mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-29 00:26:10 +03:00
Merge pull request #2075 from TanukiSharp/master
Extends the fix for seams in transparent images to any browsers
This commit is contained in:
commit
fab395dc02
@ -344,15 +344,18 @@ $.Drawer.prototype = {
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* where <code>rendered</code> is the context with the pre-drawn image.
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
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* position and size of tiles supporting alpha channel in non-transparency
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* context.
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*/
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*/
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drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
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drawTile: function(tile, drawingHandler, useSketch, scale, translate, shouldRoundPositionAndSize) {
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
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$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
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if (this.useCanvas) {
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if (this.useCanvas) {
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var context = this._getContext(useSketch);
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var context = this._getContext(useSketch);
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scale = scale || 1;
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scale = scale || 1;
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tile.drawCanvas(context, drawingHandler, scale, translate);
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tile.drawCanvas(context, drawingHandler, scale, translate, shouldRoundPositionAndSize);
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} else {
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} else {
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tile.drawHTML( this.canvas );
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tile.drawHTML( this.canvas );
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}
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}
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@ -209,6 +209,17 @@
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* You can pass a CSS color value like "#FF8800".
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* You can pass a CSS color value like "#FF8800".
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* When passing a function the tiledImage and canvas context are available as argument which is useful when you draw a gradient or pattern.
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* When passing a function the tiledImage and canvas context are available as argument which is useful when you draw a gradient or pattern.
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*
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*
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* @property {Object} [subPixelRoundingForTransparency=null]
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* Determines when subpixel rounding should be applied for tiles when rendering images that support transparency.
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* This property is a subpixel rounding enum values dictionary [{@link BROWSERS}] --> {@link SUBPIXEL_ROUNDING_OCCURRENCES}.
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* The key is a {@link BROWSERS} value, and the value is one of {@link SUBPIXEL_ROUNDING_OCCURRENCES},
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* indicating, for a given browser, when to apply subpixel rounding.
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* Key '*' is the fallback value for any browser not specified in the dictionary.
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* This property has a simple mode, and one can set it directly to
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* {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER}, {@link SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST} or {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS}
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* in order to apply this rule for all browser. The values {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS} would be equivalent to { '*', SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS }.
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* The default is {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} for all browsers, for backward compatibility reason.
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*
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* @property {Number} [degrees=0]
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* @property {Number} [degrees=0]
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* Initial rotation.
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* Initial rotation.
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*
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*
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@ -1263,6 +1274,7 @@ function OpenSeadragon( options ){
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compositeOperation: null,
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compositeOperation: null,
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imageSmoothingEnabled: true,
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imageSmoothingEnabled: true,
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placeholderFillStyle: null,
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placeholderFillStyle: null,
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subPixelRoundingForTransparency: null,
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//REFERENCE STRIP SETTINGS
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//REFERENCE STRIP SETTINGS
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showReferenceStrip: false,
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showReferenceStrip: false,
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@ -1403,6 +1415,20 @@ function OpenSeadragon( options ){
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CHROMEEDGE: 7
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CHROMEEDGE: 7
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},
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},
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/**
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* An enumeration of when subpixel rounding should occur.
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* @static
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* @type {Object}
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* @property {Number} NEVER Never apply subpixel rounding for transparency.
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* @property {Number} ONLY_AT_REST Do not apply subpixel rounding for transparency during animation (panning, zoom, rotation) and apply it once animation is over.
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* @property {Number} ALWAYS Apply subpixel rounding for transparency during animation and when animation is over.
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*/
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SUBPIXEL_ROUNDING_OCCURRENCES: {
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NEVER: 0,
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ONLY_AT_REST: 1,
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ALWAYS: 2
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},
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/**
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/**
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* Keep track of which {@link Viewer}s have been created.
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* Keep track of which {@link Viewer}s have been created.
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* - Key: {@link Element} to which a Viewer is attached.
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* - Key: {@link Element} to which a Viewer is attached.
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13
src/tile.js
13
src/tile.js
@ -318,8 +318,11 @@ $.Tile.prototype = {
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* where <code>rendered</code> is the context with the pre-drawn image.
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Number} [scale=1] - Apply a scale to position and size
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* @param {Number} [scale=1] - Apply a scale to position and size
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* @param {OpenSeadragon.Point} [translate] - A translation vector
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* @param {OpenSeadragon.Point} [translate] - A translation vector
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* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
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* position and size of tiles supporting alpha channel in non-transparency
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* context.
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*/
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*/
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drawCanvas: function( context, drawingHandler, scale, translate ) {
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drawCanvas: function( context, drawingHandler, scale, translate, shouldRoundPositionAndSize ) {
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var position = this.position.times($.pixelDensityRatio),
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var position = this.position.times($.pixelDensityRatio),
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size = this.size.times($.pixelDensityRatio),
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size = this.size.times($.pixelDensityRatio),
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@ -363,6 +366,14 @@ $.Tile.prototype = {
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//an image with an alpha channel, then the only way
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//an image with an alpha channel, then the only way
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//to avoid seeing the tile underneath is to clear the rectangle
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//to avoid seeing the tile underneath is to clear the rectangle
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if (context.globalAlpha === 1 && this._hasTransparencyChannel()) {
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if (context.globalAlpha === 1 && this._hasTransparencyChannel()) {
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if (shouldRoundPositionAndSize) {
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// Round to the nearest whole pixel so we don't get seams from overlap.
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position.x = Math.round(position.x);
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position.y = Math.round(position.y);
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size.x = Math.round(size.x);
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size.y = Math.round(size.y);
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}
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//clearing only the inside of the rectangle occupied
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//clearing only the inside of the rectangle occupied
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//by the png prevents edge flikering
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//by the png prevents edge flikering
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context.clearRect(
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context.clearRect(
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@ -177,7 +177,8 @@ $.TiledImage = function( options ) {
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placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
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placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
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opacity: $.DEFAULT_SETTINGS.opacity,
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opacity: $.DEFAULT_SETTINGS.opacity,
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preload: $.DEFAULT_SETTINGS.preload,
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preload: $.DEFAULT_SETTINGS.preload,
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compositeOperation: $.DEFAULT_SETTINGS.compositeOperation
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compositeOperation: $.DEFAULT_SETTINGS.compositeOperation,
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subPixelRoundingForTransparency: $.DEFAULT_SETTINGS.subPixelRoundingForTransparency
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}, options );
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}, options );
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this._preload = this.preload;
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this._preload = this.preload;
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@ -1951,6 +1952,73 @@ function compareTiles( previousBest, tile ) {
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return previousBest;
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return previousBest;
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}
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}
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/**
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* @private
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* @inner
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* Defines the value for subpixel rounding to fallback to in case of missing or
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* invalid value.
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*/
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var DEFAULT_SUBPIXEL_ROUNDING_RULE = $.SUBPIXEL_ROUNDING_OCCURRENCES.NEVER;
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/**
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* @private
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* @inner
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* Checks whether the input value is an invalid subpixel rounding enum value.
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*
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* @param {SUBPIXEL_ROUNDING_OCCURRENCES} value - The subpixel rounding enum value to check.
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* @returns {Boolean} Returns true if the input value is none of the expected
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* {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS}, {@link SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST} or {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} value.
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*/
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function isSubPixelRoundingRuleUnknown(value) {
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return value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS &&
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value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST &&
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value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.NEVER;
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}
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/**
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* @private
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* @inner
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* Ensures the returned value is always a valid subpixel rounding enum value,
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* defaulting to {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} if input is missing or invalid.
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*
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* @param {SUBPIXEL_ROUNDING_OCCURRENCES} value - The subpixel rounding enum value to normalize.
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* @returns {SUBPIXEL_ROUNDING_OCCURRENCES} Returns a valid subpixel rounding enum value.
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*/
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function normalizeSubPixelRoundingRule(value) {
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if (isSubPixelRoundingRuleUnknown(value)) {
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return DEFAULT_SUBPIXEL_ROUNDING_RULE;
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}
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return value;
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}
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/**
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* @private
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* @inner
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* Ensures the returned value is always a valid subpixel rounding enum value,
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* defaulting to 'NEVER' if input is missing or invalid.
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*
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* @param {Object} subPixelRoundingRules - A subpixel rounding enum values dictionary [{@link BROWSERS}] --> {@link SUBPIXEL_ROUNDING_OCCURRENCES}.
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* @returns {SUBPIXEL_ROUNDING_OCCURRENCES} Returns the determined subpixel rounding enum value for the
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* current browser.
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*/
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function determineSubPixelRoundingRule(subPixelRoundingRules) {
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if (typeof subPixelRoundingRules === 'number') {
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return normalizeSubPixelRoundingRule(subPixelRoundingRules);
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}
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if (!subPixelRoundingRules || !$.Browser) {
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return DEFAULT_SUBPIXEL_ROUNDING_RULE;
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}
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var subPixelRoundingRule = subPixelRoundingRules[$.Browser.vendor];
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if (isSubPixelRoundingRuleUnknown(subPixelRoundingRule)) {
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subPixelRoundingRule = subPixelRoundingRules['*'];
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}
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return normalizeSubPixelRoundingRule(subPixelRoundingRule);
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}
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/**
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/**
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* @private
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* @private
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* @inner
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* @inner
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@ -2099,9 +2167,20 @@ function drawTiles( tiledImage, lastDrawn ) {
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tiledImage._drawer.drawRectangle(placeholderRect, fillStyle, useSketch);
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tiledImage._drawer.drawRectangle(placeholderRect, fillStyle, useSketch);
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}
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}
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var subPixelRoundingRule = determineSubPixelRoundingRule(tiledImage.subPixelRoundingForTransparency);
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var shouldRoundPositionAndSize = false;
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if (subPixelRoundingRule === $.SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS) {
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shouldRoundPositionAndSize = true;
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} else if (subPixelRoundingRule === $.SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST) {
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var isAnimating = tiledImage.viewer && tiledImage.viewer.isAnimating();
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shouldRoundPositionAndSize = !isAnimating;
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}
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for (var i = lastDrawn.length - 1; i >= 0; i--) {
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for (var i = lastDrawn.length - 1; i >= 0; i--) {
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tile = lastDrawn[ i ];
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tile = lastDrawn[ i ];
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tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch, sketchScale, sketchTranslate );
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tiledImage._drawer.drawTile( tile, tiledImage._drawingHandler, useSketch, sketchScale, sketchTranslate, shouldRoundPositionAndSize );
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tile.beingDrawn = true;
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tile.beingDrawn = true;
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if( tiledImage.viewer ){
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if( tiledImage.viewer ){
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@ -713,6 +713,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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}
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}
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THIS[ this.hash ].animating = false;
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THIS[ this.hash ].animating = false;
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this.world.removeAll();
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this.world.removeAll();
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this.imageLoader.clear();
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this.imageLoader.clear();
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@ -1503,7 +1504,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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ajaxWithCredentials: queueItem.options.ajaxWithCredentials,
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ajaxWithCredentials: queueItem.options.ajaxWithCredentials,
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loadTilesWithAjax: queueItem.options.loadTilesWithAjax,
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loadTilesWithAjax: queueItem.options.loadTilesWithAjax,
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ajaxHeaders: queueItem.options.ajaxHeaders,
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ajaxHeaders: queueItem.options.ajaxHeaders,
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debugMode: _this.debugMode
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debugMode: _this.debugMode,
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subPixelRoundingForTransparency: _this.subPixelRoundingForTransparency
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});
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});
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if (_this.collectionMode) {
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if (_this.collectionMode) {
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@ -2357,6 +2359,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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}
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}
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this.goToPage( next );
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this.goToPage( next );
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},
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},
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isAnimating: function () {
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return THIS[ this.hash ].animating;
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},
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});
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});
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@ -3503,7 +3509,9 @@ function updateOnce( viewer ) {
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animated = viewer.referenceStrip.update( viewer.viewport ) || animated;
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animated = viewer.referenceStrip.update( viewer.viewport ) || animated;
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}
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}
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if ( !THIS[ viewer.hash ].animating && animated ) {
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var currentAnimating = THIS[ viewer.hash ].animating;
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if ( !currentAnimating && animated ) {
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/**
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/**
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* Raised when any spring animation starts (zoom, pan, etc.).
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* Raised when any spring animation starts (zoom, pan, etc.).
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*
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*
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@ -3517,7 +3525,13 @@ function updateOnce( viewer ) {
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abortControlsAutoHide( viewer );
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abortControlsAutoHide( viewer );
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}
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}
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if ( animated || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
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var isAnimationFinished = currentAnimating && !animated;
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if ( isAnimationFinished ) {
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THIS[ viewer.hash ].animating = false;
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}
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if ( animated || isAnimationFinished || THIS[ viewer.hash ].forceRedraw || viewer.world.needsDraw() ) {
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drawWorld( viewer );
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drawWorld( viewer );
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viewer._drawOverlays();
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viewer._drawOverlays();
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if( viewer.navigator ){
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if( viewer.navigator ){
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@ -3541,7 +3555,7 @@ function updateOnce( viewer ) {
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}
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}
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}
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}
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if ( THIS[ viewer.hash ].animating && !animated ) {
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if ( isAnimationFinished ) {
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/**
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/**
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* Raised when any spring animation ends (zoom, pan, etc.).
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* Raised when any spring animation ends (zoom, pan, etc.).
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*
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*
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