bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
...
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
...
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
...
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
...
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
...
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
...
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
...
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
...
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
...
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
...
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei
d64303d185
Merge pull request #1016 from lioncash/video
...
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei
b8b9f41b6b
Merge pull request #1003 from lioncash/var
...
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
...
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
...
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
...
This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
...
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
...
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
...
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
...
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
...
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
...
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
...
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
bunnei
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
...
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
...
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
...
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
...
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei
0bfe974281
Merge pull request #992 from bunnei/declr-pred
...
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei
88b18b9ba4
Merge pull request #994 from lioncash/const
...
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
...
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
...
gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
...
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
bunnei
c333bfc193
Merge pull request #977 from bunnei/bgr565
...
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
...
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
...
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
...
- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
bunnei
efe6b473c5
maxwell_3d: Ignore macros that have not been uploaded yet.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
...
This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
...
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
bunnei
ddec200290
gl_rasterizer: Do not render when no render target is configured.
...
- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei
cf917a5e93
Merge pull request #976 from bunnei/shader-imm
...
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
...
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei
cc2526dd51
Merge pull request #985 from bunnei/rt-r11g11b10
...
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
bunnei
096b04f1a4
Merge pull request #979 from bunnei/vtx88
...
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei
7bf422d58c
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
...
- Used by Super Mario Odyssey.
2018-08-08 02:42:14 -04:00
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
bunnei
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
...
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei
8c6338b6f9
renderer_opengl: Use trace log in a few places.
2018-08-08 01:53:23 -04:00
bunnei
c120ed7d18
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 01:50:53 -04:00
bunnei
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
...
- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
...
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
bunnei
4fa3511a63
Merge pull request #964 from Hexagon12/lower-logs
...
Lowered down the logging for command processor methods
2018-08-07 19:00:19 -04:00
Hexagon12
7139f05fc5
Fixed the sRGB pixel format ( #963 )
...
* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
Hexagon12
bc6d91a103
Lowered down the logging for methods
2018-08-07 19:51:40 +03:00
bunnei
904d7eaa94
maxwell_3d: Remove outdated assert.
2018-08-05 23:57:19 -04:00
bunnei
57eb936200
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-05 23:40:03 -04:00
bunnei
c8e5c74092
Merge pull request #927 from bunnei/fix-texs
...
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
bunnei
c0af42d6eb
Merge pull request #912 from lioncash/global-var
...
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei
fd715e54a1
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 01:47:09 -04:00
David Marcec
b96010bfa9
added braces for conditions
2018-08-05 11:36:55 +10:00
David Marcec
6d1e30e041
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
bunnei
13d6593753
Merge pull request #919 from lioncash/sign
...
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash
3b678b9e8e
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
...
This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash
dde5dce736
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
...
Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
Lioncash
2665457f4a
renderer_base: Make Rasterizer() return the rasterizer by reference
...
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
Lioncash
6030c5ce41
video_core: Eliminate the g_renderer global variable
...
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
bunnei
762fcaf5de
Merge pull request #911 from lioncash/prototype
...
video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
bunnei
29f31356d8
Merge pull request #910 from lioncash/unused
...
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
b4e050e6c4
video_core: Remove unimplemented Start() function prototype
...
Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
Lioncash
b45e5c2399
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
...
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
555d76d065
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
...
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
bunnei
00ba704a7f
Merge pull request #892 from lioncash/global
...
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
52da0ce399
Merge pull request #901 from lioncash/ref
...
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
bunnei
bae1822aed
Merge pull request #902 from lioncash/array
...
gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
greggameplayer
fe64e1d38e
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
Lioncash
6b32e24161
gl_state: Make texture_units a std::array
...
Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
d92e8ab062
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
...
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash
0f2ac928f2
video_core: Make global EmuWindow instance part of the base renderer class
...
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Unknown
0d8fcab136
Implement R32_FLOAT RenderTargetFormat
2018-08-01 15:31:42 +02:00
bunnei
3575c076cb
Merge pull request #869 from Subv/ubsan
...
Corrected a few error cases detected by asan/ubsan
2018-07-31 09:24:13 -07:00
Subv
8191273a3d
MacroInterpreter: Avoid left shifting negative values.
...
The branch target is signed, so multiply by 4 instead of left shifting by 2
2018-07-30 20:38:24 -05:00
bunnei
e013fdc2b2
Merge pull request #808 from lioncash/mem-dedup
...
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
2018-07-26 11:50:27 -07:00
Subv
f85cff0f48
GPU: Allow using R16F as a render target format.
2018-07-26 08:52:21 -05:00
Unknown
4672a01cbf
Implement R16_G16
...
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei
c88382517c
Merge pull request #819 from Subv/srgb
...
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Subv
c5b838aeef
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 09:52:39 -05:00
Subv
ee8123bf13
GPU: Allow the use of Z24S8 as a texture format.
2018-07-25 09:41:24 -05:00
bunnei
0686183c3e
Merge pull request #816 from Subv/z32_s8
...
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei
af787744ab
Merge pull request #815 from Subv/z32f_tex
...
GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
bunnei
704824d50a
Merge pull request #814 from Subv/rt_r8
...
GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
bunnei
a6ea6febc9
Merge pull request #809 from lioncash/rasterizer
...
gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
bunnei
e0106a7d68
Merge pull request #811 from Subv/code_address_assert
...
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 19:31:09 -07:00
Subv
daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
Subv
f747a7e35d
GPU: Allow using Z32 as a texture format.
2018-07-24 19:54:23 -05:00
Subv
4f574201ea
GPU: Allow the usage of R8 as a render target format.
2018-07-24 19:49:36 -05:00
Subv
8f2c4191ab
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
...
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
Subv
4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
Lioncash
0162f8b3a7
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
...
This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash
16139ed53b
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
...
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
...
We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
Lioncash
bf608f125e
video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
...
We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
Lioncash
d71e19fd75
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
...
We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
bunnei
0f830d08f1
Merge pull request #799 from Subv/tex_r32f
...
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei
b70f757913
Merge pull request #796 from bunnei/gl-uint
...
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
bunnei
69c45ce71c
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
bunnei
6b3e54621f
maxwell_to_gl: Implement Texture::WrapMode::Border.
2018-07-23 23:34:41 -04:00
Subv
ccc42702b5
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
bunnei
1ff3bea6c7
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
...
gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
bunnei
2ff86f5765
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-23 23:12:14 -04:00
bunnei
92304181d5
Merge pull request #792 from lioncash/retval
...
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
bunnei
47ac369180
Merge pull request #790 from bunnei/shader-print-instr
...
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
bunnei
c2b4ff5d48
Merge pull request #788 from bunnei/shader-check-zero
...
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
Lioncash
33e2033af5
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
...
This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
bunnei
9505283989
gl_shader_decompiler: Implement shader instruction TLDS.
2018-07-23 22:02:51 -04:00
bunnei
a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
bunnei
3a19c1098d
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
2018-07-23 21:22:53 -04:00
bunnei
bcc184acfa
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
2018-07-23 21:22:44 -04:00
bunnei
89db8c2171
gl_rasterizer_cache: Add missing log statements.
2018-07-23 21:20:09 -04:00
bunnei
c4322ce87e
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 21:11:05 -04:00
bunnei
81aa02424b
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 21:08:40 -04:00
Lioncash
3b88ce3dcb
gl_shader_decompiler: Simplify GetCommonDeclarations()
2018-07-23 17:11:18 -04:00
bunnei
e85a528bb9
Merge pull request #769 from bunnei/shader-mask-fixes
...
shader_bytecode: Implement other TEXS masks.
2018-07-22 18:03:31 -07:00
Lioncash
0797657bc0
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
...
We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
bunnei
148a5bef7e
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
bunnei
af4bde8cd1
Merge pull request #767 from bunnei/shader-cleanup
...
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
bunnei
f5a2944ab6
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 01:00:44 -04:00
bunnei
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
bunnei
63fbf9a7d3
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
2018-07-21 21:51:06 -04:00
bunnei
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
bunnei
cd47391c2d
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
2018-07-21 21:51:06 -04:00
bunnei
d8c60029d6
gl_rasterizer: Use zeta_enable register to enable depth buffer.
2018-07-21 21:51:06 -04:00
bunnei
5287991a36
maxwell_3d: Add depth buffer enable, width, and height registers.
2018-07-21 21:51:05 -04:00
bunnei
3ac736c003
Merge pull request #748 from lioncash/namespace
...
video_core: Use nested namespaces where applicable
2018-07-21 18:50:14 -07:00
bunnei
ff8754f921
Merge pull request #747 from lioncash/unimplemented
...
gl_shader_manager: Remove unimplemented function prototype
2018-07-21 10:54:58 -07:00
Lioncash
d5bc9aef4e
gl_shader_manager: Replace unimplemented function prototype
...
This was just a linker error waiting to happen.
2018-07-20 18:39:54 -04:00
Lioncash
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
...
This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
...
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei
29f49bd3c1
Merge pull request #738 from lioncash/sign
...
gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei
fbc2bcd4a9
Merge pull request #735 from lioncash/video-unused
...
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-20 09:16:15 -07:00