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Made some changes to flickering code
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@ -130,6 +130,7 @@ $.TiledImage = function( options ) {
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lastResetTime: 0, // Last time for which the tiledImage was reset.
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_midDraw: false, // Is the tiledImage currently updating the viewport?
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_needsDraw: true, // Does the tiledImage need to update the viewport again?
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_hasOpaqueTile: false, // Do we have even one fully opaque tile?
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//configurable settings
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springStiffness: $.DEFAULT_SETTINGS.springStiffness,
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@ -675,15 +676,9 @@ function updateViewport( tiledImage ) {
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viewportBounds.y -= tiledImage._ySpring.current.value;
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// Reset tile's internal drawn state
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var _hasOpaqueTile;
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while ( tiledImage.lastDrawn.length > 0 ) {
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tile = tiledImage.lastDrawn.pop();
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tile.beingDrawn = false;
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if (tile.beingDrawn === false) {
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_hasOpaqueTile = false;
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}
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}
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//Change bounds for rotation
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