Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
This commit is contained in:
commit
bb67091c77
@ -82,6 +82,8 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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@ -56,6 +56,8 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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@ -103,6 +103,8 @@ add_library(video_core STATIC
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shader/decode/video.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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shader/node_helper.cpp
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shader/node_helper.h
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@ -1367,6 +1367,20 @@ union Instruction {
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}
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} bra;
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union {
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BitField<20, 24, u64> target;
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BitField<5, 1, u64> constant_buffer;
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s32 GetBranchExtend() const {
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// Sign extend the branch target offset
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u32 mask = 1U << (24 - 1);
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u32 value = static_cast<u32>(target);
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
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}
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} brx;
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union {
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BitField<39, 1, u64> emit; // EmitVertex
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BitField<40, 1, u64> cut; // EndPrimitive
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@ -1464,6 +1478,7 @@ public:
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BFE_IMM,
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BFI_IMM_R,
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BRA,
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BRX,
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PBK,
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LD_A,
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LD_L,
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@ -1738,6 +1753,7 @@ private:
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INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
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INST("111000101010----", Id::PBK, Type::Flow, "PBK"),
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INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
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INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
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INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
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INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
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INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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@ -129,9 +129,11 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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/// Hashes one (or two) program streams
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u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
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const ProgramCode& code_b) {
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u64 unique_identifier =
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Common::CityHash64(reinterpret_cast<const char*>(code.data()), CalculateProgramSize(code));
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const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
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if (size_a == 0) {
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size_a = CalculateProgramSize(code);
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}
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u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
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if (program_type != Maxwell::ShaderProgram::VertexA) {
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return unique_identifier;
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}
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@ -140,8 +142,11 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
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std::size_t seed = 0;
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boost::hash_combine(seed, unique_identifier);
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const u64 identifier_b = Common::CityHash64(reinterpret_cast<const char*>(code_b.data()),
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CalculateProgramSize(code_b));
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if (size_b == 0) {
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size_b = CalculateProgramSize(code_b);
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}
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const u64 identifier_b =
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Common::CityHash64(reinterpret_cast<const char*>(code_b.data()), size_b);
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boost::hash_combine(seed, identifier_b);
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return static_cast<u64>(seed);
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}
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@ -150,14 +155,17 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
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GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
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ProgramCode program_code, ProgramCode program_code_b) {
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GLShader::ShaderSetup setup(program_code);
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setup.program.size_a = CalculateProgramSize(program_code);
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setup.program.size_b = 0;
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if (program_type == Maxwell::ShaderProgram::VertexA) {
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// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
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// Conventional HW does not support this, so we combine VertexA and VertexB into one
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// stage here.
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setup.SetProgramB(program_code_b);
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setup.program.size_b = CalculateProgramSize(program_code_b);
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}
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setup.program.unique_identifier =
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GetUniqueIdentifier(program_type, program_code, program_code_b);
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setup.program.unique_identifier = GetUniqueIdentifier(
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program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
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switch (program_type) {
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case Maxwell::ShaderProgram::VertexA:
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@ -191,10 +191,12 @@ public:
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
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code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
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code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
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if (!ir.IsFlowStackDisabled()) {
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constexpr u32 FLOW_STACK_SIZE = 20;
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for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
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code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
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code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
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}
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}
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code.AddLine("while (true) {{");
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@ -1555,6 +1557,14 @@ private:
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return {};
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}
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std::string BranchIndirect(Operation operation) {
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const std::string op_a = VisitOperand(operation, 0, Type::Uint);
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code.AddLine("jmp_to = {};", op_a);
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code.AddLine("break;");
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return {};
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}
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std::string PushFlowStack(Operation operation) {
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const auto stack = std::get<MetaStackClass>(operation.GetMeta());
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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@ -1789,6 +1799,7 @@ private:
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&GLSLDecompiler::ImageStore,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::BranchIndirect,
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&GLSLDecompiler::PushFlowStack,
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&GLSLDecompiler::PopFlowStack,
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&GLSLDecompiler::Exit,
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@ -29,14 +29,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
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out += program.first;
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if (setup.IsDualProgram()) {
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
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ProgramResult program_b =
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Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
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@ -80,7 +80,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
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out += program.first;
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@ -115,7 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
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@ -27,6 +27,8 @@ struct ShaderSetup {
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ProgramCode code;
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ProgramCode code_b; // Used for dual vertex shaders
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u64 unique_identifier;
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std::size_t size_a;
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std::size_t size_b;
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} program;
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/// Used in scenarios where we have a dual vertex shaders
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@ -949,6 +949,14 @@ private:
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return {};
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}
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Id BranchIndirect(Operation operation) {
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const Id op_a = VisitOperand<Type::Uint>(operation, 0);
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Emit(OpStore(jmp_to, op_a));
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BranchingOp([&]() { Emit(OpBranch(continue_label)); });
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return {};
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}
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Id PushFlowStack(Operation operation) {
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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ASSERT(target);
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@ -1334,6 +1342,7 @@ private:
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&SPIRVDecompiler::ImageStore,
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&SPIRVDecompiler::Branch,
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&SPIRVDecompiler::BranchIndirect,
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&SPIRVDecompiler::PushFlowStack,
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&SPIRVDecompiler::PopFlowStack,
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&SPIRVDecompiler::Exit,
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476
src/video_core/shader/control_flow.cpp
Normal file
476
src/video_core/shader/control_flow.cpp
Normal file
@ -0,0 +1,476 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <list>
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#include <map>
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#include <stack>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/shader/control_flow.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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constexpr s32 unassigned_branch = -2;
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struct Query {
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u32 address{};
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std::stack<u32> ssy_stack{};
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std::stack<u32> pbk_stack{};
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};
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struct BlockStack {
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BlockStack() = default;
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BlockStack(const BlockStack& b) = default;
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BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
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std::stack<u32> ssy_stack{};
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std::stack<u32> pbk_stack{};
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};
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struct BlockBranchInfo {
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Condition condition{};
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s32 address{exit_branch};
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bool kill{};
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bool is_sync{};
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bool is_brk{};
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bool ignore{};
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};
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struct BlockInfo {
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u32 start{};
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u32 end{};
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bool visited{};
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BlockBranchInfo branch{};
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bool IsInside(const u32 address) const {
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return start <= address && address <= end;
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}
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};
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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const u32 start)
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: program_code{program_code}, program_size{program_size}, start{start} {}
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u32 start{};
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std::vector<BlockInfo> block_info{};
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std::list<u32> inspect_queries{};
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std::list<Query> queries{};
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std::unordered_map<u32, u32> registered{};
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std::unordered_set<u32> labels{};
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std::map<u32, u32> ssy_labels{};
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std::map<u32, u32> pbk_labels{};
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std::unordered_map<u32, BlockStack> stacks{};
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const ProgramCode& program_code;
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const std::size_t program_size;
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};
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enum class BlockCollision : u32 { None, Found, Inside };
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std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address) {
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const auto& blocks = state.block_info;
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for (u32 index = 0; index < blocks.size(); index++) {
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if (blocks[index].start == address) {
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return {BlockCollision::Found, index};
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}
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if (blocks[index].IsInside(address)) {
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return {BlockCollision::Inside, index};
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}
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}
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return {BlockCollision::None, -1};
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}
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struct ParseInfo {
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BlockBranchInfo branch_info{};
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u32 end_address{};
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};
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BlockInfo& CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) {
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auto& it = state.block_info.emplace_back();
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it.start = start;
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it.end = end;
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const u32 index = static_cast<u32>(state.block_info.size() - 1);
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state.registered.insert({start, index});
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return it;
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}
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Pred GetPredicate(u32 index, bool negated) {
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return static_cast<Pred>(index + (negated ? 8 : 0));
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}
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/**
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* Returns whether the instruction at the specified offset is a 'sched' instruction.
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* Sched instructions always appear before a sequence of 3 instructions.
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*/
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constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
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constexpr u32 SchedPeriod = 4;
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u32 absolute_offset = offset - main_offset;
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return (absolute_offset % SchedPeriod) == 0;
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}
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enum class ParseResult : u32 {
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ControlCaught,
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BlockEnd,
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AbnormalFlow,
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};
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std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) {
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u32 offset = static_cast<u32>(address);
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const u32 end_address = static_cast<u32>(state.program_size / sizeof(Instruction));
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ParseInfo parse_info{};
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const auto insert_label = [](CFGRebuildState& state, u32 address) {
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const auto pair = state.labels.emplace(address);
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if (pair.second) {
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state.inspect_queries.push_back(address);
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}
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};
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while (true) {
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if (offset >= end_address) {
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// ASSERT_OR_EXECUTE can't be used, as it ignores the break
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ASSERT_MSG(false, "Shader passed the current limit!");
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parse_info.branch_info.address = exit_branch;
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parse_info.branch_info.ignore = false;
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break;
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}
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if (state.registered.count(offset) != 0) {
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parse_info.branch_info.address = offset;
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parse_info.branch_info.ignore = true;
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break;
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}
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if (IsSchedInstruction(offset, state.start)) {
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offset++;
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continue;
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}
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const Instruction instr = {state.program_code[offset]};
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const auto opcode = OpCode::Decode(instr);
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if (!opcode || opcode->get().GetType() != OpCode::Type::Flow) {
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offset++;
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continue;
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}
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switch (opcode->get().GetId()) {
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case OpCode::Id::EXIT: {
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const auto pred_index = static_cast<u32>(instr.pred.pred_index);
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parse_info.branch_info.condition.predicate =
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GetPredicate(pred_index, instr.negate_pred != 0);
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if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
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offset++;
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continue;
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}
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const ConditionCode cc = instr.flow_condition_code;
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parse_info.branch_info.condition.cc = cc;
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if (cc == ConditionCode::F) {
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offset++;
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continue;
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}
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parse_info.branch_info.address = exit_branch;
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parse_info.branch_info.kill = false;
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parse_info.branch_info.is_sync = false;
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parse_info.branch_info.is_brk = false;
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parse_info.branch_info.ignore = false;
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parse_info.end_address = offset;
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return {ParseResult::ControlCaught, parse_info};
|
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}
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case OpCode::Id::BRA: {
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if (instr.bra.constant_buffer != 0) {
|
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return {ParseResult::AbnormalFlow, parse_info};
|
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}
|
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const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
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parse_info.branch_info.condition.predicate =
|
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GetPredicate(pred_index, instr.negate_pred != 0);
|
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if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
|
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offset++;
|
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continue;
|
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}
|
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const ConditionCode cc = instr.flow_condition_code;
|
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parse_info.branch_info.condition.cc = cc;
|
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if (cc == ConditionCode::F) {
|
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offset++;
|
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continue;
|
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}
|
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const u32 branch_offset = offset + instr.bra.GetBranchTarget();
|
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if (branch_offset == 0) {
|
||||
parse_info.branch_info.address = exit_branch;
|
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} else {
|
||||
parse_info.branch_info.address = branch_offset;
|
||||
}
|
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insert_label(state, branch_offset);
|
||||
parse_info.branch_info.kill = false;
|
||||
parse_info.branch_info.is_sync = false;
|
||||
parse_info.branch_info.is_brk = false;
|
||||
parse_info.branch_info.ignore = false;
|
||||
parse_info.end_address = offset;
|
||||
|
||||
return {ParseResult::ControlCaught, parse_info};
|
||||
}
|
||||
case OpCode::Id::SYNC: {
|
||||
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
||||
parse_info.branch_info.condition.predicate =
|
||||
GetPredicate(pred_index, instr.negate_pred != 0);
|
||||
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
const ConditionCode cc = instr.flow_condition_code;
|
||||
parse_info.branch_info.condition.cc = cc;
|
||||
if (cc == ConditionCode::F) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
parse_info.branch_info.address = unassigned_branch;
|
||||
parse_info.branch_info.kill = false;
|
||||
parse_info.branch_info.is_sync = true;
|
||||
parse_info.branch_info.is_brk = false;
|
||||
parse_info.branch_info.ignore = false;
|
||||
parse_info.end_address = offset;
|
||||
|
||||
return {ParseResult::ControlCaught, parse_info};
|
||||
}
|
||||
case OpCode::Id::BRK: {
|
||||
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
||||
parse_info.branch_info.condition.predicate =
|
||||
GetPredicate(pred_index, instr.negate_pred != 0);
|
||||
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
const ConditionCode cc = instr.flow_condition_code;
|
||||
parse_info.branch_info.condition.cc = cc;
|
||||
if (cc == ConditionCode::F) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
parse_info.branch_info.address = unassigned_branch;
|
||||
parse_info.branch_info.kill = false;
|
||||
parse_info.branch_info.is_sync = false;
|
||||
parse_info.branch_info.is_brk = true;
|
||||
parse_info.branch_info.ignore = false;
|
||||
parse_info.end_address = offset;
|
||||
|
||||
return {ParseResult::ControlCaught, parse_info};
|
||||
}
|
||||
case OpCode::Id::KIL: {
|
||||
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
||||
parse_info.branch_info.condition.predicate =
|
||||
GetPredicate(pred_index, instr.negate_pred != 0);
|
||||
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
const ConditionCode cc = instr.flow_condition_code;
|
||||
parse_info.branch_info.condition.cc = cc;
|
||||
if (cc == ConditionCode::F) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
parse_info.branch_info.address = exit_branch;
|
||||
parse_info.branch_info.kill = true;
|
||||
parse_info.branch_info.is_sync = false;
|
||||
parse_info.branch_info.is_brk = false;
|
||||
parse_info.branch_info.ignore = false;
|
||||
parse_info.end_address = offset;
|
||||
|
||||
return {ParseResult::ControlCaught, parse_info};
|
||||
}
|
||||
case OpCode::Id::SSY: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
insert_label(state, target);
|
||||
state.ssy_labels.emplace(offset, target);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::PBK: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
insert_label(state, target);
|
||||
state.pbk_labels.emplace(offset, target);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRX: {
|
||||
return {ParseResult::AbnormalFlow, parse_info};
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
offset++;
|
||||
}
|
||||
parse_info.branch_info.kill = false;
|
||||
parse_info.branch_info.is_sync = false;
|
||||
parse_info.branch_info.is_brk = false;
|
||||
parse_info.end_address = offset - 1;
|
||||
return {ParseResult::BlockEnd, parse_info};
|
||||
}
|
||||
|
||||
bool TryInspectAddress(CFGRebuildState& state) {
|
||||
if (state.inspect_queries.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const u32 address = state.inspect_queries.front();
|
||||
state.inspect_queries.pop_front();
|
||||
const auto [result, block_index] = TryGetBlock(state, address);
|
||||
switch (result) {
|
||||
case BlockCollision::Found: {
|
||||
return true;
|
||||
}
|
||||
case BlockCollision::Inside: {
|
||||
// This case is the tricky one:
|
||||
// We need to Split the block in 2 sepparate blocks
|
||||
const u32 end = state.block_info[block_index].end;
|
||||
BlockInfo& new_block = CreateBlockInfo(state, address, end);
|
||||
BlockInfo& current_block = state.block_info[block_index];
|
||||
current_block.end = address - 1;
|
||||
new_block.branch = current_block.branch;
|
||||
BlockBranchInfo forward_branch{};
|
||||
forward_branch.address = address;
|
||||
forward_branch.ignore = true;
|
||||
current_block.branch = forward_branch;
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto [parse_result, parse_info] = ParseCode(state, address);
|
||||
if (parse_result == ParseResult::AbnormalFlow) {
|
||||
// if it's AbnormalFlow, we end it as false, ending the CFG reconstruction
|
||||
return false;
|
||||
}
|
||||
|
||||
BlockInfo& block_info = CreateBlockInfo(state, address, parse_info.end_address);
|
||||
block_info.branch = parse_info.branch_info;
|
||||
if (parse_info.branch_info.condition.IsUnconditional()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const u32 fallthrough_address = parse_info.end_address + 1;
|
||||
state.inspect_queries.push_front(fallthrough_address);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryQuery(CFGRebuildState& state) {
|
||||
const auto gather_labels = [](std::stack<u32>& cc, std::map<u32, u32>& labels,
|
||||
BlockInfo& block) {
|
||||
auto gather_start = labels.lower_bound(block.start);
|
||||
const auto gather_end = labels.upper_bound(block.end);
|
||||
while (gather_start != gather_end) {
|
||||
cc.push(gather_start->second);
|
||||
gather_start++;
|
||||
}
|
||||
};
|
||||
if (state.queries.empty()) {
|
||||
return false;
|
||||
}
|
||||
Query& q = state.queries.front();
|
||||
const u32 block_index = state.registered[q.address];
|
||||
BlockInfo& block = state.block_info[block_index];
|
||||
// If the block is visted, check if the stacks match, else gather the ssy/pbk
|
||||
// labels into the current stack and look if the branch at the end of the block
|
||||
// consumes a label. Schedule new queries accordingly
|
||||
if (block.visited) {
|
||||
BlockStack& stack = state.stacks[q.address];
|
||||
const bool all_okay = (stack.ssy_stack.size() == 0 || q.ssy_stack == stack.ssy_stack) &&
|
||||
(stack.pbk_stack.size() == 0 || q.pbk_stack == stack.pbk_stack);
|
||||
state.queries.pop_front();
|
||||
return all_okay;
|
||||
}
|
||||
block.visited = true;
|
||||
state.stacks[q.address] = BlockStack{q};
|
||||
Query q2(q);
|
||||
state.queries.pop_front();
|
||||
gather_labels(q2.ssy_stack, state.ssy_labels, block);
|
||||
gather_labels(q2.pbk_stack, state.pbk_labels, block);
|
||||
if (!block.branch.condition.IsUnconditional()) {
|
||||
q2.address = block.end + 1;
|
||||
state.queries.push_back(q2);
|
||||
}
|
||||
Query conditional_query{q2};
|
||||
if (block.branch.is_sync) {
|
||||
if (block.branch.address == unassigned_branch) {
|
||||
block.branch.address = conditional_query.ssy_stack.top();
|
||||
}
|
||||
conditional_query.ssy_stack.pop();
|
||||
}
|
||||
if (block.branch.is_brk) {
|
||||
if (block.branch.address == unassigned_branch) {
|
||||
block.branch.address = conditional_query.pbk_stack.top();
|
||||
}
|
||||
conditional_query.pbk_stack.pop();
|
||||
}
|
||||
conditional_query.address = block.branch.address;
|
||||
state.queries.push_back(conditional_query);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address) {
|
||||
CFGRebuildState state{program_code, program_size, start_address};
|
||||
// Inspect Code and generate blocks
|
||||
state.labels.clear();
|
||||
state.labels.emplace(start_address);
|
||||
state.inspect_queries.push_back(state.start);
|
||||
while (!state.inspect_queries.empty()) {
|
||||
if (!TryInspectAddress(state)) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
// Decompile Stacks
|
||||
Query start_query{};
|
||||
start_query.address = state.start;
|
||||
state.queries.push_back(start_query);
|
||||
bool decompiled = true;
|
||||
while (!state.queries.empty()) {
|
||||
if (!TryQuery(state)) {
|
||||
decompiled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Sort and organize results
|
||||
std::sort(state.block_info.begin(), state.block_info.end(),
|
||||
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
|
||||
ShaderCharacteristics result_out{};
|
||||
result_out.decompilable = decompiled;
|
||||
result_out.start = start_address;
|
||||
result_out.end = start_address;
|
||||
for (auto& block : state.block_info) {
|
||||
ShaderBlock new_block{};
|
||||
new_block.start = block.start;
|
||||
new_block.end = block.end;
|
||||
new_block.ignore_branch = block.branch.ignore;
|
||||
if (!new_block.ignore_branch) {
|
||||
new_block.branch.cond = block.branch.condition;
|
||||
new_block.branch.kills = block.branch.kill;
|
||||
new_block.branch.address = block.branch.address;
|
||||
}
|
||||
result_out.end = std::max(result_out.end, block.end);
|
||||
result_out.blocks.push_back(new_block);
|
||||
}
|
||||
if (result_out.decompilable) {
|
||||
result_out.labels = std::move(state.labels);
|
||||
return {result_out};
|
||||
}
|
||||
// If it's not decompilable, merge the unlabelled blocks together
|
||||
auto back = result_out.blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out.blocks.end()) {
|
||||
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
||||
back->end = next->end;
|
||||
next = result_out.blocks.erase(next);
|
||||
continue;
|
||||
}
|
||||
back = next;
|
||||
next++;
|
||||
}
|
||||
return {result_out};
|
||||
}
|
||||
} // namespace VideoCommon::Shader
|
63
src/video_core/shader/control_flow.h
Normal file
63
src/video_core/shader/control_flow.h
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstring>
|
||||
#include <list>
|
||||
#include <optional>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::ConditionCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
constexpr s32 exit_branch = -1;
|
||||
|
||||
struct Condition {
|
||||
Pred predicate{Pred::UnusedIndex};
|
||||
ConditionCode cc{ConditionCode::T};
|
||||
|
||||
bool IsUnconditional() const {
|
||||
return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
|
||||
}
|
||||
bool operator==(const Condition& other) const {
|
||||
return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderBlock {
|
||||
u32 start{};
|
||||
u32 end{};
|
||||
bool ignore_branch{};
|
||||
struct Branch {
|
||||
Condition cond{};
|
||||
bool kills{};
|
||||
s32 address{};
|
||||
bool operator==(const Branch& b) const {
|
||||
return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
|
||||
}
|
||||
} branch{};
|
||||
bool operator==(const ShaderBlock& sb) const {
|
||||
return std::tie(start, end, ignore_branch, branch) ==
|
||||
std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderCharacteristics {
|
||||
std::list<ShaderBlock> blocks{};
|
||||
bool decompilable{};
|
||||
u32 start{};
|
||||
u32 end{};
|
||||
std::unordered_set<u32> labels{};
|
||||
};
|
||||
|
||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
@ -11,6 +11,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/shader/control_flow.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@ -21,20 +22,6 @@ using Tegra::Shader::OpCode;
|
||||
|
||||
namespace {
|
||||
|
||||
/// Merges exit method of two parallel branches.
|
||||
constexpr ExitMethod ParallelExit(ExitMethod a, ExitMethod b) {
|
||||
if (a == ExitMethod::Undetermined) {
|
||||
return b;
|
||||
}
|
||||
if (b == ExitMethod::Undetermined) {
|
||||
return a;
|
||||
}
|
||||
if (a == b) {
|
||||
return a;
|
||||
}
|
||||
return ExitMethod::Conditional;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the instruction at the specified offset is a 'sched' instruction.
|
||||
* Sched instructions always appear before a sequence of 3 instructions.
|
||||
@ -51,87 +38,106 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
||||
void ShaderIR::Decode() {
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
std::set<u32> labels;
|
||||
const ExitMethod exit_method = Scan(main_offset, MAX_PROGRAM_LENGTH, labels);
|
||||
if (exit_method != ExitMethod::AlwaysEnd) {
|
||||
UNREACHABLE_MSG("Program does not always end");
|
||||
}
|
||||
|
||||
if (labels.empty()) {
|
||||
basic_blocks.insert({main_offset, DecodeRange(main_offset, MAX_PROGRAM_LENGTH)});
|
||||
disable_flow_stack = false;
|
||||
const auto info = ScanFlow(program_code, program_size, main_offset);
|
||||
if (info) {
|
||||
const auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
if (shader_info.decompilable) {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = ([this](NodeBlock& nodes, u32 label) {
|
||||
if (label == exit_branch) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
});
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = exit_branch;
|
||||
for (auto& block : blocks) {
|
||||
if (shader_info.labels.count(block.start) != 0) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
|
||||
// we can't decompile it, fallback to standard method
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling");
|
||||
|
||||
labels.insert(main_offset);
|
||||
|
||||
for (const u32 label : labels) {
|
||||
const auto next_it = labels.lower_bound(label + 1);
|
||||
const u32 next_label = next_it == labels.end() ? MAX_PROGRAM_LENGTH : *next_it;
|
||||
|
||||
basic_blocks.insert({label, DecodeRange(label, next_label)});
|
||||
// Now we need to deal with an undecompilable shader. We need to brute force
|
||||
// a shader that captures every position.
|
||||
coverage_begin = main_offset;
|
||||
const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; label++) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
}
|
||||
|
||||
ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
|
||||
const auto [iter, inserted] =
|
||||
exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
|
||||
ExitMethod& exit_method = iter->second;
|
||||
if (!inserted)
|
||||
return exit_method;
|
||||
|
||||
for (u32 offset = begin; offset != end && offset != MAX_PROGRAM_LENGTH; ++offset) {
|
||||
coverage_begin = std::min(coverage_begin, offset);
|
||||
coverage_end = std::max(coverage_end, offset + 1);
|
||||
|
||||
const Instruction instr = {program_code[offset]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
if (!opcode)
|
||||
continue;
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
// The EXIT instruction can be predicated, which means that the shader can conditionally
|
||||
// end on this instruction. We have to consider the case where the condition is not met
|
||||
// and check the exit method of that other basic block.
|
||||
using Tegra::Shader::Pred;
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
return exit_method = ExitMethod::AlwaysEnd;
|
||||
} else {
|
||||
const ExitMethod not_met = Scan(offset + 1, end, labels);
|
||||
return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
|
||||
}
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
labels.insert(target);
|
||||
const ExitMethod no_jmp = Scan(offset + 1, end, labels);
|
||||
const ExitMethod jmp = Scan(target, end, labels);
|
||||
return exit_method = ParallelExit(no_jmp, jmp);
|
||||
}
|
||||
case OpCode::Id::SSY:
|
||||
case OpCode::Id::PBK: {
|
||||
// The SSY and PBK use a similar encoding as the BRA instruction.
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer branching is not supported");
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
labels.insert(target);
|
||||
// Continue scanning for an exit method.
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return exit_method = ExitMethod::AlwaysReturn;
|
||||
}
|
||||
|
||||
NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
|
||||
NodeBlock basic_block;
|
||||
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
|
||||
pc = DecodeInstr(basic_block, pc);
|
||||
}
|
||||
DecodeRangeInner(basic_block, begin, end);
|
||||
return basic_block;
|
||||
}
|
||||
|
||||
void ShaderIR::DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end) {
|
||||
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
|
||||
pc = DecodeInstr(bb, pc);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
|
||||
const auto apply_conditions = ([&](const Condition& cond, Node n) -> Node {
|
||||
Node result = n;
|
||||
if (cond.cc != ConditionCode::T) {
|
||||
result = Conditional(GetConditionCode(cond.cc), {result});
|
||||
}
|
||||
if (cond.predicate != Pred::UnusedIndex) {
|
||||
u32 pred = static_cast<u32>(cond.predicate);
|
||||
const bool is_neg = pred > 7;
|
||||
if (is_neg) {
|
||||
pred -= 8;
|
||||
}
|
||||
result = Conditional(GetPredicate(pred, is_neg), {result});
|
||||
}
|
||||
return result;
|
||||
});
|
||||
if (block.branch.address < 0) {
|
||||
if (block.branch.kills) {
|
||||
Node n = Operation(OperationCode::Discard);
|
||||
n = apply_conditions(block.branch.cond, n);
|
||||
bb.push_back(n);
|
||||
global_code.push_back(n);
|
||||
return;
|
||||
}
|
||||
Node n = Operation(OperationCode::Exit);
|
||||
n = apply_conditions(block.branch.cond, n);
|
||||
bb.push_back(n);
|
||||
global_code.push_back(n);
|
||||
return;
|
||||
}
|
||||
Node n = Operation(OperationCode::Branch, Immediate(block.branch.address));
|
||||
n = apply_conditions(block.branch.cond, n);
|
||||
bb.push_back(n);
|
||||
global_code.push_back(n);
|
||||
}
|
||||
|
||||
u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
||||
// Ignore sched instructions when generating code.
|
||||
if (IsSchedInstruction(pc, main_offset)) {
|
||||
@ -140,15 +146,18 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
||||
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
const u32 nv_address = ConvertAddressToNvidiaSpace(pc);
|
||||
|
||||
// Decoding failure
|
||||
if (!opcode) {
|
||||
UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
|
||||
bb.push_back(Comment(fmt::format("{:05x} Unimplemented Shader instruction (0x{:016x})",
|
||||
nv_address, instr.value)));
|
||||
return pc + 1;
|
||||
}
|
||||
|
||||
bb.push_back(
|
||||
Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value)));
|
||||
bb.push_back(Comment(
|
||||
fmt::format("{:05x} {} (0x{:016x})", nv_address, opcode->get().GetName(), instr.value)));
|
||||
|
||||
using Tegra::Shader::Pred;
|
||||
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
|
||||
|
@ -91,11 +91,46 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"BRA with constant buffers are not implemented");
|
||||
Node branch;
|
||||
if (instr.bra.constant_buffer == 0) {
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
branch = Operation(OperationCode::Branch, Immediate(target));
|
||||
} else {
|
||||
const u32 target = pc + 1;
|
||||
const Node op_a = GetConstBuffer(instr.cbuf36.index, instr.cbuf36.GetOffset());
|
||||
const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
|
||||
PRECISE, op_a, Immediate(3));
|
||||
const Node operand =
|
||||
Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
|
||||
branch = Operation(OperationCode::BranchIndirect, convert);
|
||||
}
|
||||
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
const Node branch = Operation(OperationCode::Branch, Immediate(target));
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
if (cc != Tegra::Shader::ConditionCode::T) {
|
||||
bb.push_back(Conditional(GetConditionCode(cc), {branch}));
|
||||
} else {
|
||||
bb.push_back(branch);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRX: {
|
||||
Node operand;
|
||||
if (instr.brx.constant_buffer != 0) {
|
||||
const s32 target = pc + 1;
|
||||
const Node index = GetRegister(instr.gpr8);
|
||||
const Node op_a =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
|
||||
const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
|
||||
PRECISE, op_a, Immediate(3));
|
||||
operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
|
||||
} else {
|
||||
const s32 target = pc + instr.brx.GetBranchExtend();
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
|
||||
PRECISE, op_a, Immediate(3));
|
||||
operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
|
||||
}
|
||||
const Node branch = Operation(OperationCode::BranchIndirect, operand);
|
||||
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
if (cc != Tegra::Shader::ConditionCode::T) {
|
||||
@ -109,6 +144,10 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer flow is not supported");
|
||||
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
// The SSY opcode tells the GPU where to re-converge divergent execution paths with SYNC.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(
|
||||
@ -119,6 +158,10 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer PBK is not supported");
|
||||
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
// PBK pushes to a stack the address where BRK will jump to.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(
|
||||
@ -130,6 +173,10 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Ssy));
|
||||
break;
|
||||
@ -138,6 +185,9 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
// The BRK opcode jumps to the address previously set by the PBK opcode
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Pbk));
|
||||
|
@ -148,11 +148,12 @@ enum class OperationCode {
|
||||
|
||||
ImageStore, /// (MetaImage, float[N] coords) -> void
|
||||
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Discard, /// () -> void
|
||||
Branch, /// (uint branch_target) -> void
|
||||
BranchIndirect, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Discard, /// () -> void
|
||||
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
@ -22,8 +22,8 @@ using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
|
@ -22,18 +22,12 @@
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
struct ShaderBlock;
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
|
||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
||||
|
||||
/// Describes the behaviour of code path of a given entry point and a return point.
|
||||
enum class ExitMethod {
|
||||
Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
|
||||
AlwaysReturn, ///< All code paths reach the return point.
|
||||
Conditional, ///< Code path reaches the return point or an END instruction conditionally.
|
||||
AlwaysEnd, ///< All code paths reach a END instruction.
|
||||
};
|
||||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
@ -73,7 +67,7 @@ struct GlobalMemoryUsage {
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
@ -129,12 +123,20 @@ public:
|
||||
return header;
|
||||
}
|
||||
|
||||
bool IsFlowStackDisabled() const {
|
||||
return disable_flow_stack;
|
||||
}
|
||||
|
||||
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
|
||||
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
|
||||
}
|
||||
|
||||
private:
|
||||
void Decode();
|
||||
|
||||
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
|
||||
|
||||
NodeBlock DecodeRange(u32 begin, u32 end);
|
||||
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
|
||||
void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block);
|
||||
|
||||
/**
|
||||
* Decodes a single instruction from Tegra to IR.
|
||||
@ -326,10 +328,11 @@ private:
|
||||
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
const std::size_t program_size;
|
||||
bool disable_flow_stack{};
|
||||
|
||||
u32 coverage_begin{};
|
||||
u32 coverage_end{};
|
||||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||
|
||||
std::map<u32, NodeBlock> basic_blocks;
|
||||
NodeBlock global_code;
|
||||
|
Loading…
Reference in New Issue
Block a user