mirror of
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398 lines
15 KiB
C
398 lines
15 KiB
C
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// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// WARNING: You should *NOT* be using this class directly. PlatformThread is
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// the low-level platform-specific abstraction to the OS's threading interface.
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// You should instead be using a message-loop driven Thread, see thread.h.
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#ifndef BASE_THREADING_PLATFORM_THREAD_H_
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#define BASE_THREADING_PLATFORM_THREAD_H_
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#include <stddef.h>
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#include <iosfwd>
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#include <type_traits>
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#include "base/base_export.h"
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#include "base/feature_list.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/process/process_handle.h"
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#include "base/sequence_checker_impl.h"
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#include "base/threading/platform_thread_ref.h"
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#include "base/time/time.h"
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#include "base/types/strong_alias.h"
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#include "build/build_config.h"
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#include "build/chromeos_buildflags.h"
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#include "third_party/abseil-cpp/absl/types/optional.h"
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#if BUILDFLAG(IS_WIN)
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#include "base/win/windows_types.h"
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#elif BUILDFLAG(IS_FUCHSIA)
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#include <zircon/types.h>
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#elif BUILDFLAG(IS_APPLE)
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#include <mach/mach_types.h>
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#elif BUILDFLAG(IS_POSIX)
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#include <pthread.h>
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#include <unistd.h>
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#endif
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namespace base {
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// Used for logging. Always an integer value.
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#if BUILDFLAG(IS_WIN)
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typedef DWORD PlatformThreadId;
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#elif BUILDFLAG(IS_FUCHSIA)
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typedef zx_koid_t PlatformThreadId;
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#elif BUILDFLAG(IS_APPLE)
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typedef mach_port_t PlatformThreadId;
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#elif BUILDFLAG(IS_POSIX)
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typedef pid_t PlatformThreadId;
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#endif
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static_assert(std::is_integral_v<PlatformThreadId>, "Always an integer value.");
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// Used to operate on threads.
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class PlatformThreadHandle {
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public:
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#if BUILDFLAG(IS_WIN)
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typedef void* Handle;
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#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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typedef pthread_t Handle;
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#endif
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constexpr PlatformThreadHandle() : handle_(0) {}
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explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {}
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bool is_equal(const PlatformThreadHandle& other) const {
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return handle_ == other.handle_;
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}
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bool is_null() const {
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return !handle_;
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}
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Handle platform_handle() const {
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return handle_;
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}
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private:
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Handle handle_;
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};
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const PlatformThreadId kInvalidThreadId(0);
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// Valid values for `thread_type` of Thread::Options, SimpleThread::Options,
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// and SetCurrentThreadType(), listed in increasing order of importance.
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//
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// It is up to each platform-specific implementation what these translate to.
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// Callers should avoid setting different ThreadTypes on different platforms
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// (ifdefs) at all cost, instead the platform differences should be encoded in
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// the platform-specific implementations. Some implementations may treat
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// adjacent ThreadTypes in this enum as equivalent.
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//
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// Reach out to //base/task/OWNERS (scheduler-dev@chromium.org) before changing
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// thread type assignments in your component, as such decisions affect the whole
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// of Chrome.
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//
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// Refer to PlatformThreadTest.SetCurrentThreadTypeTest in
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// platform_thread_unittest.cc for the most up-to-date state of each platform's
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// handling of ThreadType.
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enum class ThreadType : int {
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// Suitable for threads that have the least urgency and lowest priority, and
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// can be interrupted or delayed by other types.
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kBackground,
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// Suitable for threads that are less important than normal type, and can be
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// interrupted or delayed by threads with kDefault type.
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kUtility,
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// Suitable for threads that produce user-visible artifacts but aren't
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// latency sensitive. The underlying platform will try to be economic
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// in its usage of resources for this thread, if possible.
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kResourceEfficient,
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// Default type. The thread priority or quality of service will be set to
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// platform default. In Chrome, this is suitable for handling user
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// interactions (input), only display and audio can get a higher priority.
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kDefault,
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// Suitable for threads which are critical to compositing the foreground
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// content.
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kCompositing,
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// Suitable for display critical threads.
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kDisplayCritical,
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// Suitable for low-latency, glitch-resistant audio.
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kRealtimeAudio,
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kMaxValue = kRealtimeAudio,
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};
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// Cross-platform mapping of physical thread priorities. Used by tests to verify
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// the underlying effects of SetCurrentThreadType.
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enum class ThreadPriorityForTest : int {
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kBackground,
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kUtility,
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kResourceEfficient,
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kNormal,
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kCompositing,
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kDisplay,
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kRealtimeAudio,
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kMaxValue = kRealtimeAudio,
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};
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// A namespace for low-level thread functions.
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class BASE_EXPORT PlatformThreadBase {
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public:
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// Implement this interface to run code on a background thread. Your
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// ThreadMain method will be called on the newly created thread.
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class BASE_EXPORT Delegate {
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public:
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virtual void ThreadMain() = 0;
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#if BUILDFLAG(IS_APPLE)
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// TODO: Move this to the PlatformThreadApple class.
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// The interval at which the thread expects to have work to do. Zero if
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// unknown. (Example: audio buffer duration for real-time audio.) Is used to
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// optimize the thread real-time behavior. Is called on the newly created
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// thread before ThreadMain().
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virtual TimeDelta GetRealtimePeriod();
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#endif
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protected:
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virtual ~Delegate() = default;
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};
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PlatformThreadBase() = delete;
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PlatformThreadBase(const PlatformThreadBase&) = delete;
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PlatformThreadBase& operator=(const PlatformThreadBase&) = delete;
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// Gets the current thread id, which may be useful for logging purposes.
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static PlatformThreadId CurrentId();
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// Gets the current thread reference, which can be used to check if
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// we're on the right thread quickly.
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static PlatformThreadRef CurrentRef();
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// Get the handle representing the current thread. On Windows, this is a
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// pseudo handle constant which will always represent the thread using it and
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// hence should not be shared with other threads nor be used to differentiate
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// the current thread from another.
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static PlatformThreadHandle CurrentHandle();
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// Yield the current thread so another thread can be scheduled.
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//
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// Note: this is likely not the right call to make in most situations. If this
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// is part of a spin loop, consider base::Lock, which likely has better tail
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// latency. Yielding the thread has different effects depending on the
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// platform, system load, etc., and can result in yielding the CPU for less
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// than 1us, or many tens of ms.
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static void YieldCurrentThread();
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// Sleeps for the specified duration (real-time; ignores time overrides).
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// Note: The sleep duration may be in base::Time or base::TimeTicks, depending
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// on platform. If you're looking to use this in unit tests testing delayed
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// tasks, this will be unreliable - instead, use
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// base::test::TaskEnvironment with MOCK_TIME mode.
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static void Sleep(base::TimeDelta duration);
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// Sets the thread name visible to debuggers/tools. This will try to
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// initialize the context for current thread unless it's a WorkerThread.
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static void SetName(const std::string& name);
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// Gets the thread name, if previously set by SetName.
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static const char* GetName();
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// Creates a new thread. The `stack_size` parameter can be 0 to indicate
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// that the default stack size should be used. Upon success,
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// `*thread_handle` will be assigned a handle to the newly created thread,
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// and `delegate`'s ThreadMain method will be executed on the newly created
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// thread.
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// NOTE: When you are done with the thread handle, you must call Join to
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// release system resources associated with the thread. You must ensure that
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// the Delegate object outlives the thread.
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static bool Create(size_t stack_size,
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Delegate* delegate,
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PlatformThreadHandle* thread_handle) {
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return CreateWithType(stack_size, delegate, thread_handle,
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ThreadType::kDefault);
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}
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// CreateWithType() does the same thing as Create() except the priority and
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// possibly the QoS of the thread is set based on `thread_type`.
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// `pump_type_hint` must be provided if the thread will be using a
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// MessagePumpForUI or MessagePumpForIO as this affects the application of
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// `thread_type`.
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static bool CreateWithType(
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size_t stack_size,
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Delegate* delegate,
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PlatformThreadHandle* thread_handle,
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ThreadType thread_type,
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MessagePumpType pump_type_hint = MessagePumpType::DEFAULT);
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// CreateNonJoinable() does the same thing as Create() except the thread
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// cannot be Join()'d. Therefore, it also does not output a
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// PlatformThreadHandle.
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static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
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// CreateNonJoinableWithType() does the same thing as CreateNonJoinable()
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// except the type of the thread is set based on `type`. `pump_type_hint` must
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// be provided if the thread will be using a MessagePumpForUI or
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// MessagePumpForIO as this affects the application of `thread_type`.
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static bool CreateNonJoinableWithType(
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size_t stack_size,
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Delegate* delegate,
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ThreadType thread_type,
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MessagePumpType pump_type_hint = MessagePumpType::DEFAULT);
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// Joins with a thread created via the Create function. This function blocks
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// the caller until the designated thread exits. This will invalidate
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// `thread_handle`.
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static void Join(PlatformThreadHandle thread_handle);
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// Detaches and releases the thread handle. The thread is no longer joinable
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// and `thread_handle` is invalidated after this call.
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static void Detach(PlatformThreadHandle thread_handle);
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// Returns true if SetCurrentThreadType() should be able to change the type
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// of a thread in current process from `from` to `to`.
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static bool CanChangeThreadType(ThreadType from, ThreadType to);
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// Declares the type of work running on the current thread. This will affect
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// things like thread priority and thread QoS (Quality of Service) to the best
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// of the current platform's abilities.
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static void SetCurrentThreadType(ThreadType thread_type);
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// Get the last `thread_type` set by SetCurrentThreadType, no matter if the
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// underlying priority successfully changed or not.
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static ThreadType GetCurrentThreadType();
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// Returns a realtime period provided by `delegate`.
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static TimeDelta GetRealtimePeriod(Delegate* delegate);
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// Returns the override of task leeway if any.
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static absl::optional<TimeDelta> GetThreadLeewayOverride();
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// Returns the default thread stack size set by chrome. If we do not
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// explicitly set default size then returns 0.
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static size_t GetDefaultThreadStackSize();
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static ThreadPriorityForTest GetCurrentThreadPriorityForTest();
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protected:
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static void SetNameCommon(const std::string& name);
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};
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#if BUILDFLAG(IS_APPLE)
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class BASE_EXPORT PlatformThreadApple : public PlatformThreadBase {
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public:
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// Stores the period value in TLS.
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static void SetCurrentThreadRealtimePeriodValue(TimeDelta realtime_period);
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// Signals that the feature list has been initialized which allows to check
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// the feature's value now and initialize state. This prevents race
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// conditions where the feature is being checked while it is being
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// initialized, which can cause a crash.
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static void InitFeaturesPostFieldTrial();
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};
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#endif // BUILDFLAG(IS_APPLE)
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#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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class ThreadTypeDelegate;
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using IsViaIPC = base::StrongAlias<class IsViaIPCTag, bool>;
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class BASE_EXPORT PlatformThreadLinux : public PlatformThreadBase {
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public:
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static constexpr struct sched_param kRealTimeAudioPrio = {8};
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static constexpr struct sched_param kRealTimeDisplayPrio = {6};
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// Sets a delegate which handles thread type changes for this process. This
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// must be externally synchronized with any call to SetCurrentThreadType.
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static void SetThreadTypeDelegate(ThreadTypeDelegate* delegate);
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// Toggles a specific thread's type at runtime. This can be used to
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// change the priority of a thread in a different process and will fail
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// if the calling process does not have proper permissions. The
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// SetCurrentThreadType() function above is preferred in favor of
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// security but on platforms where sandboxed processes are not allowed to
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// change priority this function exists to allow a non-sandboxed process
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// to change the priority of sandboxed threads for improved performance.
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// Warning: Don't use this for a main thread because that will change the
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// whole thread group's (i.e. process) priority.
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static void SetThreadType(PlatformThreadId process_id,
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PlatformThreadId thread_id,
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ThreadType thread_type,
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IsViaIPC via_ipc);
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// For a given thread id and thread type, setup the cpuset and schedtune
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// CGroups for the thread.
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static void SetThreadCgroupsForThreadType(PlatformThreadId thread_id,
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ThreadType thread_type);
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// Determine if thread_id is a background thread by looking up whether
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// it is in the urgent or non-urgent cpuset
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static bool IsThreadBackgroundedForTest(PlatformThreadId thread_id);
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};
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#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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#if BUILDFLAG(IS_CHROMEOS)
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BASE_EXPORT BASE_DECLARE_FEATURE(kSetRtForDisplayThreads);
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class BASE_EXPORT PlatformThreadChromeOS : public PlatformThreadLinux {
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public:
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// Signals that the feature list has been initialized. Used for preventing
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// race conditions and crashes, see comments in PlatformThreadApple.
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static void InitFeaturesPostFieldTrial();
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// Toggles a specific thread's type at runtime. This is the ChromeOS-specific
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// version and includes Linux's functionality but does slightly more. See
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// PlatformThreadLinux's SetThreadType() header comment for Linux details.
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static void SetThreadType(PlatformThreadId process_id,
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PlatformThreadId thread_id,
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ThreadType thread_type,
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IsViaIPC via_ipc);
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// Returns true if the feature for backgrounding of threads is enabled.
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static bool IsThreadsBgFeatureEnabled();
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// Returns true if the feature for setting display threads to RT is enabled.
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static bool IsDisplayThreadsRtFeatureEnabled();
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// Set a specific thread as backgrounded. This is called when the process
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// moves to and from the background and changes have to be made to each of its
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// thread's scheduling attributes.
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static void SetThreadBackgrounded(ProcessId process_id,
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PlatformThreadId thread_id,
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bool backgrounded);
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// Returns the thread type of a thread given its thread id.
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static absl::optional<ThreadType> GetThreadTypeFromThreadId(
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ProcessId process_id,
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PlatformThreadId thread_id);
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// Returns a SequenceChecker which should be used to verify that all
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// cross-process priority changes are performed without races.
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static SequenceCheckerImpl& GetCrossProcessThreadPrioritySequenceChecker();
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};
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#endif // BUILDFLAG(IS_CHROMEOS)
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// Alias to the correct platform-specific class based on preprocessor directives
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#if BUILDFLAG(IS_APPLE)
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using PlatformThread = PlatformThreadApple;
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#elif BUILDFLAG(IS_CHROMEOS)
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using PlatformThread = PlatformThreadChromeOS;
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#elif BUILDFLAG(IS_LINUX)
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using PlatformThread = PlatformThreadLinux;
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#else
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using PlatformThread = PlatformThreadBase;
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#endif
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namespace internal {
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void SetCurrentThreadType(ThreadType thread_type,
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MessagePumpType pump_type_hint);
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void SetCurrentThreadTypeImpl(ThreadType thread_type,
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MessagePumpType pump_type_hint);
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} // namespace internal
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} // namespace base
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#endif // BASE_THREADING_PLATFORM_THREAD_H_
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