yuzu/src/shader_recompiler
ReinUsesLisp 155be4a8d3 shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
..
backend/spirv shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
frontend shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ir_opt shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00
CMakeLists.txt cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
file_environment.cpp vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
file_environment.h shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
main.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
program_header.h shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
shader_info.h shader: Increase the maximum number of storage buffers 2021-07-22 21:51:29 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00