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690 lines
27 KiB
C++
690 lines
27 KiB
C++
// Copyright 2020 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_HANG_WATCHER_H_
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#define BASE_THREADING_HANG_WATCHER_H_
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#include <atomic>
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#include <cstdint>
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#include <memory>
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#include <type_traits>
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#include <vector>
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#include "base/atomicops.h"
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#include "base/auto_reset.h"
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#include "base/base_export.h"
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#include "base/bits.h"
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#include "base/compiler_specific.h"
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#include "base/dcheck_is_on.h"
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#include "base/debug/crash_logging.h"
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#include "base/functional/callback.h"
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#include "base/functional/callback_forward.h"
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#include "base/functional/callback_helpers.h"
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#include "base/gtest_prod_util.h"
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#include "base/memory/memory_pressure_listener.h"
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#include "base/memory/raw_ptr.h"
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#include "base/synchronization/lock.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/template_util.h"
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#include "base/thread_annotations.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/simple_thread.h"
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#include "base/threading/thread_checker.h"
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#include "base/time/tick_clock.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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namespace base {
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class WatchHangsInScope;
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namespace internal {
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class HangWatchState;
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} // namespace internal
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} // namespace base
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namespace base {
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// Instantiate a WatchHangsInScope in a code scope to register to be
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// watched for hangs of more than |timeout| by the HangWatcher.
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//
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// Example usage:
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//
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// void FooBar(){
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// WatchHangsInScope scope(base::Seconds(5));
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// DoWork();
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// }
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//
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// If DoWork() takes more than 5s to run and the HangWatcher
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// inspects the thread state before Foobar returns a hang will be
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// reported.
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//
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// WatchHangsInScopes are typically meant to live on the stack. In some
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// cases it's necessary to keep a WatchHangsInScope instance as a class
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// member but special care is required when doing so as a WatchHangsInScope
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// that stays alive longer than intended will generate non-actionable hang
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// reports.
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class BASE_EXPORT [[maybe_unused, nodiscard]] WatchHangsInScope {
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public:
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// A good default value needs to be large enough to represent a significant
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// hang and avoid noise while being small enough to not exclude too many
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// hangs. The nature of the work that gets executed on the thread is also
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// important. We can be much stricter when monitoring a UI thread compared to
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// a ThreadPool thread for example.
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static constexpr base::TimeDelta kDefaultHangWatchTime = base::Seconds(10);
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// Constructing/destructing thread must be the same thread.
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explicit WatchHangsInScope(TimeDelta timeout = kDefaultHangWatchTime);
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~WatchHangsInScope();
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WatchHangsInScope(const WatchHangsInScope&) = delete;
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WatchHangsInScope& operator=(const WatchHangsInScope&) = delete;
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private:
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// Will be true if the object actually set a deadline and false if not.
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bool took_effect_ = true;
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// This object should always be constructed and destructed on the same thread.
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THREAD_CHECKER(thread_checker_);
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// The deadline set by the previous WatchHangsInScope created on this
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// thread. Stored so it can be restored when this WatchHangsInScope is
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// destroyed.
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TimeTicks previous_deadline_;
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// Indicates whether the kIgnoreCurrentWatchHangsInScope flag must be set upon
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// exiting this WatchHangsInScope if a call to InvalidateActiveExpectations()
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// previously suspended hang watching.
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bool set_hangs_ignored_on_exit_ = false;
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#if DCHECK_IS_ON()
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// The previous WatchHangsInScope created on this thread.
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raw_ptr<WatchHangsInScope> previous_watch_hangs_in_scope_;
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#endif
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};
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// Monitors registered threads for hangs by inspecting their associated
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// HangWatchStates for deadline overruns. This happens at a regular interval on
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// a separate thread. Only one instance of HangWatcher can exist at a time
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// within a single process. This instance must outlive all monitored threads.
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class BASE_EXPORT HangWatcher : public DelegateSimpleThread::Delegate {
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public:
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// Describes the type of a process for logging purposes.
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enum class ProcessType {
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kUnknownProcess = 0,
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kBrowserProcess = 1,
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kGPUProcess = 2,
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kRendererProcess = 3,
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kUtilityProcess = 4,
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kMax = kUtilityProcess
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};
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// Describes the type of a thread for logging purposes.
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enum class ThreadType {
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kIOThread = 0,
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kMainThread = 1,
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kThreadPoolThread = 2,
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kMax = kThreadPoolThread
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};
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// Notes on lifetime:
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// 1) The first invocation of the constructor will set the global instance
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// accessible through GetInstance().
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// 2) In production HangWatcher is always purposefuly leaked.
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// 3) If not leaked HangWatcher is always constructed and destructed from
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// the same thread.
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// 4) There can never be more than one instance of HangWatcher at a time.
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// The class is not base::Singleton derived because it needs to destroyed
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// in tests.
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HangWatcher();
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// Clears the global instance for the class.
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~HangWatcher() override;
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HangWatcher(const HangWatcher&) = delete;
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HangWatcher& operator=(const HangWatcher&) = delete;
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static void CreateHangWatcherInstance();
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// Returns a non-owning pointer to the global HangWatcher instance.
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static HangWatcher* GetInstance();
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// Initializes HangWatcher. Must be called once on the main thread during
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// startup while single-threaded.
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static void InitializeOnMainThread(ProcessType process_type,
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bool is_zygote_child);
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// Returns the values that were set through InitializeOnMainThread() to their
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// default value. Used for testing since in prod initialization should happen
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// only once.
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static void UnitializeOnMainThreadForTesting();
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// Thread safe functions to verify if hang watching is activated. If called
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// before InitializeOnMainThread returns the default value which is false.
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static bool IsEnabled();
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static bool IsThreadPoolHangWatchingEnabled();
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static bool IsIOThreadHangWatchingEnabled();
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// Returns true if crash dump reporting is configured for any thread type.
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static bool IsCrashReportingEnabled();
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// Use to avoid capturing hangs for operations known to take unbounded time
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// like waiting for user input. WatchHangsInScope objects created after this
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// call will take effect. To resume watching for hangs create a new
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// WatchHangsInScope after the unbounded operation finishes.
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//
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// Example usage:
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// {
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// WatchHangsInScope scope_1;
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// {
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// WatchHangsInScope scope_2;
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// InvalidateActiveExpectations();
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// WaitForUserInput();
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// }
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//
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// WatchHangsInScope scope_4;
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// }
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//
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// WatchHangsInScope scope_5;
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//
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// In this example hang watching is disabled for WatchHangsInScopes 1 and 2
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// since they were both active at the time of the invalidation.
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// WatchHangsInScopes 4 and 5 are unaffected since they were created after the
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// end of the WatchHangsInScope that was current at the time of invalidation.
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//
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static void InvalidateActiveExpectations();
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// Sets up the calling thread to be monitored for threads. Returns a
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// ScopedClosureRunner that unregisters the thread. This closure has to be
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// called from the registered thread before it's joined. Returns a null
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// closure in the case where there is no HangWatcher instance to register the
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// thread with.
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[[nodiscard]] static ScopedClosureRunner RegisterThread(
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ThreadType thread_type);
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// Choose a closure to be run at the end of each call to Monitor(). Use only
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// for testing. Reentering the HangWatcher in the closure must be done with
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// care. It should only be done through certain testing functions because
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// deadlocks are possible.
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void SetAfterMonitorClosureForTesting(base::RepeatingClosure closure);
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// Choose a closure to be run instead of recording the hang. Used to test
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// that certain conditions hold true at the time of recording. Use only
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// for testing. Reentering the HangWatcher in the closure must be done with
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// care. It should only be done through certain testing functions because
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// deadlocks are possible.
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void SetOnHangClosureForTesting(base::RepeatingClosure closure);
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// Set a monitoring period other than the default. Use only for
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// testing.
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void SetMonitoringPeriodForTesting(base::TimeDelta period);
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// Choose a callback to invoke right after waiting to monitor in Wait(). Use
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// only for testing.
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void SetAfterWaitCallbackForTesting(
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RepeatingCallback<void(TimeTicks)> callback);
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// Force the monitoring loop to resume and evaluate whether to continue.
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// This can trigger a call to Monitor() or not depending on why the
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// HangWatcher thread is sleeping. Use only for testing.
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void SignalMonitorEventForTesting();
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// Call to make sure no more monitoring takes place. The
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// function is thread-safe and can be called at anytime but won't stop
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// monitoring that is currently taking place. Use only for testing.
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static void StopMonitoringForTesting();
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// Replace the clock used when calculating time spent
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// sleeping. Use only for testing.
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void SetTickClockForTesting(const base::TickClock* tick_clock);
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// Use to block until the hang is recorded. Allows the caller to halt
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// execution so it does not overshoot the hang watch target and result in a
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// non-actionable stack trace in the crash recorded.
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void BlockIfCaptureInProgress();
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// Begin executing the monitoring loop on the HangWatcher thread.
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void Start();
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// Returns true if Start() has been called and Stop() has not been called
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// since.
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bool IsStarted() const { return thread_started_; }
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// Returns the value of the crash key with the time since last system power
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// resume.
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std::string GetTimeSinceLastSystemPowerResumeCrashKeyValue() const;
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private:
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// See comment of ::RegisterThread() for details.
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[[nodiscard]] ScopedClosureRunner RegisterThreadInternal(
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ThreadType thread_type) LOCKS_EXCLUDED(watch_state_lock_);
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// Use to assert that functions are called on the monitoring thread.
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THREAD_CHECKER(hang_watcher_thread_checker_);
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// Use to assert that functions are called on the constructing thread.
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THREAD_CHECKER(constructing_thread_checker_);
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// Invoked on memory pressure signal.
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void OnMemoryPressure(
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base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
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#if !BUILDFLAG(IS_NACL)
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// Returns a ScopedCrashKeyString that sets the crash key with the time since
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// last critical memory pressure signal.
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[[nodiscard]] debug::ScopedCrashKeyString
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GetTimeSinceLastCriticalMemoryPressureCrashKey();
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#endif
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// Invoke base::debug::DumpWithoutCrashing() insuring that the stack frame
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// right under it in the trace belongs to HangWatcher for easier attribution.
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NOINLINE static void RecordHang();
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using HangWatchStates =
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std::vector<std::unique_ptr<internal::HangWatchState>>;
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// Used to save a snapshots of the state of hang watching during capture.
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// Only the state of hung threads is retained.
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class BASE_EXPORT WatchStateSnapShot {
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public:
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struct WatchStateCopy {
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base::TimeTicks deadline;
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base::PlatformThreadId thread_id;
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};
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WatchStateSnapShot();
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WatchStateSnapShot(const WatchStateSnapShot& other);
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~WatchStateSnapShot();
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// Initialize the snapshot from provided data. |snapshot_time| can be
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// different than now() to be coherent with other operations recently done
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// on |watch_states|. |hung_watch_state_copies_| can be empty after
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// initialization for a number of reasons:
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// 1. If any deadline in |watch_states| is before
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// |deadline_ignore_threshold|.
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// 2. If some of the hung threads could not be marked as blocking on
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// capture.
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// 3. If none of the hung threads are of a type configured to trigger a
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// crash dump.
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//
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// This function cannot be called more than once without an associated call
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// to Clear().
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void Init(const HangWatchStates& watch_states,
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base::TimeTicks deadline_ignore_threshold);
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// Reset the snapshot object to be reused. Can only be called after Init().
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void Clear();
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// Returns a string that contains the ids of the hung threads separated by a
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// '|'. The size of the string is capped at debug::CrashKeySize::Size256. If
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// no threads are hung returns an empty string. Can only be invoked if
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// IsActionable(). Can only be called after Init().
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std::string PrepareHungThreadListCrashKey() const;
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// Return the highest deadline included in this snapshot. Can only be called
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// if IsActionable(). Can only be called after Init().
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base::TimeTicks GetHighestDeadline() const;
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// Returns true if the snapshot can be used to record an actionable hang
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// report and false if not. Can only be called after Init().
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bool IsActionable() const;
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private:
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bool initialized_ = false;
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std::vector<WatchStateCopy> hung_watch_state_copies_;
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};
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// Return a watch state snapshot taken Now() to be inspected in tests.
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// NO_THREAD_SAFETY_ANALYSIS is needed because the analyzer can't figure out
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// that calls to this function done from |on_hang_closure_| are properly
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// locked.
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WatchStateSnapShot GrabWatchStateSnapshotForTesting() const
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NO_THREAD_SAFETY_ANALYSIS;
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// Inspects the state of all registered threads to check if they are hung and
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// invokes the appropriate closure if so.
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void Monitor() LOCKS_EXCLUDED(watch_state_lock_);
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// Record the hang crash dump and perform the necessary housekeeping before
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// and after.
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void DoDumpWithoutCrashing(const WatchStateSnapShot& watch_state_snapshot)
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EXCLUSIVE_LOCKS_REQUIRED(watch_state_lock_) LOCKS_EXCLUDED(capture_lock_);
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// Stop all monitoring and join the HangWatcher thread.
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void Stop();
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// Wait until it's time to monitor.
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void Wait();
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// Run the loop that periodically monitors the registered thread at a
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// set time interval.
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void Run() override;
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base::TimeDelta monitor_period_;
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// Use to make the HangWatcher thread wake or sleep to schedule the
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// appropriate monitoring frequency.
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WaitableEvent should_monitor_;
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bool IsWatchListEmpty() LOCKS_EXCLUDED(watch_state_lock_);
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// Stops hang watching on the calling thread by removing the entry from the
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// watch list.
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void UnregisterThread() LOCKS_EXCLUDED(watch_state_lock_);
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Lock watch_state_lock_;
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std::vector<std::unique_ptr<internal::HangWatchState>> watch_states_
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GUARDED_BY(watch_state_lock_);
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// Snapshot to be reused across hang captures. The point of keeping it
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// around is reducing allocations during capture.
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WatchStateSnapShot watch_state_snapshot_
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GUARDED_BY_CONTEXT(hang_watcher_thread_checker_);
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base::DelegateSimpleThread thread_;
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bool thread_started_ = false;
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RepeatingClosure after_monitor_closure_for_testing_;
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RepeatingClosure on_hang_closure_for_testing_;
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RepeatingCallback<void(TimeTicks)> after_wait_callback_;
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base::Lock capture_lock_ ACQUIRED_AFTER(watch_state_lock_);
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std::atomic<bool> capture_in_progress_{false};
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raw_ptr<const base::TickClock> tick_clock_;
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// Registration to receive memory pressure signals.
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base::MemoryPressureListener memory_pressure_listener_;
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// The last time at which a critical memory pressure signal was received, or
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// null if no signal was ever received. Atomic because it's set and read from
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// different threads.
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std::atomic<base::TimeTicks> last_critical_memory_pressure_{
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base::TimeTicks()};
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// The time after which all deadlines in |watch_states_| need to be for a hang
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// to be reported.
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base::TimeTicks deadline_ignore_threshold_;
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FRIEND_TEST_ALL_PREFIXES(HangWatcherTest, NestedScopes);
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FRIEND_TEST_ALL_PREFIXES(HangWatcherSnapshotTest, HungThreadIDs);
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FRIEND_TEST_ALL_PREFIXES(HangWatcherSnapshotTest, NonActionableReport);
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};
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// Classes here are exposed in the header only for testing. They are not
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// intended to be used outside of base.
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namespace internal {
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// Threadsafe class that manages a deadline of type TimeTicks alongside hang
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// watching specific flags. The flags are stored in the higher bits of the
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// underlying TimeTicks deadline. This enables setting the flags on thread T1 in
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// a way that's resilient to concurrent deadline or flag changes from thread T2.
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// Flags can be queried separately from the deadline and users of this class
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// should not have to care about them when doing so.
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class BASE_EXPORT HangWatchDeadline {
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public:
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// Masks to set flags by flipping a single bit in the TimeTicks value. There
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// are two types of flags. Persistent flags remain set through a deadline
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// change and non-persistent flags are cleared when the deadline changes.
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enum class Flag : uint64_t {
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// Minimum value for validation purposes. Not currently used.
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kMinValue = bits::LeftmostBit<uint64_t>() >> 7,
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// Persistent because if hang detection is disabled on a thread it should
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// be re-enabled manually.
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kIgnoreCurrentWatchHangsInScope = bits::LeftmostBit<uint64_t>() >> 1,
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// Non-persistent because a new value means a new WatchHangsInScope started
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// after the beginning of capture. It can't be implicated in the hang so we
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// don't want it to block.
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kShouldBlockOnHang = bits::LeftmostBit<uint64_t>() >> 0,
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kMaxValue = kShouldBlockOnHang
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};
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HangWatchDeadline();
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~HangWatchDeadline();
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// HangWatchDeadline should never be copied. To keep a copy of the deadline or
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// flags use the appropriate accessors.
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HangWatchDeadline(const HangWatchDeadline&) = delete;
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HangWatchDeadline& operator=(const HangWatchDeadline&) = delete;
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// Returns the underlying TimeTicks deadline. WARNING: The deadline and flags
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// can change concurrently. To inspect both, use GetFlagsAndDeadline() to get
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// a coherent race-free view of the state.
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TimeTicks GetDeadline() const;
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// Returns a mask containing the flags and the deadline as a pair. Use to
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// inspect the flags and deadline and then optionally call
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// SetShouldBlockOnHang() .
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std::pair<uint64_t, TimeTicks> GetFlagsAndDeadline() const;
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// Returns true if the flag is set and false if not. WARNING: The deadline and
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// flags can change concurrently. To inspect both, use GetFlagsAndDeadline()
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// to get a coherent race-free view of the state.
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bool IsFlagSet(Flag flag) const;
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// Returns true if a flag is set in |flags| and false if not. Use to inspect
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// the flags mask returned by GetFlagsAndDeadline(). WARNING: The deadline and
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// flags can change concurrently. If you need to inspect both you need to use
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// GetFlagsAndDeadline() to get a coherent race-free view of the state.
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static bool IsFlagSet(Flag flag, uint64_t flags);
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// Replace the deadline value. |new_value| needs to be within [0,
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// Max()]. This function can never fail.
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void SetDeadline(TimeTicks new_value);
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// Sets the kShouldBlockOnHang flag and returns true if current flags and
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// deadline are still equal to |old_flags| and |old_deadline|. Otherwise does
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// not set the flag and returns false.
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bool SetShouldBlockOnHang(uint64_t old_flags, TimeTicks old_deadline);
|
|
|
|
// Sets the kIgnoreCurrentWatchHangsInScope flag.
|
|
void SetIgnoreCurrentWatchHangsInScope();
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|
|
|
// Clears the kIgnoreCurrentWatchHangsInScope flag.
|
|
void UnsetIgnoreCurrentWatchHangsInScope();
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|
|
|
// Use to simulate the value of |bits_| changing between the calling a
|
|
// Set* function and the moment of atomically switching the values. The
|
|
// callback should return a value containing the desired flags and deadline
|
|
// bits. The flags that are already set will be preserved upon applying. Use
|
|
// only for testing.
|
|
void SetSwitchBitsClosureForTesting(
|
|
RepeatingCallback<uint64_t(void)> closure);
|
|
|
|
// Remove the deadline modification callback for when testing is done. Use
|
|
// only for testing.
|
|
void ResetSwitchBitsClosureForTesting();
|
|
|
|
private:
|
|
using TimeTicksInternalRepresentation =
|
|
std::invoke_result<decltype(&TimeTicks::ToInternalValue),
|
|
TimeTicks>::type;
|
|
static_assert(std::is_same_v<TimeTicksInternalRepresentation, int64_t>,
|
|
"Bit manipulations made by HangWatchDeadline need to be"
|
|
"adapted if internal representation of TimeTicks changes.");
|
|
|
|
// Replace the bits with the ones provided through the callback. Preserves the
|
|
// flags that were already set. Returns the switched in bits. Only call if
|
|
// |switch_bits_callback_for_testing_| is installed.
|
|
uint64_t SwitchBitsForTesting();
|
|
|
|
// Atomically sets persitent flag |flag|. Cannot fail.
|
|
void SetPersistentFlag(Flag flag);
|
|
|
|
// Atomically clears persitent flag |flag|. Cannot fail.
|
|
void ClearPersistentFlag(Flag flag);
|
|
|
|
// Converts bits to TimeTicks with some sanity checks. Use to return the
|
|
// deadline outside of this class.
|
|
static TimeTicks DeadlineFromBits(uint64_t bits);
|
|
|
|
// Returns the largest representable deadline.
|
|
static TimeTicks Max();
|
|
|
|
// Extract the flag bits from |bits|.
|
|
static uint64_t ExtractFlags(uint64_t bits);
|
|
|
|
// Extract the deadline bits from |bits|.
|
|
static uint64_t ExtractDeadline(uint64_t bits);
|
|
|
|
// BitsType is uint64_t. This type is chosen for having
|
|
// std::atomic<BitsType>{}.is_lock_free() true on many platforms and having no
|
|
// undefined behaviors with regards to bit shift operations. Throughout this
|
|
// class this is the only type that is used to store, retrieve and manipulate
|
|
// the bits. When returning a TimeTicks value outside this class it's
|
|
// necessary to run the proper checks to insure correctness of the conversion
|
|
// that has to go through int_64t. (See DeadlineFromBits()).
|
|
using BitsType = uint64_t;
|
|
static_assert(std::is_same_v<std::underlying_type<Flag>::type, BitsType>,
|
|
"Flag should have the same underlying type as bits_ to "
|
|
"simplify thinking about bit operations");
|
|
|
|
// Holds the bits of both the flags and the TimeTicks deadline.
|
|
// TimeTicks values represent a count of microseconds since boot which may or
|
|
// may not include suspend time depending on the platform. Using the seven
|
|
// highest order bits and the sign bit to store flags still enables the
|
|
// storing of TimeTicks values that can represent up to ~1142 years of uptime
|
|
// in the remaining bits. Should never be directly accessed from outside the
|
|
// class. Starts out at Max() to provide a base-line deadline that will not be
|
|
// reached during normal execution.
|
|
//
|
|
// Binary format: 0xFFDDDDDDDDDDDDDDDD
|
|
// F = Flags
|
|
// D = Deadline
|
|
std::atomic<BitsType> bits_{static_cast<uint64_t>(Max().ToInternalValue())};
|
|
|
|
RepeatingCallback<uint64_t(void)> switch_bits_callback_for_testing_;
|
|
|
|
THREAD_CHECKER(thread_checker_);
|
|
|
|
FRIEND_TEST_ALL_PREFIXES(HangWatchDeadlineTest, BitsPreservedThroughExtract);
|
|
};
|
|
|
|
// Contains the information necessary for hang watching a specific
|
|
// thread. Instances of this class are accessed concurrently by the associated
|
|
// thread and the HangWatcher. The HangWatcher owns instances of this
|
|
// class and outside of it they are accessed through
|
|
// GetHangWatchStateForCurrentThread().
|
|
class BASE_EXPORT HangWatchState {
|
|
public:
|
|
// |thread_type| is the type of thread the watch state will
|
|
// be associated with. It's the responsibility of the creating
|
|
// code to choose the correct type.
|
|
explicit HangWatchState(HangWatcher::ThreadType thread_type);
|
|
~HangWatchState();
|
|
|
|
HangWatchState(const HangWatchState&) = delete;
|
|
HangWatchState& operator=(const HangWatchState&) = delete;
|
|
|
|
// Allocates a new state object bound to the calling thread and returns an
|
|
// owning pointer to it.
|
|
static std::unique_ptr<HangWatchState> CreateHangWatchStateForCurrentThread(
|
|
HangWatcher::ThreadType thread_type);
|
|
|
|
// Retrieves the hang watch state associated with the calling thread.
|
|
// Returns nullptr if no HangWatchState exists for the current thread (see
|
|
// CreateHangWatchStateForCurrentThread()).
|
|
static HangWatchState* GetHangWatchStateForCurrentThread();
|
|
|
|
// Returns the current deadline. Use this function if you need to
|
|
// store the value. To test if the deadline has expired use IsOverDeadline().
|
|
// WARNING: The deadline and flags can change concurrently. If you need to
|
|
// inspect both you need to use GetFlagsAndDeadline() to get a coherent
|
|
// race-free view of the state.
|
|
TimeTicks GetDeadline() const;
|
|
|
|
// Returns a mask containing the hang watching flags and the value as a pair.
|
|
// Use to inspect the flags and deadline and optionally call
|
|
// SetShouldBlockOnHang(flags, deadline).
|
|
std::pair<uint64_t, TimeTicks> GetFlagsAndDeadline() const;
|
|
|
|
// Sets the deadline to a new value.
|
|
void SetDeadline(TimeTicks deadline);
|
|
|
|
// Mark this thread as ignored for hang watching. This means existing
|
|
// WatchHangsInScope will not trigger hangs.
|
|
void SetIgnoreCurrentWatchHangsInScope();
|
|
|
|
// Reactivate hang watching on this thread. Should be called when all
|
|
// WatchHangsInScope instances that were ignored have completed.
|
|
void UnsetIgnoreCurrentWatchHangsInScope();
|
|
|
|
// Mark the current state as having to block in its destruction until hang
|
|
// capture completes.
|
|
bool SetShouldBlockOnHang(uint64_t old_flags, TimeTicks old_deadline);
|
|
|
|
// Returns true if |flag| is set and false if not. WARNING: The deadline and
|
|
// flags can change concurrently. If you need to inspect both you need to use
|
|
// GetFlagsAndDeadline() to get a coherent race-free view of the state.
|
|
bool IsFlagSet(HangWatchDeadline::Flag flag);
|
|
|
|
// Tests whether the associated thread's execution has gone over the deadline.
|
|
bool IsOverDeadline() const;
|
|
|
|
#if DCHECK_IS_ON()
|
|
// Saves the supplied WatchHangsInScope as the currently active
|
|
// WatchHangsInScope.
|
|
void SetCurrentWatchHangsInScope(WatchHangsInScope* scope);
|
|
|
|
// Retrieve the currently active scope.
|
|
WatchHangsInScope* GetCurrentWatchHangsInScope();
|
|
#endif
|
|
|
|
PlatformThreadId GetThreadID() const;
|
|
|
|
// Retrieve the current hang watch deadline directly. For testing only.
|
|
HangWatchDeadline* GetHangWatchDeadlineForTesting();
|
|
|
|
// Returns the current nesting level.
|
|
int nesting_level() { return nesting_level_; }
|
|
|
|
// Increase the nesting level by 1;
|
|
void IncrementNestingLevel();
|
|
|
|
// Reduce the nesting level by 1;
|
|
void DecrementNestingLevel();
|
|
|
|
// Returns the type of the thread under watch.
|
|
HangWatcher::ThreadType thread_type() const { return thread_type_; }
|
|
|
|
private:
|
|
// The thread that creates the instance should be the class that updates
|
|
// the deadline.
|
|
THREAD_CHECKER(thread_checker_);
|
|
|
|
const AutoReset<HangWatchState*> resetter_;
|
|
|
|
// If the deadline fails to be updated before TimeTicks::Now() ever
|
|
// reaches the value contained in it this constistutes a hang.
|
|
HangWatchDeadline deadline_;
|
|
|
|
// A unique ID of the thread under watch. Used for logging in crash reports
|
|
// only.
|
|
PlatformThreadId thread_id_;
|
|
|
|
// Number of active HangWatchScopeEnables on this thread.
|
|
int nesting_level_ = 0;
|
|
|
|
// The type of the thread under watch.
|
|
const HangWatcher::ThreadType thread_type_;
|
|
|
|
#if DCHECK_IS_ON()
|
|
// Used to keep track of the current WatchHangsInScope and detect improper
|
|
// usage. Scopes should always be destructed in reverse order from the one
|
|
// they were constructed in. Example of improper use:
|
|
//
|
|
// {
|
|
// std::unique_ptr<Scope> scope = std::make_unique<Scope>(...);
|
|
// Scope other_scope;
|
|
// |scope| gets deallocated first, violating reverse destruction order.
|
|
// scope.reset();
|
|
// }
|
|
raw_ptr<WatchHangsInScope> current_watch_hangs_in_scope_{nullptr};
|
|
#endif
|
|
};
|
|
|
|
} // namespace internal
|
|
} // namespace base
|
|
|
|
#endif // BASE_THREADING_HANG_WATCHER_H_
|