mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 06:36:11 +03:00
minor refactor of mousetracker.js
This commit is contained in:
parent
f482c0fb56
commit
7f7589e939
193
openseadragon.js
193
openseadragon.js
@ -745,65 +745,19 @@ $.Utils = new $.Utils();
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}( OpenSeadragon ));
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(function( $ ){
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//Ensures we dont break existing instances of mousetracker if we are dumb
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//enough to load openseadragon.js onto the page twice. I don't know how
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//useful this pattern is, but if we decide to use it we should use it
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//everywhere
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if ($.MouseTracker) {
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return;
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}
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var isIE = $.Utils.getBrowser() == $.Browser.IE;
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var buttonDownAny = false;
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var ieCapturingAny = false;
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var ieTrackersActive = {}; // dictionary from hash to MouseTracker
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var ieTrackersCapturing = []; // list of trackers interested in capture
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function getMouseAbsolute(event) {
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return $.Utils.getMousePosition(event);
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}
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function getMouseRelative(event, elmt) {
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var mouse = $.Utils.getMousePosition(event);
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var offset = $.Utils.getElementPosition(elmt);
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return mouse.minus(offset);
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}
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/**
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* Returns true if elmtB is a child node of elmtA, or if they're equal.
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*/
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function isChild(elmtA, elmtB) {
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var body = document.body;
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while (elmtB && elmtA != elmtB && body != elmtB) {
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try {
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elmtB = elmtB.parentNode;
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} catch (e) {
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return false;
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}
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}
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return elmtA == elmtB;
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}
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function onGlobalMouseDown() {
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buttonDownAny = true;
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}
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function onGlobalMouseUp() {
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buttonDownAny = false;
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}
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(function () {
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if (isIE) {
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$.Utils.addEvent(document, "mousedown", onGlobalMouseDown, false);
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$.Utils.addEvent(document, "mouseup", onGlobalMouseUp, false);
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} else {
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$.Utils.addEvent(window, "mousedown", onGlobalMouseDown, true);
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$.Utils.addEvent(window, "mouseup", onGlobalMouseUp, true);
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}
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})();
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var isIE = $.Utils.getBrowser() == $.Browser.IE,
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buttonDownAny = false,
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ieCapturingAny = false,
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ieTrackersActive = {}, // dictionary from hash to MouseTracker
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ieTrackersCapturing = []; // list of trackers interested in capture
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$.MouseTracker = function (elmt, clickTimeThreshold, clickDistThreshold) {
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@ -812,34 +766,55 @@ $.Utils = new $.Utils();
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// - of Viewers has less memory impact. Also use
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// - prototype pattern instead of Singleton pattern.
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//End Thatcher
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var self = this;
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var ieSelf = null;
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var self = this,
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ieSelf = null,
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var hash = Math.random(); // a unique hash for this tracker
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var elmt = $.Utils.getElement(elmt);
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hash = Math.random(), // a unique hash for this tracker
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elmt = $.Utils.getElement(elmt),
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var tracking = false;
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var capturing = false;
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var buttonDownElmt = false;
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var insideElmt = false;
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tracking = false,
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capturing = false,
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buttonDownElmt = false,
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insideElmt = false,
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var lastPoint = null; // position of last mouse down/move
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var lastMouseDownTime = null; // time of last mouse down
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var lastMouseDownPoint = null; // position of last mouse down
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var clickTimeThreshold = clickTimeThreshold;
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var clickDistThreshold = clickDistThreshold;
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lastPoint = null, // position of last mouse down/move
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lastMouseDownTime = null, // time of last mouse down
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lastMouseDownPoint = null, // position of last mouse down
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clickTimeThreshold = clickTimeThreshold,
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clickDistThreshold = clickDistThreshold;
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this.target = elmt;
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this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.pressHandler = null; // function(tracker, position)
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this.target = elmt;
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this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.pressHandler = null; // function(tracker, position)
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this.releaseHandler = null; // function(tracker, position, insideElmtPress, insideElmtRelease)
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this.scrollHandler = null; // function(tracker, position, scroll, shift)
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this.clickHandler = null; // function(tracker, position, quick, shift)
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this.dragHandler = null; // function(tracker, position, delta, shift)
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this.scrollHandler = null; // function(tracker, position, scroll, shift)
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this.clickHandler = null; // function(tracker, position, quick, shift)
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this.dragHandler = null; // function(tracker, position, delta, shift)
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(function () {
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ieSelf = {
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hasMouse: hasMouse,
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onMouseOver: onMouseOver,
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onMouseOut: onMouseOut,
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onMouseUp: onMouseUp,
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onMouseMove: onMouseMove
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};
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})();
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this.isTracking = function () {
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return tracking;
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};
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this.setTracking = function (track) {
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if (track) {
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startTracking();
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} else {
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stopTracking();
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}
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};
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function startTracking() {
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if (!tracking) {
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@ -1169,32 +1144,52 @@ $.Utils = new $.Utils();
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$.Utils.stopEvent(event);
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}
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(function () {
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ieSelf = {
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hasMouse: hasMouse,
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onMouseOver: onMouseOver,
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onMouseOut: onMouseOut,
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onMouseUp: onMouseUp,
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onMouseMove: onMouseMove
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};
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})();
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this.isTracking = function () {
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return tracking;
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};
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this.setTracking = function (track) {
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if (track) {
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startTracking();
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} else {
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stopTracking();
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}
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};
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};
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function getMouseAbsolute( event ) {
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return $.Utils.getMousePosition(event);
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}
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function getMouseRelative( event, elmt ) {
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var mouse = $.Utils.getMousePosition(event);
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var offset = $.Utils.getElementPosition(elmt);
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return mouse.minus(offset);
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}
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/**
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* Returns true if elmtB is a child node of elmtA, or if they're equal.
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*/
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function isChild( elmtA, elmtB ) {
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var body = document.body;
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while (elmtB && elmtA != elmtB && body != elmtB) {
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try {
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elmtB = elmtB.parentNode;
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} catch (e) {
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return false;
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}
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}
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return elmtA == elmtB;
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}
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function onGlobalMouseDown() {
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buttonDownAny = true;
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}
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function onGlobalMouseUp() {
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buttonDownAny = false;
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}
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(function () {
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if (isIE) {
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$.Utils.addEvent(document, "mousedown", onGlobalMouseDown, false);
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$.Utils.addEvent(document, "mouseup", onGlobalMouseUp, false);
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} else {
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$.Utils.addEvent(window, "mousedown", onGlobalMouseDown, true);
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$.Utils.addEvent(window, "mouseup", onGlobalMouseUp, true);
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}
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})();
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}( OpenSeadragon ));
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@ -1,65 +1,19 @@
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(function( $ ){
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//Ensures we dont break existing instances of mousetracker if we are dumb
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//enough to load openseadragon.js onto the page twice. I don't know how
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//useful this pattern is, but if we decide to use it we should use it
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//everywhere
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if ($.MouseTracker) {
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return;
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}
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var isIE = $.Utils.getBrowser() == $.Browser.IE;
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var buttonDownAny = false;
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var ieCapturingAny = false;
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var ieTrackersActive = {}; // dictionary from hash to MouseTracker
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var ieTrackersCapturing = []; // list of trackers interested in capture
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function getMouseAbsolute(event) {
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return $.Utils.getMousePosition(event);
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}
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function getMouseRelative(event, elmt) {
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var mouse = $.Utils.getMousePosition(event);
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var offset = $.Utils.getElementPosition(elmt);
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return mouse.minus(offset);
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}
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/**
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* Returns true if elmtB is a child node of elmtA, or if they're equal.
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*/
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function isChild(elmtA, elmtB) {
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var body = document.body;
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while (elmtB && elmtA != elmtB && body != elmtB) {
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try {
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elmtB = elmtB.parentNode;
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} catch (e) {
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return false;
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}
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}
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return elmtA == elmtB;
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}
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function onGlobalMouseDown() {
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buttonDownAny = true;
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}
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function onGlobalMouseUp() {
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buttonDownAny = false;
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}
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(function () {
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if (isIE) {
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$.Utils.addEvent(document, "mousedown", onGlobalMouseDown, false);
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$.Utils.addEvent(document, "mouseup", onGlobalMouseUp, false);
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} else {
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$.Utils.addEvent(window, "mousedown", onGlobalMouseDown, true);
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$.Utils.addEvent(window, "mouseup", onGlobalMouseUp, true);
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}
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})();
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var isIE = $.Utils.getBrowser() == $.Browser.IE,
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buttonDownAny = false,
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ieCapturingAny = false,
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ieTrackersActive = {}, // dictionary from hash to MouseTracker
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ieTrackersCapturing = []; // list of trackers interested in capture
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$.MouseTracker = function (elmt, clickTimeThreshold, clickDistThreshold) {
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@ -68,34 +22,55 @@
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// - of Viewers has less memory impact. Also use
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// - prototype pattern instead of Singleton pattern.
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//End Thatcher
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var self = this;
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var ieSelf = null;
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var self = this,
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ieSelf = null,
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var hash = Math.random(); // a unique hash for this tracker
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var elmt = $.Utils.getElement(elmt);
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hash = Math.random(), // a unique hash for this tracker
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elmt = $.Utils.getElement(elmt),
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var tracking = false;
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var capturing = false;
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var buttonDownElmt = false;
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var insideElmt = false;
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tracking = false,
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capturing = false,
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buttonDownElmt = false,
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insideElmt = false,
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var lastPoint = null; // position of last mouse down/move
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var lastMouseDownTime = null; // time of last mouse down
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var lastMouseDownPoint = null; // position of last mouse down
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var clickTimeThreshold = clickTimeThreshold;
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var clickDistThreshold = clickDistThreshold;
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lastPoint = null, // position of last mouse down/move
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lastMouseDownTime = null, // time of last mouse down
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lastMouseDownPoint = null, // position of last mouse down
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clickTimeThreshold = clickTimeThreshold,
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clickDistThreshold = clickDistThreshold;
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this.target = elmt;
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this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.pressHandler = null; // function(tracker, position)
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this.target = elmt;
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this.enterHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.exitHandler = null; // function(tracker, position, buttonDownElmt, buttonDownAny)
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this.pressHandler = null; // function(tracker, position)
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this.releaseHandler = null; // function(tracker, position, insideElmtPress, insideElmtRelease)
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this.scrollHandler = null; // function(tracker, position, scroll, shift)
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this.clickHandler = null; // function(tracker, position, quick, shift)
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this.dragHandler = null; // function(tracker, position, delta, shift)
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this.scrollHandler = null; // function(tracker, position, scroll, shift)
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this.clickHandler = null; // function(tracker, position, quick, shift)
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this.dragHandler = null; // function(tracker, position, delta, shift)
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(function () {
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ieSelf = {
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hasMouse: hasMouse,
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onMouseOver: onMouseOver,
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onMouseOut: onMouseOut,
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onMouseUp: onMouseUp,
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onMouseMove: onMouseMove
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};
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})();
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this.isTracking = function () {
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return tracking;
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};
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this.setTracking = function (track) {
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if (track) {
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startTracking();
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} else {
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stopTracking();
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}
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};
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function startTracking() {
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if (!tracking) {
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@ -425,31 +400,51 @@
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$.Utils.stopEvent(event);
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}
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(function () {
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ieSelf = {
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hasMouse: hasMouse,
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onMouseOver: onMouseOver,
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onMouseOut: onMouseOut,
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onMouseUp: onMouseUp,
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onMouseMove: onMouseMove
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};
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})();
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this.isTracking = function () {
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return tracking;
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};
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this.setTracking = function (track) {
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if (track) {
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startTracking();
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} else {
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stopTracking();
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}
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};
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};
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function getMouseAbsolute( event ) {
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return $.Utils.getMousePosition(event);
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}
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function getMouseRelative( event, elmt ) {
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var mouse = $.Utils.getMousePosition(event);
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var offset = $.Utils.getElementPosition(elmt);
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return mouse.minus(offset);
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}
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/**
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* Returns true if elmtB is a child node of elmtA, or if they're equal.
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*/
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function isChild( elmtA, elmtB ) {
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var body = document.body;
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while (elmtB && elmtA != elmtB && body != elmtB) {
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try {
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elmtB = elmtB.parentNode;
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} catch (e) {
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return false;
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}
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}
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return elmtA == elmtB;
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}
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function onGlobalMouseDown() {
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buttonDownAny = true;
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}
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function onGlobalMouseUp() {
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buttonDownAny = false;
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}
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(function () {
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if (isIE) {
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$.Utils.addEvent(document, "mousedown", onGlobalMouseDown, false);
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$.Utils.addEvent(document, "mouseup", onGlobalMouseUp, false);
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} else {
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$.Utils.addEvent(window, "mousedown", onGlobalMouseDown, true);
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$.Utils.addEvent(window, "mouseup", onGlobalMouseUp, true);
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}
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})();
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}( OpenSeadragon ));
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