Tom
6feed0a68e
Add clipping to demo. Update documentation and remove commented code. Change from get type to getType().
2023-07-09 12:05:17 -04:00
Tom
048b43e196
remove forced transparency from images in drawercomparison demo. change from context2d naming to canvas.
2023-06-30 16:06:17 -04:00
Tom
cc412f0a20
add documentation; remove unnecessary deprecated code
2023-06-29 21:55:59 -04:00
Tom
83ec2bb1f0
tiled image opacity works now with no overlapping regions at tile borders
2023-06-29 16:41:45 -04:00
Tom
24c4d2d2bc
Remove tile-drawn event and replace with tiled-image-drawn for webgl drawer, and update related tests.
2023-06-27 13:57:02 -04:00
Tom
2ec2c0f2c7
remove three.js and associated plugin renderer; fix demo
2023-06-26 21:44:03 -04:00
Tom
386ca85db8
implement native webgl renderer, and many associated changes related to drawing pipeline and testing
2023-06-26 21:29:08 -04:00
Tom
37b8ef9519
deprecate useCanvas option; add option for drawer and drawerOptions
2023-06-18 19:08:33 -04:00
Tom
2e248baf91
additional fixes to get tests to pass
2023-06-08 12:10:55 -07:00
Tom
354590a17a
convert DrawerBase and drawer implementations to classes; add html drawer to the demo page
2023-06-07 12:42:16 -07:00
Tom
8fda8ceae7
re-enable sequence mode demo viewer
2023-06-07 10:16:21 -04:00
Tom
8fe6a5f6e6
merging remote
2023-06-07 10:14:58 -04:00
Tom
1bc93be3f2
update tile drawing logic
2023-06-06 19:37:24 -04:00
Tom
36084703f0
conditional usage of draw() vs event handlers depending on initialization context
2023-06-06 18:08:53 -04:00
Tom
2a0af48bc1
updates to threejsdrawer, bugxfixes/improvements
2023-06-06 18:08:30 -04:00
Tom
dab8a9a3cd
move tile update logic back to TiledImage to keep drawing logic cleaner
2023-06-06 18:08:30 -04:00
Tom
2f3bef0865
split canvas from html rendering
2023-06-06 18:08:30 -04:00
Tom
467597e2c2
cleaning up drawer APIs
2023-06-06 18:08:30 -04:00
Tom
5eece7d73a
fix cropping when viewer is rotated
2023-06-06 18:08:30 -04:00
Tom
69c4ccf33e
revert debugging changes in overlay demo
2023-06-06 18:08:30 -04:00
Tom
5328761877
finished many implementation details and demo
2023-06-06 18:08:01 -04:00
Tom
f9ab63944b
ThreeJSRenderer nearly complete, starting refactor of core to support plugin drawers.
2023-06-06 18:05:17 -04:00
lcl45
7fb5744495
Resolved suggestions
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- Avoid useless parameters _navigatorRotate since it already exists within the navigator;
- Automatically rotate the image in the demo page.
2023-05-24 08:45:15 +02:00
oro.niccolo
d897e5454f
Added navigator's region rotation
...
When the "navigatorRotate" option is set to false, rotate the navigator's region accordigly to the image rotation.
2023-05-23 09:27:32 +02:00
Ian Gilman
b1274515aa
Tiny basic.html tweak
2023-04-27 14:27:40 -07:00
Tom
8a4c95ef4b
conditional usage of draw() vs event handlers depending on initialization context
2023-03-13 21:39:54 -04:00
Tom
6d1895364f
updates to threejsdrawer, bugxfixes/improvements
2023-03-13 17:43:35 -04:00
Tom
ade59513df
move tile update logic back to TiledImage to keep drawing logic cleaner
2023-03-13 15:56:04 -04:00
Tom
641951aaed
split canvas from html rendering
2023-03-12 11:42:03 -04:00
Tom
6159ca7c7c
cleaning up drawer APIs
2023-03-11 11:38:21 -05:00
Tom
a6e621b562
fix cropping when viewer is rotated
2023-03-06 14:29:39 -05:00
Tom
7c81d068e6
revert debugging changes in overlay demo
2023-03-05 16:12:30 -05:00
Tom
d1b8001adc
finished many implementation details and demo
2023-03-05 16:08:32 -05:00
Tom
376ee38d3c
ThreeJSRenderer nearly complete, starting refactor of core to support plugin drawers.
2023-02-21 18:59:40 -05:00
Ian Gilman
1351ac018a
Merge pull request #2256 from pearcetm/resize-listener
...
work in progress about viewer resize behavior
2022-12-16 13:48:45 -08:00
Tom
564121428c
removed polling vs resizeviewer option from demo
2022-12-14 11:31:12 -05:00
Tom
9daa8feec1
cleaning up changes; modified demo
2022-12-14 09:21:52 -05:00
Tom
69297c0181
Updated resize behavior
2022-12-13 16:49:23 -05:00
Tom
37a024f023
bugfix in getCenter during zoom animation
2022-12-10 07:02:16 -05:00
Tom
86c105beaa
bugfix in getCenter during zoom animation
2022-12-10 06:57:53 -05:00
Tom
54af53cf4e
work in progress about viewer resize behavior
2022-12-07 17:46:25 -05:00
Tom
524b42c778
demo update
2022-12-06 17:21:03 -05:00
Tom
757bf8690e
fix Viewport._fixBounds to work with boundary constraints, and updated the demo page to show the behavior.
2022-12-06 16:42:13 -05:00
Ronny Mikalsen
01a9e3b168
fix: change tileSources in demo for iiif
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Tile sources on wellcomelibrary.org is no longer available
2022-03-14 14:12:21 +01:00
Jachimike Onuoha
0a06c5b6a4
Updated boolean logic for preventVerticalPan and preventHorizontalPan
2021-12-06 23:33:58 -05:00
Jachimike Onuoha
1fde705785
Fixed Arrowkey panning bug
2021-12-02 14:45:55 -05:00
Jachimike Onuoha
2edf48e880
Temporary fix for arrow key panVertical bug
2021-11-30 17:43:11 -05:00
Jachimike Onuoha
0f1de455e2
Recreated panHorizontal & panVertical bug
2021-11-29 16:40:26 -05:00
Alistair Buxton
eebfdc1391
Improve the flipping example
...
Adds tiled images to the viewer at creation so that they are properly
centred.
This also checks the current state of the test checkboxes on loading.
Some browsers, notably Firefox, will remember the value of checkboxes
across reloads. This can lead to the checkboxes being out of sync with
with viewer after a reload.
An alternative is to set autocomplete="off" on each checkbox element.
This will force the browser to reset the field to the default specified
in the HTML. However I think checking the actual value is preferable
as it means the defaults are only specified in one place.
2021-03-23 03:22:13 +00:00
Alistair Buxton
7552806a47
Force reload tiles when the tile's flip doesn't match the image
...
Flipping an image changes the bounds of each tile. The existing
code assumes that cannot happen. getTile() calculates the tile
bounds the first time it is asked for a particular tile. It then
caches and returns the same time on every subsequent call.
getTile() has a check to test if a tile exists in the cache. If
it does not, the tile is created and inserted. In order to make
tiles be rebuilt after a flip, we only need to check if the tile's
flip matches the image's flip. If not, we can recreate the tile
as if it did not exist.
To make this a bit clearer, the tile's flipped flag is now set
in getTile() rather than positionTile().
This makes setFlip() work.
2021-03-22 06:45:26 +00:00