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Move cache-key generation to TileSource: user might need to override default behaviour in case of non-unique URL's (post data used).
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@ -54,8 +54,9 @@
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* with HTML the entire tile is always used.
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* @param {String} postData HTTP POST data (usually but not necessarily in k=v&k2=v2... form,
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* see TileSrouce::getPostData) or null
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* @param {String} cacheKey key to act as a tile cache, must be unique for tiles with unique image data
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*/
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$.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, ajaxHeaders, sourceBounds, postData) {
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$.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, ajaxHeaders, sourceBounds, postData, cacheKey) {
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/**
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* The zoom level this tile belongs to.
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* @member {Number} level
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@ -131,11 +132,7 @@ $.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, aja
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* @member {String} cacheKey
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* @memberof OpenSeadragon.Tile#
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*/
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if (this.ajaxHeaders) {
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this.cacheKey = this.url + "+" + JSON.stringify(this.ajaxHeaders);
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} else {
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this.cacheKey = this.url;
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}
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this.cacheKey = cacheKey;
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/**
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* Is this tile loaded?
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* @member {Boolean} loaded
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@ -1530,7 +1530,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this.loadTilesWithAjax,
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ajaxHeaders,
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sourceBounds,
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post
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post,
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tileSource.getTileHashKey(level, xMod, yMod, url, ajaxHeaders, post)
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);
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if (this.getFlip()) {
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@ -639,7 +639,11 @@ $.TileSource.prototype = {
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* let result = new FormData();
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* result.append("data", myData);
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* return result;
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*
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* IMPORTANT: in case you move all the logic on image fetching
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* to post data, you must re-define 'getTileHashKey(...)' to
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* stay unique for different tile images.
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*
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* @param level
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* @param x
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* @param y
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@ -666,6 +670,29 @@ $.TileSource.prototype = {
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return {};
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},
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/**
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* Most tiles are cached because their 'context2D' property is null (otherwise no caching occurs).
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* Then, their cache is uniquely determined by this key: this key should be different if images
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* are different! Note: default behaviour does not take into account post data.
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*
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* A tile can have either context2D defined (TileSource.prototype.getContext2D)
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* or it's context2D is set manually. In those cases cache is not used and this function
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* is irrelevant.
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* @param level tile level it was fetched with
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* @param x x-coordinate in the pyramid level
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* @param y y-coordinate in the pyramid level
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* @param url the tile was fetched with
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* @param ajaxHeaders the tile was fetched with
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* @param post data the tile was fetched with
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*/
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getTileHashKey: function(level, x, y, url, ajaxHeaders, post) {
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if (ajaxHeaders) {
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return url + "+" + JSON.stringify(ajaxHeaders);
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} else {
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return url;
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}
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},
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/**
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* @function
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* @param {Number} level
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