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Add IE8 support in ImageTileSource.
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@ -43,17 +43,23 @@
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* @extends OpenSeadragon.TileSource
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* @param {Object} options Options object.
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* @property {String} options.url URL of the image
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* @property {Boolean} options.buildPyramid If set to true, a pyramid will
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* be built internally to provide a better downsampling.
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* @property {Boolean} options.buildPyramid If set to true (default), a
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* pyramid will be built internally to provide a better downsampling.
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* @property {String|Boolean} options.crossOriginPolicy Valid values are
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* 'Anonymous', 'use-credentials', and false. If false, image requests will
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* not use CORS preventing internal pyramid building for images from other
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* domains.
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* @property {String|Boolean} options.ajaxWithCredentials Whether to set the
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* withCredentials XHR flag for AJAX requests (when loading tile sources)
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* @property {Boolean} options.useCanvas Set to false to prevent any use of
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* the canvas API.
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*/
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$.ImageTileSource = function (options) {
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$.extend(options, {
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buildPyramid: true,
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useCanvas: true
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});
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this.options = options;
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$.TileSource.apply(this, [options]);
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@ -99,7 +105,7 @@
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image.useCredentials = this.options.ajaxWithCredentials;
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}
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image.addEventListener('load', function () {
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$.addEvent(image, 'load', function () {
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_this.width = image.naturalWidth;
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_this.height = image.naturalHeight;
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_this.aspectRatio = _this.width / _this.height;
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@ -112,7 +118,8 @@
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var pyramidMinWidth = _this.buildPyramid ? 1 : _this.width;
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var pyramidMinHeight = _this.buildPyramid ? 1 : _this.height;
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_this.levels = buildLevels(image, pyramidMinWidth, pyramidMinHeight);
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_this.levels = _this._buildLevels(
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image, pyramidMinWidth, pyramidMinHeight);
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_this.maxLevel = _this.levels.length - 1;
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_this.ready = true;
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@ -122,21 +129,23 @@
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* @event ready
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* @memberof OpenSeadragon.TileSource
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* @type {object}
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* @property {OpenSeadragon.TileSource} eventSource - A reference to the TileSource which raised the event.
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* @property {OpenSeadragon.TileSource} eventSource - A reference
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* to the TileSource which raised the event.
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* @property {Object} tileSource
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* @property {?Object} userData - Arbitrary subscriber-defined object.
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*/
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_this.raiseEvent('ready', {tileSource: _this});
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});
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image.addEventListener('error', function () {
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$.addEvent(image, 'error', function () {
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/***
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* Raised when an error occurs loading a TileSource.
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*
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* @event open-failed
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* @memberof OpenSeadragon.TileSource
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* @type {object}
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* @property {OpenSeadragon.TileSource} eventSource - A reference to the TileSource which raised the event.
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* @property {OpenSeadragon.TileSource} eventSource - A reference
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* to the TileSource which raised the event.
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* @property {String} message
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* @property {String} source
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* @property {?Object} userData - Arbitrary subscriber-defined object.
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@ -183,15 +192,11 @@
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return new $.Point(0, 0);
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},
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/**
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* This method is not implemented by this class other than to throw an Error
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* announcing you have to implement it. Because of the variety of tile
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* server technologies, and various specifications for building image
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* pyramids, this method is here to allow easy integration.
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* Retrieves a tile url
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* @function
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* @param {Number} level
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* @param {Number} x
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* @param {Number} y
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* @throws {Error}
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* @param {Number} level Level of the tile
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* @param {Number} x x coordinate of the tile
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* @param {Number} y y coordinate of the tile
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*/
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getTileUrl: function (level, x, y) {
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var url = null;
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@ -199,76 +204,71 @@
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url = this.levels[level].url;
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}
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return url;
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}
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});
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},
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/**
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* @private Build the differents levels of the pyramid if possible
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* (canvas API enabled and no canvas tainting issue)
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*/
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_buildLevels: function (image, minWidth, minHeight) {
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var levels = [{
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url: image.src,
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width: image.naturalWidth,
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height: image.naturalHeight
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}];
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function buildLevels(image, minWidth, minHeight) {
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var levels = [{
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url: image.src,
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width: image.naturalWidth,
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height: image.naturalHeight
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}];
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if (!$.supportsCanvas || !this.useCanvas) {
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return levels;
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}
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var currentWidth = Math.floor(image.naturalWidth / 2);
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var currentHeight = Math.floor(image.naturalHeight / 2);
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var currentWidth = Math.floor(image.naturalWidth / 2);
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var currentHeight = Math.floor(image.naturalHeight / 2);
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if (currentWidth < minWidth || currentHeight < minHeight) {
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return levels;
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}
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if (currentWidth < minWidth || currentHeight < minHeight) {
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return levels;
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}
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var bigCanvas = document.createElement("canvas");
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var bigContext = bigCanvas.getContext("2d");
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var bigCanvas = document.createElement("canvas");
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var bigContext = bigCanvas.getContext("2d");
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bigCanvas.width = currentWidth;
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bigCanvas.height = currentHeight;
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bigContext.drawImage(image, 0, 0, currentWidth, currentHeight);
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if (isCanvasTainted(bigContext)) {
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// If the canvas is tainted, we can't compute the pyramid.
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return levels;
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}
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levels.splice(0, 0, {
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url: bigCanvas.toDataURL(),
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width: currentWidth,
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height: currentHeight
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});
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var smallCanvas = document.createElement("canvas");
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var smallContext = smallCanvas.getContext("2d");
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while (currentWidth >= minWidth * 2 && currentHeight >= minHeight * 2) {
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currentWidth = Math.floor(currentWidth / 2);
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currentHeight = Math.floor(currentHeight / 2);
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smallCanvas.width = currentWidth;
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smallCanvas.height = currentHeight;
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smallContext.drawImage(bigCanvas, 0, 0, currentWidth, currentHeight);
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bigCanvas.width = currentWidth;
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bigCanvas.height = currentHeight;
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bigContext.drawImage(image, 0, 0, currentWidth, currentHeight);
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if ($.isCanvasTainted(bigContext.canvas)) {
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// If the canvas is tainted, we can't compute the pyramid.
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return levels;
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}
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levels.splice(0, 0, {
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url: smallCanvas.toDataURL(),
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url: bigCanvas.toDataURL(),
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width: currentWidth,
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height: currentHeight
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});
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var tempCanvas = bigCanvas;
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bigCanvas = smallCanvas;
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smallCanvas = tempCanvas;
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var smallCanvas = document.createElement("canvas");
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var smallContext = smallCanvas.getContext("2d");
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while (currentWidth >= minWidth * 2 && currentHeight >= minHeight * 2) {
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currentWidth = Math.floor(currentWidth / 2);
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currentHeight = Math.floor(currentHeight / 2);
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smallCanvas.width = currentWidth;
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smallCanvas.height = currentHeight;
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smallContext.drawImage(bigCanvas, 0, 0, currentWidth, currentHeight);
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var tempContext = bigContext;
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bigContext = smallContext;
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smallContext = tempContext;
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}
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return levels;
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}
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levels.splice(0, 0, {
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url: smallCanvas.toDataURL(),
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width: currentWidth,
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height: currentHeight
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});
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function isCanvasTainted(context) {
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var isTainted = false;
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try {
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// We test if the canvas is tainted by retrieving data from it.
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// An exception will be raised if the canvas is tainted.
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var data = context.getImageData(0, 0, 1, 1);
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} catch (e) {
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isTainted = true;
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var tempCanvas = bigCanvas;
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bigCanvas = smallCanvas;
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smallCanvas = tempCanvas;
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var tempContext = bigContext;
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bigContext = smallContext;
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smallContext = tempContext;
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}
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return levels;
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}
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return isTainted;
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}
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});
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}(OpenSeadragon));
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@ -839,6 +839,23 @@ if (typeof define === 'function' && define.amd) {
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canvasElement.getContext( '2d' ) );
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}());
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/**
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* Test whether the submitted canvas is tainted or not.
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* @argument {Canvas} canvas The canvas to test.
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* @returns {Boolean} True if the canvas is tainted.
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*/
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$.isCanvasTainted = function(canvas) {
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var isTainted = false;
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try {
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// We test if the canvas is tainted by retrieving data from it.
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// An exception will be raised if the canvas is tainted.
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var data = canvas.getContext('2d').getImageData(0, 0, 1, 1);
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} catch (e) {
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isTainted = true;
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}
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return isTainted;
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};
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/**
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* A ratio comparing the device screen's pixel density to the canvas's backing store pixel density. Defaults to 1 if canvas isn't supported by the browser.
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* @member {Number} pixelDensityRatio
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@ -2047,6 +2047,7 @@ function getTileSourceImplementation( viewer, tileSource, successCallback,
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url: tileSource,
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crossOriginPolicy: viewer.crossOriginPolicy,
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ajaxWithCredentials: viewer.ajaxWithCredentials,
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useCanvas: viewer.useCanvas,
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success: function( event ) {
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successCallback( event.tileSource );
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}
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@ -2062,6 +2063,9 @@ function getTileSourceImplementation( viewer, tileSource, successCallback,
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if (tileSource.ajaxWithCredentials === undefined) {
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tileSource.ajaxWithCredentials = viewer.ajaxWithCredentials;
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}
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if (tileSource.useCanvas === undefined) {
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tileSource.useCanvas = viewer.useCanvas;
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}
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if ( $.isFunction( tileSource.getTileUrl ) ) {
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//Custom tile source
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