// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // WARNING: You should *NOT* be using this class directly. PlatformThread is // the low-level platform-specific abstraction to the OS's threading interface. // You should instead be using a message-loop driven Thread, see thread.h. #ifndef BASE_THREADING_PLATFORM_THREAD_H_ #define BASE_THREADING_PLATFORM_THREAD_H_ #include #include #include #include "base/base_export.h" #include "base/feature_list.h" #include "base/message_loop/message_pump_type.h" #include "base/process/process_handle.h" #include "base/sequence_checker_impl.h" #include "base/threading/platform_thread_ref.h" #include "base/time/time.h" #include "base/types/strong_alias.h" #include "build/build_config.h" #include "build/chromeos_buildflags.h" #include "third_party/abseil-cpp/absl/types/optional.h" #if BUILDFLAG(IS_WIN) #include "base/win/windows_types.h" #elif BUILDFLAG(IS_FUCHSIA) #include #elif BUILDFLAG(IS_APPLE) #include #elif BUILDFLAG(IS_POSIX) #include #include #endif namespace base { // Used for logging. Always an integer value. #if BUILDFLAG(IS_WIN) typedef DWORD PlatformThreadId; #elif BUILDFLAG(IS_FUCHSIA) typedef zx_koid_t PlatformThreadId; #elif BUILDFLAG(IS_APPLE) typedef mach_port_t PlatformThreadId; #elif BUILDFLAG(IS_POSIX) typedef pid_t PlatformThreadId; #endif static_assert(std::is_integral_v, "Always an integer value."); // Used to operate on threads. class PlatformThreadHandle { public: #if BUILDFLAG(IS_WIN) typedef void* Handle; #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) typedef pthread_t Handle; #endif constexpr PlatformThreadHandle() : handle_(0) {} explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {} bool is_equal(const PlatformThreadHandle& other) const { return handle_ == other.handle_; } bool is_null() const { return !handle_; } Handle platform_handle() const { return handle_; } private: Handle handle_; }; const PlatformThreadId kInvalidThreadId(0); // Valid values for `thread_type` of Thread::Options, SimpleThread::Options, // and SetCurrentThreadType(), listed in increasing order of importance. // // It is up to each platform-specific implementation what these translate to. // Callers should avoid setting different ThreadTypes on different platforms // (ifdefs) at all cost, instead the platform differences should be encoded in // the platform-specific implementations. Some implementations may treat // adjacent ThreadTypes in this enum as equivalent. // // Reach out to //base/task/OWNERS (scheduler-dev@chromium.org) before changing // thread type assignments in your component, as such decisions affect the whole // of Chrome. // // Refer to PlatformThreadTest.SetCurrentThreadTypeTest in // platform_thread_unittest.cc for the most up-to-date state of each platform's // handling of ThreadType. enum class ThreadType : int { // Suitable for threads that have the least urgency and lowest priority, and // can be interrupted or delayed by other types. kBackground, // Suitable for threads that are less important than normal type, and can be // interrupted or delayed by threads with kDefault type. kUtility, // Suitable for threads that produce user-visible artifacts but aren't // latency sensitive. The underlying platform will try to be economic // in its usage of resources for this thread, if possible. kResourceEfficient, // Default type. The thread priority or quality of service will be set to // platform default. In Chrome, this is suitable for handling user // interactions (input), only display and audio can get a higher priority. kDefault, // Suitable for threads which are critical to compositing the foreground // content. kCompositing, // Suitable for display critical threads. kDisplayCritical, // Suitable for low-latency, glitch-resistant audio. kRealtimeAudio, kMaxValue = kRealtimeAudio, }; // Cross-platform mapping of physical thread priorities. Used by tests to verify // the underlying effects of SetCurrentThreadType. enum class ThreadPriorityForTest : int { kBackground, kUtility, kResourceEfficient, kNormal, kCompositing, kDisplay, kRealtimeAudio, kMaxValue = kRealtimeAudio, }; // A namespace for low-level thread functions. class BASE_EXPORT PlatformThreadBase { public: // Implement this interface to run code on a background thread. Your // ThreadMain method will be called on the newly created thread. class BASE_EXPORT Delegate { public: virtual void ThreadMain() = 0; #if BUILDFLAG(IS_APPLE) // TODO: Move this to the PlatformThreadApple class. // The interval at which the thread expects to have work to do. Zero if // unknown. (Example: audio buffer duration for real-time audio.) Is used to // optimize the thread real-time behavior. Is called on the newly created // thread before ThreadMain(). virtual TimeDelta GetRealtimePeriod(); #endif protected: virtual ~Delegate() = default; }; PlatformThreadBase() = delete; PlatformThreadBase(const PlatformThreadBase&) = delete; PlatformThreadBase& operator=(const PlatformThreadBase&) = delete; // Gets the current thread id, which may be useful for logging purposes. static PlatformThreadId CurrentId(); // Gets the current thread reference, which can be used to check if // we're on the right thread quickly. static PlatformThreadRef CurrentRef(); // Get the handle representing the current thread. On Windows, this is a // pseudo handle constant which will always represent the thread using it and // hence should not be shared with other threads nor be used to differentiate // the current thread from another. static PlatformThreadHandle CurrentHandle(); // Yield the current thread so another thread can be scheduled. // // Note: this is likely not the right call to make in most situations. If this // is part of a spin loop, consider base::Lock, which likely has better tail // latency. Yielding the thread has different effects depending on the // platform, system load, etc., and can result in yielding the CPU for less // than 1us, or many tens of ms. static void YieldCurrentThread(); // Sleeps for the specified duration (real-time; ignores time overrides). // Note: The sleep duration may be in base::Time or base::TimeTicks, depending // on platform. If you're looking to use this in unit tests testing delayed // tasks, this will be unreliable - instead, use // base::test::TaskEnvironment with MOCK_TIME mode. static void Sleep(base::TimeDelta duration); // Sets the thread name visible to debuggers/tools. This will try to // initialize the context for current thread unless it's a WorkerThread. static void SetName(const std::string& name); // Gets the thread name, if previously set by SetName. static const char* GetName(); // Creates a new thread. The `stack_size` parameter can be 0 to indicate // that the default stack size should be used. Upon success, // `*thread_handle` will be assigned a handle to the newly created thread, // and `delegate`'s ThreadMain method will be executed on the newly created // thread. // NOTE: When you are done with the thread handle, you must call Join to // release system resources associated with the thread. You must ensure that // the Delegate object outlives the thread. static bool Create(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle) { return CreateWithType(stack_size, delegate, thread_handle, ThreadType::kDefault); } // CreateWithType() does the same thing as Create() except the priority and // possibly the QoS of the thread is set based on `thread_type`. // `pump_type_hint` must be provided if the thread will be using a // MessagePumpForUI or MessagePumpForIO as this affects the application of // `thread_type`. static bool CreateWithType( size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle, ThreadType thread_type, MessagePumpType pump_type_hint = MessagePumpType::DEFAULT); // CreateNonJoinable() does the same thing as Create() except the thread // cannot be Join()'d. Therefore, it also does not output a // PlatformThreadHandle. static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); // CreateNonJoinableWithType() does the same thing as CreateNonJoinable() // except the type of the thread is set based on `type`. `pump_type_hint` must // be provided if the thread will be using a MessagePumpForUI or // MessagePumpForIO as this affects the application of `thread_type`. static bool CreateNonJoinableWithType( size_t stack_size, Delegate* delegate, ThreadType thread_type, MessagePumpType pump_type_hint = MessagePumpType::DEFAULT); // Joins with a thread created via the Create function. This function blocks // the caller until the designated thread exits. This will invalidate // `thread_handle`. static void Join(PlatformThreadHandle thread_handle); // Detaches and releases the thread handle. The thread is no longer joinable // and `thread_handle` is invalidated after this call. static void Detach(PlatformThreadHandle thread_handle); // Returns true if SetCurrentThreadType() should be able to change the type // of a thread in current process from `from` to `to`. static bool CanChangeThreadType(ThreadType from, ThreadType to); // Declares the type of work running on the current thread. This will affect // things like thread priority and thread QoS (Quality of Service) to the best // of the current platform's abilities. static void SetCurrentThreadType(ThreadType thread_type); // Get the last `thread_type` set by SetCurrentThreadType, no matter if the // underlying priority successfully changed or not. static ThreadType GetCurrentThreadType(); // Returns a realtime period provided by `delegate`. static TimeDelta GetRealtimePeriod(Delegate* delegate); // Returns the override of task leeway if any. static absl::optional GetThreadLeewayOverride(); // Returns the default thread stack size set by chrome. If we do not // explicitly set default size then returns 0. static size_t GetDefaultThreadStackSize(); static ThreadPriorityForTest GetCurrentThreadPriorityForTest(); protected: static void SetNameCommon(const std::string& name); }; #if BUILDFLAG(IS_APPLE) class BASE_EXPORT PlatformThreadApple : public PlatformThreadBase { public: // Stores the period value in TLS. static void SetCurrentThreadRealtimePeriodValue(TimeDelta realtime_period); // Signals that the feature list has been initialized which allows to check // the feature's value now and initialize state. This prevents race // conditions where the feature is being checked while it is being // initialized, which can cause a crash. static void InitFeaturesPostFieldTrial(); }; #endif // BUILDFLAG(IS_APPLE) #if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) class ThreadTypeDelegate; using IsViaIPC = base::StrongAlias; class BASE_EXPORT PlatformThreadLinux : public PlatformThreadBase { public: static constexpr struct sched_param kRealTimeAudioPrio = {8}; static constexpr struct sched_param kRealTimeDisplayPrio = {6}; // Sets a delegate which handles thread type changes for this process. This // must be externally synchronized with any call to SetCurrentThreadType. static void SetThreadTypeDelegate(ThreadTypeDelegate* delegate); // Toggles a specific thread's type at runtime. This can be used to // change the priority of a thread in a different process and will fail // if the calling process does not have proper permissions. The // SetCurrentThreadType() function above is preferred in favor of // security but on platforms where sandboxed processes are not allowed to // change priority this function exists to allow a non-sandboxed process // to change the priority of sandboxed threads for improved performance. // Warning: Don't use this for a main thread because that will change the // whole thread group's (i.e. process) priority. static void SetThreadType(PlatformThreadId process_id, PlatformThreadId thread_id, ThreadType thread_type, IsViaIPC via_ipc); // For a given thread id and thread type, setup the cpuset and schedtune // CGroups for the thread. static void SetThreadCgroupsForThreadType(PlatformThreadId thread_id, ThreadType thread_type); // Determine if thread_id is a background thread by looking up whether // it is in the urgent or non-urgent cpuset static bool IsThreadBackgroundedForTest(PlatformThreadId thread_id); }; #endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) #if BUILDFLAG(IS_CHROMEOS) BASE_EXPORT BASE_DECLARE_FEATURE(kSetRtForDisplayThreads); class BASE_EXPORT PlatformThreadChromeOS : public PlatformThreadLinux { public: // Signals that the feature list has been initialized. Used for preventing // race conditions and crashes, see comments in PlatformThreadApple. static void InitFeaturesPostFieldTrial(); // Toggles a specific thread's type at runtime. This is the ChromeOS-specific // version and includes Linux's functionality but does slightly more. See // PlatformThreadLinux's SetThreadType() header comment for Linux details. static void SetThreadType(PlatformThreadId process_id, PlatformThreadId thread_id, ThreadType thread_type, IsViaIPC via_ipc); // Returns true if the feature for backgrounding of threads is enabled. static bool IsThreadsBgFeatureEnabled(); // Returns true if the feature for setting display threads to RT is enabled. static bool IsDisplayThreadsRtFeatureEnabled(); // Set a specific thread as backgrounded. This is called when the process // moves to and from the background and changes have to be made to each of its // thread's scheduling attributes. static void SetThreadBackgrounded(ProcessId process_id, PlatformThreadId thread_id, bool backgrounded); // Returns the thread type of a thread given its thread id. static absl::optional GetThreadTypeFromThreadId( ProcessId process_id, PlatformThreadId thread_id); // Returns a SequenceChecker which should be used to verify that all // cross-process priority changes are performed without races. static SequenceCheckerImpl& GetCrossProcessThreadPrioritySequenceChecker(); }; #endif // BUILDFLAG(IS_CHROMEOS) // Alias to the correct platform-specific class based on preprocessor directives #if BUILDFLAG(IS_APPLE) using PlatformThread = PlatformThreadApple; #elif BUILDFLAG(IS_CHROMEOS) using PlatformThread = PlatformThreadChromeOS; #elif BUILDFLAG(IS_LINUX) using PlatformThread = PlatformThreadLinux; #else using PlatformThread = PlatformThreadBase; #endif namespace internal { void SetCurrentThreadType(ThreadType thread_type, MessagePumpType pump_type_hint); void SetCurrentThreadTypeImpl(ThreadType thread_type, MessagePumpType pump_type_hint); } // namespace internal } // namespace base #endif // BASE_THREADING_PLATFORM_THREAD_H_