Commit Graph

1858 Commits

Author SHA1 Message Date
Sebastian Öberg
6b098c1c2b Fixed zooming in with plus sign. 2015-11-04 11:00:08 +01:00
Antoine Vandecreme
0c75b45075 Save the context of the full image as well. 2015-11-02 19:57:13 -05:00
Antoine Vandecreme
37ca9235f8 Avoid using data urls in ImageTileSource. 2015-11-02 19:42:14 -05:00
Antoine Vandecreme
14a83e1154 Add IE8 support in ImageTileSource. 2015-11-02 18:35:11 -05:00
Grant Echols
3214494dc9 Added code to swallow the canvas-scroll event if we are swallowing it because of time. 2015-11-02 16:03:27 -07:00
Antoine Vandecreme
8e06eb56cf Add pyramid building to the ImageTileSource. 2015-11-01 15:55:39 -05:00
Antoine Vandecreme
3316a55b97 Add CORS support to ImageTileSource 2015-11-01 13:25:25 -05:00
Antoine Vandecreme
9a4543cd73 Add netbeans configs. 2015-11-01 13:04:50 -05:00
Antoine Vandecreme
c041746366 Add ImageTileSource. Fix #467 2015-11-01 10:23:02 -05:00
Ian Gilman
9fa3136e78 Merge pull request #758 from openseadragon/ian3
You can now change viewport margins after the viewer is created
2015-10-29 14:38:59 -07:00
Ian Gilman
88709189df Merge branch 'master' into ian3
Fixed Conflicts:
	changelog.txt
2015-10-29 14:31:38 -07:00
Ian Gilman
6b208f8a75 * You can now change viewport margins after the viewer is created (#721) 2015-10-29 14:29:59 -07:00
Ian Gilman
e4342396ec Merge pull request #757 from openseadragon/ian2
Fixed an issue with TiledImage setPosition/setWidth/setHeight not r…
2015-10-29 13:46:44 -07:00
Ian Gilman
6be51a5d82 Merge pull request #756 from openseadragon/ian
Updated tests for #524
2015-10-29 13:43:10 -07:00
Ian Gilman
671379e1c3 * Fixed an issue with TiledImage setPosition/setWidth/setHeight not reliably triggering a redraw (#720) 2015-10-29 13:42:45 -07:00
Ian Gilman
4e168d734e Updated tests for #524 2015-10-29 13:31:33 -07:00
Grant Echols
40edbd7a1c Updates as per code review requests 2015-10-28 17:07:51 -06:00
Grant Echols
ad4bbb9daf Changed name of config parameter to include 'MS' to suggest milliseconds. 2015-10-27 15:33:39 -06:00
Grant Echols
19c6179533 Added a patch to help slow down the scroll devices that fire too fast. This new code reduces the number of 'canvas-scroll' events that fire and slows down the zoom process. 2015-10-27 14:00:45 -06:00
Ian Gilman
fb8e19b50d Changelog for #744 2015-10-27 09:02:10 -07:00
Ian Gilman
8eb4cd9453 Merge pull request #744 from javierquevedo/master
Fixed issue in iOS devices that would cause all touch events to fail …
2015-10-27 09:00:43 -07:00
Ian Gilman
4c06ae8c53 Moving to Travis containers
http://docs.travis-ci.com/user/migrating-from-legacy/?utm_source=legacy-notice&utm_medium=banner&utm_campaign=legacy-upgrade
2015-10-26 10:46:46 -07:00
Ian Gilman
12ebb23dc0 Changelog for #745 2015-10-26 10:42:00 -07:00
Ian Gilman
6be6e0c6f1 Merge pull request #745 from sepastian/issue_742_overlays_with_pixel_coorinates
Add overlays after loading tileSource...
2015-10-26 10:40:01 -07:00
Sebastian Gassner
85edea7250 Add overlays after loading tileSource, when using per-tileSource overlays. 2015-10-17 09:48:09 +02:00
Javier Quevedo
f20d2ffa4d Fixed issue in iOS devices that would cause all touch events to fail after a Multitasking Gesture was triggered. The fix works by aborting all touch contacts after a touch has been cancelled, since the Multitasking Gestures in iOS trigger the TouchCancel event on those touches which were active.. 2015-10-16 15:52:20 +02:00
Ian Gilman
10526dfb19 Updated changelog for #741 2015-10-12 09:15:16 -07:00
Ian Gilman
fd501a0aee Merge pull request #741 from avandecreme/master
Use Math.round instead of Math.floor and Math.ceil for overlay placement
2015-10-12 09:14:29 -07:00
Ian Gilman
808442e016 Noted tileSize change in changelog 2015-10-09 13:33:04 -07:00
Antoine Vandecreme
2c73b0fb44 Use Math.round instead of Math.floor and Math.ceil for overlay placement. 2015-10-09 14:15:54 -04:00
Ian Gilman
eba50af8fd Merge pull request #740 from LarissaSmith/master
Use the right queue item's options when replacing an item.
2015-10-09 09:14:10 -07:00
Larissa Smith
4b72399e8f Use the right queue item's options when replacing an item. 2015-10-08 16:29:01 -06:00
Ian Gilman
5b8f05f23b Changelog for #735 2015-10-08 09:19:12 -07:00
Ian Gilman
c586d6ca35 Merge pull request #735 from LarissaSmith/master
Optimized adding large numbers of items to the world.
2015-10-08 09:17:57 -07:00
Larissa Smith
14e86cd30b Set autoRefigureSizes back to true at the end of the loadQueue. 2015-10-07 16:09:17 -06:00
Larissa Smith
4643851da9 Optimized adding large numbers of items to the world. 2015-09-25 09:58:34 -06:00
Ian Gilman
9bd84928dc Changelog for #734 2015-09-24 09:14:22 -07:00
Ian Gilman
8368138e17 Merge pull request #734 from fs-webdev/master
Added cancel pending images to world.removeAll
2015-09-24 09:11:46 -07:00
Grant Echols
c4aa3715a7 Fixed problem with missing .length in for loop of raiseAddItemFailed event.
Added viewer._cancelPendingImages method that clears the loadQueue.
Added call to _cancelPendingImages from within the world.removeAll method.
2015-09-23 15:19:02 -06:00
Ian Gilman
13d7e697f6 Changelog for #730 2015-09-18 15:15:53 -07:00
Ian Gilman
459044844a Merge pull request #730 from LarissaSmith/master
Fix for Chrome (v 45) issue...
2015-09-18 09:25:00 -07:00
Larissa Smith
fc8b4db796 Fix for Chrome (v 45) issue that key is sometimes undefined outside of the for-in loop. 2015-09-17 15:45:39 -06:00
Ian Gilman
bb2910673a Added grunt dev 2015-09-16 09:39:43 -07:00
Ian Gilman
ab5bd6f480 Changelog for #727 2015-09-16 09:35:59 -07:00
Ian Gilman
451acdd792 Merge branch 'master' of github.com:openseadragon/openseadragon 2015-09-16 09:35:30 -07:00
Ian Gilman
0003b1c193 Merge pull request #727 from TMUND/toni
Fixed placeholderFillStyle flicker
2015-09-16 09:34:46 -07:00
Ian Gilman
00835e137e Changelog for #728 2015-09-16 09:29:30 -07:00
Ian Gilman
0126f588a7 Merge pull request #728 from LarissaSmith/master
Fix for issue with tiledImages loading tiles at every level instead of just the best level:
2015-09-16 09:27:44 -07:00
Toni Munder
a2ee81d7cb Fixed some code 2015-09-15 20:52:44 -07:00
Larissa Smith
418e21e9f4 Fix for issue with tiledImages loading tiles at every level instead of just the best level: using && instead of || means the tiledImage's longest side is used for comparison instead of the shortest side. 2015-09-15 15:58:34 -06:00