openseadragon/src/overlay.js

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/*
* OpenSeadragon - Overlay
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* An enumeration of positions that an overlay may be assigned relative to the viewport.
* @member OverlayPlacement
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {Number} CENTER
* @property {Number} TOP_LEFT
* @property {Number} TOP
* @property {Number} TOP_RIGHT
* @property {Number} RIGHT
* @property {Number} BOTTOM_RIGHT
* @property {Number} BOTTOM
* @property {Number} BOTTOM_LEFT
* @property {Number} LEFT
*/
$.OverlayPlacement = {
CENTER: 0,
TOP_LEFT: 1,
TOP: 2,
TOP_RIGHT: 3,
RIGHT: 4,
BOTTOM_RIGHT: 5,
BOTTOM: 6,
BOTTOM_LEFT: 7,
LEFT: 8
};
/**
* @class Overlay
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
*
* @memberof OpenSeadragon
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* @param {Object} options
* @param {Element} options.element
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location
* @param {OpenSeadragon.OverlayPlacement} options.placement - Only used if location is an {@link OpenSeadragon.Point}.
* @param {OpenSeadragon.Overlay.OnDrawCallback} options.onDraw
*/
$.Overlay = function( element, location, placement ) {
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/**
* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
*
* @callback OnDrawCallback
* @memberof OpenSeadragon.Overlay
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
* @param {Element} element
*/
var options;
if( $.isPlainObject( element ) ){
options = element;
} else{
options = {
element: element,
location: location,
placement: placement
};
}
this.element = options.element;
this.scales = options.location instanceof $.Rect;
this.bounds = new $.Rect(
options.location.x,
options.location.y,
options.location.width,
options.location.height
);
this.position = new $.Point(
options.location.x,
options.location.y
);
this.size = new $.Point(
options.location.width,
options.location.height
);
this.style = options.element.style;
// rects are always top-left
this.placement = options.location instanceof $.Point ?
options.placement :
$.OverlayPlacement.TOP_LEFT;
this.onDraw = options.onDraw;
};
$.Overlay.prototype = /** @lends OpenSeadragon.Overlay.prototype */{
/**
* @function
* @param {OpenSeadragon.OverlayPlacement} position
* @param {OpenSeadragon.Point} size
*/
adjust: function( position, size ) {
switch ( this.placement ) {
case $.OverlayPlacement.TOP_LEFT:
break;
case $.OverlayPlacement.TOP:
position.x -= size.x / 2;
break;
case $.OverlayPlacement.TOP_RIGHT:
position.x -= size.x;
break;
case $.OverlayPlacement.RIGHT:
position.x -= size.x;
position.y -= size.y / 2;
break;
case $.OverlayPlacement.BOTTOM_RIGHT:
position.x -= size.x;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM:
position.x -= size.x / 2;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM_LEFT:
position.y -= size.y;
break;
case $.OverlayPlacement.LEFT:
position.y -= size.y / 2;
break;
default:
case $.OverlayPlacement.CENTER:
position.x -= size.x / 2;
position.y -= size.y / 2;
break;
}
},
/**
* @function
*/
destroy: function() {
var element = this.element,
style = this.style;
if ( element.parentNode ) {
element.parentNode.removeChild( element );
//this should allow us to preserve overlays when required between
//pages
if ( element.prevElementParent ) {
style.display = 'none';
//element.prevElementParent.insertBefore(
// element,
// element.prevNextSibling
//);
document.body.appendChild( element );
}
}
// clear the onDraw callback
this.onDraw = null;
style.top = "";
style.left = "";
style.position = "";
if ( this.scales ) {
style.width = "";
style.height = "";
}
},
/**
* @function
* @param {Element} container
*/
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drawHTML: function( container, viewport ) {
var element = this.element,
style = this.style,
scales = this.scales,
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drawerCenter = new $.Point(
viewport.viewer.drawer.canvas.width / 2,
viewport.viewer.drawer.canvas.height / 2
),
degrees = viewport.degrees,
position = viewport.pixelFromPoint(
this.bounds.getTopLeft(),
true
),
size = viewport.deltaPixelsFromPoints(
this.bounds.getSize(),
true
),
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overlayCenter;
if ( element.parentNode != container ) {
//save the source parent for later if we need it
element.prevElementParent = element.parentNode;
element.prevNextSibling = element.nextSibling;
container.appendChild( element );
}
if ( !scales ) {
this.size = $.getElementSize( element );
}
this.position = position;
this.size = size;
this.adjust( position, size );
position = position.apply( Math.floor );
size = size.apply( Math.ceil );
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// rotate the position of the overlay
// TODO only rotate overlays if in canvas mode
// TODO replace the size rotation with CSS3 transforms
// TODO add an option to overlays to not rotate with the image
// Currently only rotates position and size
if( degrees !== 0 && this.scales ) {
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overlayCenter = new $.Point( size.x / 2, size.y / 2 );
position = position.plus( overlayCenter ).rotate(
degrees,
drawerCenter
).minus( overlayCenter );
size = size.rotate( degrees, new $.Point( 0, 0 ) );
size = new $.Point( Math.abs( size.x ), Math.abs( size.y ) );
}
// call the onDraw callback if there is one to allow, this allows someone to overwrite
// the drawing/positioning/sizing of the overlay
if (this.onDraw) {
this.onDraw(position, size, element);
} else {
style.left = position.x + "px";
style.top = position.y + "px";
style.position = "absolute";
style.display = 'block';
if ( scales ) {
style.width = size.x + "px";
style.height = size.y + "px";
}
}
},
/**
* @function
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location
* @param {OpenSeadragon.OverlayPlacement} position
*/
update: function( location, placement ) {
this.scales = location instanceof $.Rect;
this.bounds = new $.Rect(
location.x,
location.y,
location.width,
location.height
);
// rects are always top-left
this.placement = location instanceof $.Point ?
placement :
$.OverlayPlacement.TOP_LEFT;
}
};
}( OpenSeadragon ));