Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
8c907c620d
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces
2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 -03:00
ameerj
37addf7a94
emit_glasm_context_get_set: Fix GetAttribute return value type.
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
640fc1418b
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
2021-12-24 20:03:54 -05:00
vonchenplus
4908a07c20
Address format clang
2021-12-18 14:27:07 +08:00
vonchenplus
6ebc972c2b
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
vonchenplus
94652e122d
Remove glsl handle legacy related code
2021-12-18 14:03:40 +08:00
Feng Chen
e49184e606
Merge branch 'yuzu-emu:master' into convert_legacy
2021-12-18 13:57:14 +08:00
Mai M
edbde7a220
Merge pull request #7522 from ameerj/shader-recompiler-filenames
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shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
2021-12-07 18:27:50 -05:00
ameerj
7105204a7e
emit_spirv: Reduce emit_spirv.h include overhead
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emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
1e1f7b3234
glasm: Move implemented instructions from not_implemented.cpp
2021-12-05 18:11:19 -05:00
ameerj
f32b2bcd20
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ameerj
5286a7bc4c
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
ameerj
41aec2773f
general: Add missing copyright notices
2021-12-05 16:18:53 -05:00
Feng Chen
4dd85f86a8
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
Fernando Sahmkow
6f98690963
ShaderCache: Better fix for Shuffling gl_FragCoord
2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
ameerj
581ea90062
rescaling_pass: Fix IR errors when unscalable texture types are encountered
2021-11-16 22:11:30 +01:00
ameerj
99eec162da
rescaling_pass: Logic simplification and minor style cleanup
2021-11-16 22:11:30 +01:00
ameerj
276565973f
rescaling_pass: Scale ImageFetch offset if it exists
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Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
2021-11-16 22:11:30 +01:00
ameerj
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
edb5844240
rescaling_pass: Fix and simplify shuffle/fragcoord pass
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108
Shader: Don't rescale FragCoord if used by Shuffle
2021-11-16 22:11:30 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467
shader: Fix rescaling pass
2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd
ShaderDecompiler: Add initial support for rescaling.
2021-11-16 22:11:27 +01:00