHome();
}
};
function onFullPage() {
this.setFullPage( !this.isFullPage() );
this._group.emulateExit(); // correct for no mouseout event on change
if (this.viewport) {
this.viewport.applyConstraints();
}
};
}( OpenSeadragon ));
(function( $ ){
//TODO: I guess this is where the i18n needs to be reimplemented. I'll look
// into existing patterns for i18n in javascript but i think that mimicking
// pythons gettext might be a reasonable approach.
$.Strings = {
Errors: {
Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
"Please try using IE 7 or Firefox 3.\n",
Dzc: "Sorry, we don't support Deep Zoom Collections!",
Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Empty: "You asked us to open nothing, so we did just that.",
ImageFormat: "Sorry, we don't support {0}-based Deep Zoom Images.",
Security: "It looks like a security restriction stopped us from " +
"loading this Deep Zoom Image.",
Status: "This space unintentionally left blank ({0} {1}).",
Unknown: "Whoops, something inexplicably went wrong. Sorry!"
},
Messages: {
Loading: "Loading..."
},
Tooltips: {
FullPage: "Toggle full page",
Home: "Go home",
ZoomIn: "Zoom in",
ZoomOut: "Zoom out"
},
getString: function( prop ) {
var props = prop.split('.'),
string = $.Strings,
args = arguments,
i;
for ( i = 0; i < props.length; i++ ) {
string = string[ props[ i ] ] || {}; // in case not a subproperty
}
if ( typeof( string ) != "string" ) {
string = "";
}
return string.replace(/\{\d+\}/g, function(capture) {
var i = parseInt( capture.match( /\d+/ ) ) + 1;
return i < args.length ?
args[ i ] :
"";
});
},
setString: function( prop, value ) {
var props = prop.split('.'),
container = $.Strings,
i;
for ( i = 0; i < props.length - 1; i++ ) {
if ( !container[ props[ i ] ] ) {
container[ props[ i ] ] = {};
}
container = container[ props[ i ] ];
}
container[ props[ i ] ] = value;
}
};
}( OpenSeadragon ));
(function( $ ){
2011-12-28 05:58:16 +04:00
$.Point = function(x, y) {
this.x = typeof (x) == "number" ? x : 0;
this.y = typeof (y) == "number" ? y : 0;
};
$.Point.prototype = {
plus: function( point ) {
return new $.Point(
this.x + point.x,
this.y + point.y
);
},
minus: function( point ) {
return new $.Point(
this.x - point.x,
this.y - point.y
);
},
times: function( factor ) {
return new $.Point(
this.x * factor,
this.y * factor
);
},
divide: function( factor ) {
return new $.Point(
this.x / factor,
this.y / factor
);
},
negate: function() {
return new $.Point( -this.x, -this.y );
},
distanceTo: function( point ) {
return Math.sqrt(
Math.pow( this.x - point.x, 2 ) +
Math.pow( this.y - point.y, 2 )
);
},
apply: function( func ) {
return new $.Point( func(this.x), func(this.y) );
},
equals: function( point ) {
return ( point instanceof $.Point ) &&
( this.x === point.x ) &&
( this.y === point.y );
},
toString: function() {
return "(" + this.x + "," + this.y + ")";
}
};
}( OpenSeadragon ));
(function( $ ){
$.Profiler = function() {
this.midUpdate = false;
this.numUpdates = 0;
this.lastBeginTime = null;
this.lastEndTime = null;
this.minUpdateTime = Infinity;
this.avgUpdateTime = 0;
this.maxUpdateTime = 0;
this.minIdleTime = Infinity;
this.avgIdleTime = 0;
this.maxIdleTime = 0;
};
$.Profiler.prototype = {
beginUpdate: function() {
if (this.midUpdate) {
this.endUpdate();
}
this.midUpdate = true;
this.lastBeginTime = new Date().getTime();
if (this.numUpdates < 1) {
return; // this is the first update
}
var time = this.lastBeginTime - this.lastEndTime;
this.avgIdleTime = (this.avgIdleTime * (this.numUpdates - 1) + time) / this.numUpdates;
if (time < this.minIdleTime) {
this.minIdleTime = time;
}
if (time > this.maxIdleTime) {
this.maxIdleTime = time;
}
},
endUpdate: function() {
if (!this.midUpdate) {
return;
}
this.lastEndTime = new Date().getTime();
this.midUpdate = false;
var time = this.lastEndTime - this.lastBeginTime;
this.numUpdates++;
this.avgUpdateTime = (this.avgUpdateTime * (this.numUpdates - 1) + time) / this.numUpdates;
if (time < this.minUpdateTime) {
this.minUpdateTime = time;
}
if (time > this.maxUpdateTime) {
this.maxUpdateTime = time;
}
},
clearProfile: function() {
this.midUpdate = false;
this.numUpdates = 0;
this.lastBeginTime = null;
this.lastEndTime = null;
this.minUpdateTime = Infinity;
this.avgUpdateTime = 0;
this.maxUpdateTime = 0;
this.minIdleTime = Infinity;
this.avgIdleTime = 0;
this.maxIdleTime = 0;
}
};
}( OpenSeadragon ));
(function( $ ){
$.TileSource = function(width, height, tileSize, tileOverlap, minLevel, maxLevel) {
this.aspectRatio = width / height;
this.dimensions = new $.Point(width, height);
this.minLevel = minLevel ? minLevel : 0;
this.maxLevel = maxLevel ? maxLevel :
Math.ceil(
Math.log( Math.max( width, height ) ) /
Math.log( 2 )
);
this.tileSize = tileSize ? tileSize : 0;
this.tileOverlap = tileOverlap ? tileOverlap : 0;
};
$.TileSource.prototype = {
getLevelScale: function(level) {
return 1 / (1 << (this.maxLevel - level));
},
getNumTiles: function(level) {
var scale = this.getLevelScale(level);
var x = Math.ceil(scale * this.dimensions.x / this.tileSize);
var y = Math.ceil(scale * this.dimensions.y / this.tileSize);
return new $.Point(x, y);
},
getPixelRatio: function(level) {
var imageSizeScaled = this.dimensions.times(this.getLevelScale(level));
var rx = 1.0 / imageSizeScaled.x;
var ry = 1.0 / imageSizeScaled.y;
return new $.Point(rx, ry);
},
getTileAtPoint: function(level, point) {
var pixel = point.times(this.dimensions.x).times(this.getLevelScale(level));
var tx = Math.floor(pixel.x / this.tileSize);
var ty = Math.floor(pixel.y / this.tileSize);
return new $.Point(tx, ty);
},
getTileBounds: function(level, x, y) {
var dimensionsScaled = this.dimensions.times(this.getLevelScale(level));
var px = (x === 0) ? 0 : this.tileSize * x - this.tileOverlap;
var py = (y === 0) ? 0 : this.tileSize * y - this.tileOverlap;
var sx = this.tileSize + (x === 0 ? 1 : 2) * this.tileOverlap;
var sy = this.tileSize + (y === 0 ? 1 : 2) * this.tileOverlap;
sx = Math.min(sx, dimensionsScaled.x - px);
sy = Math.min(sy, dimensionsScaled.y - py);
var scale = 1.0 / dimensionsScaled.x;
return new $.Rect(px * scale, py * scale, sx * scale, sy * scale);
},
getTileUrl: function( level, x, y ) {
throw new Error("Method not implemented.");
},
tileExists: function( level, x, y ) {
var numTiles = this.getNumTiles( level );
return level >= this.minLevel &&
level <= this.maxLevel &&
x >= 0 &&
y >= 0 &&
x < numTiles.x &&
y < numTiles.y;
}
};
}( OpenSeadragon ));
(function( $ ){
$.DziTileSource = function(width, height, tileSize, tileOverlap, tilesUrl, fileFormat, displayRects) {
$.TileSource.call(this, width, height, tileSize, tileOverlap, null, null);
this._levelRects = {};
this.tilesUrl = tilesUrl;
this.fileFormat = fileFormat;
this.displayRects = displayRects;
if ( this.displayRects ) {
for (var i = this.displayRects.length - 1; i >= 0; i--) {
var rect = this.displayRects[i];
for (var level = rect.minLevel; level <= rect.maxLevel; level++) {
if (!this._levelRects[level]) {
this._levelRects[level] = [];
}
this._levelRects[level].push(rect);
}
}
}
};
$.extend( $.DziTileSource.prototype, $.TileSource.prototype, {
getTileUrl: function(level, x, y) {
return [this.tilesUrl, level, '/', x, '_', y, '.', this.fileFormat].join('');
},
tileExists: function(level, x, y) {
var rects = this._levelRects[level];
if (!rects || !rects.length) {
return true;
}
for (var i = rects.length - 1; i >= 0; i--) {
var rect = rects[i];
if (level < rect.minLevel || level > rect.maxLevel) {
continue;
}
var scale = this.getLevelScale(level);
var xMin = rect.x * scale;
var yMin = rect.y * scale;
var xMax = xMin + rect.width * scale;
var yMax = yMin + rect.height * scale;
xMin = Math.floor(xMin / this.tileSize);
yMin = Math.floor(yMin / this.tileSize);
xMax = Math.ceil(xMax / this.tileSize);
yMax = Math.ceil(yMax / this.tileSize);
if (xMin <= x && x < xMax && yMin <= y && y < yMax) {
return true;
}
}
return false;
}
});
$.DziTileSourceHelper = {
createFromXml: function(xmlUrl, xmlString, callback) {
var async = typeof (callback) == "function";
var error = null;
if (!xmlUrl) {
this.error = $.Strings.getString("Errors.Empty");
if (async) {
window.setTimeout(function() {
callback(null, error);
}, 1);
return null;
}
throw new Error(error);
}
var urlParts = xmlUrl.split('/');
var filename = urlParts[urlParts.length - 1];
var lastDot = filename.lastIndexOf('.');
if (lastDot > -1) {
urlParts[urlParts.length - 1] = filename.slice(0, lastDot);
}
var tilesUrl = urlParts.join('/') + "_files/";
function finish(func, obj) {
try {
return func(obj, tilesUrl);
} catch (e) {
if (async) {
return null;
} else {
throw e;
}
}
}
if (async) {
if (xmlString) {
var handler = $.delegate(this, this.processXml);
window.setTimeout(function() {
var source = finish(handler, $.parseXml(xmlString));
callback(source, error); // call after finish sets error
}, 1);
} else {
var handler = $.delegate(this, this.processResponse);
$.makeAjaxRequest(xmlUrl, function(xhr) {
var source = finish(handler, xhr);
callback(source, error); // call after finish sets error
});
}
return null;
}
if (xmlString) {
return finish($.delegate(this, this.processXml), $.parseXml(xmlString));
} else {
return finish($.delegate(this, this.processResponse), $.makeAjaxRequest(xmlUrl));
}
},
processResponse: function(xhr, tilesUrl) {
if (!xhr) {
throw new Error($.Strings.getString("Errors.Security"));
} else if (xhr.status !== 200 && xhr.status !== 0) {
var status = xhr.status;
var statusText = (status == 404) ? "Not Found" : xhr.statusText;
throw new Error($.Strings.getString("Errors.Status", status, statusText));
}
var doc = null;
if (xhr.responseXML && xhr.responseXML.documentElement) {
doc = xhr.responseXML;
} else if (xhr.responseText) {
doc = $.parseXml(xhr.responseText);
}
return this.processXml(doc, tilesUrl);
},
processXml: function(xmlDoc, tilesUrl) {
if (!xmlDoc || !xmlDoc.documentElement) {
throw new Error($.Strings.getString("Errors.Xml"));
}
var root = xmlDoc.documentElement;
var rootName = root.tagName;
if (rootName == "Image") {
try {
return this.processDzi(root, tilesUrl);
} catch (e) {
var defMsg = $.Strings.getString("Errors.Dzi");
throw (e instanceof Error) ? e : new Error(defMsg);
}
} else if (rootName == "Collection") {
throw new Error($.Strings.getString("Errors.Dzc"));
} else if (rootName == "Error") {
return this.processError(root);
}
throw new Error($.Strings.getString("Errors.Dzi"));
},
processDzi: function(imageNode, tilesUrl) {
var fileFormat = imageNode.getAttribute("Format");
if (!$.imageFormatSupported(fileFormat)) {
throw new Error($.Strings.getString("Errors.ImageFormat",
fileFormat.toUpperCase()));
}
var sizeNode = imageNode.getElementsByTagName("Size")[0];
var dispRectNodes = imageNode.getElementsByTagName("DisplayRect");
var width = parseInt(sizeNode.getAttribute("Width"), 10);
var height = parseInt(sizeNode.getAttribute("Height"), 10);
var tileSize = parseInt(imageNode.getAttribute("TileSize"));
var tileOverlap = parseInt(imageNode.getAttribute("Overlap"));
var dispRects = [];
for (var i = 0; i < dispRectNodes.length; i++) {
var dispRectNode = dispRectNodes[i];
var rectNode = dispRectNode.getElementsByTagName("Rect")[0];
dispRects.push(new $.DisplayRect(
parseInt(rectNode.getAttribute("X"), 10),
parseInt(rectNode.getAttribute("Y"), 10),
parseInt(rectNode.getAttribute("Width"), 10),
parseInt(rectNode.getAttribute("Height"), 10),
0, // ignore MinLevel attribute, bug in Deep Zoom Composer
parseInt(dispRectNode.getAttribute("MaxLevel"), 10)
));
}
return new $.DziTileSource(width, height, tileSize, tileOverlap,
tilesUrl, fileFormat, dispRects);
},
processError: function(errorNode) {
var messageNode = errorNode.getElementsByTagName("Message")[0];
var message = messageNode.firstChild.nodeValue;
throw new Error(message);
}
};
}( OpenSeadragon ));
(function( $ ){
$.ButtonState = {
REST: 0,
GROUP: 1,
HOVER: 2,
DOWN: 3
};
$.Button = function( options ) {
var _this = this;
$.EventHandler.call( this );
this.tooltip = options.tooltip;
this.srcRest = options.srcRest;
this.srcGroup = options.srcGroup;
this.srcHover = options.srcHover;
this.srcDown = options.srcDown;
//TODO: make button elements accessible by making them a-tags
// maybe even consider basing them on the element and adding
// methods jquery-style.
this.element = options.element || $.makeNeutralElement("span");
this.config = options.config;
if ( options.onPress != undefined ){
this.addHandler("onPress", options.onPress );
}
if ( options.onRelease != undefined ){
this.addHandler("onRelease", options.onRelease );
}
if ( options.onClick != undefined ){
this.addHandler("onClick", options.onClick );
}
if ( options.onEnter != undefined ){
this.addHandler("onEnter", options.onEnter );
}
if ( options.onExit != undefined ){
this.addHandler("onExit", options.onExit );
}
this.currentState = $.ButtonState.GROUP;
this.tracker = new $.MouseTracker(
this.element,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.imgRest = $.makeTransparentImage( this.srcRest );
this.imgGroup = $.makeTransparentImage( this.srcGroup );
this.imgHover = $.makeTransparentImage( this.srcHover );
this.imgDown = $.makeTransparentImage( this.srcDown );
this.fadeDelay = 0; // begin fading immediately
this.fadeLength = 2000; // fade over a period of 2 seconds
this.fadeBeginTime = null;
this.shouldFade = false;
this.element.style.display = "inline-block";
this.element.style.position = "relative";
this.element.title = this.tooltip;
this.element.appendChild( this.imgRest );
this.element.appendChild( this.imgGroup );
this.element.appendChild( this.imgHover );
this.element.appendChild( this.imgDown );
var styleRest = this.imgRest.style;
var styleGroup = this.imgGroup.style;
var styleHover = this.imgHover.style;
var styleDown = this.imgDown.style;
styleGroup.position =
styleHover.position =
styleDown.position =
"absolute";
styleGroup.top =
styleHover.top =
styleDown.top =
"0px";
styleGroup.left =
styleHover.left =
styleDown.left =
"0px";
styleHover.visibility =
styleDown.visibility =
"hidden";
if ( $.Browser.vendor == $.BROWSERS.FIREFOX
&& $.Browser.version < 3 ){
styleGroup.top =
styleHover.top =
styleDown.top = "";
}
//TODO - refactor mousetracer next to avoid this extension
$.extend( this.tracker, {
enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
if ( buttonDownElmt ) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onEnter", _this );
} else if ( !buttonDownAny ) {
inTo( _this, $.ButtonState.HOVER );
}
},
exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
outTo( _this, $.ButtonState.GROUP );
if ( buttonDownElmt ) {
_this.raiseEvent( "onExit", _this );
}
},
pressHandler: function(tracker, position) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onPress", _this );
},
releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
if ( insideElmtPress && insideElmtRelease ) {
outTo( _this, $.ButtonState.HOVER );
_this.raiseEvent( "onRelease", _this );
} else if ( insideElmtPress ) {
outTo( _this, $.ButtonState.GROUP );
} else {
inTo( _this, $.ButtonState.HOVER );
}
},
clickHandler: function(tracker, position, quick, shift) {
if ( quick ) {
_this.raiseEvent("onClick", _this);
}
}
});
this.tracker.setTracking( true );
outTo( this, $.ButtonState.REST );
};
$.extend( $.Button.prototype, $.EventHandler.prototype, {
notifyGroupEnter: function() {
inTo( this, $.ButtonState.GROUP );
},
notifyGroupExit: function() {
outTo( this, $.ButtonState.REST );
}
});
function scheduleFade( button ) {
window.setTimeout(function(){
updateFade( button );
}, 20 );
};
function updateFade( button ) {
var currentTime,
deltaTime,
opacity;
if ( button.shouldFade ) {
currentTime = +new Date();
deltaTime = currentTime - this.fadeBeginTime;
opacity = 1.0 - deltaTime / this.fadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
$.setElementOpacity( button.imgGroup, opacity, true );
if ( opacity > 0 ) {
// fade again
scheduleFade( button );
}
}
};
function beginFading( button ) {
button.shouldFade = true;
button.fadeBeginTime = new Date().getTime() + button.fadeDelay;
window.setTimeout(function(){
scheduleFade( button );
}, button.fadeDelay );
};
function stopFading( button ) {
button.shouldFade = false;
$.setElementOpacity( button.imgGroup, 1.0, true );
};
function inTo( button, newState ) {
if ( newState >= $.ButtonState.GROUP && button.currentState == $.ButtonState.REST ) {
stopFading( button );
button.currentState = $.ButtonState.GROUP;
}
if ( newState >= $.ButtonState.HOVER && button.currentState == $.ButtonState.GROUP ) {
button.imgHover.style.visibility = "";
button.currentState = $.ButtonState.HOVER;
}
if ( newState >= $.ButtonState.DOWN && button.currentState == $.ButtonState.HOVER ) {
button.imgDown.style.visibility = "";
button.currentState = $.ButtonState.DOWN;
}
};
function outTo( button, newState ) {
if ( newState <= $.ButtonState.HOVER && button.currentState == $.ButtonState.DOWN ) {
button.imgDown.style.visibility = "hidden";
button.currentState = $.ButtonState.HOVER;
}
if ( newState <= $.ButtonState.GROUP && button.currentState == $.ButtonState.HOVER ) {
button.imgHover.style.visibility = "hidden";
button.currentState = $.ButtonState.GROUP;
}
if ( button.newState <= $.ButtonState.REST && button.currentState == $.ButtonState.GROUP ) {
button.beginFading();
button.currentState = $.ButtonState.REST;
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* OpenSeadragon ButtonGroup
*
* Manages events on groups of buttons.
*
* options: {
* buttons: Array of buttons * required,
* group: Element to use as the container,
* config: Object with Viewer settings ( TODO: is this actually used anywhere? )
* enter: Function callback for when the mouse enters group
* exit: Function callback for when mouse leaves the group
* release: Function callback for when mouse is released
* }
**/
$.ButtonGroup = function( options ) {
this.buttons = options.buttons;
this.element = options.group || $.makeNeutralElement("span");
this.config = options.config;
this.tracker = new $.MouseTracker(
this.element,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
// copy the botton elements
var buttons = this.buttons.concat([]),
_this = this,
i;
this.element.style.display = "inline-block";
for ( i = 0; i < buttons.length; i++ ) {
this.element.appendChild( buttons[ i ].element );
}
this.tracker.enter = options.enter || function() {
var i;
for ( i = 0; i < _this.buttons.length; i++) {
_this.buttons[ i ].notifyGroupEnter();
}
};
this.tracker.exit = options.exit || function() {
var i,
buttonDownElmt = arguments.length > 2 ? arguments[2] : null;
if ( !buttonDownElmt ) {
for ( i = 0; i < _this.buttons.length; i++ ) {
_this.buttons[ i ].notifyGroupExit();
}
}
};
this.tracker.release = options.release || function() {
var i,
insideElmtRelease = arguments.length > 3 ? arguments[3] : null;
if ( !insideElmtRelease ) {
for ( i = 0; i < _this.buttons.length; i++ ) {
_this.buttons[ i ].notifyGroupExit();
}
}
};
this.tracker.setTracking( true );
};
$.ButtonGroup.prototype = {
emulateEnter: function() {
this.tracker.enter();
},
emulateExit: function() {
this.tracker.exit();
}
};
}( OpenSeadragon ));
(function( $ ){
$.Rect = function( x, y, width, height ) {
this.x = typeof ( x ) == "number" ? x : 0;
this.y = typeof ( y ) == "number" ? y : 0;
this.width = typeof ( width ) == "number" ? width : 0;
this.height = typeof ( height ) == "number" ? height : 0;
};
$.Rect.prototype = {
getAspectRatio: function() {
return this.width / this.height;
},
getTopLeft: function() {
return new $.Point( this.x, this.y );
},
getBottomRight: function() {
return new $.Point(
this.x + this.width,
this.y + this.height
);
},
getCenter: function() {
return new $.Point(
this.x + this.width / 2.0,
this.y + this.height / 2.0
);
},
getSize: function() {
return new $.Point( this.width, this.height );
},
equals: function( other ) {
return
( other instanceof $.Rect ) &&
( this.x === other.x ) &&
( this.y === other.y ) &&
( this.width === other.width ) &&
( this.height === other.height );
},
toString: function() {
return "[" +
this.x + "," +
this.y + "," +
this.width + "x" +
this.height +
"]";
}
};
}( OpenSeadragon ));
(function( $ ){
$.DisplayRect = function( x, y, width, height, minLevel, maxLevel ) {
$.Rect.apply( this, [ x, y, width, height ] );
this.minLevel = minLevel;
this.maxLevel = maxLevel;
}
$.DisplayRect.prototype = new $.Rect();
$.DisplayRect.prototype.constructor = $.DisplayRect;
}( OpenSeadragon ));
(function( $ ){
$.Spring = function( options ) {
var args = arguments;
if( typeof( options ) != 'object' ){
//allows backward compatible use of ( initialValue, config ) as
//constructor parameters
options = {
initial: args.length && typeof ( args[ 0 ] ) == "number" ?
args[ 0 ] :
0,
springStiffness: args.length > 1 ?
args[ 1 ].springStiffness :
5.0,
animationTime: args.length > 1 ?
args[ 1 ].animationTime :
1.5,
};
}
$.extend( true, this, options);
this.current = {
value: typeof ( this.initial ) == "number" ?
this.initial :
0,
time: new Date().getTime() // always work in milliseconds
};
this.start = {
value: this.current.value,
time: this.current.time
};
this.target = {
value: this.current.value,
time: this.current.time
};
};
$.Spring.prototype = {
resetTo: function( target ) {
this.target.value = target;
this.target.time = this.current.time;
this.start.value = this.target.value;
this.start.time = this.target.time;
},
springTo: function( target ) {
this.start.value = this.current.value;
this.start.time = this.current.time;
this.target.value = target;
this.target.time = this.start.time + 1000 * this.animationTime;
},
shiftBy: function( delta ) {
this.start.value += delta;
this.target.value += delta;
},
update: function() {
this.current.time = new Date().getTime();
this.current.value = (this.current.time >= this.target.time) ?
this.target.value :
this.start.value +
( this.target.value - this.start.value ) *
transform(
this.springStiffness,
( this.current.time - this.start.time ) /
( this.target.time - this.start.time )
);
}
}
function transform( stiffness, x ) {
return ( 1.0 - Math.exp( stiffness * -x ) ) /
( 1.0 - Math.exp( -stiffness ) );
};
}( OpenSeadragon ));
(function( $ ){
$.Tile = function(level, x, y, bounds, exists, url) {
this.level = level;
this.x = x;
this.y = y;
this.bounds = bounds; // where this tile fits, in normalized coordinates
this.exists = exists; // part of sparse image? tile hasn't failed to load?
this.loaded = false; // is this tile loaded?
this.loading = false; // or is this tile loading?
this.elmt = null; // the HTML element for this tile
this.image = null; // the Image object for this tile
this.url = url; // the URL of this tile's image
this.style = null; // alias of this.elmt.style
this.position = null; // this tile's position on screen, in pixels
this.size = null; // this tile's size on screen, in pixels
this.blendStart = null; // the start time of this tile's blending
this.opacity = null; // the current opacity this tile should be
this.distance = null; // the distance of this tile to the viewport center
this.visibility = null; // the visibility score of this tile
this.beingDrawn = false; // whether this tile is currently being drawn
this.lastTouchTime = 0; // the time that tile was last touched
};
$.Tile.prototype = {
toString: function() {
return this.level + "/" + this.x + "_" + this.y;
},
drawHTML: function( container ) {
if ( !this.loaded ) {
$.Debug.error(
"Attempting to draw tile " +
this.toString() +
" when it's not yet loaded."
);
return;
}
if ( !this.elmt ) {
this.elmt = $.makeNeutralElement("img");
this.elmt.src = this.url;
this.style = this.elmt.style;
this.style.position = "absolute";
this.style.msInterpolationMode = "nearest-neighbor";
}
var position = this.position.apply( Math.floor );
var size = this.size.apply( Math.ceil );
if ( this.elmt.parentNode != container ) {
container.appendChild( this.elmt );
}
this.elmt.style.left = position.x + "px";
this.elmt.style.top = position.y + "px";
this.elmt.style.width = size.x + "px";
this.elmt.style.height = size.y + "px";
$.setElementOpacity( this.elmt, this.opacity );
},
drawCanvas: function(context) {
if (!this.loaded) {
$.Debug.error(
"Attempting to draw tile " +
this.toString() +
" when it's not yet loaded."
);
return;
}
var position = this.position,
size = this.size;
context.globalAlpha = this.opacity;
context.drawImage(this.image, position.x, position.y, size.x, size.y);
},
unload: function() {
if ( this.elmt && this.elmt.parentNode ) {
this.elmt.parentNode.removeChild( this.elmt );
}
this.elmt = null;
this.image = null;
this.loaded = false;
this.loading = false;
}
};
}( OpenSeadragon ));
(function( $ ){
$.OverlayPlacement = {
CENTER: 0,
TOP_LEFT: 1,
TOP: 2,
TOP_RIGHT: 3,
RIGHT: 4,
BOTTOM_RIGHT: 5,
BOTTOM: 6,
BOTTOM_LEFT: 7,
LEFT: 8
};
$.Overlay = function(elmt, location, placement) {
this.elmt = elmt;
this.scales = location instanceof $.Rect;
this.bounds = new $.Rect(
location.x,
location.y,
location.width,
location.height)
;
this.position = new $.Point(
location.x,
location.y
);
this.size = new $.Point(
location.width,
location.height
);
this.style = elmt.style;
// rects are always top-left
this.placement = location instanceof $.Point ?
placement :
$.OverlayPlacement.TOP_LEFT;
};
$.Overlay.prototype = {
adjust: function(position, size) {
switch (this.placement) {
case $.OverlayPlacement.TOP_LEFT:
break;
case $.OverlayPlacement.TOP:
position.x -= size.x / 2;
break;
case $.OverlayPlacement.TOP_RIGHT:
position.x -= size.x;
break;
case $.OverlayPlacement.RIGHT:
position.x -= size.x;
position.y -= size.y / 2;
break;
case $.OverlayPlacement.BOTTOM_RIGHT:
position.x -= size.x;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM:
position.x -= size.x / 2;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM_LEFT:
position.y -= size.y;
break;
case $.OverlayPlacement.LEFT:
position.y -= size.y / 2;
break;
case $.OverlayPlacement.CENTER:
default:
position.x -= size.x / 2;
position.y -= size.y / 2;
break;
}
},
destroy: function() {
var elmt = this.elmt;
var style = this.style;
if (elmt.parentNode) {
elmt.parentNode.removeChild(elmt);
}
style.top = "";
style.left = "";
style.position = "";
if (this.scales) {
style.width = "";
style.height = "";
}
},
drawHTML: function( container ) {
var elmt = this.elmt,
style = this.style,
scales = this.scales,
position,
size;
if ( elmt.parentNode != container ) {
container.appendChild( elmt );
}
if ( !scales ) {
this.size = $.getElementSize( elmt );
}
position = this.position;
size = this.size;
this.adjust( position, size );
position = position.apply( Math.floor );
size = size.apply( Math.ceil );
style.left = position.x + "px";
style.top = position.y + "px";
style.position = "absolute";
if ( scales ) {
style.width = size.x + "px";
style.height = size.y + "px";
}
},
update: function( loc, placement ) {
this.scales = ( loc instanceof $.Rect );
this.bounds = new $.Rect(loc.x, loc.y, loc.width, loc.height);
// rects are always top-left
this.placement = loc instanceof $.Point ?
placement :
$.OverlayPlacement.TOP_LEFT;
}
};
}( OpenSeadragon ));
(function( $ ){
var // the max number of images we should keep in memory
QUOTA = 100,
// the most shrunk a tile should be
MIN_PIXEL_RATIO = 0.5,
//TODO: make TIMEOUT configurable
TIMEOUT = 5000,
BROWSER = $.Browser.vendor,
BROWSER_VERSION = $.Browser.version,
SUBPIXEL_RENDERING = (
( BROWSER == $.BROWSERS.FIREFOX ) ||
( BROWSER == $.BROWSERS.OPERA ) ||
( BROWSER == $.BROWSERS.SAFARI && BROWSER_VERSION >= 4 ) ||
( BROWSER == $.BROWSERS.CHROME && BROWSER_VERSION >= 2 )
),
USE_CANVAS =
$.isFunction( document.createElement("canvas").getContext ) &&
SUBPIXEL_RENDERING;
$.Drawer = function(source, viewport, elmt) {
this.container = $.getElement( elmt );
this.canvas = $.makeNeutralElement( USE_CANVAS ? "canvas" : "div" );
this.context = USE_CANVAS ? this.canvas.getContext("2d") : null;
this.viewport = viewport;
this.source = source;
this.config = this.viewport.config;
this.downloading = 0;
this.imageLoaderLimit = this.config.imageLoaderLimit;
this.profiler = new $.Profiler();
this.minLevel = source.minLevel;
this.maxLevel = source.maxLevel;
this.tileSize = source.tileSize;
this.tileOverlap = source.tileOverlap;
this.normHeight = source.dimensions.y / source.dimensions.x;
// 1d dictionary [level] --> Point
this.cacheNumTiles = {};
// 1d dictionary [level] --> Point
this.cachePixelRatios = {};
// 3d dictionary [level][x][y] --> Tile
this.tilesMatrix = {};
// unordered list of Tiles with loaded images
this.tilesLoaded = [];
// 3d dictionary [level][x][y] --> Boolean
this.coverage = {};
// unordered list of Overlays added
this.overlays = [];
// unordered list of Tiles drawn last frame
this.lastDrawn = [];
this.lastResetTime = 0;
this.midUpdate = false;
this.updateAgain = true;
this.elmt = this.container;
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild(this.canvas);
};
$.Drawer.prototype = {
getPixelRatio: function( level ) {
if ( !this.cachePixelRatios[ level ] ) {
this.cachePixelRatios[ level ] = this.source.getPixelRatio( level );
}
return this.cachePixelRatios[ level ];
},
_getTile: function( level, x, y, time, numTilesX, numTilesY ) {
var xMod,
yMod,
bounds,
exists,
url,
tile;
if ( !this.tilesMatrix[ level ] ) {
this.tilesMatrix[ level ] = {};
}
if ( !this.tilesMatrix[ level ][ x ] ) {
this.tilesMatrix[ level ][ x ] = {};
}
if ( !this.tilesMatrix[ level ][ x ][ y ] ) {
xMod = ( numTilesX + ( x % numTilesX ) ) % numTilesX;
yMod = ( numTilesY + ( y % numTilesY ) ) % numTilesY;
bounds = this.source.getTileBounds( level, xMod, yMod );
exists = this.source.tileExists( level, xMod, yMod );
url = this.source.getTileUrl( level, xMod, yMod );
bounds.x += 1.0 * ( x - xMod ) / numTilesX;
bounds.y += this.normHeight * ( y - yMod ) / numTilesY;
this.tilesMatrix[ level ][ x ][ y ] = new $.Tile(
level,
x,
y,
bounds,
exists,
url
);
}
tile = this.tilesMatrix[ level ][ x ][ y ];
tile.lastTouchTime = time;
return tile;
},
_loadTile: function( tile, time ) {
tile.loading = this.loadImage(
tile.url,
$.createCallback(
null,
$.delegate( this, this._onTileLoad ),
tile,
time
)
);
},
_onTileLoad: function(tile, time, image) {
var insertionIndex,
cutoff,
worstTile,
worstTime,
worstLevel,
worstTileIndex,
prevTile,
prevTime,
prevLevel,
i;
tile.loading = false;
if ( this.midUpdate ) {
$.Debug.error( "Tile load callback in middle of drawing routine." );
return;
} else if ( !image ) {
$.Debug.log( "Tile " + tile + " failed to load: " + tile.url );
tile.exists = false;
return;
} else if ( time < this.lastResetTime ) {
$.Debug.log( "Ignoring tile " + tile + " loaded before reset: " + tile.url );
return;
}
tile.loaded = true;
tile.image = image;
insertionIndex = this.tilesLoaded.length;
if ( this.tilesLoaded.length >= QUOTA ) {
cutoff = Math.ceil( Math.log( this.tileSize ) / Math.log( 2 ) );
worstTile = null;
worstTileIndex = -1;
for ( i = this.tilesLoaded.length - 1; i >= 0; i-- ) {
prevTile = this.tilesLoaded[ i ];
if ( prevTile.level <= this.cutoff || prevTile.beingDrawn ) {
continue;
} else if ( !worstTile ) {
worstTile = prevTile;
worstTileIndex = i;
continue;
}
prevTime = prevTile.lastTouchTime;
worstTime = worstTile.lastTouchTime;
prevLevel = prevTile.level;
worstLevel = worstTile.level;
if ( prevTime < worstTime ||
( prevTime == worstTime && prevLevel > worstLevel ) ) {
worstTile = prevTile;
worstTileIndex = i;
}
}
if ( worstTile && worstTileIndex >= 0 ) {
worstTile.unload();
insertionIndex = worstTileIndex;
}
}
this.tilesLoaded[ insertionIndex ] = tile;
this.updateAgain = true;
},
_clearTiles: function() {
this.tilesMatrix = {};
this.tilesLoaded = [];
},
/**
* Returns true if the given tile provides coverage to lower-level tiles of
* lower resolution representing the same content. If neither x nor y is
* given, returns true if the entire visible level provides coverage.
*
* Note that out-of-bounds tiles provide coverage in this sense, since
* there's no content that they would need to cover. Tiles at non-existent
* levels that are within the image bounds, however, do not.
*/
_providesCoverage: function( level, x, y ) {
var rows,
cols,
i, j;
if ( !this.coverage[ level ] ) {
return false;
}
if ( x === undefined || y === undefined ) {
rows = this.coverage[ level ];
for ( i in rows ) {
if ( rows.hasOwnProperty( i ) ) {
cols = rows[ i ];
for ( j in cols ) {
if ( cols.hasOwnProperty( j ) && !cols[ j ] ) {
return false;
}
}
}
}
return true;
}
return (
this.coverage[ level ][ x] === undefined ||
this.coverage[ level ][ x ][ y ] === undefined ||
this.coverage[ level ][ x ][ y ] === true
);
},
/**
* Returns true if the given tile is completely covered by higher-level
* tiles of higher resolution representing the same content. If neither x
* nor y is given, returns true if the entire visible level is covered.
*/
_isCovered: function( level, x, y ) {
if ( x === undefined || y === undefined ) {
return this._providesCoverage( level + 1 );
} else {
return (
this._providesCoverage( level + 1, 2 * x, 2 * y ) &&
this._providesCoverage( level + 1, 2 * x, 2 * y + 1 ) &&
this._providesCoverage( level + 1, 2 * x + 1, 2 * y ) &&
this._providesCoverage( level + 1, 2 * x + 1, 2 * y + 1 )
);
}
},
/**
* Sets whether the given tile provides coverage or not.
*/
_setCoverage: function( level, x, y, covers ) {
if ( !this.coverage[ level ] ) {
$.Debug.error(
"Setting coverage for a tile before its level's coverage has been reset: " + level
);
return;
}
if ( !this.coverage[ level ][ x ] ) {
this.coverage[ level ][ x ] = {};
}
this.coverage[ level ][ x ][ y ] = covers;
},
/**
* Resets coverage information for the given level. This should be called
* after every draw routine. Note that at the beginning of the next draw
* routine, coverage for every visible tile should be explicitly set.
*/
_resetCoverage: function( level ) {
this.coverage[ level ] = {};
},
_compareTiles: function( prevBest, tile ) {
if ( !prevBest ) {
return tile;
}
if ( tile.visibility > prevBest.visibility ) {
return tile;
} else if ( tile.visibility == prevBest.visibility ) {
if ( tile.distance < prevBest.distance ) {
return tile;
}
}
return prevBest;
},
_getOverlayIndex: function( elmt ) {
var i;
for ( i = this.overlays.length - 1; i >= 0; i-- ) {
if ( this.overlays[ i ].elmt == elmt ) {
return i;
}
}
return -1;
},
_updateActual: function() {
this.updateAgain = false;
var tile,
level,
viewportSize = this.viewport.getContainerSize(),
viewportWidth = viewportSize.x,
viewportHeight = viewportSize.y,
viewportBounds = this.viewport.getBounds( true ),
viewportTL = viewportBounds.getTopLeft(),
viewportBR = viewportBounds.getBottomRight(),
haveDrawn = false,
best = null,
currentTime = new Date().getTime(),
zeroRatioC = this.viewport.deltaPixelsFromPoints(
this.source.getPixelRatio( 0 ),
true
).x,
lowestLevel = Math.max(
this.minLevel,
Math.floor(
Math.log( this.config.minZoomImageRatio ) /
Math.log( 2 )
)
),
highestLevel = Math.min(
this.maxLevel,
Math.floor(
Math.log( zeroRatioC / MIN_PIXEL_RATIO ) /
Math.log( 2 )
)
);
//TODO
while ( this.lastDrawn.length > 0 ) {
tile = this.lastDrawn.pop();
tile.beingDrawn = false;
}
//TODO
this.canvas.innerHTML = "";
if ( USE_CANVAS ) {
this.canvas.width = viewportWidth;
this.canvas.height = viewportHeight;
this.context.clearRect( 0, 0, viewportWidth, viewportHeight );
}
//TODO
if ( !this.config.wrapHorizontal &&
( viewportBR.x < 0 || viewportTL.x > 1 ) ) {
return;
} else if
( !this.config.wrapVertical &&
( viewportBR.y < 0 || viewportTL.y > this.normHeight ) ) {
return;
}
//TODO
if ( !this.config.wrapHorizontal ) {
viewportTL.x = Math.max( viewportTL.x, 0 );
viewportBR.x = Math.min( viewportBR.x, 1 );
}
if ( !this.config.wrapVertical ) {
viewportTL.y = Math.max( viewportTL.y, 0 );
viewportBR.y = Math.min( viewportBR.y, this.normHeight );
}
//TODO
lowestLevel = Math.min( lowestLevel, highestLevel );
//TODO
for ( level = highestLevel; level >= lowestLevel; level-- ) {
//TODO
best = this._drawLevel( level, lowestLevel, viewportTL, viewportBR, currentTime, best );
//TODO
if ( this._providesCoverage( level ) ) {
break;
}
}
//TODO
this._drawTiles();
this._drawOverlays();
//TODO
if ( best ) {
this._loadTile( best, currentTime );
// because we haven't finished drawing, so
this.updateAgain = true;
}
},
_drawLevel: function( level, lowestLevel, viewportTL, viewportBR, currentTime, best ){
var x, y,
levelOpacity,
levelVisibility,
drawTile,
tile,
tileTL,
tileBR,
numTiles,
numTilesX,
numTilesY,
renderPixelRatioC,
renderPixelRatioT,
levelOpacity,
levelVisibility,
haveDrawn = false,
drawLevel = false,
viewportCenter = this.viewport.pixelFromPoint( this.viewport.getCenter() ),
zeroRatioT = this.viewport.deltaPixelsFromPoints(
this.source.getPixelRatio( 0 ),
false
).x,
optimalRatio = this.config.immediateRender ?
1 :
zeroRatioT;
//Avoid calculations for draw if we have already drawn this
renderPixelRatioC = this.viewport.deltaPixelsFromPoints(
this.source.getPixelRatio( level ),
true
).x;
if ( ( !haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO ) ||
( level == lowestLevel ) ) {
drawLevel = true;
haveDrawn = true;
} else if ( !haveDrawn ) {
return best;
}
//OK, a new drawing so do your calculations
tileTL = this.source.getTileAtPoint( level, viewportTL );
tileBR = this.source.getTileAtPoint( level, viewportBR );
numTiles = numberOfTiles( this, level );
numTilesX = numTiles.x;
numTilesY = numTiles.y;
renderPixelRatioT = this.viewport.deltaPixelsFromPoints(
this.source.getPixelRatio( level ),
false
).x;
levelOpacity = Math.min( 1, ( renderPixelRatioC - 0.5 ) / 0.5 );
levelVisibility = optimalRatio / Math.abs(
optimalRatio - renderPixelRatioT
);
this._resetCoverage( level );
if ( !this.config.wrapHorizontal ) {
tileBR.x = Math.min( tileBR.x, numTilesX - 1 );
}
if ( !this.config.wrapVertical ) {
tileBR.y = Math.min( tileBR.y, numTilesY - 1 );
}
for ( x = tileTL.x; x <= tileBR.x; x++ ) {
for ( y = tileTL.y; y <= tileBR.y; y++ ) {
drawTile = drawLevel;
tile = this._getTile(
level,
x, y,
currentTime,
numTilesX,
numTilesY
);
this._setCoverage( level, x, y, false );
if ( !tile.exists ) {
continue;
}
if ( haveDrawn && !drawTile ) {
if ( this._isCovered( level, x, y ) ) {
this._setCoverage( level, x, y, true );
} else {
drawTile = true;
}
}
if ( !drawTile ) {
continue;
}
this._positionTile(
tile,
viewportCenter,
levelVisibility
);
if ( tile.loaded ) {
updateAgain = this._blendTile(
tile,
x, y,
level,
levelOpacity,
currentTime
);
} else if ( tile.Loading ) {
//TODO: .Loading is never defined... did they mean .loading?
// but they didnt do anything so what is this block if
// if it does nothing.
} else {
best = this._compareTiles( best, tile );
}
}
}
return best;
},
_positionTile: function( tile, viewportCenter, levelVisibility ){
var boundsTL = tile.bounds.getTopLeft(),
boundsSize = tile.bounds.getSize(),
positionC = this.viewport.pixelFromPoint( boundsTL, true ),
sizeC = this.viewport.deltaPixelsFromPoints( boundsSize, true ),
positionT = this.viewport.pixelFromPoint( boundsTL, false ),
sizeT = this.viewport.deltaPixelsFromPoints( boundsSize, false ),
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
tileDistance = viewportCenter.distanceTo( tileCenter );
if ( !this.tileOverlap ) {
sizeC = sizeC.plus( new $.Point( 1, 1 ) );
}
tile.position = positionC;
tile.size = sizeC;
tile.distance = tileDistance;
tile.visibility = levelVisibility;
},
_blendTile: function( tile, x, y, level, levelOpacity, currentTime ){
var blendTimeMillis = 1000 * this.config.blendTime,
deltaTime,
opacity;
if ( !tile.blendStart ) {
tile.blendStart = currentTime;
}
deltaTime = currentTime - tile.blendStart;
opacity = Math.min( 1, deltaTime / blendTimeMillis );
if ( this.config.alwaysBlend ) {
opacity *= levelOpacity;
}
tile.opacity = opacity;
this.lastDrawn.push( tile );
if ( opacity == 1 ) {
this._setCoverage( level, x, y, true );
} else if ( deltaTime < blendTimeMillis ) {
return true;
}
return false;
},
_drawTiles: function(){
var i,
tile;
for ( i = this.lastDrawn.length - 1; i >= 0; i-- ) {
tile = this.lastDrawn[ i ];
if ( USE_CANVAS ) {
tile.drawCanvas( this.context );
} else {
tile.drawHTML( this.canvas );
}
tile.beingDrawn = true;
}
},
_drawOverlays: function(){
var i,
length = this.overlays.length;
for ( i = 0; i < length; i++ ) {
this._drawOverlay( this.overlays[ i ] );
}
},
_drawOverlay: function( overlay ){
var bounds = overlay.bounds;
overlay.position = this.viewport.pixelFromPoint(
bounds.getTopLeft(),
true
);
overlay.size = this.viewport.deltaPixelsFromPoints(
bounds.getSize(),
true
);
overlay.drawHTML( this.container );
},
addOverlay: function( element, location, placement ) {
element = $.getElement( element );
if ( this._getOverlayIndex( element ) >= 0 ) {
// they're trying to add a duplicate overlay
return;
}
this.overlays.push( new $.Overlay( element, location, placement ) );
this.updateAgain = true;
},
updateOverlay: function( element, location, placement ) {
var i;
element = $.getElement( element );
i = this._getOverlayIndex( element );
if ( i >= 0 ) {
this.overlays[ i ].update( location, placement );
this.updateAgain = true;
}
},
removeOverlay: function( element ) {
var i;
element = $.getElement( element );
i = this._getOverlayIndex( element );
if ( i >= 0 ) {
this.overlays[ i ].destroy();
this.overlays.splice( i, 1 );
this.updateAgain = true;
}
},
clearOverlays: function() {
while ( this.overlays.length > 0 ) {
this.overlays.pop().destroy();
this.updateAgain = true;
}
},
needsUpdate: function() {
return this.updateAgain;
},
numTilesLoaded: function() {
return this.tilesLoaded.length;
},
reset: function() {
this._clearTiles();
this.lastResetTime = new Date().getTime();
this.updateAgain = true;
},
update: function() {
//this.profiler.beginUpdate();
this.midUpdate = true;
this._updateActual();
this.midUpdate = false;
//this.profiler.endUpdate();
},
loadImage: function(src, callback) {
var _this = this,
loading = false,
image,
jobid,
complete;
if ( !this.imageLoaderLimit || this.downloading < this.imageLoaderLimit ) {
this.downloading++;
image = new Image();
complete = function( imagesrc ){
_this.downloading--;
if (typeof ( callback ) == "function") {
try {
callback( image );
} catch ( e ) {
$.Debug.error(
e.name + " while executing " + src +" callback: " + e.message,
e
);
}
}
};
image.onload = function(){
finishLoadingImage( image, complete, true );
};
image.onabort = image.onerror = function(){
finishLoadingImage( image, complete, false );
};
jobid = window.setTimeout( function(){
finishLoadingImage( image, complete, false, jobid );
}, TIMEOUT );
loading = true;
image.src = src;
}
return loading;
}
};
function finishLoadingImage( image, callback, successful, jobid ){
image.onload = null;
image.onabort = null;
image.onerror = null;
if ( jobid ) {
window.clearTimeout( jobid );
}
window.setTimeout( function() {
callback( image.src, successful ? image : null);
}, 1 );
};
function numberOfTiles( drawer, level ){
if ( !drawer.cacheNumTiles[ level ] ) {
drawer.cacheNumTiles[ level ] = drawer.source.getNumTiles( level );
}
return drawer.cacheNumTiles[ level ];
};
}( OpenSeadragon ));
(function( $ ){
$.Viewport = function(containerSize, contentSize, config) {
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//TODO: this.config is something that should go away but currently the
// Drawer references the viewport.config
this.config = config;
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this.zoomPoint = null;
this.containerSize = containerSize;
this.contentSize = contentSize;
this.contentAspect = contentSize.x / contentSize.y;
this.contentHeight = contentSize.y / contentSize.x;
this.centerSpringX = new $.Spring({
initial: 0,
springStiffness: config.springStiffness,
animationTime: config.animationTime
});
this.centerSpringY = new $.Spring({
initial: 0,
springStiffness: config.springStiffness,
animationTime: config.animationTime
});
this.zoomSpring = new $.Spring({
initial: 1,
springStiffness: config.springStiffness,
animationTime: config.animationTime
});
this.minZoomImageRatio = config.minZoomImageRatio;
this.maxZoomPixelRatio = config.maxZoomPixelRatio;
this.visibilityRatio = config.visibilityRatio;
this.wrapHorizontal = config.wrapHorizontal;
this.wrapVertical = config.wrapVertical;
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this.homeBounds = new $.Rect( 0, 0, 1, this.contentHeight );
this.goHome( true );
this.update();
};
$.Viewport.prototype = {
getHomeZoom: function() {
var aspectFactor = this.contentAspect / this.getAspectRatio();
return (aspectFactor >= 1) ? 1 : aspectFactor;
},
getMinZoom: function() {
var homeZoom = this.getHomeZoom()
zoom = this.minZoomImageRatio * homeZoom;
return Math.min(zoom, homeZoom);
},
getMaxZoom: function() {
var zoom =
this.contentSize.x *
this.maxZoomPixelRatio /
this.containerSize.x;
return Math.max(zoom, this.getHomeZoom());
},
getAspectRatio: function() {
return this.containerSize.x / this.containerSize.y;
},
getContainerSize: function() {
return new $.Point(this.containerSize.x, this.containerSize.y);
},
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getBounds: function( current ) {
var center = this.getCenter(current),
width = 1.0 / this.getZoom(current),
height = width / this.getAspectRatio();
return new $.Rect(
center.x - width / 2.0,
center.y - height / 2.0,
width,
height
);
},
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getCenter: function( current ) {
var centerCurrent = new $.Point(
this.centerSpringX.current.value,
this.centerSpringY.current.value
),
centerTarget = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
),
oldZoomPixel,
zoom,
width,
height,
bounds,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if (current) {
return centerCurrent;
} else if (!this.zoomPoint) {
return centerTarget;
}
oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoom = this.getZoom();
width = 1.0 / zoom;
height = width / this.getAspectRatio();
bounds = new $.Rect(
centerCurrent.x - width / 2.0,
centerCurrent.y - height / 2.0,
width,
height
);
newZoomPixel = this.zoomPoint.minus(
bounds.getTopLeft()
).times(
this.containerSize.x / bounds.width
);
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel );
deltaZoomPoints = deltaZoomPixels.divide( this.containerSize.x * zoom );
return centerTarget.plus( deltaZoomPoints );
},
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getZoom: function( current ) {
if ( current ) {
return this.zoomSpring.current.value;
} else {
return this.zoomSpring.target.value;
}
},
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applyConstraints: function( immediately ) {
var actualZoom = this.getZoom(),
constrainedZoom = Math.max(
Math.min( actualZoom, this.getMaxZoom() ),
this.getMinZoom()
),
bounds,
horizontalThreshold,
verticalThreshold,
left,
right,
top,
bottom,
dx = 0,
dy = 0;
if ( actualZoom != constrainedZoom ) {
this.zoomTo( constrainedZoom, this.zoomPoint, immediately );
}
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bounds = this.getBounds();
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horizontalThreshold = this.visibilityRatio * bounds.width;
verticalThreshold = this.visibilityRatio * bounds.height;
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left = bounds.x + bounds.width;
right = 1 - bounds.x;
top = bounds.y + bounds.height;
bottom = this.contentHeight - bounds.y;
if ( this.wrapHorizontal ) {
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//do nothing
} else if ( left < horizontalThreshold ) {
dx = horizontalThreshold - left;
} else if ( right < horizontalThreshold ) {
dx = right - horizontalThreshold;
}
if ( this.wrapVertical ) {
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//do nothing
} else if ( top < verticalThreshold ) {
dy = verticalThreshold - top;
} else if ( bottom < verticalThreshold ) {
dy = bottom - verticalThreshold;
}
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if ( dx || dy ) {
bounds.x += dx;
bounds.y += dy;
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this.fitBounds( bounds, immediately );
}
},
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ensureVisible: function( immediately ) {
this.applyConstraints( immediately );
},
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fitBounds: function( bounds, immediately ) {
var aspect = this.getAspectRatio(),
center = bounds.getCenter(),
newBounds = new $.Rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height
),
oldBounds,
oldZoom,
newZoom,
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referencePoint;
if (newBounds.getAspectRatio() >= aspect) {
newBounds.height = bounds.width / aspect;
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newBounds.y = center.y - newBounds.height / 2;
} else {
newBounds.width = bounds.height * aspect;
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newBounds.x = center.x - newBounds.width / 2;
}
this.panTo(this.getCenter(true), true);
this.zoomTo(this.getZoom(true), null, true);
oldBounds = this.getBounds();
oldZoom = this.getZoom();
newZoom = 1.0 / newBounds.width;
if (newZoom == oldZoom || newBounds.width == oldBounds.width) {
this.panTo( center, immediately );
return;
}
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referencePoint = oldBounds.getTopLeft().times(
this.containerSize.x / oldBounds.width
).minus(
newBounds.getTopLeft().times(
this.containerSize.x / newBounds.width
)
).divide(
this.containerSize.x / oldBounds.width -
this.containerSize.x / newBounds.width
);
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this.zoomTo( newZoom, referencePoint, immediately );
},
goHome: function(immediately) {
var center = this.getCenter();
if ( this.wrapHorizontal ) {
center.x = (1 + (center.x % 1)) % 1;
this.centerSpringX.resetTo(center.x);
this.centerSpringX.update();
}
if ( this.wrapVertical ) {
center.y = (this.contentHeight + (center.y % this.contentHeight)) % this.contentHeight;
this.centerSpringY.resetTo(center.y);
this.centerSpringY.update();
}
this.fitBounds(this.homeBounds, immediately);
},
panBy: function(delta, immediately) {
var center = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
);
this.panTo( center.plus( delta ), immediately );
},
panTo: function(center, immediately) {
if (immediately) {
this.centerSpringX.resetTo(center.x);
this.centerSpringY.resetTo(center.y);
} else {
this.centerSpringX.springTo(center.x);
this.centerSpringY.springTo(center.y);
}
},
zoomBy: function(factor, refPoint, immediately) {
this.zoomTo(this.zoomSpring.target.value * factor, refPoint, immediately);
},
zoomTo: function(zoom, refPoint, immediately) {
if (immediately) {
this.zoomSpring.resetTo(zoom);
} else {
this.zoomSpring.springTo(zoom);
}
this.zoomPoint = refPoint instanceof $.Point ? refPoint : null;
},
resize: function(newContainerSize, maintain) {
var oldBounds = this.getBounds(),
newBounds = oldBounds,
widthDeltaFactor = newContainerSize.x / this.containerSize.x;
this.containerSize = new $.Point(newContainerSize.x, newContainerSize.y);
if (maintain) {
newBounds.width = oldBounds.width * widthDeltaFactor;
newBounds.height = newBounds.width / this.getAspectRatio();
}
this.fitBounds(newBounds, true);
},
update: function() {
var oldCenterX = this.centerSpringX.current.value,
oldCenterY = this.centerSpringY.current.value,
oldZoom = this.zoomSpring.current.value,
oldZoomPixel,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if (this.zoomPoint) {
oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
}
this.zoomSpring.update();
if (this.zoomPoint && this.zoomSpring.current.value != oldZoom) {
newZoomPixel = this.pixelFromPoint( this.zoomPoint, true );
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel);
deltaZoomPoints = this.deltaPointsFromPixels( deltaZoomPixels, true );
this.centerSpringX.shiftBy( deltaZoomPoints.x );
this.centerSpringY.shiftBy( deltaZoomPoints.y );
} else {
this.zoomPoint = null;
}
this.centerSpringX.update();
this.centerSpringY.update();
return this.centerSpringX.current.value != oldCenterX ||
this.centerSpringY.current.value != oldCenterY ||
this.zoomSpring.current.value != oldZoom;
},
deltaPixelsFromPoints: function(deltaPoints, current) {
return deltaPoints.times(
this.containerSize.x * this.getZoom( current )
);
},
deltaPointsFromPixels: function(deltaPixels, current) {
return deltaPixels.divide(
this.containerSize.x * this.getZoom( current )
);
},
pixelFromPoint: function(point, current) {
var bounds = this.getBounds( current );
return point.minus(
bounds.getTopLeft()
).times(
this.containerSize.x / bounds.width
);
},
pointFromPixel: function(pixel, current) {
var bounds = this.getBounds( current );
return pixel.divide(
this.containerSize.x / bounds.width
).plus(
bounds.getTopLeft()
);
}
};
}( OpenSeadragon ));