ReinUsesLisp
c961770900
vk_compute_pass: Implement indexed quads
...
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
..
2020-04-16 21:12:32 -03:00
2020-02-28 17:56:41 -03:00
2020-02-28 17:56:41 -03:00
2020-04-15 04:06:30 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-15 03:30:08 -03:00
2020-04-10 22:49:02 -03:00
2020-04-16 02:33:34 -03:00
2020-04-16 02:33:34 -03:00
2020-04-16 21:12:32 -03:00
2020-04-16 21:12:32 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-15 22:33:29 -04:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-16 21:12:32 -03:00
2020-04-16 21:12:32 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-15 15:03:49 -04:00
2020-03-13 18:33:05 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-03-14 11:47:33 -04:00
2020-02-28 17:56:43 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-10 22:49:02 -03:00
2020-04-16 02:33:34 -03:00
2020-04-16 02:33:34 -03:00
2020-03-31 21:32:08 -03:00
2020-03-31 21:32:08 -03:00