mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 22:56:11 +03:00
Fixed constraints for when homeBounds.x or y is negative
This commit is contained in:
parent
5a1a41428b
commit
6f0f23e728
@ -254,7 +254,7 @@
|
|||||||
* @property {Number} [visibilityRatio=0.5]
|
* @property {Number} [visibilityRatio=0.5]
|
||||||
* The percentage ( as a number from 0 to 1 ) of the source image which
|
* The percentage ( as a number from 0 to 1 ) of the source image which
|
||||||
* must be kept within the viewport. If the image is dragged beyond that
|
* must be kept within the viewport. If the image is dragged beyond that
|
||||||
* limit, it will 'bounce' back until the minimum visibility ration is
|
* limit, it will 'bounce' back until the minimum visibility ratio is
|
||||||
* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
|
* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
|
||||||
* true will provide the effect of an infinitely scrolling viewport.
|
* true will provide the effect of an infinitely scrolling viewport.
|
||||||
*
|
*
|
||||||
|
@ -361,13 +361,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
|
|||||||
* @return {OpenSeadragon.Rect} constrained bounds.
|
* @return {OpenSeadragon.Rect} constrained bounds.
|
||||||
*/
|
*/
|
||||||
_applyBoundaryConstraints: function( bounds, immediately ) {
|
_applyBoundaryConstraints: function( bounds, immediately ) {
|
||||||
var horizontalThreshold,
|
var dx = 0,
|
||||||
verticalThreshold,
|
|
||||||
left,
|
|
||||||
right,
|
|
||||||
top,
|
|
||||||
bottom,
|
|
||||||
dx = 0,
|
|
||||||
dy = 0,
|
dy = 0,
|
||||||
newBounds = new $.Rect(
|
newBounds = new $.Rect(
|
||||||
bounds.x,
|
bounds.x,
|
||||||
@ -376,49 +370,52 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
|
|||||||
bounds.height
|
bounds.height
|
||||||
);
|
);
|
||||||
|
|
||||||
horizontalThreshold = this.visibilityRatio * newBounds.width;
|
var horizontalThreshold = this.visibilityRatio * newBounds.width;
|
||||||
verticalThreshold = this.visibilityRatio * newBounds.height;
|
var verticalThreshold = this.visibilityRatio * newBounds.height;
|
||||||
|
|
||||||
left = newBounds.x + newBounds.width;
|
|
||||||
right = this.homeBounds.width - newBounds.x;
|
|
||||||
top = newBounds.y + newBounds.height;
|
|
||||||
bottom = this.homeBounds.height - newBounds.y;
|
|
||||||
|
|
||||||
if ( this.wrapHorizontal ) {
|
if ( this.wrapHorizontal ) {
|
||||||
//do nothing
|
//do nothing
|
||||||
} else {
|
} else {
|
||||||
if ( left < horizontalThreshold ) {
|
var thresholdLeft = newBounds.x + (newBounds.width - horizontalThreshold);
|
||||||
dx = horizontalThreshold - left;
|
if (this.homeBounds.x > thresholdLeft) {
|
||||||
|
dx = this.homeBounds.x - thresholdLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
var homeRight = this.homeBounds.x + this.homeBounds.width;
|
||||||
|
var thresholdRight = newBounds.x + horizontalThreshold;
|
||||||
|
if (homeRight < thresholdRight) {
|
||||||
|
var newDx = homeRight - thresholdRight;
|
||||||
|
if (dx) {
|
||||||
|
dx = (dx + newDx) / 2;
|
||||||
|
} else {
|
||||||
|
dx = newDx;
|
||||||
}
|
}
|
||||||
if ( right < horizontalThreshold ) {
|
|
||||||
dx = dx ?
|
|
||||||
( dx + right - horizontalThreshold ) / 2 :
|
|
||||||
( right - horizontalThreshold );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( this.wrapVertical ) {
|
if ( this.wrapVertical ) {
|
||||||
//do nothing
|
//do nothing
|
||||||
} else {
|
} else {
|
||||||
if ( top < verticalThreshold ) {
|
var thresholdTop = newBounds.y + (newBounds.height - verticalThreshold);
|
||||||
dy = ( verticalThreshold - top );
|
if (this.homeBounds.y > thresholdTop) {
|
||||||
|
dy = this.homeBounds.y - thresholdTop;
|
||||||
|
}
|
||||||
|
|
||||||
|
var homeBottom = this.homeBounds.y + this.homeBounds.height;
|
||||||
|
var thresholdBottom = newBounds.y + verticalThreshold;
|
||||||
|
if (homeBottom < thresholdBottom) {
|
||||||
|
var newDy = homeBottom - thresholdBottom;
|
||||||
|
if (dy) {
|
||||||
|
dy = (dy + newDy) / 2;
|
||||||
|
} else {
|
||||||
|
dy = newDy;
|
||||||
}
|
}
|
||||||
if ( bottom < verticalThreshold ) {
|
|
||||||
dy = dy ?
|
|
||||||
( dy + bottom - verticalThreshold ) / 2 :
|
|
||||||
( bottom - verticalThreshold );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( dx || dy || immediately ) {
|
if ( dx || dy ) {
|
||||||
newBounds.x += dx;
|
newBounds.x += dx;
|
||||||
newBounds.y += dy;
|
newBounds.y += dy;
|
||||||
if( newBounds.width > this.homeBounds.width ){
|
|
||||||
newBounds.x = this.homeBounds.width / 2 - newBounds.width/2;
|
|
||||||
}
|
|
||||||
if( newBounds.height > this.homeBounds.height){
|
|
||||||
newBounds.y = this.homeBounds.height / 2 - newBounds.height/2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( this.viewer ){
|
if( this.viewer ){
|
||||||
|
Loading…
Reference in New Issue
Block a user