Commit Graph

5123 Commits

Author SHA1 Message Date
ameerj
09722cb4a7 streamline cdma_pusher/command_classes 2021-02-13 13:07:56 -05:00
ameerj
77564f987c streamline cdma_pusher/command_classes 2021-02-13 13:07:53 -05:00
ameerj
ac265a72ce nvdec cleanup 2021-02-13 13:07:31 -05:00
Morph
83227ad981
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp
dd9caf9aa0 vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
ReinUsesLisp
6171566296 vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp
682d82faf3 gl_stream_buffer/vk_staging_buffer_pool: Fix size check
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC
6f1ad6aa9f
Merge pull request #5916 from ameerj/maxwell-gl-unused
maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp
757fd1e917 vulkan_device: Require VK_EXT_robustness2
We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp
5b35b01070 video_core: Fix clang build issues 2021-02-13 02:26:47 -03:00
ReinUsesLisp
025fe458ae vk_staging_buffer_pool: Fix softlock when stream buffer overflows
There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.

While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
3a2eefb16c vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.

Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
0b8b961442 buffer_cache: Add extra bytes to guest SSBOs
Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
93a69b6cc8 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp
7402442442 vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
0b631f22fc renderer_opengl: Remove interop
Remove unused interop code from the OpenGL backend.
2021-02-13 02:18:04 -03:00
ReinUsesLisp
3da87d3f12 gl_buffer_cache: Drop interop based parameter buffer workarounds
Sacrify runtime performance to avoid generating kernel exceptions on
Windows due to our abusive aliasing of interop buffer objects.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
2b95c137ff buffer_cache: Heuristically detect stream buffers
Detect when a memory region has been joined several times and increase
the size of the created buffer on those instances. The buffer is assumed
to be a "stream buffer", increasing its size should stop us from
constantly recreating it and fragmenting memory.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
ec9354d6d9 buffer_cache: Split CreateBuffer in separate functions
Allow adding functionality to each function without making CreateBuffer
more complex.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
a02b4e1df6 buffer_cache: Skip cache on small uploads on Vulkan
Ports from OpenGL the optimization to skip small 3D uniform buffer
uploads. This will take advantage of the previously introduced stream
buffer.

Fixes instances where the staging buffer offset was being ignored.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
35df1d1864 vk_staging_buffer_pool: Add stream buffer for small uploads
This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.

It uses dedicated allocations when possible.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
8fd518ec40 vulkan_device: Enable robustBufferAccess
Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
2021-02-13 02:17:23 -03:00
ReinUsesLisp
82c2601555 video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00
ReinUsesLisp
a39d9c5194 vulkan_common: Expose interop and headless devices 2021-02-13 02:16:21 -03:00
ReinUsesLisp
47d5ec6cfc vulkan_common: Make interop extensions mandatory 2021-02-13 02:16:21 -03:00
ReinUsesLisp
40ed0cb920 vulkan_device: Enable robust buffers 2021-02-13 02:16:21 -03:00
ReinUsesLisp
1a987054c5 vulkan_device: Use designated initializers for features 2021-02-13 02:16:21 -03:00
ReinUsesLisp
79afdeaf08 vulkan_wrapper: Add memory barrier pipeline barrier helper 2021-02-13 02:16:21 -03:00
ReinUsesLisp
004a8d6a7a vulkan_device: Fix formatting of constants 2021-02-13 02:16:21 -03:00
ReinUsesLisp
16f97ded21 vulkan_wrapper: Add interop functions 2021-02-13 02:16:21 -03:00
ReinUsesLisp
9735c34f5d vulkan_instance: Initialize Vulkan instance in a separate thread
Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp
dde19e7d75 vulkan_wrapper: Pull Windows symbols 2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
ReinUsesLisp
9d8ca6cc4a buffer_base: Add support for cached CPU writes
Some games usually write memory pages currently used by the GPU, causing
rendering issues (e.g. flashing geometry and shadows on Link's
Awakening). To workaround this issue, Guest CPU writes are delayed until
the command buffer finishes processing, but the pages are updated
immediately.

The overall behavior is:
- CPU writes are cached until they are flushed, they update the page
  state, but don't change the modification state. Cached writes stop
  pages from being flushed, in case games have meaningful data in it.
- Command processing writes (e.g. push constants) update the page state
  and are marked to the command processor as dirty. They don't remove
  the state of cached writes.
2021-02-13 02:15:29 -03:00
ameerj
069afcc633 maxwell_to_gl: Remove unused code
Removes unused declarations in maxwell_to_gl.h
2021-02-12 23:01:09 -05:00
bunnei
245d60bfff
Merge pull request #5900 from lioncash/unused-func
video_core: Remove unused functions and variables
2021-02-09 15:29:10 -08:00
Lioncash
10636d2494 gl_rasterizer: Remove unused variables
Resolves warnings on clang 12
2021-02-09 17:31:37 -05:00
Lioncash
783dc9e112 texture_cache/util: Remove unused functions
Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
Ameer J
26669d9e13
Merge pull request #5880 from lat9nq/ffmpeg-external
cmake: FFmpeg linking rework
2021-02-08 21:13:10 -05:00
Rodrigo Locatti
4c82c08897
Merge pull request #5888 from Morph1984/ogl-4.6
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 21:44:49 -03:00
Chloe Marcec
c5f109bc50 video_core: Delete morton
moron.h & morton.cpp are not used anywhere and are just empty files
2021-02-08 10:20:21 +11:00
Morph
6e5cc977ad renderer_opengl: Update OpenGL backend version requirement to 4.6 2021-02-07 16:32:35 -05:00
lat9nq
b7e6eca8b2 Address reviewer comments 2021-02-05 16:46:03 -05:00
lat9nq
1d19eac415 CMake: Port citra-emu/citra FindFFmpeg.cmake
Also renames related CMake variables to match both the Find*FFmpeg* and
variables defined within the file. Fixes odd errors produced by the old
FindFFmpeg.

Citra's FindFFmpeg is slightly modified here: adds Citra's copyright at
the beginning, renames FFmpeg_INCLUDES to FFmpeg_INCLUDE_DIR, disables a
few components in _FFmpeg_ALL_COMPONENTS, and adds the missing avutil
component to the comment above.
2021-02-05 15:39:19 -05:00
lat9nq
47401016bf CMake: Implement YUZU_USE_BUNDLED_FFMPEG
For Linux, instructs CMake to use the FFmpeg submodule in externals.
This is HEAVILY based on our usage of the late Unicorn.  Minimal change
to MSVC as it uses the yuzu-emu/ext-windows-bin. MinGW now targets the
same ext-windows-bin libraries as MSVC for FFmpeg. Adds FFMPEG_LIBRARIES
to WIN32 and simplifies video_core/CMakeLists.txt a bit.
2021-02-05 14:49:51 -05:00
lat9nq
fc43eac82a video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
Prevents CMake from calling `glslangValidator` with `--quiet` when it is
not available, i.e. on older downstream versions from Ubuntu.
2021-02-01 23:39:54 -05:00
bunnei
5861bacafd
Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
video_core/memory_manager: Add BytesToMapEnd
2021-01-29 22:56:29 -08:00
LC
16818e952c
Merge pull request #5836 from ReinUsesLisp/unaligned-constr-sched
vk_scheduler: Fix unaligned placement new expressions
2021-01-28 10:53:15 -05:00
ReinUsesLisp
9e88ad8da9 vk_scheduler: Fix unaligned placement new expressions
We were accidentaly creating an object in an unaligned memory address.
Fix this by manually aligning the offset.
2021-01-27 22:28:22 -03:00
bunnei
45b13c3037
Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
gl_shader_decompiler: Fix constant buffer size calculation
2021-01-27 15:27:53 -08:00
Rodrigo Locatti
ef6cc3aa1d
vulkan_device: Blacklist Intel from float16 math (#5798)
Astral Chain crashes Intel's SPIR-V compiler when using fp16.
Disable this while the vendor works on a fix.
2021-01-27 13:31:32 -08:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
bunnei
62766b1326
Merge pull request #5785 from ReinUsesLisp/buffer-dma
video_core/memory_manager: Flush destination buffer on CopyBlock
2021-01-24 22:57:00 -08:00
ReinUsesLisp
34c3ec2f8c Revert "Start of Integer flags implementation"
This reverts #4713. The implementation in that PR is not accurate.
It does not reflect the behavior seen in hardware.
2021-01-25 02:48:03 -03:00
ReinUsesLisp
9dc4a80b17 vk_graphics_pipeline: Fix narrowing conversion on MSVC 2021-01-24 21:41:29 -03:00
LC
df0d8c45d2
Merge pull request #5807 from ReinUsesLisp/vc-warnings
video_core: Silence the remaining gcc warnings and enforce them
2021-01-24 17:36:43 -05:00
Rodrigo Locatti
b769b1be26
Merge pull request #5363 from ReinUsesLisp/vk-image-usage
vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
2021-01-24 18:44:51 -03:00
ReinUsesLisp
6b00443bc1 vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage
with storage usage bits. VK_KHR_maintenance2 addressed this allowing to
reduce the usage bits on a VkImageView.

To allow image store on non-sRGB image views when the VkImage is created
with sRGB, always create VkImages without sRGB and add the sRGB format
on the view.
2021-01-24 18:16:43 -03:00
ReinUsesLisp
6a0143400f vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
It seems to be safe to use this on new drivers.
2021-01-24 20:21:11 -03:00
ReinUsesLisp
748551dafb cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally 2021-01-24 17:31:29 -03:00
bunnei
19c14589d3
Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk
vk_pipeline_cache: Properly bypass VertexA shaders
2021-01-24 11:22:58 -08:00
ReinUsesLisp
f81c783b5b host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Silences noisy builds on toolchains.
2021-01-24 04:55:23 -03:00
ReinUsesLisp
cc4335a9c6 video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers 2021-01-24 04:42:41 -03:00
ReinUsesLisp
1b76e7e890 video_core: Silence -Wmissing-field-initializers warnings 2021-01-24 04:32:19 -03:00
ReinUsesLisp
80a673a27f maxwell_3d: Silence array bounds warnings 2021-01-24 04:31:41 -03:00
ReinUsesLisp
ad48259d7e maxwell_to_vk: Silence -Wextra warnings about using different enum types 2021-01-24 04:03:36 -03:00
Levi Behunin
9477d23d70
shader_ir: Fix comment typo 2021-01-23 13:16:37 -05:00
ReinUsesLisp
966896daad video_core/cmake: Properly generate fatal errors on Aftermath
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp
625a011888 nsight_aftermath_tracker: Fix build issues when enabled
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
ReinUsesLisp
37ef2ee595 vk_pipeline_cache: Properly bypass VertexA shaders
The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.

Bypass the VertexA stage for now.
2021-01-23 03:59:59 -03:00
bunnei
302a5f00e8
Merge pull request #4713 from behunin/int-flags
Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
ReinUsesLisp
bda177ef40 video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
ReinUsesLisp
436457b6e7 gl_shader_decompiler: Fix constant buffer size calculation
The divide logic was wrong and can cause an uniform buffer size
overflow.
2021-01-21 19:47:41 -03:00
ReinUsesLisp
b7febb5625 video_core/memory_manager: Remove unused CopyBlockUnsafe
This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
0e9a6759f9 video_core/memory_manager: Flush destination buffer on CopyBlock
When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.

An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.

Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
dd790abab0 video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
bunnei
ffbde909c8
Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20 21:33:42 -08:00
ReinUsesLisp
51512d01d8 renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
Rodrigo Locatti
2ef4591e58
Merge pull request #5746 from lioncash/sign-compare
texture_cache/util: Resolve -Wsign-compare warning
2021-01-18 03:49:58 -03:00
Rodrigo Locatti
132f2006af
Merge pull request #5745 from lioncash/documentation
video_core: Resolve -Wdocumentation warnings
2021-01-17 05:37:17 -03:00
Lioncash
5f4e7c77bd texture_cache/util: Resolve -Wsign-compare warning
Resolves a -Wsign-compare warning on Clang.
2021-01-17 02:47:48 -05:00
Lioncash
40acc2c079 video_core: Resolve -Wdocumentation warnings
Silences some -Wdocumentation warnings on Clang.
2021-01-17 02:44:21 -05:00
Lioncash
c61b973968 vulkan_debug_callback: Add missing header guard
Prevents inclusion issues from occurring.
2021-01-17 02:39:24 -05:00
Rodrigo Locatti
fd873fd369
Merge pull request #5262 from ReinUsesLisp/buffer-base
buffer_cache/buffer_base: Add a range tracking buffer container and tests
2021-01-16 19:48:26 -03:00
Rodrigo Locatti
c17ee0da5d
Merge pull request #5297 from ReinUsesLisp/vulkan-allocator-common
vulkan_memory_allocator: Improvements to the memory allocator
2021-01-15 21:50:05 -03:00
ReinUsesLisp
c3c7603076 vk_shader_decompiler: Show comments as OpUndef with a type
Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.

They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
2021-01-15 21:12:57 -03:00
LC
8be9e5b48b
Merge pull request #5358 from ReinUsesLisp/rename-insert-padding
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
2021-01-15 16:19:46 -05:00
ReinUsesLisp
3ff978aa4f common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15 16:27:28 -03:00
ReinUsesLisp
301e2b5b7a vulkan_memory_allocator: Remove unnecesary 'device' memory from commits 2021-01-15 16:19:40 -03:00
ReinUsesLisp
432f045dba vk_texture_cache: Use Download memory types for texture flushes
Use the Download memory type where it matters.
2021-01-15 16:19:40 -03:00
ReinUsesLisp
8f22f5470c vulkan_memory_allocator: Add allocation support for download types
Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
72541af3bc vulkan_memory_allocator: Add "download" memory usage hint
Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
fade63b58e vulkan_common: Move allocator to the common directory
Allow using the abstraction from the OpenGL backend.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
c2b550987b renderer_vulkan: Rename Vulkan memory manager to memory allocator
"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
e996f1ad09 vk_memory_manager: Improve memory manager and its API
Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.

Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
2021-01-15 16:19:36 -03:00
LC
9754a8145c
Merge pull request #5357 from ReinUsesLisp/alignment-log2
common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
2021-01-15 03:12:36 -05:00
Lioncash
8620de6b20 common/bit_util: Replace CLZ/CTZ operations with standardized ones
Makes for less code that we need to maintain.
2021-01-15 02:15:32 -05:00
ReinUsesLisp
fe494a0ccd common/alignment: Rename AlignBits to AlignUpLog2
AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
ReinUsesLisp
cc2c3e447f video_core/cmake: Remove Werror flags already defined code-base wide
These flags are already defined in src/cmake.
2021-01-15 03:37:34 -03:00
LC
28e78d81b2
Merge pull request #5351 from ReinUsesLisp/vc-unused-functions
cmake: Enforce -Wunused-function code-base wise
2021-01-15 01:36:51 -05:00
Rodrigo Locatti
185388f341
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
LC
76b465f3ef
Merge pull request #5349 from ReinUsesLisp/anv-fix
vulkan_device: Enable shaderStorageImageMultisample conditionally
2021-01-15 01:17:00 -05:00
ReinUsesLisp
06e0506cb3 cmake: Enforce -Wunused-function code-base wide 2021-01-15 03:09:48 -03:00
ReinUsesLisp
71264ce9a7 video_core: Enforce -Wunused-function
Stops us from merging code with unused functions in the future.

If something is invoked behind conditionally evaluated code in
a way that the language can't see it (e.g. preprocessor macros), the
potentially unused function should use [[maybe_unused]].
2021-01-15 02:59:25 -03:00
ReinUsesLisp
3e03391a49 vk_buffer_cache: Remove unused function 2021-01-15 02:58:55 -03:00
ReinUsesLisp
be8fd5490e vulkan_common: Silence missing initializer warnings
Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
ba2ea7eeac vulkan_device: Enable shaderStorageImageMultisample conditionally
Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
22be115eb2 astc: Increase integer encoded vector size
Invalid ASTC textures seem to write more bytes here, increase
the size to something that can't make us push out of bounds.
2021-01-15 02:24:36 -03:00
ReinUsesLisp
0ec71b78fb astc: Return zero on out of bound bits
Avoid out of bound reads on invalid ASTC textures.
Games can bind invalid textures that make us read or write out of bounds.
2021-01-15 02:24:36 -03:00
ReinUsesLisp
d9a15a935b vulkan_device: Remove requirement on shaderStorageImageMultisample
yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
ReinUsesLisp
a4bfae1b55 buffer_cache/buffer_base: Add a range tracking buffer container
It keeps track of the modified CPU and GPU ranges on a CPU page
granularity, notifying the given rasterizer about state changes
in the tracking behavior of the buffer.

Use a small vector optimization to store buffers smaller than 256 KiB
locally instead of using free store memory allocations.
2021-01-13 04:14:58 -03:00
bunnei
de1a316369
Merge pull request #5311 from ReinUsesLisp/fence-wait
vk_fence_manager: Use timeline semaphores instead of spin waits
2021-01-12 21:00:05 -08:00
Levi
7a3c884e39 Merge remote-tracking branch 'upstream/master' into int-flags 2021-01-10 22:09:56 -07:00
bunnei
8eea7c1176
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
ReinUsesLisp
154a7653f9 vk_fence_manager: Use timeline semaphores instead of spin waits
With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.

If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J
16392a23cc remove inaccurate reference
Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj
06cef3355e fix for nvdec disabled, cleanup host1x 2021-01-07 14:33:45 -05:00
ameerj
2c27127d04 nvdec syncpt incorporation
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage
21199cb965 vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage
aace20afc7 texture_cache: Replace PAGE_SHIFT with PAGE_BITS
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph
e8d40559d5
Merge pull request #5288 from ReinUsesLisp/workaround-garbage
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei
275b96a0e2
Merge pull request #5289 from ReinUsesLisp/vulkan-device
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
LC
2a6e6306d8
Merge pull request #5292 from ReinUsesLisp/empty-set
vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
ReinUsesLisp
1ccf805367 vk_rasterizer: Skip binding empty descriptor sets on compute
Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ReinUsesLisp
ac1e4734c2 vulkan_device: Allow creating a device without surface 2021-01-04 02:22:22 -03:00
ReinUsesLisp
d235cf3933 renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common 2021-01-04 02:22:22 -03:00
ReinUsesLisp
3753553b6a renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
ReinUsesLisp
7d904fef2e gl_texture_cache: Avoid format views on Intel and AMD
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
3a49c1a691 gl_texture_cache: Create base images with sRGB
This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
ReinUsesLisp
974d731926 renderer_vulkan: Rename VKDevice to Device
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti
7265e80c12
Merge pull request #5230 from ReinUsesLisp/vulkan-common
vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Morph
a745d87971 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
bunnei
25d607f5f6
Merge pull request #5208 from bunnei/service-threads
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
cdbee27692 vulkan_instance: Allow different Vulkan versions and enforce 1.1
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.

Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
7344a7c447 vk_device: Use an array to report lacking device limits
This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
f687392e6f vk_device: Stop initialization when device is not suitable
VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.

By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
53ea06dc17 renderer_vulkan: Remove two step initialization on VKDevice
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
085adfea00 renderer_vulkan: Throw when enumerating devices fails
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
11f0f7598d renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
dce8720780 renderer_vulkan: Catch and report exceptions
Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
47843b4f09 renderer_vulkan: Create debug callback on separate file and throw
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.

Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
25f88d99ce renderer_vulkan: Move instance initialization to a separate file
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d1435009ed vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
d937421422 vulkan_common: Move dynamic library load to a separate file
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
Lioncash
bcafef4b94 half_set: Resolve -Wmaybe-uninitialized warnings 2020-12-30 17:59:42 -05:00
Lioncash
f0d9ab0717 maxwell_to_vk: Initialize usage variable in SurfaceFormat()
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
ReinUsesLisp
9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
9106ac1e6b video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
ReinUsesLisp
21b18057f7 host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
ReinUsesLisp
87ff58b1d7 host_shaders: Add helper to blit depth stencil fragment shader 2020-12-30 02:02:07 -03:00