yuzu/src/video_core
ReinUsesLisp c961770900 vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.

The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.

- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
..
buffer_cache buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
engines Merge pull request #3612 from ReinUsesLisp/red 2020-04-15 15:03:49 -04:00
renderer_opengl Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache 2020-04-16 19:58:13 -04:00
renderer_vulkan vk_compute_pass: Implement indexed quads 2020-04-16 21:12:32 -03:00
shader Merge pull request #3689 from lioncash/unused-var 2020-04-16 02:05:54 -03:00
texture_cache Merge pull request #3688 from lioncash/nequal 2020-04-16 01:39:51 -03:00
textures Merge pull request #3631 from ReinUsesLisp/more-astc 2020-04-13 10:17:32 -04:00
CMakeLists.txt renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
dma_pusher.h gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
gpu_asynch.cpp CMakeLists: Make -Wreorder a compile-time error 2020-04-15 14:14:41 -04:00
gpu_asynch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu.cpp Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
gpu.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
macro_interpreter.h video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
memory_manager.cpp Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
memory_manager.h Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h Clang Format. 2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
surface.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00