ReinUsesLisp
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b4953e79ee
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glasm: Add floating-point comparisons on GLASM
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2021-07-22 21:51:30 -04:00 |
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ameerj
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6705f56029
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emit_glasm: Implement more integer alu ops
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2021-07-22 21:51:30 -04:00 |
|
ameerj
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3e10709091
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glasm: Reimplement bitwise ops and BFI/BFE
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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4502595bc2
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glasm: Initial GLASM fp64 support
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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9f851e3832
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glasm: Implement GLASM fp16 packing and move bitwise insns
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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4de65fbff4
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glasm: Remove unused functions left from rebase
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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6358b0d0c1
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glasm: Specify namespace when using FormatTo
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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939dab7120
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glasm: Implement more GLASM composite instructions
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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1c9307969c
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glasm: Make GLASM aware of types
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2021-07-22 21:51:30 -04:00 |
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ameerj
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934d300246
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glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
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2021-07-22 21:51:30 -04:00 |
|
ameerj
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68cc445b8e
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glasm: Implement more logical ops
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2021-07-22 21:51:30 -04:00 |
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ameerj
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941c6dc740
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glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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3e841f6441
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glasm: Use BitField instead of C bitfields
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
2b04b4d27f
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glasm: Remove unused argument in identity instructions on GLASM
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
6fd190d1ae
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glasm: Implement basic GLASM instructions
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
c1ba685d9c
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glasm: Changes to GLASM register allocator and emit context
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
b10cf64c48
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glasm: Add GLASM backend infrastructure
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2021-07-22 21:51:30 -04:00 |
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ameerj
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09dc23f971
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shader: ISET.X implementation
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
b725db8709
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shader: Fixup SPIR-V emit header namespaces
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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bed090807a
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Move SPIR-V emission functions to their own header
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2021-07-22 21:51:30 -04:00 |
|
FernandoS27
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ee61ec2c39
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shader: Optimize NVN Fallthrough
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2021-07-22 21:51:30 -04:00 |
|
FernandoS27
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153a77efee
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shader: Stub SR_AFFINITY
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2021-07-22 21:51:30 -04:00 |
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ameerj
|
7ecc6de56a
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shader: Implement Int32 SUATOM/SURED
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
d621e96d0d
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
850b08a16c
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spirv: Be aware of NAN unaware drivers
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
|
fde47152d9
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spirv: Add SSBO read fallbacks when no aliasing is available
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
fd913bceaf
|
spirv: Add OpKill fallback to demote
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
d2a0f9d7ad
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spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
2b434b74af
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spirv: Enable DemoteToHelperInvocationEXT only when supported
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
cfd873275d
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spirv: Use OriginLowerLeft when requested
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
bafe9e35a9
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spirv: Only add image operands mask when needed
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
d2e811db2e
|
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
4ead714910
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spirv: Add int8 and int16 capabilities only when supported
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
33bebc3412
|
spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
7b03b97118
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spirv: Implement int8 and int16 conversion fallbacks
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
48a17298d7
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spirv: Support OpenGL uniform buffers and change bindings
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
d5d6778ba5
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spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
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a46d91b1ef
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shader: Add OpenGL shader profile options
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
028f0033bd
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shader: Remove shader util
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2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
c49d56c931
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shader: Address feedback
|
2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
b541f5e5e3
|
shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
da936d6ad8
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shader: Implement delegation of Exit to dispatcher on CFG
|
2021-07-22 21:51:29 -04:00 |
|
ameerj
|
fb14820c86
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shader: Fix IADD3.CC
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2021-07-22 21:51:29 -04:00 |
|
ameerj
|
20e86fd615
|
shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
50eb03382e
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shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
57464e3b72
|
shader: Fix storage type when reading patches on tess control
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2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
d2b54c6e42
|
shader: Fix VMNMX selector B
|
2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
155be4a8d3
|
shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
fe25f42403
|
shader: Remove identity removal pass for better build times
|
2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
|
0c7230a606
|
shader: Add more strict validation the pass
|
2021-07-22 21:51:29 -04:00 |
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