openseadragon/src/drawer.js

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/*
* OpenSeadragon - Drawer
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Drawer
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
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*
* @memberof OpenSeadragon
* @param {OpenSeadragon.TileSource} source - Reference to Viewer tile source.
* @param {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport.
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* @param {Element} element - Parent element.
*/
$.Drawer = function( options ) {
var self = this;
$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
//backward compatibility for positional args while prefering more
//idiomatic javascript options object as the only argument
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var args = arguments;
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if( !$.isPlainObject( options ) ){
options = {
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source: args[ 0 ], // Reference to Viewer tile source.
viewport: args[ 1 ], // Reference to Viewer viewport.
element: args[ 2 ] // Parent element.
};
}
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$.console.assert( options.viewport, "[Drawer] options.viewport is required" );
$.console.assert( options.element, "[Drawer] options.element is required" );
if ( options.source ) {
$.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" );
}
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this.viewer = options.viewer;
this.viewport = options.viewport;
this.debugGridColor = options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
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this.opacity = options.opacity === undefined ? $.DEFAULT_SETTINGS.opacity : options.opacity;
this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
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/**
* The parent element of this Drawer instance, passed in when the Drawer was created.
* The parent of {@link OpenSeadragon.Drawer#canvas}.
* @member {Element} container
* @memberof OpenSeadragon.Drawer#
*/
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this.container = $.getElement( options.element );
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/**
* A <canvas> element if the browser supports them, otherwise a <div> element.
* Child element of {@link OpenSeadragon.Drawer#container}.
* @member {Element} canvas
* @memberof OpenSeadragon.Drawer#
*/
this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
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/**
* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
* @member {Object} context
* @memberof OpenSeadragon.Drawer#
*/
this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
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/**
* @member {Element} element
* @memberof OpenSeadragon.Drawer#
* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
*/
this.element = this.container;
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// We force our container to ltr because our drawing math doesn't work in rtl.
// This issue only affects our canvas renderer, but we do it always for consistency.
// Note that this means overlays you want to be rtl need to be explicitly set to rtl.
this.container.dir = 'ltr';
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
$.setElementOpacity( this.canvas, this.opacity, true );
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild( this.canvas );
// We need a callback to give image manipulation a chance to happen
this._drawingHandler = function(args) {
if (self.viewer) {
/**
* This event is fired just before the tile is drawn giving the application a chance to alter the image.
*
* NOTE: This event is only fired when the drawer is using a <canvas>.
*
* @event tile-drawing
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.Tile} tile
* @property {?Object} userData - 'context', 'tile' and 'rendered'.
*/
self.viewer.raiseEvent('tile-drawing', args);
}
};
};
$.Drawer.prototype = /** @lends OpenSeadragon.Drawer.prototype */{
/**
* Adds an html element as an overlay to the current viewport. Useful for
* highlighting words or areas of interest on an image or other zoomable
* interface.
* @method
* @param {Element|String|Object} element - A reference to an element or an id for
* the element which will overlayed. Or an Object specifying the configuration for the overlay
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed.
* @param {OpenSeadragon.OverlayPlacement} placement - The position of the
* viewport which the location coordinates will be treated as relative
* to.
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* @param {function} onDraw - If supplied the callback is called when the overlay
* needs to be drawn. It it the responsibility of the callback to do any drawing/positioning.
* It is passed position, size and element.
* @fires OpenSeadragon.Viewer.event:add-overlay
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* @deprecated - use {@link OpenSeadragon.Viewer#addOverlay} instead.
*/
addOverlay: function( element, location, placement, onDraw ) {
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$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
this.viewer.addOverlay( element, location, placement, onDraw );
return this;
},
/**
* Updates the overlay represented by the reference to the element or
* element id moving it to the new location, relative to the new placement.
* @method
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed.
* @param {OpenSeadragon.OverlayPlacement} placement - The position of the
* viewport which the location coordinates will be treated as relative
* to.
* @return {OpenSeadragon.Drawer} Chainable.
* @fires OpenSeadragon.Viewer.event:update-overlay
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* @deprecated - use {@link OpenSeadragon.Viewer#updateOverlay} instead.
*/
updateOverlay: function( element, location, placement ) {
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$.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead.");
this.viewer.updateOverlay( element, location, placement );
return this;
},
/**
* Removes and overlay identified by the reference element or element id
* and schedules and update.
* @method
* @param {Element|String} element - A reference to the element or an
* element id which represent the ovelay content to be removed.
* @return {OpenSeadragon.Drawer} Chainable.
* @fires OpenSeadragon.Viewer.event:remove-overlay
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* @deprecated - use {@link OpenSeadragon.Viewer#removeOverlay} instead.
*/
removeOverlay: function( element ) {
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$.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead.");
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this.viewer.removeOverlay( element );
return this;
},
/**
* Removes all currently configured Overlays from this Drawer and schedules
* and update.
* @method
* @return {OpenSeadragon.Drawer} Chainable.
* @fires OpenSeadragon.Viewer.event:clear-overlay
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* @deprecated - use {@link OpenSeadragon.Viewer#clearOverlays} instead.
*/
clearOverlays: function() {
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$.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead.");
this.viewer.clearOverlays();
return this;
},
/**
* Set the opacity of the drawer.
* @method
* @param {Number} opacity
* @return {OpenSeadragon.Drawer} Chainable.
*/
setOpacity: function( opacity ) {
this.opacity = opacity;
$.setElementOpacity( this.canvas, this.opacity, true );
return this;
},
/**
* Get the opacity of the drawer.
* @method
* @returns {Number}
*/
getOpacity: function() {
return this.opacity;
},
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/**
* Returns whether the Drawer is scheduled for an update at the
* soonest possible opportunity.
* @method
* @returns {Boolean} - Whether the Drawer is scheduled for an update at the
* soonest possible opportunity.
*/
needsUpdate: function() {
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$.console.error( "[Drawer.needsUpdate] this function is deprecated." );
return false;
},
/**
* Returns the total number of tiles that have been loaded by this Drawer.
* @method
* @returns {Number} - The total number of tiles that have been loaded by
* this Drawer.
*/
numTilesLoaded: function() {
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$.console.error( "[Drawer.numTilesLoaded] this function is deprecated." );
return 0;
},
/**
* Clears all tiles and triggers an update on the next call to
* Drawer.prototype.update().
* @method
* @return {OpenSeadragon.Drawer} Chainable.
*/
reset: function() {
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$.console.error( "[Drawer.reset] this function is deprecated." );
return this;
},
/**
* Forces the Drawer to update.
* @method
* @return {OpenSeadragon.Drawer} Chainable.
*/
update: function() {
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$.console.error( "[Drawer.update] this function is deprecated." );
return this;
},
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/**
* Returns whether rotation is supported or not.
* @method
* @return {Boolean} True if rotation is supported.
*/
canRotate: function() {
return this.useCanvas;
},
/**
* Destroy the drawer (unload current loaded tiles)
* @method
* @return null
*/
destroy: function() {
//force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
this.canvas.width = 1;
this.canvas.height = 1;
},
clear: function() {
this.canvas.innerHTML = "";
if ( this.useCanvas ) {
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var viewportSize = this.viewport.getContainerSize();
if( this.canvas.width != viewportSize.x ||
this.canvas.height != viewportSize.y ) {
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
}
this.context.clearRect( 0, 0, viewportSize.x, viewportSize.y );
}
},
drawTile: function( tile ) {
if ( this.useCanvas ) {
// TODO do this in a more performant way
// specifically, don't save,rotate,restore every time we draw a tile
if( this.viewport.degrees !== 0 ) {
this._offsetForRotation( tile, this.viewport.degrees );
tile.drawCanvas( this.context, this._drawingHandler );
this._restoreRotationChanges( tile );
} else {
tile.drawCanvas( this.context, this._drawingHandler );
}
} else {
tile.drawHTML( this.canvas );
}
},
drawDebugInfo: function( tile, count, i ){
if ( this.useCanvas ) {
this.context.save();
this.context.lineWidth = 2;
this.context.font = 'small-caps bold 13px ariel';
this.context.strokeStyle = this.debugGridColor;
this.context.fillStyle = this.debugGridColor;
this._offsetForRotation( tile, this.canvas, this.context, this.viewport.degrees );
this.context.strokeRect(
tile.position.x,
tile.position.y,
tile.size.x,
tile.size.y
);
var tileCenterX = tile.position.x + (tile.size.x / 2);
var tileCenterY = tile.position.y + (tile.size.y / 2);
// Rotate the text the right way around.
this.context.translate( tileCenterX, tileCenterY );
this.context.rotate( Math.PI / 180 * -this.viewport.degrees );
this.context.translate( -tileCenterX, -tileCenterY );
if( tile.x === 0 && tile.y === 0 ){
this.context.fillText(
"Zoom: " + this.viewport.getZoom(),
tile.position.x,
tile.position.y - 30
);
this.context.fillText(
"Pan: " + this.viewport.getBounds().toString(),
tile.position.x,
tile.position.y - 20
);
}
this.context.fillText(
"Level: " + tile.level,
tile.position.x + 10,
tile.position.y + 20
);
this.context.fillText(
"Column: " + tile.x,
tile.position.x + 10,
tile.position.y + 30
);
this.context.fillText(
"Row: " + tile.y,
tile.position.x + 10,
tile.position.y + 40
);
this.context.fillText(
"Order: " + i + " of " + count,
tile.position.x + 10,
tile.position.y + 50
);
this.context.fillText(
"Size: " + tile.size.toString(),
tile.position.x + 10,
tile.position.y + 60
);
this.context.fillText(
"Position: " + tile.position.toString(),
tile.position.x + 10,
tile.position.y + 70
);
this._restoreRotationChanges( tile, this.canvas, this.context );
this.context.restore();
}
},
_offsetForRotation: function( tile, degrees ){
var cx = this.canvas.width / 2,
cy = this.canvas.height / 2,
px = tile.position.x - cx,
py = tile.position.y - cy;
this.context.save();
this.context.translate(cx, cy);
this.context.rotate( Math.PI / 180 * degrees);
tile.position.x = px;
tile.position.y = py;
},
_restoreRotationChanges: function( tile ){
var cx = this.canvas.width / 2,
cy = this.canvas.height / 2,
px = tile.position.x + cx,
py = tile.position.y + cy;
tile.position.x = px;
tile.position.y = py;
this.context.restore();
}
};
}( OpenSeadragon ));