openseadragon/src/button.js

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(function( $ ){
/**
* An enumeration of button states including, REST, GROUP, HOVER, and DOWN
* @static
*/
$.ButtonState = {
REST: 0,
GROUP: 1,
HOVER: 2,
DOWN: 3
};
/**
* Manages events, hover states for individual buttons, tool-tips, as well
* as fading the bottons out when the user has not interacted with them
* for a specified period.
* @class
* @extends OpenSeadragon.EventHandler
* @param {Object} options
* @param {String} options.tooltip Provides context help for the button we the
* user hovers over it.
* @param {String} options.srcRest URL of image to use in 'rest' state
* @param {String} options.srcGroup URL of image to use in 'up' state
* @param {String} options.srcHover URL of image to use in 'hover' state
* @param {String} options.srcDown URL of image to use in 'domn' state
* @param {Element} [options.element] Element to use as a container for the
* button.
* @property {String} tooltip Provides context help for the button we the
* user hovers over it.
* @property {String} srcRest URL of image to use in 'rest' state
* @property {String} srcGroup URL of image to use in 'up' state
* @property {String} srcHover URL of image to use in 'hover' state
* @property {String} srcDown URL of image to use in 'domn' state
* @property {Object} config Configurable settings for this button. DEPRECATED.
* @property {Element} [element] Element to use as a container for the
* button.
* @property {Number} fadeDelay How long to wait before fading
* @property {Number} fadeLength How long should it take to fade the button.
* @property {Number} fadeBeginTime When the button last began to fade.
* @property {Boolean} shouldFade Whether this button should fade after user
* stops interacting with the viewport.
this.fadeDelay = 0; // begin fading immediately
this.fadeLength = 2000; // fade over a period of 2 seconds
this.fadeBeginTime = null;
this.shouldFade = false;
*/
$.Button = function( options ) {
var _this = this;
$.EventHandler.call( this );
$.extend( true, this, {
tooltip: null,
srcRest: null,
srcGroup: null,
srcHover: null,
srcDown: null,
clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold,
clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold,
// begin fading immediately
fadeDelay: 0,
// fade over a period of 2 seconds
fadeLength: 2000,
onPress: null,
onRelease: null,
onClick: null,
onEnter: null,
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onExit: null,
onFocus: null,
onBlur: null
}, options );
//TODO: make button elements accessible by making them a-tags
// maybe even consider basing them on the element and adding
// methods jquery-style.
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this.element = options.element || $.makeNeutralElement( "button" );
this.element.href = '#';
this.addHandler( "onPress", this.onPress );
this.addHandler( "onRelease", this.onRelease );
this.addHandler( "onClick", this.onClick );
this.addHandler( "onEnter", this.onEnter );
this.addHandler( "onExit", this.onExit );
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this.addHandler( "onFocus", this.onFocus );
this.addHandler( "onBlur", this.onBlur );
this.currentState = $.ButtonState.GROUP;
this.imgRest = $.makeTransparentImage( this.srcRest );
this.imgGroup = $.makeTransparentImage( this.srcGroup );
this.imgHover = $.makeTransparentImage( this.srcHover );
this.imgDown = $.makeTransparentImage( this.srcDown );
this.fadeBeginTime = null;
this.shouldFade = false;
this.element.style.display = "inline-block";
this.element.style.position = "relative";
this.element.title = this.tooltip;
this.element.appendChild( this.imgRest );
this.element.appendChild( this.imgGroup );
this.element.appendChild( this.imgHover );
this.element.appendChild( this.imgDown );
this.imgGroup.style.position =
this.imgHover.style.position =
this.imgDown.style.position =
"absolute";
this.imgGroup.style.top =
this.imgHover.style.top =
this.imgDown.style.top =
"0px";
this.imgGroup.style.left =
this.imgHover.style.left =
this.imgDown.style.left =
"0px";
this.imgHover.style.visibility =
this.imgDown.style.visibility =
"hidden";
if ( $.Browser.vendor == $.BROWSERS.FIREFOX && $.Browser.version < 3 ){
this.imgGroup.style.top =
this.imgHover.style.top =
this.imgDown.style.top =
"";
}
this.tracker = new $.MouseTracker({
element: this.element,
clickTimeThreshold: this.clickTimeThreshold,
clickDistThreshold: this.clickDistThreshold,
enterHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
if ( buttonDownElement ) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onEnter", _this );
} else if ( !buttonDownAny ) {
inTo( _this, $.ButtonState.HOVER );
}
},
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focusHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
this.enterHandler( tracker, position, buttonDownElement, buttonDownAny );
_this.raiseEvent( "onFocus", _this );
},
exitHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
outTo( _this, $.ButtonState.GROUP );
if ( buttonDownElement ) {
_this.raiseEvent( "onExit", _this );
}
},
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blurHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
this.exitHandler( tracker, position, buttonDownElement, buttonDownAny );
_this.raiseEvent( "onBlur", _this );
},
pressHandler: function( tracker, position ) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onPress", _this );
},
releaseHandler: function( tracker, position, insideElementPress, insideElementRelease ) {
if ( insideElementPress && insideElementRelease ) {
outTo( _this, $.ButtonState.HOVER );
_this.raiseEvent( "onRelease", _this );
} else if ( insideElementPress ) {
outTo( _this, $.ButtonState.GROUP );
} else {
inTo( _this, $.ButtonState.HOVER );
}
},
clickHandler: function( tracker, position, quick, shift ) {
if ( quick ) {
_this.raiseEvent("onClick", _this);
}
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},
keyHandler: function( tracker, key ){
//console.log( "%s : handling key %s!", _this.tooltip, key);
if( 13 === key ){
_this.raiseEvent( "onClick", _this );
_this.raiseEvent( "onRelease", _this );
return false;
}
return true;
}
}).setTracking( true );
outTo( this, $.ButtonState.REST );
};
$.extend( $.Button.prototype, $.EventHandler.prototype, {
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
* @name OpenSeadragon.Button.prototype.notifyGroupEnter
*/
notifyGroupEnter: function() {
inTo( this, $.ButtonState.GROUP );
},
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
* @name OpenSeadragon.Button.prototype.notifyGroupExit
*/
notifyGroupExit: function() {
outTo( this, $.ButtonState.REST );
}
});
function scheduleFade( button ) {
window.setTimeout(function(){
updateFade( button );
}, 20 );
};
function updateFade( button ) {
var currentTime,
deltaTime,
opacity;
if ( button.shouldFade ) {
currentTime = +new Date();
deltaTime = currentTime - button.fadeBeginTime;
opacity = 1.0 - deltaTime / button.fadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
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$.setElementOpacity( button.imgGroup, opacity, true );
if ( opacity > 0 ) {
// fade again
scheduleFade( button );
}
}
};
function beginFading( button ) {
button.shouldFade = true;
button.fadeBeginTime = +new Date() + button.fadeDelay;
window.setTimeout( function(){
scheduleFade( button );
}, button.fadeDelay );
};
function stopFading( button ) {
button.shouldFade = false;
$.setElementOpacity( button.imgGroup, 1.0, true );
};
function inTo( button, newState ) {
if ( newState >= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.REST ) {
stopFading( button );
button.currentState = $.ButtonState.GROUP;
}
if ( newState >= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.GROUP ) {
button.imgHover.style.visibility = "";
button.currentState = $.ButtonState.HOVER;
}
if ( newState >= $.ButtonState.DOWN &&
button.currentState == $.ButtonState.HOVER ) {
button.imgDown.style.visibility = "";
button.currentState = $.ButtonState.DOWN;
}
};
function outTo( button, newState ) {
if ( newState <= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.DOWN ) {
button.imgDown.style.visibility = "hidden";
button.currentState = $.ButtonState.HOVER;
}
if ( newState <= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.HOVER ) {
button.imgHover.style.visibility = "hidden";
button.currentState = $.ButtonState.GROUP;
}
if ( newState <= $.ButtonState.REST &&
button.currentState == $.ButtonState.GROUP ) {
beginFading( button );
button.currentState = $.ButtonState.REST;
}
};
}( OpenSeadragon ));