Commit Graph

744 Commits

Author SHA1 Message Date
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Lioncash
3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
Lioncash
06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp
66a0cedba3 shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.

On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.

On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```

After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp
09fb41dc63 shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp
f6f0383b49 shader: Add TryInstRecursive utility to values 2021-07-26 01:31:05 -03:00
ReinUsesLisp
7f13104c17 shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).

Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
ameerj
56478bc9ac shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj
56c30dd9e0 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj
79d2684261 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ameerj
fc7bed21b5 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp
bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
lat9nq
49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ReinUsesLisp
2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj
41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
ameerj
11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ameerj
57f222c56e dual_vertex_pass: Clang format 2021-07-22 21:51:40 -04:00
ReinUsesLisp
8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj
b9069c7891 shader: Account for 33-bit IADD3 scenario 2021-07-22 21:51:40 -04:00
ReinUsesLisp
b21bf79bd2 shader: Only apply shift on register mode for IADD3 2021-07-22 21:51:39 -04:00
ReinUsesLisp
5643a909bc shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ameerj
65daec8b75 glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
8289eb108f opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ameerj
00fa09dc45 glsl: Declare local memory in main 2021-07-22 21:51:39 -04:00
ameerj
f7352411f0 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
ecd6b4356b shader: Only verify shader when graphics debugging is enabled 2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
lat9nq
257d2aab74 lower_int64_to_int32: Add missing include 2021-07-22 21:51:39 -04:00
ReinUsesLisp
fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d8d5501459 shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp
04ef2160f9 shader: Teach global memory base tracker to follow vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp
97e80dda55 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ameerj
27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj
bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ameerj
a7536825df shader_recompiler: Fix IADD3 input partitioning 2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ameerj
cbce9ddd4a glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj
3a2dd1b483 glasm: Implement SetAttribute ViewportMask 2021-07-22 21:51:39 -04:00
ameerj
1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
1d182fc0f5 shader: Calibrate loop safety threshold 2021-07-22 21:51:38 -04:00
Morph
cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ameerj
9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ameerj
a0365217f5 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
59fead3a47 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp
b5e78607ad spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ameerj
ccbd24fe00 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp
1091995f8e shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ameerj
12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
ae4e452759 glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj
6c6a451d6a glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj
a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
6aa1bf7b6f glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj
39c29664f9 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj
427a2596a1 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj
7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj
84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj
e81c73a874 glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj
4759db28d0 glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj
85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj
e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
d1a68f7997 glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj
a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj
14bd73db36 glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj
3f31a547e0 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c542204113 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj
2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj
fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
fb839061fb glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj
258106038e glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj
465903468e glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj
421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d41aef03c7 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj
35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj
747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj
0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
34fdb6471d glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj
5355568a2d glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj
a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
af9696059c glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj
6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj
9f3970f837 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj
59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj
c7d085b505 glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj
df53046d68 glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj
3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj
e10366974e glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj
57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj
005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj
3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj
697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj
e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj
7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj
21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj
453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj
6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00