openseadragon/src/overlay.js

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/*
* OpenSeadragon - Overlay
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($) {
/**
* An enumeration of positions that an overlay may be assigned relative to
* the viewport.
* It is identical to OpenSeadragon.Placement but is kept for backward
* compatibility.
* @member OverlayPlacement
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {Number} CENTER
* @property {Number} TOP_LEFT
* @property {Number} TOP
* @property {Number} TOP_RIGHT
* @property {Number} RIGHT
* @property {Number} BOTTOM_RIGHT
* @property {Number} BOTTOM
* @property {Number} BOTTOM_LEFT
* @property {Number} LEFT
*/
$.OverlayPlacement = $.Placement;
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/**
* An enumeration of possible ways to handle overlays rotation
* @memberOf OpenSeadragon
* @static
* @property {Number} NO_ROTATION The overlay ignore the viewport rotation.
* @property {Number} EXACT The overlay use CSS 3 transforms to rotate with
* the viewport. If the overlay contains text, it will get rotated as well.
* @property {Number} BOUNDING_BOX The overlay adjusts for rotation by
* taking the size of the bounding box of the rotated bounds.
* Only valid for overlays with Rect location and scalable in both directions.
*/
$.OverlayRotationMode = {
NO_ROTATION: 1,
EXACT: 2,
BOUNDING_BOX: 3
};
/**
* @class Overlay
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
*
* @memberof OpenSeadragon
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* @param {Object} options
* @param {Element} options.element
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location - The
* location of the overlay on the image. If a {@link OpenSeadragon.Point}
* is specified, the overlay will keep a constant size independently of the
* zoom. If a {@link OpenSeadragon.Rect} is specified, the overlay size will
* be adjusted when the zoom changes.
* @param {OpenSeadragon.Placement} [options.placement=OpenSeadragon.Placement.TOP_LEFT]
* Relative position to the viewport.
* Only used if location is a {@link OpenSeadragon.Point}.
* @param {OpenSeadragon.Overlay.OnDrawCallback} [options.onDraw]
* @param {Boolean} [options.checkResize=true] Set to false to avoid to
* check the size of the overlay everytime it is drawn when using a
* {@link OpenSeadragon.Point} as options.location. It will improve
* performances but will cause a misalignment if the overlay size changes.
* @param {Boolean} [options.scaleWidth=true] Whether the width of the
* overlay should be adjusted when the zoom changes when using a
* {@link OpenSeadragon.Rect} as options.location
* @param {Boolean} [options.scaleHeight=true] Whether the height of the
* overlay should be adjusted when the zoom changes when using a
* {@link OpenSeadragon.Rect} as options.location
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* @param {Boolean} [options.rotationMode=OpenSeadragon.OverlayRotationMode.EXACT]
* How to handle the rotation of the viewport.
*/
$.Overlay = function(element, location, placement) {
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/**
* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
*
* @callback OnDrawCallback
* @memberof OpenSeadragon.Overlay
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
* @param {Element} element
*/
var options;
if ($.isPlainObject(element)) {
options = element;
} else {
options = {
element: element,
location: location,
placement: placement
};
}
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this.element = options.element;
this.scales = options.location instanceof $.Rect;
this.bounds = new $.Rect(
options.location.x,
options.location.y,
options.location.width,
options.location.height);
// this.position is never read by this class but is kept for backward
// compatibility
this.position = this.bounds.getTopLeft();
// this.size is only used by PointOverlay with options.checkResize === false
this.size = this.bounds.getSize();
this.style = options.element.style;
// rects are always top-left (RectOverlays don't use placement)
this.placement = options.location instanceof $.Point ?
options.placement : $.Placement.TOP_LEFT;
this.onDraw = options.onDraw;
this.checkResize = options.checkResize === undefined ?
true : options.checkResize;
this.scaleWidth = options.scaleWidth === undefined ?
true : options.scaleWidth;
this.scaleHeight = options.scaleHeight === undefined ?
true : options.scaleHeight;
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this.rotationMode = options.rotationMode || $.OverlayRotationMode.EXACT;
};
/** @lends OpenSeadragon.Overlay.prototype */
$.Overlay.prototype = {
/**
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* Internal function to adjust the position of a point-based overlay
* depending on it size and anchor.
* @function
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
*/
adjust: function(position, size) {
var properties = $.Placement.properties[this.placement];
if (!properties) {
return;
}
if (properties.isHorizontallyCentered) {
position.x -= size.x / 2;
} else if (properties.isRight) {
position.x -= size.x;
}
if (properties.isVerticallyCentered) {
position.y -= size.y / 2;
} else if (properties.isBottom) {
position.y -= size.y;
}
},
/**
* @function
*/
destroy: function() {
var element = this.element;
var style = this.style;
if (element.parentNode) {
element.parentNode.removeChild(element);
//this should allow us to preserve overlays when required between
//pages
if (element.prevElementParent) {
style.display = 'none';
//element.prevElementParent.insertBefore(
// element,
// element.prevNextSibling
//);
document.body.appendChild(element);
}
}
// clear the onDraw callback
this.onDraw = null;
style.top = "";
style.left = "";
style.position = "";
if (this.scales) {
if (this.scaleWidth) {
style.width = "";
}
if (this.scaleHeight) {
style.height = "";
}
}
},
/**
* @function
* @param {Element} container
*/
drawHTML: function(container, viewport) {
var element = this.element;
if (element.parentNode !== container) {
//save the source parent for later if we need it
element.prevElementParent = element.parentNode;
element.prevNextSibling = element.nextSibling;
container.appendChild(element);
this.size = $.getElementSize(element);
}
var positionAndSize = this.scales ?
this._getRectOverlayPositionAndSize(viewport) :
this._getPointOverlayPositionAndSize(viewport);
var position = this.position = positionAndSize.position;
var size = this.size = positionAndSize.size;
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var rotate = positionAndSize.rotate;
position = position.apply(Math.round);
size = size.apply(Math.round);
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// call the onDraw callback if it exists to allow one to overwrite
// the drawing/positioning/sizing of the overlay
if (this.onDraw) {
this.onDraw(position, size, this.element);
} else {
var style = this.style;
style.left = position.x + "px";
style.top = position.y + "px";
if (this.scales) {
if (this.scaleWidth) {
style.width = size.x + "px";
}
if (this.scaleHeight) {
style.height = size.y + "px";
}
}
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if (rotate) {
style.transformOrigin = this._getTransformOrigin();
style.transform = "rotate(" + rotate + "deg)";
} else {
style.transformOrigin = "";
style.transform = "";
}
style.position = "absolute";
if (style.display !== 'none') {
style.display = 'block';
}
}
},
// private
_getRectOverlayPositionAndSize: function(viewport) {
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var position = viewport.pixelFromPoint(
this.bounds.getTopLeft(), true);
var size = viewport.deltaPixelsFromPointsNoRotate(
this.bounds.getSize(), true);
var rotate = 0;
// BOUNDING_BOX is only valid if both directions get scaled.
// Get replaced by exact otherwise.
if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX &&
this.scaleWidth && this.scaleHeight) {
var boundingBox = new $.Rect(
position.x, position.y, size.x, size.y, viewport.degrees)
.getBoundingBox();
position = boundingBox.getTopLeft();
size = boundingBox.getSize();
} else if (this.rotationMode !== $.OverlayRotationMode.NO_ROTATION) {
rotate = viewport.degrees;
}
return {
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position: position,
size: size,
rotate: rotate
};
},
// private
_getPointOverlayPositionAndSize: function(viewport) {
var position = viewport.pixelFromPoint(
this.bounds.getTopLeft(), true);
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var size = this.checkResize ?
$.getElementSize(this.element) : this.size;
this.adjust(position, size);
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// For point overlays, BOUNDING_BOX is invalid and get replaced by EXACT.
var rotate = this.rotationMode === $.OverlayRotationMode.NO_ROTATION ?
0 : viewport.degrees;
return {
position: position,
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size: size,
rotate: rotate
};
},
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// private
_getTransformOrigin: function() {
if (this.scales) {
return "top left";
}
var result = "";
var properties = $.Placement.properties[this.placement];
if (!properties) {
return result;
}
if (properties.isLeft) {
result = "left";
} else if (properties.isRight) {
result = "right";
}
if (properties.isTop) {
result += " top";
} else if (properties.isBottom) {
result += " bottom";
}
return result;
},
/**
* Changes the location and placement of the overlay.
* @function
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location
* @param {OpenSeadragon.Placement} position
*/
update: function(location, placement) {
this.scales = location instanceof $.Rect;
this.bounds = new $.Rect(
location.x,
location.y,
location.width,
location.height);
// rects are always top-left
this.placement = location instanceof $.Point ?
placement : $.Placement.TOP_LEFT;
},
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/**
* @function
* @returns {OpenSeadragon.Rect} overlay bounds
*/
getBounds: function() {
return this.bounds.clone();
}
};
}(OpenSeadragon));