mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 06:36:11 +03:00
Merge branch 'rdlester-imageLoaderPatch'
This commit is contained in:
commit
ffac82ce60
100
src/drawer.js
100
src/drawer.js
@ -730,23 +730,10 @@ function loadTile( drawer, tile, time ) {
|
||||
}
|
||||
|
||||
function onTileLoad( drawer, tile, time, image ) {
|
||||
var insertionIndex,
|
||||
cutoff,
|
||||
worstTile,
|
||||
worstTime,
|
||||
worstLevel,
|
||||
worstTileIndex,
|
||||
prevTile,
|
||||
prevTime,
|
||||
prevLevel,
|
||||
i;
|
||||
|
||||
tile.loading = false;
|
||||
|
||||
if ( drawer.midUpdate ) {
|
||||
$.console.warn( "Tile load callback in middle of drawing routine." );
|
||||
return;
|
||||
} else if ( !image && !drawer.viewport.collectionMode ) {
|
||||
if ( !image && !drawer.viewport.collectionMode ) {
|
||||
$.console.log( "Tile %s failed to load: %s", tile, tile.url );
|
||||
if( !drawer.debugMode ){
|
||||
tile.exists = false;
|
||||
@ -760,47 +747,64 @@ function onTileLoad( drawer, tile, time, image ) {
|
||||
tile.loaded = true;
|
||||
tile.image = image;
|
||||
|
||||
insertionIndex = drawer.tilesLoaded.length;
|
||||
|
||||
if ( drawer.tilesLoaded.length >= drawer.maxImageCacheCount ) {
|
||||
cutoff = Math.ceil( Math.log( drawer.source.getTileSize(tile.level) ) / Math.log( 2 ) );
|
||||
|
||||
worstTile = null;
|
||||
worstTileIndex = -1;
|
||||
|
||||
for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) {
|
||||
prevTile = drawer.tilesLoaded[ i ];
|
||||
|
||||
if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) {
|
||||
continue;
|
||||
} else if ( !worstTile ) {
|
||||
worstTile = prevTile;
|
||||
worstTileIndex = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
prevTime = prevTile.lastTouchTime;
|
||||
worstTime = worstTile.lastTouchTime;
|
||||
prevLevel = prevTile.level;
|
||||
worstLevel = worstTile.level;
|
||||
|
||||
if ( prevTime < worstTime ||
|
||||
( prevTime == worstTime && prevLevel > worstLevel ) ) {
|
||||
worstTile = prevTile;
|
||||
worstTileIndex = i;
|
||||
}
|
||||
if ( drawer.tilesLoaded.length < drawer.maxImageCacheCount ) {
|
||||
// always safe to append things to cache
|
||||
drawer.tilesLoaded[ drawer.tilesLoaded.length ] = tile;
|
||||
}
|
||||
else {
|
||||
// need to remove something from cache,
|
||||
// make sure this doesn't happen mid update
|
||||
if ( !drawer.midUpdate ) {
|
||||
updateTileCache( tile, drawer );
|
||||
}
|
||||
|
||||
if ( worstTile && worstTileIndex >= 0 ) {
|
||||
worstTile.unload();
|
||||
insertionIndex = worstTileIndex;
|
||||
else {
|
||||
window.setTimeout( function() {
|
||||
updateTileCache( tile, drawer );
|
||||
}, 1);
|
||||
}
|
||||
}
|
||||
|
||||
drawer.tilesLoaded[ insertionIndex ] = tile;
|
||||
drawer.updateAgain = true;
|
||||
}
|
||||
|
||||
function updateTileCache( newTile, drawer ) {
|
||||
var i, prevTile, prevTime, worstTime, prevLevel, worstLevel,
|
||||
insertionIndex = drawer.tilesLoaded.length,
|
||||
cutoff = Math.ceil( Math.log( drawer.source.getTileSize(newTile.level) ) / Math.log( 2 ) ),
|
||||
worstTile = null,
|
||||
worstTileIndex = -1;
|
||||
|
||||
for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) {
|
||||
prevTile = drawer.tilesLoaded[ i ];
|
||||
|
||||
if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) {
|
||||
continue;
|
||||
} else if ( !worstTile ) {
|
||||
worstTile = prevTile;
|
||||
worstTileIndex = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
prevTime = prevTile.lastTouchTime;
|
||||
worstTime = worstTile.lastTouchTime;
|
||||
prevLevel = prevTile.level;
|
||||
worstLevel = worstTile.level;
|
||||
|
||||
if ( prevTime < worstTime ||
|
||||
( prevTime == worstTime && prevLevel > worstLevel ) ) {
|
||||
worstTile = prevTile;
|
||||
worstTileIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
if ( worstTile && worstTileIndex >= 0 ) {
|
||||
worstTile.unload();
|
||||
insertionIndex = worstTileIndex;
|
||||
}
|
||||
|
||||
drawer.tilesLoaded[ insertionIndex ] = newTile;
|
||||
}
|
||||
|
||||
|
||||
function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility ){
|
||||
var boundsTL = tile.bounds.getTopLeft(),
|
||||
|
@ -145,7 +145,14 @@ $.ImageLoader.prototype = {
|
||||
else {
|
||||
this.jobQueue.push( newJob );
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Clear any unstarted image loading jobs from the queue.
|
||||
* @method
|
||||
*/
|
||||
clear: function() {
|
||||
this.jobQueue = [];
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user