openseadragon/src/button.js

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/*
* OpenSeadragon - Button
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* An enumeration of button states
* @member ButtonState
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {Number} REST
* @property {Number} GROUP
* @property {Number} HOVER
* @property {Number} DOWN
*/
$.ButtonState = {
REST: 0,
GROUP: 1,
HOVER: 2,
DOWN: 3
};
/**
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* @class Button
* @classdesc Manages events, hover states for individual buttons, tool-tips, as well
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* as fading the buttons out when the user has not interacted with them
* for a specified period.
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*
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @param {Object} options
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* @param {Element} [options.element=null] Element to use as the button. If not specified, an HTML <button> element is created.
* @param {String} [options.tooltip=null] Provides context help for the button when the
* user hovers over it.
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* @param {String} [options.srcRest=null] URL of image to use in 'rest' state.
* @param {String} [options.srcGroup=null] URL of image to use in 'up' state.
* @param {String} [options.srcHover=null] URL of image to use in 'hover' state.
* @param {String} [options.srcDown=null] URL of image to use in 'down' state.
* @param {Number} [options.fadeDelay=0] How long to wait before fading.
* @param {Number} [options.fadeLength=2000] How long should it take to fade the button.
* @param {OpenSeadragon.EventHandler} [options.onPress=null] Event handler callback for {@link OpenSeadragon.Button.event:press}.
* @param {OpenSeadragon.EventHandler} [options.onRelease=null] Event handler callback for {@link OpenSeadragon.Button.event:release}.
* @param {OpenSeadragon.EventHandler} [options.onClick=null] Event handler callback for {@link OpenSeadragon.Button.event:click}.
* @param {OpenSeadragon.EventHandler} [options.onEnter=null] Event handler callback for {@link OpenSeadragon.Button.event:enter}.
* @param {OpenSeadragon.EventHandler} [options.onExit=null] Event handler callback for {@link OpenSeadragon.Button.event:exit}.
* @param {OpenSeadragon.EventHandler} [options.onFocus=null] Event handler callback for {@link OpenSeadragon.Button.event:focus}.
* @param {OpenSeadragon.EventHandler} [options.onBlur=null] Event handler callback for {@link OpenSeadragon.Button.event:blur}.
*/
$.Button = function( options ) {
var _this = this;
$.EventSource.call( this );
$.extend( true, this, {
tooltip: null,
srcRest: null,
srcGroup: null,
srcHover: null,
srcDown: null,
clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold,
clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold,
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/**
* How long to wait before fading.
* @member {Number} fadeDelay
* @memberof OpenSeadragon.Button#
*/
fadeDelay: 0,
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/**
* How long should it take to fade the button.
* @member {Number} fadeLength
* @memberof OpenSeadragon.Button#
*/
fadeLength: 2000,
onPress: null,
onRelease: null,
onClick: null,
onEnter: null,
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onExit: null,
onFocus: null,
onBlur: null
}, options );
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/**
* The button element.
* @member {Element} element
* @memberof OpenSeadragon.Button#
*/
this.element = options.element || $.makeNeutralElement( "button" );
//if the user has specified the element to bind the control to explicitly
//then do not add the default control images
if( !options.element ){
this.imgRest = $.makeTransparentImage( this.srcRest );
this.imgGroup = $.makeTransparentImage( this.srcGroup );
this.imgHover = $.makeTransparentImage( this.srcHover );
this.imgDown = $.makeTransparentImage( this.srcDown );
this.imgDiv = $.makeNeutralElement( "div" );
this.imgDiv.style.position = "relative";
this.imgGroup.style.position =
this.imgHover.style.position =
this.imgDown.style.position =
"absolute";
this.imgGroup.style.top =
this.imgHover.style.top =
this.imgDown.style.top =
"0px";
this.imgGroup.style.left =
this.imgHover.style.left =
this.imgDown.style.left =
"0px";
this.imgHover.style.visibility =
this.imgDown.style.visibility =
"hidden";
if ( $.Browser.vendor == $.BROWSERS.FIREFOX && $.Browser.version < 3 ){
this.imgGroup.style.top =
this.imgHover.style.top =
this.imgDown.style.top =
"";
}
this.imgDiv.appendChild( this.imgRest );
this.imgDiv.appendChild( this.imgGroup );
this.imgDiv.appendChild( this.imgHover );
this.imgDiv.appendChild( this.imgDown );
this.element.appendChild( this.imgDiv );
}
this.addHandler( "press", this.onPress );
this.addHandler( "release", this.onRelease );
this.addHandler( "click", this.onClick );
this.addHandler( "enter", this.onEnter );
this.addHandler( "exit", this.onExit );
this.addHandler( "focus", this.onFocus );
this.addHandler( "blur", this.onBlur );
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/**
* The button's current state.
* @member {OpenSeadragon.ButtonState} currentState
* @memberof OpenSeadragon.Button#
*/
this.currentState = $.ButtonState.GROUP;
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// When the button last began to fade.
this.fadeBeginTime = null;
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// Whether this button should fade after user stops interacting with the viewport.
this.shouldFade = false;
this.element.style.display = "inline-block";
this.element.style.position = "relative";
this.element.title = this.tooltip;
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/**
* Tracks mouse/touch/key events on the button.
* @member {OpenSeadragon.MouseTracker} tracker
* @memberof OpenSeadragon.Button#
*/
this.tracker = new $.MouseTracker({
element: this.element,
clickTimeThreshold: this.clickTimeThreshold,
clickDistThreshold: this.clickDistThreshold,
enterHandler: function( event ) {
if ( event.insideElementPressed ) {
inTo( _this, $.ButtonState.DOWN );
/**
* Raised when the cursor enters the Button element.
*
* @event enter
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "enter", { originalEvent: event.originalEvent } );
} else if ( !event.buttonDownAny ) {
inTo( _this, $.ButtonState.HOVER );
}
},
focusHandler: function ( event ) {
this.enterHandler( event );
/**
* Raised when the Button element receives focus.
*
* @event focus
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "focus", { originalEvent: event.originalEvent } );
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},
exitHandler: function( event ) {
outTo( _this, $.ButtonState.GROUP );
if ( event.insideElementPressed ) {
/**
* Raised when the cursor leaves the Button element.
*
* @event exit
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "exit", { originalEvent: event.originalEvent } );
}
},
blurHandler: function ( event ) {
this.exitHandler( event );
/**
* Raised when the Button element loses focus.
*
* @event blur
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "blur", { originalEvent: event.originalEvent } );
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},
pressHandler: function ( event ) {
inTo( _this, $.ButtonState.DOWN );
/**
* Raised when a mouse button is pressed or touch occurs in the Button element.
*
* @event press
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "press", { originalEvent: event.originalEvent } );
},
releaseHandler: function( event ) {
if ( event.insideElementPressed && event.insideElementReleased ) {
outTo( _this, $.ButtonState.HOVER );
/**
* Raised when the mouse button is released or touch ends in the Button element.
*
* @event release
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "release", { originalEvent: event.originalEvent } );
} else if ( event.insideElementPressed ) {
outTo( _this, $.ButtonState.GROUP );
} else {
inTo( _this, $.ButtonState.HOVER );
}
},
clickHandler: function( event ) {
if ( event.quick ) {
/**
* Raised when a mouse button is pressed and released or touch is initiated and ended in the Button element within the time and distance threshold.
*
* @event click
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent("click", { originalEvent: event.originalEvent });
}
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},
keyHandler: function( event ){
//console.log( "%s : handling key %s!", _this.tooltip, event.keyCode);
if( 13 === event.keyCode ){
/***
* Raised when a mouse button is pressed and released or touch is initiated and ended in the Button element within the time and distance threshold.
*
* @event click
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "click", { originalEvent: event.originalEvent } );
/***
* Raised when the mouse button is released or touch ends in the Button element.
*
* @event release
* @memberof OpenSeadragon.Button
* @type {object}
* @property {OpenSeadragon.Button} eventSource - A reference to the Button which raised the event.
* @property {Object} originalEvent - The original DOM event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.raiseEvent( "release", { originalEvent: event.originalEvent } );
return false;
}
return true;
}
}).setTracking( true );
outTo( this, $.ButtonState.REST );
};
$.extend( $.Button.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.Button.prototype */{
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
*/
notifyGroupEnter: function() {
inTo( this, $.ButtonState.GROUP );
},
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
*/
notifyGroupExit: function() {
outTo( this, $.ButtonState.REST );
},
/**
* @function
*/
disable: function(){
this.notifyGroupExit();
this.element.disabled = true;
$.setElementOpacity( this.element, 0.2, true );
},
/**
* @function
*/
enable: function(){
this.element.disabled = false;
$.setElementOpacity( this.element, 1.0, true );
this.notifyGroupEnter();
}
});
function scheduleFade( button ) {
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$.requestAnimationFrame(function(){
updateFade( button );
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});
}
function updateFade( button ) {
var currentTime,
deltaTime,
opacity;
if ( button.shouldFade ) {
currentTime = $.now();
deltaTime = currentTime - button.fadeBeginTime;
opacity = 1.0 - deltaTime / button.fadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
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if( button.imgGroup ){
$.setElementOpacity( button.imgGroup, opacity, true );
}
if ( opacity > 0 ) {
// fade again
scheduleFade( button );
}
}
}
function beginFading( button ) {
button.shouldFade = true;
button.fadeBeginTime = $.now() + button.fadeDelay;
window.setTimeout( function(){
scheduleFade( button );
}, button.fadeDelay );
}
function stopFading( button ) {
button.shouldFade = false;
if( button.imgGroup ){
$.setElementOpacity( button.imgGroup, 1.0, true );
}
}
function inTo( button, newState ) {
if( button.element.disabled ){
return;
}
if ( newState >= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.REST ) {
stopFading( button );
button.currentState = $.ButtonState.GROUP;
}
if ( newState >= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.GROUP ) {
if( button.imgHover ){
button.imgHover.style.visibility = "";
}
button.currentState = $.ButtonState.HOVER;
}
if ( newState >= $.ButtonState.DOWN &&
button.currentState == $.ButtonState.HOVER ) {
if( button.imgDown ){
button.imgDown.style.visibility = "";
}
button.currentState = $.ButtonState.DOWN;
}
}
function outTo( button, newState ) {
if( button.element.disabled ){
return;
}
if ( newState <= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.DOWN ) {
if( button.imgDown ){
button.imgDown.style.visibility = "hidden";
}
button.currentState = $.ButtonState.HOVER;
}
if ( newState <= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.HOVER ) {
if( button.imgHover ){
button.imgHover.style.visibility = "hidden";
}
button.currentState = $.ButtonState.GROUP;
}
if ( newState <= $.ButtonState.REST &&
button.currentState == $.ButtonState.GROUP ) {
beginFading( button );
button.currentState = $.ButtonState.REST;
}
}
}( OpenSeadragon ));