Commit Graph

3218 Commits

Author SHA1 Message Date
bunnei
87bbefe55f
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
ReinUsesLisp
2ff8044806 shader_ir: Implement NOP 2019-08-04 03:02:55 -03:00
ReinUsesLisp
ec0da3ef64 half_set_predicate: Fix HSETP2_C constant buffer offset 2019-08-04 02:50:55 -03:00
Fernando Sahmkow
e52c895559 GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
77f1a676a1 decode/half_set_predicate: Fix predicates 2019-07-26 00:12:38 -03:00
Fernando Sahmkow
a452ff983d MaxwellDMA: Fixes, corrections and relaxations.
This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp
104641db07 shader/decode: Implement S2R Tic 2019-07-22 16:16:10 -03:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
7a35178ee2 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow
1158777737 Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
ReinUsesLisp
45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp
6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
Lioncash
c1c89411da video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
1780e0e3d0 video_core/control_flow: Prevent sign conversion in TryGetBlock()
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
a162a844d2 video_core/control_flow: Remove unnecessary BlockStack copy constructor
This is the default behavior of the copy constructor, so it doesn't need
to be specified.

While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
56bc11d952 video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
e7b39f47f8 video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
6885e7e7ec video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
45fa12a05c video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
47df844338 video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
3df9558593 video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
1109db86b7 video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
5a06e33859 Shader_Ir: correct clang format 2019-07-18 10:09:26 -04:00
Fernando Sahmkow
43f57d668c GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are 
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
3a3fee5abf MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer 
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
d3b71ff80d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
0b65e9335e Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp
74632c76ce gl_shader_decompiler: Rename bufferImage to imageBuffer
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp
87909d327f gl_shader_cache: Fix newline on buffer preprocessor definitions 2019-07-18 01:16:15 -03:00
ReinUsesLisp
e7bdf8b22a textures: Fix texture buffer size calculation 2019-07-18 01:07:08 -03:00
ReinUsesLisp
84027f4808 gl_texture_cache: Do not set texture parameters to buffers 2019-07-18 01:06:26 -03:00
ReinUsesLisp
73b2dc6d4f gl_texture_cache: Add missing break in CreateTexture 2019-07-18 01:04:18 -03:00
Fernando Sahmkow
4be61013a1 GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow
7826f0afd9 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
Fernando Sahmkow
8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow
0ff4a5fa39 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
Fernando Sahmkow
fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow
0d3db58657 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow
f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Lioncash
bebbdc2067 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
60926ac16b shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
44d87ff641 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
d614193e49 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
e2d7dda166 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2a4044a858 gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp
6b0d017675 gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp
56bca83bde gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp
bbecd13697 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
afa8096df5 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
2ac7472d3f Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
Fernando Sahmkow
0f54b541f4 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
Fernando Sahmkow
5818959e54 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
Fernando Sahmkow
913b7a6872 GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
a9943222f2 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
5c1e1a148e Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow
5d31bab69a Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp
0eb0c24269 gl_shader_decompiler: Fix gl_PointSize redeclaration 2019-07-11 16:10:59 -03:00
ReinUsesLisp
aca40de224 gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array 2019-07-11 04:27:00 -03:00
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
206ec29f17
Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Fernando Sahmkow
f2549739d1 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
a1845d1dd3 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow
2de7649311 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e7c6045a03 control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
dc4a93594c control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
e7a88f0ab3 control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
34357b110c shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow
cfb3db1a32 shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d45fed3030 shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
01b21ee1e8 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
Lioncash
c04785c928 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
697206092e Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00