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https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 13:16:10 +03:00
Fixed constraints for when homeBounds.x or y is negative
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@ -254,7 +254,7 @@
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* @property {Number} [visibilityRatio=0.5]
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* @property {Number} [visibilityRatio=0.5]
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* The percentage ( as a number from 0 to 1 ) of the source image which
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* The percentage ( as a number from 0 to 1 ) of the source image which
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* must be kept within the viewport. If the image is dragged beyond that
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* must be kept within the viewport. If the image is dragged beyond that
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* limit, it will 'bounce' back until the minimum visibility ration is
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* limit, it will 'bounce' back until the minimum visibility ratio is
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* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
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* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
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* true will provide the effect of an infinitely scrolling viewport.
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* true will provide the effect of an infinitely scrolling viewport.
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*
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*
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@ -361,13 +361,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* @return {OpenSeadragon.Rect} constrained bounds.
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* @return {OpenSeadragon.Rect} constrained bounds.
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*/
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*/
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_applyBoundaryConstraints: function( bounds, immediately ) {
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_applyBoundaryConstraints: function( bounds, immediately ) {
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var horizontalThreshold,
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var dx = 0,
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verticalThreshold,
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left,
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right,
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top,
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bottom,
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dx = 0,
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dy = 0,
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dy = 0,
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newBounds = new $.Rect(
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newBounds = new $.Rect(
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bounds.x,
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bounds.x,
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@ -376,49 +370,52 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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bounds.height
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bounds.height
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);
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);
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horizontalThreshold = this.visibilityRatio * newBounds.width;
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var horizontalThreshold = this.visibilityRatio * newBounds.width;
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verticalThreshold = this.visibilityRatio * newBounds.height;
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var verticalThreshold = this.visibilityRatio * newBounds.height;
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left = newBounds.x + newBounds.width;
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right = this.homeBounds.width - newBounds.x;
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top = newBounds.y + newBounds.height;
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bottom = this.homeBounds.height - newBounds.y;
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if ( this.wrapHorizontal ) {
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if ( this.wrapHorizontal ) {
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//do nothing
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//do nothing
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} else {
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} else {
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if ( left < horizontalThreshold ) {
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var thresholdLeft = newBounds.x + (newBounds.width - horizontalThreshold);
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dx = horizontalThreshold - left;
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if (this.homeBounds.x > thresholdLeft) {
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dx = this.homeBounds.x - thresholdLeft;
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}
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}
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if ( right < horizontalThreshold ) {
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dx = dx ?
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var homeRight = this.homeBounds.x + this.homeBounds.width;
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( dx + right - horizontalThreshold ) / 2 :
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var thresholdRight = newBounds.x + horizontalThreshold;
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( right - horizontalThreshold );
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if (homeRight < thresholdRight) {
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var newDx = homeRight - thresholdRight;
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if (dx) {
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dx = (dx + newDx) / 2;
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} else {
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dx = newDx;
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}
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}
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}
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}
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}
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if ( this.wrapVertical ) {
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if ( this.wrapVertical ) {
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//do nothing
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//do nothing
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} else {
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} else {
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if ( top < verticalThreshold ) {
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var thresholdTop = newBounds.y + (newBounds.height - verticalThreshold);
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dy = ( verticalThreshold - top );
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if (this.homeBounds.y > thresholdTop) {
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dy = this.homeBounds.y - thresholdTop;
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}
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}
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if ( bottom < verticalThreshold ) {
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dy = dy ?
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var homeBottom = this.homeBounds.y + this.homeBounds.height;
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( dy + bottom - verticalThreshold ) / 2 :
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var thresholdBottom = newBounds.y + verticalThreshold;
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( bottom - verticalThreshold );
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if (homeBottom < thresholdBottom) {
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var newDy = homeBottom - thresholdBottom;
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if (dy) {
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dy = (dy + newDy) / 2;
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} else {
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dy = newDy;
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}
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}
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}
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}
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}
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if ( dx || dy || immediately ) {
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if ( dx || dy ) {
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newBounds.x += dx;
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newBounds.x += dx;
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newBounds.y += dy;
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newBounds.y += dy;
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if( newBounds.width > this.homeBounds.width ){
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newBounds.x = this.homeBounds.width / 2 - newBounds.width/2;
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}
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if( newBounds.height > this.homeBounds.height){
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newBounds.y = this.homeBounds.height / 2 - newBounds.height/2;
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}
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}
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}
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if( this.viewer ){
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if( this.viewer ){
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