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https://github.com/openseadragon/openseadragon.git
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Merge branch 'master' into collections
fixed Conflicts: src/drawer.js
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commit
5a1a41428b
@ -45,6 +45,8 @@ OPENSEADRAGON CHANGELOG
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* Debug mode now works with rotate images (#453)
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* Now supporting dzi xml with namespaces (#462)
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* You can now rotate the navigator along with the main viewer (#455)
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* Viewport.setRotation now allows all rotation angles (#466)
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* Pinch rotate is now available (defaults to off) (#468)
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1.1.1:
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@ -241,7 +241,7 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
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(this.container.clientHeight === 0 ? 1 : this.container.clientHeight)
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);
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if ( !containerSize.equals( this.oldContainerSize ) ) {
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var oldBounds = this.viewport.getBounds().rotate(this.viewport.degrees);
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var oldBounds = this.viewport.getBounds();
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var oldCenter = this.viewport.getCenter();
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this.viewport.resize( containerSize, true );
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var imageHeight = 1 / this.source.aspectRatio;
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@ -295,6 +295,7 @@
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* @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsMouse.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsMouse.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsMouse.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsTouch]
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* Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings})
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@ -306,6 +307,7 @@
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* @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsTouch.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsTouch.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsTouch.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsPen]
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* Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings})
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@ -317,6 +319,7 @@
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* @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsPen.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsPen.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsPen.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsUnknown]
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* Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings})
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@ -328,6 +331,7 @@
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* @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsUnknown.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsUnknown.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsUnknown.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {Number} [zoomPerClick=2.0]
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* The "zoom distance" per mouse click or touch tap. <em><strong>Note:</strong> Setting this to 1.0 effectively disables the click-to-zoom feature (also see gestureSettings[Mouse|Touch|Pen].clickToZoom/dblClickToZoom).</em>
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@ -913,10 +917,10 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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dblClickDistThreshold: 20,
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springStiffness: 6.5,
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animationTime: 1.2,
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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zoomPerClick: 2,
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zoomPerScroll: 1.2,
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zoomPerSecond: 1.0,
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@ -201,7 +201,7 @@ $.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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newTopLeft;
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degrees = ( degrees + 360 ) % 360;
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if( degrees % 90 !== 0 ) {
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if (degrees % 90 !== 0) {
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throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
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}
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@ -224,6 +224,15 @@ function updateViewport( tiledImage ) {
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var rotatedBounds = viewportBounds.rotate( degrees );
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viewportTL = rotatedBounds.getTopLeft();
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viewportBR = rotatedBounds.getBottomRight();
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} else if (degrees !== 0) {
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// This is just an approximation.
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var orthBounds = viewportBounds.rotate(90);
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viewportBounds.x -= orthBounds.width / 2;
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viewportBounds.y -= orthBounds.height / 2;
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viewportBounds.width += orthBounds.width;
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viewportBounds.height += orthBounds.height;
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viewportTL = viewportBounds.getTopLeft();
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viewportBR = viewportBounds.getBottomRight();
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}
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//Don't draw if completely outside of the viewport
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@ -2409,6 +2409,14 @@ function onCanvasPinch( event ) {
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this.viewport.panBy( panByPt, true );
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this.viewport.applyConstraints();
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}
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if ( gestureSettings.pinchRotate ) {
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// Pinch rotate
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var angle1 = Math.atan2(event.gesturePoints[0].currentPos.y - event.gesturePoints[1].currentPos.y,
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event.gesturePoints[0].currentPos.x - event.gesturePoints[1].currentPos.x);
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var angle2 = Math.atan2(event.gesturePoints[0].lastPos.y - event.gesturePoints[1].lastPos.y,
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event.gesturePoints[0].lastPos.x - event.gesturePoints[1].lastPos.x);
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this.viewport.setRotation(this.viewport.getRotation() + ((angle1 - angle2) * (180 / Math.PI)));
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}
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}
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/**
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* Raised when a pinch event occurs on the {@link OpenSeadragon.Viewer#canvas} element.
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@ -746,10 +746,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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},
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/**
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* Currently only 90 degree rotation is supported and it only works
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* with the canvas. Additionally, the navigator does not rotate yet,
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* debug mode doesn't rotate yet, and overlay rotation is only
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* partially supported.
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* Rotates this viewport to the angle specified.
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* @function
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* @return {OpenSeadragon.Viewport} Chainable.
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*/
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@ -759,9 +756,6 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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}
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degrees = ( degrees + 360 ) % 360;
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if( degrees % 90 !== 0 ) {
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throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
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}
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this.degrees = degrees;
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this.viewer.forceRedraw();
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