mirror of
https://github.com/openseadragon/openseadragon.git
synced 2025-01-31 23:21:42 +03:00
Updated doclets
Remaining creation options - still need descriptions on some. Started event descriptions. Viewer constructor parameters fixed.
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@ -181,6 +181,8 @@ $.Button = function( options ) {
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if ( event.insideElementPressed ) {
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inTo( _this, $.ButtonState.DOWN );
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/**
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* Raised when the cursor enters the Button element.
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*
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* @event enter
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -197,6 +199,8 @@ $.Button = function( options ) {
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focusHandler: function ( event ) {
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this.enterHandler( event );
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/**
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* Raised when the Button element receives focus.
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*
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* @event focus
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -211,6 +215,8 @@ $.Button = function( options ) {
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outTo( _this, $.ButtonState.GROUP );
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if ( event.insideElementPressed ) {
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/**
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* Raised when the cursor leaves the Button element.
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*
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* @event exit
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -225,6 +231,8 @@ $.Button = function( options ) {
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blurHandler: function ( event ) {
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this.exitHandler( event );
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/**
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* Raised when the Button element loses focus.
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*
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* @event blur
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -238,6 +246,8 @@ $.Button = function( options ) {
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pressHandler: function ( event ) {
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inTo( _this, $.ButtonState.DOWN );
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/**
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* Raised when a mouse button is pressed or touch occurs in the Button element.
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*
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* @event press
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -252,6 +262,8 @@ $.Button = function( options ) {
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if ( event.insideElementPressed && event.insideElementReleased ) {
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outTo( _this, $.ButtonState.HOVER );
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/**
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* Raised when the mouse button is released or touch ends in the Button element.
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*
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* @event release
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -270,6 +282,8 @@ $.Button = function( options ) {
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clickHandler: function( event ) {
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if ( event.quick ) {
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/**
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* Raised when a mouse button is pressed and released or touch is initiated end ended in the Button element within the time and distance threshold.
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*
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* @event click
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -285,6 +299,8 @@ $.Button = function( options ) {
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//console.log( "%s : handling key %s!", _this.tooltip, event.keyCode);
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if( 13 === event.keyCode ){
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/***
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* Raised when a mouse button is pressed and released or touch is initiated end ended in the Button element within the time and distance threshold.
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*
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* @event click
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -294,6 +310,8 @@ $.Button = function( options ) {
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*/
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_this.raiseEvent( "click", { originalEvent: event.originalEvent } );
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/***
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* Raised when the mouse button is released or touch ends in the Button element.
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*
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* @event release
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* @memberof OpenSeadragon.Button
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* @type {object}
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@ -39,7 +39,7 @@
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*
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* @callback EventHandler
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* @memberof OpenSeadragon
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* @param {Object} event - See individual events for event properties passed.
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* @param {Object} event - See individual events for event-specific properties.
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*/
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@ -82,27 +82,34 @@
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*/
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/**
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* @version <%= pkg.name %> <%= pkg.version %>
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*
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* @file
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* **OpenSeadragon - Javascript Deep Zooming**
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*
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* OpenSeadragon is provides an html interface for creating
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* deep zoom user interfaces. The simplest examples include deep
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* zoom for large resolution images, and complex examples include
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* zoomable map interfaces driven by SVG files.
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*
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*/
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/**
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* @version <%= pkg.name %> <%= pkg.version %>
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*
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* @fileOverview
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* <h2>
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* <strong>
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* OpenSeadragon - Javascript Deep Zooming
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* </strong>
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* </h2>
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* <p>
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* OpenSeadragon is provides an html interface for creating
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* deep zoom user interfaces. The simplest examples include deep
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* zoom for large resolution images, and complex examples include
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* zoomable map interfaces driven by SVG files.
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* </p>
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*/
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/**
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* @module OpenSeadragon
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*
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*/
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/**
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* @module OpenSeadragon
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*/
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/**
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* The root namespace for OpenSeadragon. All utility methods
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* and classes are defined on or below this namespace.
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*
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* @namespace OpenSeadragon
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*
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*/
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// Typedefs
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/**
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* All required and optional settings for instantiating a new instance of an OpenSeadragon image viewer.
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@ -110,10 +117,6 @@
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* @typedef {Object} Options
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* @memberof OpenSeadragon
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*
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* @property {String} [xmlPath=null]
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* DEPRECATED. A relative path to load a DZI file from the server.
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* Prefer the newer Options.tileSources.
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*
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* @property {Array|String|Function|Object[]|Array[]|String[]|Function[]} [tileSources=null]
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* As an Array, the tileSource can hold either be all Objects or mixed
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* types of Arrays of Objects, String, Function. When a value is a String,
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@ -124,6 +127,25 @@
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* is an Array of objects, it is used to create a
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* {@link OpenSeadragon.LegacyTileSource}.
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*
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* @property {String} [xmlPath=null]
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* **DEPRECATED**. A relative path to load a DZI file from the server.
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* Prefer the newer Options.tileSources.
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*
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* @property {String} [prefixUrl='/images/']
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* Prepends the prefixUrl to navImages paths, which is very useful
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* since the default paths are rarely useful for production
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* environments.
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*
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* @property {OpenSeadragon.NavImages} [navImages]
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* An object with a property for each button or other built-in navigation
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* control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'.
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* Each of those in turn provides an image path for each state of the botton
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* or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the
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* image paths, by default assume there is a folder on the servers root path
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* called '/images', eg '/images/zoomin_rest.png'. If you need to adjust
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* these paths, prefer setting the option.prefixUrl rather than overriding
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* every image path directly through this setting.
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*
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* @property {Object} [tileHost=null]
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* TODO: Implement this. Currently not used.
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*
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@ -276,6 +298,11 @@
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* interactions include draging the image in a plane, and zooming in toward
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* and away from the image.
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*
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* @property {Boolean} [navPrevNextWrap=false]
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* If the 'previous' button will wrap to the last image when viewing the first
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* image and if the 'next' button will wrap to the first image when viewing
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* the last image.
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*
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* @property {Boolean} [showSequenceControl=true]
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* If the viewer has been configured with a sequence of tile sources, then
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* provide buttons for navigating forward and backward through the images.
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@ -289,35 +316,84 @@
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* position. If preserveViewport is set to true, then the viewport position
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* is preserved when navigating between images in the sequence.
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*
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* @property {String} [prefixUrl='/images/']
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* Prepends the prefixUrl to navImages paths, which is very useful
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* since the default paths are rarely useful for production
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* environments.
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* @property {Boolean} [showReferenceStrip=false]
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* If the viewer has been configured with a sequence of tile sources, then
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* display a scrolling strip of image thumbnails for navigating through the images.
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*
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* @property {Object} [navImages=]
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* An object with a property for each button or other built-in navigation
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* control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'.
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* Each of those in turn provides an image path for each state of the botton
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* or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the
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* image paths, by default assume there is a folder on the servers root path
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* called '/images', eg '/images/zoomin_rest.png'. If you need to adjust
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* these paths, prefer setting the option.prefixUrl rather than overriding
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* every image path directly through this setting.
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* @property {String} [referenceStripScroll='horizontal']
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*
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* @property {Boolean} [navPrevNextWrap=false]
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* If the 'previous' button will wrap to the last image when viewing the first
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* image and if the 'next' button will wrap to the first image when viewing
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* the last image.
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* @property {Element} [referenceStripElement=null]
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*
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* @property {Number} [referenceStripHeight=null]
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*
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* @property {Number} [referenceStripWidth=null]
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*
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* @property {String} [referenceStripPosition='BOTTOM_LEFT']
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*
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* @property {Number} [referenceStripSizeRatio=0.2]
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*
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* @property {Boolean} [collectionMode=false]
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*
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* @property {Number} [collectionRows=3]
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*
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* @property {String} [collectionLayout='horizontal']
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*
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* @property {Number} [collectionTileSize=800]
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*
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*/
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/**
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* The names for the image resources used for the image navigation buttons.
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*
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* @typedef {Object} NavImages
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* @memberof OpenSeadragon
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*
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* @property {Object} zoomIn - Images for the zoom-in button.
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* @property {String} zoomIn.REST
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* @property {String} zoomIn.GROUP
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* @property {String} zoomIn.HOVER
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* @property {String} zoomIn.DOWN
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*
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* @property {Object} zoomOut - Images for the zoom-out button.
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* @property {String} zoomOut.REST
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* @property {String} zoomOut.GROUP
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* @property {String} zoomOut.HOVER
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* @property {String} zoomOut.DOWN
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*
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* @property {Object} home - Images for the home button.
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* @property {String} home.REST
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* @property {String} home.GROUP
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* @property {String} home.HOVER
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* @property {String} home.DOWN
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*
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* @property {Object} fullpage - Images for the full-page button.
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* @property {String} fullpage.REST
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* @property {String} fullpage.GROUP
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* @property {String} fullpage.HOVER
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* @property {String} fullpage.DOWN
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*
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* @property {Object} previous - Images for the previous button.
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* @property {String} previous.REST
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* @property {String} previous.GROUP
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* @property {String} previous.HOVER
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* @property {String} previous.DOWN
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*
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* @property {Object} next - Images for the next button.
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* @property {String} next.REST
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* @property {String} next.GROUP
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* @property {String} next.HOVER
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* @property {String} next.DOWN
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*
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*/
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/**
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* This function serves as a single point of instantiation for an {@link OpenSeadragon.Viewer}, including all
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* combinations of out-of-the-box configurable features.
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*
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* @function OpenSeadragon
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* @memberof module:OpenSeadragon
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* @param {OpenSeadragon.Options} options
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* @param {OpenSeadragon.Options} options - Viewer options.
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* @returns {OpenSeadragon.Viewer}
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*/
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window.OpenSeadragon = window.OpenSeadragon || function( options ){
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@ -327,14 +403,6 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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};
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/**
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* The root namespace for OpenSeadragon. All utility methods
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* and classes are defined on or below this namespace.
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*
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* @namespace OpenSeadragon
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*/
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(function( $ ){
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@ -54,17 +54,13 @@ var THIS = {},
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* @memberof OpenSeadragon
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* @extends OpenSeadragon.EventSource
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* @extends OpenSeadragon.ControlDock
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* @param {OpenSeadragon.Options} options
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* @param {String} options.element Id of Element to attach to,
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* @param {String} options.xmlPath Xpath ( TODO: not sure! ),
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* @param {String} options.prefixUrl Url used to prepend to paths, eg button
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* images, etc.
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* @param {OpenSeadragon.Control[]} options.controls Array of OpenSeadragon.Control,
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* @param {OpenSeadragon.Overlay[]} options.overlays Array of OpenSeadragon.Overlay,
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* @param {OpenSeadragon.Control[]} options.overlayControls An Array of ( TODO:
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* not sure! )
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* @property {OpenSeadragon.Viewport} viewport The viewer's viewport, where you
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* can access zoom, pan, etc.
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* @param {OpenSeadragon.Options} [options] - Viewer options. If an {@link OpenSeadragon.Options} object is passed first, all other parameters are ignored. This is the preferred method of creating a viewer.
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* @param {String} element - Id of Element to attach to,
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* @param {String} xmlPath - Xpath ( TODO: not sure! ),
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* @param {String} prefixUrl - Url used to prepend to paths, eg button images, etc.
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* @param {OpenSeadragon.Control[]} controls - Array of OpenSeadragon.Control,
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* @param {OpenSeadragon.Overlay[]} overlays - Array of OpenSeadragon.Overlay,
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* @param {OpenSeadragon.Control[]} overlayControls - An Array of ( TODO: not sure! )
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*
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**/
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$.Viewer = function( options ) {
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@ -126,13 +122,26 @@ $.Viewer = function( options ) {
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//These are originally not part options but declared as members
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//in initialize. Its still considered idiomatic to put them here
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source: null,
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/**
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* @member {OpenSeadragon.Drawer} drawer
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* @memberof OpenSeadragon.Viewer#
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*/
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drawer: null,
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drawers: [],
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/**
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* The viewer's viewport, where you can access zoom, pan, etc.
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* @member {OpenSeadragon.Viewport} viewport
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* @memberof OpenSeadragon.Viewer#
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*/
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viewport: null,
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/**
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* @member {OpenSeadragon.Navigator} navigator
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* @memberof OpenSeadragon.Viewer#
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*/
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navigator: null,
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//A collection viewport is a seperate viewport used to provide
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//simultanious rendering of sets of tiless
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//A collection viewport is a separate viewport used to provide
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//simultanious rendering of sets of tiles
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collectionViewport: null,
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collectionDrawer: null,
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