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https://github.com/openseadragon/openseadragon.git
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Merge branch 'imageLoaderPatch' of github.com:rdlester/openseadragon into rdlester-imageLoaderPatch
fixed Conflicts: src/drawer.js
This commit is contained in:
commit
fab33ea1af
102
src/drawer.js
102
src/drawer.js
@ -49,7 +49,7 @@ var DEVICE_SCREEN = $.getWindowSize(),
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/**
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* @class Drawer
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
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* A new instance is created for each TileSource opened (see {@link OpenSeadragon.Viewer#drawer}).
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*
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* @memberof OpenSeadragon
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@ -730,23 +730,10 @@ function loadTile( drawer, tile, time ) {
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}
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function onTileLoad( drawer, tile, time, image ) {
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var insertionIndex,
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cutoff,
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worstTile,
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worstTime,
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worstLevel,
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worstTileIndex,
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prevTile,
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prevTime,
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prevLevel,
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i;
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tile.loading = false;
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if ( drawer.midUpdate ) {
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$.console.warn( "Tile load callback in middle of drawing routine." );
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return;
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} else if ( !image && !drawer.viewport.collectionMode ) {
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if ( !image && !drawer.viewport.collectionMode ) {
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$.console.log( "Tile %s failed to load: %s", tile, tile.url );
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if( !drawer.debugMode ){
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tile.exists = false;
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@ -760,47 +747,64 @@ function onTileLoad( drawer, tile, time, image ) {
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tile.loaded = true;
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tile.image = image;
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insertionIndex = drawer.tilesLoaded.length;
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if ( drawer.tilesLoaded.length >= drawer.maxImageCacheCount ) {
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cutoff = Math.ceil( Math.log( drawer.source.getTileSize(tile.level) ) / Math.log( 2 ) );
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worstTile = null;
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worstTileIndex = -1;
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for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) {
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prevTile = drawer.tilesLoaded[ i ];
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if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) {
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continue;
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} else if ( !worstTile ) {
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worstTile = prevTile;
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worstTileIndex = i;
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continue;
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}
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prevTime = prevTile.lastTouchTime;
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worstTime = worstTile.lastTouchTime;
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prevLevel = prevTile.level;
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worstLevel = worstTile.level;
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if ( prevTime < worstTime ||
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( prevTime == worstTime && prevLevel > worstLevel ) ) {
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worstTile = prevTile;
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worstTileIndex = i;
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}
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if ( drawer.tilesLoaded.length < drawer.maxImageCacheCount ) {
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// always safe to append things to cache
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drawer.tilesLoaded[ drawer.tilesLoaded.length ] = tile;
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}
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else {
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// need to remove something from cache,
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// make sure this doesn't happen mid update
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if ( !drawer.midUpdate ) {
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updateTileCache( tile, drawer );
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}
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if ( worstTile && worstTileIndex >= 0 ) {
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worstTile.unload();
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insertionIndex = worstTileIndex;
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else {
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window.setTimeout( function() {
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updateTileCache( tile, drawer );
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}, 1);
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}
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}
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drawer.tilesLoaded[ insertionIndex ] = tile;
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drawer.updateAgain = true;
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}
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function updateTileCache( newTile, drawer ) {
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var i, prevTile, prevTime, worstTime, prevLevel, worstLevel,
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insertionIndex = drawer.tilesLoaded.length,
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cutoff = Math.ceil( Math.log( drawer.source.getTileSize(newTile.level) ) / Math.log( 2 ) ),
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worstTile = null,
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worstTileIndex = -1;
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for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) {
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prevTile = drawer.tilesLoaded[ i ];
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if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) {
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continue;
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} else if ( !worstTile ) {
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worstTile = prevTile;
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worstTileIndex = i;
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continue;
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}
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prevTime = prevTile.lastTouchTime;
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worstTime = worstTile.lastTouchTime;
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prevLevel = prevTile.level;
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worstLevel = worstTile.level;
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if ( prevTime < worstTime ||
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( prevTime == worstTime && prevLevel > worstLevel ) ) {
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worstTile = prevTile;
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worstTileIndex = i;
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}
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}
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if ( worstTile && worstTileIndex >= 0 ) {
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worstTile.unload();
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insertionIndex = worstTileIndex;
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}
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drawer.tilesLoaded[ insertionIndex ] = newTile;
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}
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function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility ){
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var boundsTL = tile.bounds.getTopLeft(),
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@ -145,7 +145,14 @@ $.ImageLoader.prototype = {
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else {
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this.jobQueue.push( newJob );
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}
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},
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/**
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* Clear any unstarted image loading jobs from the queue.
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* @method
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*/
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clear: function() {
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this.jobQueue = [];
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}
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};
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