openseadragon/src/point.js

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(function( $ ){
/**
* A Point is really used as a 2-dimensional vector, equally useful for
* representing a point on a plane, or the height and width of a plane
* not requiring any other frame of reference.
* @class
* @param {Number} [x] The vector component 'x'. Defaults to the origin at 0.
* @param {Number} [y] The vector component 'y'. Defaults to the origin at 0.
* @property {Number} [x] The vector component 'x'.
* @property {Number} [y] The vector component 'y'.
*/
$.Point = function( x, y ) {
this.x = typeof ( x ) == "number" ? x : 0;
this.y = typeof ( y ) == "number" ? y : 0;
};
$.Point.prototype = {
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
plus: function( point ) {
return new $.Point(
this.x + point.x,
this.y + point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
minus: function( point ) {
return new $.Point(
this.x - point.x,
this.y - point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
times: function( factor ) {
return new $.Point(
this.x * factor,
this.y * factor
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
divide: function( factor ) {
return new $.Point(
this.x / factor,
this.y / factor
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
negate: function() {
return new $.Point( -this.x, -this.y );
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
distanceTo: function( point ) {
return Math.sqrt(
Math.pow( this.x - point.x, 2 ) +
Math.pow( this.y - point.y, 2 )
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
apply: function( func ) {
return new $.Point( func( this.x ), func( this.y ) );
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
equals: function( point ) {
return (
point instanceof $.Point
) && (
this.x === point.x
) && (
this.y === point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
toString: function() {
return "(" + Math.round(this.x) + "," + Math.round(this.y) + ")";
}
};
}( OpenSeadragon ));