mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 05:06:09 +03:00
Merge branch 'openseadragon:master' into cache-key
This commit is contained in:
commit
29d16bd535
@ -13,6 +13,8 @@ OPENSEADRAGON CHANGELOG
|
||||
* Fixed: Setting useCanvas to false would break the viewer (#2116 @rvv-bouvet)
|
||||
* Allow silencing multi-image warnings on viewport coordinate conversion functions (#2120 @claycoleman)
|
||||
* Fixed: Swiping fast multiple times made contact points in MouseTracker out of sync for touch events (#2121 @ronnymikalsen)
|
||||
* Made MouseTracker more robust in certain scenarios (#2134 @Aiosa)
|
||||
* Exposed TiledImage's private functions for better maintainability (#2134 @Aiosa)
|
||||
|
||||
3.0.0:
|
||||
|
||||
|
@ -1176,7 +1176,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
|
||||
// Stop the loop if lower-res tiles would all be covered by
|
||||
// already drawn tiles
|
||||
if ($.TiledImage._providesCoverage(this.coverage, level)) {
|
||||
if (this._providesCoverage(this.coverage, level)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1287,8 +1287,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
});
|
||||
}
|
||||
|
||||
$.TiledImage._resetCoverage(this.coverage, level);
|
||||
$.TiledImage._resetCoverage(this.loadingCoverage, level);
|
||||
this._resetCoverage(this.coverage, level);
|
||||
this._resetCoverage(this.loadingCoverage, level);
|
||||
|
||||
//OK, a new drawing so do your calculations
|
||||
var cornerTiles = this._getCornerTiles(level, topLeftBound, bottomRightBound);
|
||||
@ -1392,18 +1392,18 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
});
|
||||
}
|
||||
|
||||
$.TiledImage._setCoverage( this.coverage, level, x, y, false );
|
||||
this._setCoverage( this.coverage, level, x, y, false );
|
||||
|
||||
var loadingCoverage = tile.loaded || tile.loading || $.TiledImage._isCovered(this.loadingCoverage, level, x, y);
|
||||
$.TiledImage._setCoverage(this.loadingCoverage, level, x, y, loadingCoverage);
|
||||
var loadingCoverage = tile.loaded || tile.loading || this._isCovered(this.loadingCoverage, level, x, y);
|
||||
this._setCoverage(this.loadingCoverage, level, x, y, loadingCoverage);
|
||||
|
||||
if ( !tile.exists ) {
|
||||
return best;
|
||||
}
|
||||
|
||||
if ( haveDrawn && !drawTile ) {
|
||||
if ( $.TiledImage._isCovered( this.coverage, level, x, y ) ) {
|
||||
$.TiledImage._setCoverage( this.coverage, level, x, y, true );
|
||||
if ( this._isCovered( this.coverage, level, x, y ) ) {
|
||||
this._setCoverage( this.coverage, level, x, y, true );
|
||||
} else {
|
||||
drawTile = true;
|
||||
}
|
||||
@ -1790,7 +1790,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
this.lastDrawn.push( tile );
|
||||
|
||||
if ( opacity === 1 ) {
|
||||
$.TiledImage._setCoverage( this.coverage, level, x, y, true );
|
||||
this._setCoverage( this.coverage, level, x, y, true );
|
||||
this._hasOpaqueTile = true;
|
||||
} else if ( deltaTime < blendTimeMillis ) {
|
||||
return true;
|
||||
@ -2081,124 +2081,125 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Returns true if the given tile provides coverage to lower-level tiles of
|
||||
* lower resolution representing the same content. If neither x nor y is
|
||||
* given, returns true if the entire visible level provides coverage.
|
||||
*
|
||||
* Note that out-of-bounds tiles provide coverage in this sense, since
|
||||
* there's no content that they would need to cover. Tiles at non-existent
|
||||
* levels that are within the image bounds, however, do not.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
$.TiledImage._providesCoverage = function( coverage, level, x, y ) {
|
||||
var rows,
|
||||
cols,
|
||||
i, j;
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Returns true if the given tile provides coverage to lower-level tiles of
|
||||
* lower resolution representing the same content. If neither x nor y is
|
||||
* given, returns true if the entire visible level provides coverage.
|
||||
*
|
||||
* Note that out-of-bounds tiles provide coverage in this sense, since
|
||||
* there's no content that they would need to cover. Tiles at non-existent
|
||||
* levels that are within the image bounds, however, do not.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
_providesCoverage: function( coverage, level, x, y ) {
|
||||
var rows,
|
||||
cols,
|
||||
i, j;
|
||||
|
||||
if ( !coverage[ level ] ) {
|
||||
return false;
|
||||
}
|
||||
if ( !coverage[ level ] ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( x === undefined || y === undefined ) {
|
||||
rows = coverage[ level ];
|
||||
for ( i in rows ) {
|
||||
if ( Object.prototype.hasOwnProperty.call( rows, i ) ) {
|
||||
cols = rows[ i ];
|
||||
for ( j in cols ) {
|
||||
if ( Object.prototype.hasOwnProperty.call( cols, j ) && !cols[ j ] ) {
|
||||
return false;
|
||||
if ( x === undefined || y === undefined ) {
|
||||
rows = coverage[ level ];
|
||||
for ( i in rows ) {
|
||||
if ( Object.prototype.hasOwnProperty.call( rows, i ) ) {
|
||||
cols = rows[ i ];
|
||||
for ( j in cols ) {
|
||||
if ( Object.prototype.hasOwnProperty.call( cols, j ) && !cols[ j ] ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return (
|
||||
coverage[ level ][ x] === undefined ||
|
||||
coverage[ level ][ x ][ y ] === undefined ||
|
||||
coverage[ level ][ x ][ y ] === true
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Returns true if the given tile is completely covered by higher-level
|
||||
* tiles of higher resolution representing the same content. If neither x
|
||||
* nor y is given, returns true if the entire visible level is covered.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
$.TiledImage._isCovered = function( coverage, level, x, y ) {
|
||||
if ( x === undefined || y === undefined ) {
|
||||
return this._providesCoverage( coverage, level + 1 );
|
||||
} else {
|
||||
return (
|
||||
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 )
|
||||
coverage[ level ][ x] === undefined ||
|
||||
coverage[ level ][ x ][ y ] === undefined ||
|
||||
coverage[ level ][ x ][ y ] === true
|
||||
);
|
||||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Returns true if the given tile is completely covered by higher-level
|
||||
* tiles of higher resolution representing the same content. If neither x
|
||||
* nor y is given, returns true if the entire visible level is covered.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
_isCovered: function( coverage, level, x, y ) {
|
||||
if ( x === undefined || y === undefined ) {
|
||||
return this._providesCoverage( coverage, level + 1 );
|
||||
} else {
|
||||
return (
|
||||
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) &&
|
||||
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 )
|
||||
);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Sets whether the given tile provides coverage or not.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @param {Boolean} covers - Whether the tile provides coverage.
|
||||
*/
|
||||
_setCoverage: function( coverage, level, x, y, covers ) {
|
||||
if ( !coverage[ level ] ) {
|
||||
$.console.warn(
|
||||
"Setting coverage for a tile before its level's coverage has been reset: %s",
|
||||
level
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !coverage[ level ][ x ] ) {
|
||||
coverage[ level ][ x ] = {};
|
||||
}
|
||||
|
||||
coverage[ level ][ x ][ y ] = covers;
|
||||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Resets coverage information for the given level. This should be called
|
||||
* after every draw routine. Note that at the beginning of the next draw
|
||||
* routine, coverage for every visible tile should be explicitly set.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of tiles to completely reset.
|
||||
*/
|
||||
_resetCoverage: function( coverage, level ) {
|
||||
coverage[ level ] = {};
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Sets whether the given tile provides coverage or not.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of the tile.
|
||||
* @param {Number} x - The X position of the tile.
|
||||
* @param {Number} y - The Y position of the tile.
|
||||
* @param {Boolean} covers - Whether the tile provides coverage.
|
||||
*/
|
||||
$.TiledImage._setCoverage = function( coverage, level, x, y, covers ) {
|
||||
if ( !coverage[ level ] ) {
|
||||
$.console.warn(
|
||||
"Setting coverage for a tile before its level's coverage has been reset: %s",
|
||||
level
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !coverage[ level ][ x ] ) {
|
||||
coverage[ level ][ x ] = {};
|
||||
}
|
||||
|
||||
coverage[ level ][ x ][ y ] = covers;
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @inner
|
||||
* Resets coverage information for the given level. This should be called
|
||||
* after every draw routine. Note that at the beginning of the next draw
|
||||
* routine, coverage for every visible tile should be explicitly set.
|
||||
*
|
||||
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
|
||||
* @param {Number} level - The resolution level of tiles to completely reset.
|
||||
*/
|
||||
$.TiledImage._resetCoverage = function( coverage, level ) {
|
||||
coverage[ level ] = {};
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
|
Loading…
Reference in New Issue
Block a user