Merge branch 'master' into collections

fixed Conflicts:
	src/drawer.js
This commit is contained in:
Ian Gilman 2014-08-26 11:53:03 -07:00
commit 5a1a41428b
7 changed files with 30 additions and 13 deletions

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@ -45,6 +45,8 @@ OPENSEADRAGON CHANGELOG
* Debug mode now works with rotate images (#453) * Debug mode now works with rotate images (#453)
* Now supporting dzi xml with namespaces (#462) * Now supporting dzi xml with namespaces (#462)
* You can now rotate the navigator along with the main viewer (#455) * You can now rotate the navigator along with the main viewer (#455)
* Viewport.setRotation now allows all rotation angles (#466)
* Pinch rotate is now available (defaults to off) (#468)
1.1.1: 1.1.1:

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@ -241,7 +241,7 @@ $.extend( $.Navigator.prototype, $.EventSource.prototype, $.Viewer.prototype, /*
(this.container.clientHeight === 0 ? 1 : this.container.clientHeight) (this.container.clientHeight === 0 ? 1 : this.container.clientHeight)
); );
if ( !containerSize.equals( this.oldContainerSize ) ) { if ( !containerSize.equals( this.oldContainerSize ) ) {
var oldBounds = this.viewport.getBounds().rotate(this.viewport.degrees); var oldBounds = this.viewport.getBounds();
var oldCenter = this.viewport.getCenter(); var oldCenter = this.viewport.getCenter();
this.viewport.resize( containerSize, true ); this.viewport.resize( containerSize, true );
var imageHeight = 1 / this.source.aspectRatio; var imageHeight = 1 / this.source.aspectRatio;

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@ -295,6 +295,7 @@
* @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture * @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture
* @property {Number} [gestureSettingsMouse.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second) * @property {Number} [gestureSettingsMouse.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsMouse.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture * @property {Number} [gestureSettingsMouse.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsMouse.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
* *
* @property {OpenSeadragon.GestureSettings} [gestureSettingsTouch] * @property {OpenSeadragon.GestureSettings} [gestureSettingsTouch]
* Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings}) * Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings})
@ -306,6 +307,7 @@
* @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture * @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture
* @property {Number} [gestureSettingsTouch.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second) * @property {Number} [gestureSettingsTouch.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsTouch.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture * @property {Number} [gestureSettingsTouch.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsTouch.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
* *
* @property {OpenSeadragon.GestureSettings} [gestureSettingsPen] * @property {OpenSeadragon.GestureSettings} [gestureSettingsPen]
* Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings}) * Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings})
@ -317,6 +319,7 @@
* @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture * @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture
* @property {Number} [gestureSettingsPen.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second) * @property {Number} [gestureSettingsPen.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsPen.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture * @property {Number} [gestureSettingsPen.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsPen.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
* *
* @property {OpenSeadragon.GestureSettings} [gestureSettingsUnknown] * @property {OpenSeadragon.GestureSettings} [gestureSettingsUnknown]
* Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings}) * Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings})
@ -328,6 +331,7 @@
* @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture * @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture
* @property {Number} [gestureSettingsUnknown.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second) * @property {Number} [gestureSettingsUnknown.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsUnknown.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture * @property {Number} [gestureSettingsUnknown.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsUnknown.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
* *
* @property {Number} [zoomPerClick=2.0] * @property {Number} [zoomPerClick=2.0]
* The "zoom distance" per mouse click or touch tap. <em><strong>Note:</strong> Setting this to 1.0 effectively disables the click-to-zoom feature (also see gestureSettings[Mouse|Touch|Pen].clickToZoom/dblClickToZoom).</em> * The "zoom distance" per mouse click or touch tap. <em><strong>Note:</strong> Setting this to 1.0 effectively disables the click-to-zoom feature (also see gestureSettings[Mouse|Touch|Pen].clickToZoom/dblClickToZoom).</em>
@ -913,10 +917,10 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
dblClickDistThreshold: 20, dblClickDistThreshold: 20,
springStiffness: 6.5, springStiffness: 6.5,
animationTime: 1.2, animationTime: 1.2,
gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 }, gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 }, gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 }, gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 }, gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
zoomPerClick: 2, zoomPerClick: 2,
zoomPerScroll: 1.2, zoomPerScroll: 1.2,
zoomPerSecond: 1.0, zoomPerSecond: 1.0,

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@ -224,6 +224,15 @@ function updateViewport( tiledImage ) {
var rotatedBounds = viewportBounds.rotate( degrees ); var rotatedBounds = viewportBounds.rotate( degrees );
viewportTL = rotatedBounds.getTopLeft(); viewportTL = rotatedBounds.getTopLeft();
viewportBR = rotatedBounds.getBottomRight(); viewportBR = rotatedBounds.getBottomRight();
} else if (degrees !== 0) {
// This is just an approximation.
var orthBounds = viewportBounds.rotate(90);
viewportBounds.x -= orthBounds.width / 2;
viewportBounds.y -= orthBounds.height / 2;
viewportBounds.width += orthBounds.width;
viewportBounds.height += orthBounds.height;
viewportTL = viewportBounds.getTopLeft();
viewportBR = viewportBounds.getBottomRight();
} }
//Don't draw if completely outside of the viewport //Don't draw if completely outside of the viewport

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@ -2409,6 +2409,14 @@ function onCanvasPinch( event ) {
this.viewport.panBy( panByPt, true ); this.viewport.panBy( panByPt, true );
this.viewport.applyConstraints(); this.viewport.applyConstraints();
} }
if ( gestureSettings.pinchRotate ) {
// Pinch rotate
var angle1 = Math.atan2(event.gesturePoints[0].currentPos.y - event.gesturePoints[1].currentPos.y,
event.gesturePoints[0].currentPos.x - event.gesturePoints[1].currentPos.x);
var angle2 = Math.atan2(event.gesturePoints[0].lastPos.y - event.gesturePoints[1].lastPos.y,
event.gesturePoints[0].lastPos.x - event.gesturePoints[1].lastPos.x);
this.viewport.setRotation(this.viewport.getRotation() + ((angle1 - angle2) * (180 / Math.PI)));
}
} }
/** /**
* Raised when a pinch event occurs on the {@link OpenSeadragon.Viewer#canvas} element. * Raised when a pinch event occurs on the {@link OpenSeadragon.Viewer#canvas} element.

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@ -746,10 +746,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
}, },
/** /**
* Currently only 90 degree rotation is supported and it only works * Rotates this viewport to the angle specified.
* with the canvas. Additionally, the navigator does not rotate yet,
* debug mode doesn't rotate yet, and overlay rotation is only
* partially supported.
* @function * @function
* @return {OpenSeadragon.Viewport} Chainable. * @return {OpenSeadragon.Viewport} Chainable.
*/ */
@ -759,9 +756,6 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
} }
degrees = ( degrees + 360 ) % 360; degrees = ( degrees + 360 ) % 360;
if( degrees % 90 !== 0 ) {
throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
}
this.degrees = degrees; this.degrees = degrees;
this.viewer.forceRedraw(); this.viewer.forceRedraw();