GPU: Allow using Z32 as a texture format.
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@ -244,6 +244,8 @@ struct SurfaceParams {
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32:
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return PixelFormat::R32F;
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -309,6 +311,8 @@ struct SurfaceParams {
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case PixelFormat::R16F:
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case PixelFormat::R16UNORM:
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return Tegra::Texture::TextureFormat::R16;
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case PixelFormat::Z32F:
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return Tegra::Texture::TextureFormat::ZF32;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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