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Fixed some code
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484ae63db1
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@ -265,6 +265,8 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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return;
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}
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context.save();
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context.globalAlpha = this.opacity;
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//if we are supposed to be rendering fully opaque rectangle,
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@ -298,6 +300,8 @@ $.Tile.prototype = /** @lends OpenSeadragon.Tile.prototype */{
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size.x * $.pixelDensityRatio,
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size.y * $.pixelDensityRatio
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);
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context.restore();
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},
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/**
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@ -1152,7 +1152,7 @@ function blendTile( tiledImage, tile, x, y, level, levelOpacity, currentTime ){
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if ( opacity == 1 ) {
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setCoverage( tiledImage.coverage, level, x, y, true );
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this._hasOpaqueTile = true;
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tiledImage._hasOpaqueTile = true;
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} else if ( deltaTime < blendTimeMillis ) {
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return true;
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}
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@ -1301,7 +1301,7 @@ function drawTiles( tiledImage, lastDrawn ) {
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usedClip = true;
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}
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if ( tiledImage.placeholderFillStyle && this._hasOpaqueTile === false ) {
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if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
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var placeholderRect = tiledImage._drawer.viewportToDrawerRectangle(tiledImage.getBounds(true));
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var fillStyle = null;
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