openseadragon/src/viewport.js

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/*
* OpenSeadragon - Viewport
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Viewport
* @memberof OpenSeadragon
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* @classdesc Handles coordinate-related functionality (zoom, pan, rotation, etc.)
* for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Viewport.
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* @param {Object} [options.margins] - See viewportMargins in {@link OpenSeadragon.Options}.
* @param {Number} [options.springStiffness] - See springStiffness in {@link OpenSeadragon.Options}.
* @param {Number} [options.animationTime] - See animationTime in {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomImageRatio] - See minZoomImageRatio in {@link OpenSeadragon.Options}.
* @param {Number} [options.maxZoomPixelRatio] - See maxZoomPixelRatio in {@link OpenSeadragon.Options}.
* @param {Number} [options.visibilityRatio] - See visibilityRatio in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapHorizontal] - See wrapHorizontal in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapVertical] - See wrapVertical in {@link OpenSeadragon.Options}.
* @param {Number} [options.defaultZoomLevel] - See defaultZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomLevel] - See minZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.maxZoomLevel] - See maxZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.degrees] - See degrees in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.homeFillsViewer] - See homeFillsViewer in {@link OpenSeadragon.Options}.
*/
$.Viewport = function( options ) {
//backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument
var args = arguments;
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if (args.length && args[0] instanceof $.Point) {
options = {
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containerSize: args[0],
contentSize: args[1],
config: args[2]
};
}
//options.config and the general config argument are deprecated
//in favor of the more direct specification of optional settings
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//being passed directly on the options object
if ( options.config ){
$.extend( true, options, options.config );
delete options.config;
}
this._margins = $.extend({
left: 0,
top: 0,
right: 0,
bottom: 0
}, options.margins || {});
delete options.margins;
$.extend( true, this, {
//required settings
containerSize: null,
contentSize: null,
//internal state properties
zoomPoint: null,
viewer: null,
//configurable options
springStiffness: $.DEFAULT_SETTINGS.springStiffness,
animationTime: $.DEFAULT_SETTINGS.animationTime,
minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio,
maxZoomPixelRatio: $.DEFAULT_SETTINGS.maxZoomPixelRatio,
visibilityRatio: $.DEFAULT_SETTINGS.visibilityRatio,
wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal,
wrapVertical: $.DEFAULT_SETTINGS.wrapVertical,
defaultZoomLevel: $.DEFAULT_SETTINGS.defaultZoomLevel,
minZoomLevel: $.DEFAULT_SETTINGS.minZoomLevel,
maxZoomLevel: $.DEFAULT_SETTINGS.maxZoomLevel,
degrees: $.DEFAULT_SETTINGS.degrees,
flipped: $.DEFAULT_SETTINGS.flipped,
homeFillsViewer: $.DEFAULT_SETTINGS.homeFillsViewer
}, options );
this._updateContainerInnerSize();
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this.centerSpringX = new $.Spring({
initial: 0,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this.centerSpringY = new $.Spring({
initial: 0,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this.zoomSpring = new $.Spring({
exponential: true,
initial: 1,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._oldCenterX = this.centerSpringX.current.value;
this._oldCenterY = this.centerSpringY.current.value;
this._oldZoom = this.zoomSpring.current.value;
this._setContentBounds(new $.Rect(0, 0, 1, 1), 1);
this.goHome(true);
this.update();
};
/** @lends OpenSeadragon.Viewport.prototype */
$.Viewport.prototype = {
/**
* Updates the viewport's home bounds and constraints for the given content size.
* @function
* @param {OpenSeadragon.Point} contentSize - size of the content in content units
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:reset-size
*/
resetContentSize: function(contentSize) {
$.console.assert(contentSize, "[Viewport.resetContentSize] contentSize is required");
$.console.assert(contentSize instanceof $.Point, "[Viewport.resetContentSize] contentSize must be an OpenSeadragon.Point");
$.console.assert(contentSize.x > 0, "[Viewport.resetContentSize] contentSize.x must be greater than 0");
$.console.assert(contentSize.y > 0, "[Viewport.resetContentSize] contentSize.y must be greater than 0");
this._setContentBounds(new $.Rect(0, 0, 1, contentSize.y / contentSize.x), contentSize.x);
return this;
},
// deprecated
setHomeBounds: function(bounds, contentFactor) {
$.console.error("[Viewport.setHomeBounds] this function is deprecated; The content bounds should not be set manually.");
this._setContentBounds(bounds, contentFactor);
},
// Set the viewport's content bounds
// @param {OpenSeadragon.Rect} bounds - the new bounds in viewport coordinates
// without rotation
// @param {Number} contentFactor - how many content units per viewport unit
// @fires OpenSeadragon.Viewer.event:reset-size
// @private
_setContentBounds: function(bounds, contentFactor) {
$.console.assert(bounds, "[Viewport._setContentBounds] bounds is required");
$.console.assert(bounds instanceof $.Rect, "[Viewport._setContentBounds] bounds must be an OpenSeadragon.Rect");
$.console.assert(bounds.width > 0, "[Viewport._setContentBounds] bounds.width must be greater than 0");
$.console.assert(bounds.height > 0, "[Viewport._setContentBounds] bounds.height must be greater than 0");
this._contentBoundsNoRotate = bounds.clone();
this._contentSizeNoRotate = this._contentBoundsNoRotate.getSize().times(
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contentFactor);
this._contentBounds = bounds.rotate(this.degrees).getBoundingBox();
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this._contentSize = this._contentBounds.getSize().times(contentFactor);
this._contentAspectRatio = this._contentSize.x / this._contentSize.y;
if (this.viewer) {
/**
* Raised when the viewer's content size or home bounds are reset
* (see {@link OpenSeadragon.Viewport#resetContentSize}).
*
* @event reset-size
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} contentSize
* @property {OpenSeadragon.Rect} contentBounds - Content bounds.
* @property {OpenSeadragon.Rect} homeBounds - Content bounds.
* Deprecated use contentBounds instead.
* @property {Number} contentFactor
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('reset-size', {
contentSize: this._contentSizeNoRotate.clone(),
contentFactor: contentFactor,
homeBounds: this._contentBoundsNoRotate.clone(),
contentBounds: this._contentBounds.clone()
});
}
},
/**
* Returns the home zoom in "viewport zoom" value.
* @function
* @returns {Number} The home zoom in "viewport zoom".
*/
getHomeZoom: function() {
if (this.defaultZoomLevel) {
return this.defaultZoomLevel;
}
var aspectFactor = this._contentAspectRatio / this.getAspectRatio();
var output;
if (this.homeFillsViewer) { // fill the viewer and clip the image
output = aspectFactor >= 1 ? aspectFactor : 1;
} else {
output = aspectFactor >= 1 ? 1 : aspectFactor;
}
return output / this._contentBounds.width;
},
/**
* Returns the home bounds in viewport coordinates.
* @function
* @returns {OpenSeadragon.Rect} The home bounds in vewport coordinates.
*/
getHomeBounds: function() {
return this.getHomeBoundsNoRotate().rotate(-this.getRotation());
},
/**
* Returns the home bounds in viewport coordinates.
* This method ignores the viewport rotation. Use
* {@link OpenSeadragon.Viewport#getHomeBounds} to take it into account.
* @function
* @returns {OpenSeadragon.Rect} The home bounds in vewport coordinates.
*/
getHomeBoundsNoRotate: function() {
var center = this._contentBounds.getCenter();
var width = 1.0 / this.getHomeZoom();
var height = width / this.getAspectRatio();
return new $.Rect(
center.x - (width / 2.0),
center.y - (height / 2.0),
width,
height
);
},
/**
* @function
* @param {Boolean} immediately
* @fires OpenSeadragon.Viewer.event:home
*/
goHome: function(immediately) {
if (this.viewer) {
/**
* Raised when the "home" operation occurs (see {@link OpenSeadragon.Viewport#goHome}).
*
* @event home
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('home', {
immediately: immediately
});
}
return this.fitBounds(this.getHomeBounds(), immediately);
},
/**
* @function
*/
getMinZoom: function() {
var homeZoom = this.getHomeZoom(),
zoom = this.minZoomLevel ?
this.minZoomLevel :
this.minZoomImageRatio * homeZoom;
return zoom;
},
/**
* @function
*/
getMaxZoom: function() {
var zoom = this.maxZoomLevel;
if (!zoom) {
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zoom = this._contentSize.x * this.maxZoomPixelRatio / this._containerInnerSize.x;
zoom /= this._contentBounds.width;
}
return Math.max( zoom, this.getHomeZoom() );
},
/**
* @function
*/
getAspectRatio: function() {
return this._containerInnerSize.x / this._containerInnerSize.y;
},
/**
* @function
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* @returns {OpenSeadragon.Point} The size of the container, in screen coordinates.
*/
getContainerSize: function() {
return new $.Point(
this.containerSize.x,
this.containerSize.y
);
},
/**
* The margins push the "home" region in from the sides by the specified amounts.
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* @function
* @returns {Object} Properties (Numbers, in screen coordinates): left, top, right, bottom.
*/
getMargins: function() {
return $.extend({}, this._margins); // Make a copy so we are not returning our original
},
/**
* The margins push the "home" region in from the sides by the specified amounts.
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* @function
* @param {Object} margins - Properties (Numbers, in screen coordinates): left, top, right, bottom.
*/
setMargins: function(margins) {
$.console.assert($.type(margins) === 'object', '[Viewport.setMargins] margins must be an object');
this._margins = $.extend({
left: 0,
top: 0,
right: 0,
bottom: 0
}, margins);
this._updateContainerInnerSize();
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if (this.viewer) {
this.viewer.forceRedraw();
}
},
/**
* Returns the bounds of the visible area in viewport coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in viewport coordinates.
*/
getBounds: function(current) {
return this.getBoundsNoRotate(current).rotate(-this.getRotation());
},
/**
* Returns the bounds of the visible area in viewport coordinates.
* This method ignores the viewport rotation. Use
* {@link OpenSeadragon.Viewport#getBounds} to take it into account.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in viewport coordinates.
*/
getBoundsNoRotate: function(current) {
var center = this.getCenter(current);
var width = 1.0 / this.getZoom(current);
var height = width / this.getAspectRatio();
return new $.Rect(
center.x - (width / 2.0),
center.y - (height / 2.0),
width,
height
);
},
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/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to,
* including the space taken by margins, in viewport coordinates.
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*/
getBoundsWithMargins: function(current) {
return this.getBoundsNoRotateWithMargins(current).rotate(
-this.getRotation(), this.getCenter(current));
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to,
* including the space taken by margins, in viewport coordinates.
*/
getBoundsNoRotateWithMargins: function(current) {
var bounds = this.getBoundsNoRotate(current);
var factor = this._containerInnerSize.x * this.getZoom(current);
bounds.x -= this._margins.left / factor;
bounds.y -= this._margins.top / factor;
bounds.width += (this._margins.left + this._margins.right) / factor;
bounds.height += (this._margins.top + this._margins.bottom) / factor;
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return bounds;
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
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getCenter: function( current ) {
var centerCurrent = new $.Point(
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this.centerSpringX.current.value,
this.centerSpringY.current.value
),
centerTarget = new $.Point(
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this.centerSpringX.target.value,
this.centerSpringY.target.value
),
oldZoomPixel,
zoom,
width,
height,
bounds,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if ( current ) {
return centerCurrent;
} else if ( !this.zoomPoint ) {
return centerTarget;
}
oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoom = this.getZoom();
width = 1.0 / zoom;
height = width / this.getAspectRatio();
bounds = new $.Rect(
centerCurrent.x - width / 2.0,
centerCurrent.y - height / 2.0,
width,
height
);
newZoomPixel = this._pixelFromPoint(this.zoomPoint, bounds);
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel );
deltaZoomPoints = deltaZoomPixels.divide( this._containerInnerSize.x * zoom );
return centerTarget.plus( deltaZoomPoints );
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
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getZoom: function( current ) {
if ( current ) {
return this.zoomSpring.current.value;
} else {
return this.zoomSpring.target.value;
}
},
// private
_applyZoomConstraints: function(zoom) {
return Math.max(
Math.min(zoom, this.getMaxZoom()),
this.getMinZoom());
},
/**
* @function
* @private
* @param {OpenSeadragon.Rect} bounds
* @return {OpenSeadragon.Rect} constrained bounds.
*/
_applyBoundaryConstraints: function(bounds) {
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var newBounds = new $.Rect(
bounds.x,
bounds.y,
bounds.width,
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bounds.height);
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if (this.wrapHorizontal) {
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//do nothing
} else {
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var horizontalThreshold = this.visibilityRatio * newBounds.width;
var boundsRight = newBounds.x + newBounds.width;
var contentRight = this._contentBoundsNoRotate.x + this._contentBoundsNoRotate.width;
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var leftDx = this._contentBoundsNoRotate.x - boundsRight + horizontalThreshold;
var rightDx = contentRight - newBounds.x - horizontalThreshold;
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if (horizontalThreshold > this._contentBoundsNoRotate.width) {
newBounds.x += (leftDx + rightDx) / 2;
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} else if (rightDx < 0) {
newBounds.x += rightDx;
} else if (leftDx > 0) {
newBounds.x += leftDx;
}
}
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if (this.wrapVertical) {
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//do nothing
} else {
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var verticalThreshold = this.visibilityRatio * newBounds.height;
var boundsBottom = newBounds.y + newBounds.height;
var contentBottom = this._contentBoundsNoRotate.y + this._contentBoundsNoRotate.height;
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var topDy = this._contentBoundsNoRotate.y - boundsBottom + verticalThreshold;
var bottomDy = contentBottom - newBounds.y - verticalThreshold;
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if (verticalThreshold > this._contentBoundsNoRotate.height) {
newBounds.y += (topDy + bottomDy) / 2;
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} else if (bottomDy < 0) {
newBounds.y += bottomDy;
} else if (topDy > 0) {
newBounds.y += topDy;
}
}
return newBounds;
},
/**
* @function
* @private
* @param {Boolean} [immediately=false] - whether the function that triggered this event was
* called with the "immediately" flag
*/
_raiseConstraintsEvent: function(immediately) {
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if (this.viewer) {
/**
* Raised when the viewport constraints are applied (see {@link OpenSeadragon.Viewport#applyConstraints}).
*
* @event constrain
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Boolean} immediately - whether the function that triggered this event was
* called with the "immediately" flag
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'constrain', {
immediately: immediately
});
}
},
/**
* Enforces the minZoom, maxZoom and visibilityRatio constraints by
* zooming and panning to the closest acceptable zoom and location.
* @function
* @param {Boolean} [immediately=false]
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:constrain
*/
applyConstraints: function(immediately) {
var actualZoom = this.getZoom();
var constrainedZoom = this._applyZoomConstraints(actualZoom);
if (actualZoom !== constrainedZoom) {
this.zoomTo(constrainedZoom, this.zoomPoint, immediately);
}
var bounds = this.getBoundsNoRotate();
var constrainedBounds = this._applyBoundaryConstraints(bounds);
this._raiseConstraintsEvent(immediately);
if (bounds.x !== constrainedBounds.x ||
bounds.y !== constrainedBounds.y ||
immediately) {
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this.fitBounds(
constrainedBounds.rotate(-this.getRotation()),
immediately);
}
return this;
},
/**
* Equivalent to {@link OpenSeadragon.Viewport#applyConstraints}
* @function
* @param {Boolean} [immediately=false]
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:constrain
*/
ensureVisible: function(immediately) {
return this.applyConstraints(immediately);
},
/**
* @function
* @private
* @param {OpenSeadragon.Rect} bounds
* @param {Object} options (immediately=false, constraints=false)
* @return {OpenSeadragon.Viewport} Chainable.
*/
_fitBounds: function(bounds, options) {
options = options || {};
var immediately = options.immediately || false;
var constraints = options.constraints || false;
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var aspect = this.getAspectRatio();
var center = bounds.getCenter();
// Compute width and height of bounding box.
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var newBounds = new $.Rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
bounds.degrees + this.getRotation())
.getBoundingBox();
if (newBounds.getAspectRatio() >= aspect) {
newBounds.height = newBounds.width / aspect;
} else {
newBounds.width = newBounds.height * aspect;
}
// Compute x and y from width, height and center position
newBounds.x = center.x - newBounds.width / 2;
newBounds.y = center.y - newBounds.height / 2;
var newZoom = 1.0 / newBounds.width;
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if (constraints) {
var newBoundsAspectRatio = newBounds.getAspectRatio();
var newConstrainedZoom = this._applyZoomConstraints(newZoom);
if (newZoom !== newConstrainedZoom) {
newZoom = newConstrainedZoom;
newBounds.width = 1.0 / newZoom;
newBounds.x = center.x - newBounds.width / 2;
newBounds.height = newBounds.width / newBoundsAspectRatio;
newBounds.y = center.y - newBounds.height / 2;
}
newBounds = this._applyBoundaryConstraints(newBounds);
center = newBounds.getCenter();
this._raiseConstraintsEvent(immediately);
}
if (immediately) {
this.panTo(center, true);
return this.zoomTo(newZoom, null, true);
}
this.panTo(this.getCenter(true), true);
this.zoomTo(this.getZoom(true), null, true);
var oldBounds = this.getBounds();
var oldZoom = this.getZoom();
if (oldZoom === 0 || Math.abs(newZoom / oldZoom - 1) < 0.00000001) {
this.zoomTo(newZoom, true);
return this.panTo(center, immediately);
}
newBounds = newBounds.rotate(-this.getRotation());
var referencePoint = newBounds.getTopLeft().times(newZoom)
.minus(oldBounds.getTopLeft().times(oldZoom))
.divide(newZoom - oldZoom);
return this.zoomTo(newZoom, referencePoint, immediately);
},
/**
* Makes the viewport zoom and pan so that the specified bounds take
* as much space as possible in the viewport.
* Note: this method ignores the constraints (minZoom, maxZoom and
* visibilityRatio).
* Use {@link OpenSeadragon.Viewport#fitBoundsWithConstraints} to enforce
* them.
* @function
* @param {OpenSeadragon.Rect} bounds
* @param {Boolean} [immediately=false]
* @return {OpenSeadragon.Viewport} Chainable.
*/
fitBounds: function(bounds, immediately) {
return this._fitBounds(bounds, {
immediately: immediately,
constraints: false
});
},
/**
* Makes the viewport zoom and pan so that the specified bounds take
* as much space as possible in the viewport while enforcing the constraints
* (minZoom, maxZoom and visibilityRatio).
* Note: because this method enforces the constraints, part of the
* provided bounds may end up outside of the viewport.
* Use {@link OpenSeadragon.Viewport#fitBounds} to ignore them.
* @function
* @param {OpenSeadragon.Rect} bounds
* @param {Boolean} [immediately=false]
* @return {OpenSeadragon.Viewport} Chainable.
*/
fitBoundsWithConstraints: function(bounds, immediately) {
return this._fitBounds(bounds, {
immediately: immediately,
constraints: true
});
},
/**
* Zooms so the image just fills the viewer vertically.
* @param {Boolean} immediately
* @return {OpenSeadragon.Viewport} Chainable.
*/
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fitVertically: function(immediately) {
var box = new $.Rect(
this._contentBounds.x + (this._contentBounds.width / 2),
this._contentBounds.y,
0,
this._contentBounds.height);
return this.fitBounds(box, immediately);
},
/**
* Zooms so the image just fills the viewer horizontally.
* @param {Boolean} immediately
* @return {OpenSeadragon.Viewport} Chainable.
*/
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fitHorizontally: function(immediately) {
var box = new $.Rect(
this._contentBounds.x,
this._contentBounds.y + (this._contentBounds.height / 2),
this._contentBounds.width,
0);
return this.fitBounds(box, immediately);
},
/**
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* Returns bounds taking constraints into account
* Added to improve constrained panning
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @return {OpenSeadragon.Viewport} Chainable.
*/
getConstrainedBounds: function(current) {
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var bounds,
constrainedBounds;
bounds = this.getBounds(current);
constrainedBounds = this._applyBoundaryConstraints(bounds);
return constrainedBounds;
},
/**
* @function
* @param {OpenSeadragon.Point} delta
* @param {Boolean} immediately
* @return {OpenSeadragon.Viewport} Chainable.
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* @fires OpenSeadragon.Viewer.event:pan
*/
panBy: function( delta, immediately ) {
var center = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
);
return this.panTo( center.plus( delta ), immediately );
},
/**
* @function
* @param {OpenSeadragon.Point} center
* @param {Boolean} immediately
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:pan
*/
panTo: function( center, immediately ) {
if ( immediately ) {
this.centerSpringX.resetTo( center.x );
this.centerSpringY.resetTo( center.y );
} else {
this.centerSpringX.springTo( center.x );
this.centerSpringY.springTo( center.y );
}
if( this.viewer ){
/**
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* Raised when the viewport is panned (see {@link OpenSeadragon.Viewport#panBy} and {@link OpenSeadragon.Viewport#panTo}).
*
* @event pan
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} center
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'pan', {
center: center,
immediately: immediately
});
}
return this;
},
/**
* @function
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:zoom
*/
zoomBy: function(factor, refPoint, immediately) {
return this.zoomTo(
this.zoomSpring.target.value * factor, refPoint, immediately);
},
/**
* Zooms to the specified zoom level
* @function
* @param {Number} zoom The zoom level to zoom to.
* @param {OpenSeadragon.Point} [refPoint] The point which will stay at
* the same screen location. Defaults to the viewport center.
* @param {Boolean} [immediately=false]
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:zoom
*/
zoomTo: function(zoom, refPoint, immediately) {
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var _this = this;
this.zoomPoint = refPoint instanceof $.Point &&
!isNaN(refPoint.x) &&
!isNaN(refPoint.y) ?
refPoint :
null;
if (immediately) {
this._adjustCenterSpringsForZoomPoint(function() {
_this.zoomSpring.resetTo(zoom);
});
} else {
this.zoomSpring.springTo(zoom);
}
if (this.viewer) {
/**
* Raised when the viewport zoom level changes (see {@link OpenSeadragon.Viewport#zoomBy} and {@link OpenSeadragon.Viewport#zoomTo}).
*
* @event zoom
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Number} zoom
* @property {OpenSeadragon.Point} refPoint
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('zoom', {
zoom: zoom,
refPoint: refPoint,
immediately: immediately
});
}
return this;
},
/**
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* Rotates this viewport to the angle specified.
* @function
* @param {Number} degrees The degrees to set the rotation to.
* @return {OpenSeadragon.Viewport} Chainable.
*/
setRotation: function(degrees) {
if (!this.viewer || !this.viewer.drawer.canRotate()) {
return this;
}
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this.degrees = $.positiveModulo(degrees, 360);
this._setContentBounds(
this.viewer.world.getHomeBounds(),
this.viewer.world.getContentFactor());
this.viewer.forceRedraw();
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/**
* Raised when rotation has been changed.
*
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* @event rotate
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* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {Number} degrees - The number of degrees the rotation was set to.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('rotate', {"degrees": degrees});
return this;
},
/**
* Gets the current rotation in degrees.
* @function
* @return {Number} The current rotation in degrees.
*/
getRotation: function() {
return this.degrees;
},
/**
* @function
* @return {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:resize
*/
resize: function( newContainerSize, maintain ) {
var oldBounds = this.getBoundsNoRotate(),
newBounds = oldBounds,
widthDeltaFactor;
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this.containerSize.x = newContainerSize.x;
this.containerSize.y = newContainerSize.y;
this._updateContainerInnerSize();
if ( maintain ) {
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// TODO: widthDeltaFactor will always be 1; probably not what's intended
widthDeltaFactor = newContainerSize.x / this.containerSize.x;
newBounds.width = oldBounds.width * widthDeltaFactor;
newBounds.height = newBounds.width / this.getAspectRatio();
}
if( this.viewer ){
/**
* Raised when the viewer is resized (see {@link OpenSeadragon.Viewport#resize}).
*
* @event resize
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} newContainerSize
* @property {Boolean} maintain
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'resize', {
newContainerSize: newContainerSize,
maintain: maintain
});
}
return this.fitBounds( newBounds, true );
},
// private
_updateContainerInnerSize: function() {
this._containerInnerSize = new $.Point(
Math.max(1, this.containerSize.x - (this._margins.left + this._margins.right)),
Math.max(1, this.containerSize.y - (this._margins.top + this._margins.bottom))
);
},
/**
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* Update the zoom and center (X and Y) springs.
* @function
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* @returns {Boolean} True if any change has been made, false otherwise.
*/
update: function() {
var _this = this;
this._adjustCenterSpringsForZoomPoint(function() {
_this.zoomSpring.update();
});
this.centerSpringX.update();
this.centerSpringY.update();
var changed = this.centerSpringX.current.value !== this._oldCenterX ||
this.centerSpringY.current.value !== this._oldCenterY ||
this.zoomSpring.current.value !== this._oldZoom;
this._oldCenterX = this.centerSpringX.current.value;
this._oldCenterY = this.centerSpringY.current.value;
this._oldZoom = this.zoomSpring.current.value;
return changed;
},
_adjustCenterSpringsForZoomPoint: function(zoomSpringHandler) {
if (this.zoomPoint) {
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var oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoomSpringHandler();
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var newZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
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var deltaZoomPixels = newZoomPixel.minus(oldZoomPixel);
var deltaZoomPoints = this.deltaPointsFromPixels(
deltaZoomPixels, true);
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this.centerSpringX.shiftBy(deltaZoomPoints.x);
this.centerSpringY.shiftBy(deltaZoomPoints.y);
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if (this.zoomSpring.isAtTargetValue()) {
this.zoomPoint = null;
}
} else {
zoomSpringHandler();
}
},
/**
* Convert a delta (translation vector) from viewport coordinates to pixels
* coordinates. This method does not take rotation into account.
* Consider using deltaPixelsFromPoints if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPixelsFromPointsNoRotate: function(deltaPoints, current) {
return deltaPoints.times(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
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* Convert a delta (translation vector) from viewport coordinates to pixels
* coordinates.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPixelsFromPoints: function(deltaPoints, current) {
return this.deltaPixelsFromPointsNoRotate(
deltaPoints.rotate(this.getRotation()),
current);
},
/**
* Convert a delta (translation vector) from pixels coordinates to viewport
* coordinates. This method does not take rotation into account.
* Consider using deltaPointsFromPixels if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPointsFromPixelsNoRotate: function(deltaPixels, current) {
return deltaPixels.divide(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
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* Convert a delta (translation vector) from pixels coordinates to viewport
* coordinates.
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPointsFromPixels: function(deltaPixels, current) {
return this.deltaPointsFromPixelsNoRotate(deltaPixels, current)
.rotate(-this.getRotation());
},
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/**
* Convert viewport coordinates to pixels coordinates.
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* This method does not take rotation into account.
* Consider using pixelFromPoint if you need to account for rotation.
* @param {OpenSeadragon.Point} point the viewport coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pixelFromPointNoRotate: function(point, current) {
return this._pixelFromPointNoRotate(
point, this.getBoundsNoRotate(current));
},
/**
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* Convert viewport coordinates to pixel coordinates.
* @param {OpenSeadragon.Point} point the viewport coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
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* @returns {OpenSeadragon.Point}
*/
pixelFromPoint: function(point, current) {
return this._pixelFromPoint(point, this.getBoundsNoRotate(current));
},
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// private
_pixelFromPointNoRotate: function(point, bounds) {
return point.minus(
bounds.getTopLeft()
).times(
this._containerInnerSize.x / bounds.width
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).plus(
new $.Point(this._margins.left, this._margins.top)
);
},
// private
_pixelFromPoint: function(point, bounds) {
return this._pixelFromPointNoRotate(
point.rotate(this.getRotation(), this.getCenter(true)),
bounds);
},
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/**
* Convert pixel coordinates to viewport coordinates.
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* This method does not take rotation into account.
* Consider using pointFromPixel if you need to account for rotation.
* @param {OpenSeadragon.Point} pixel Pixel coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pointFromPixelNoRotate: function(pixel, current) {
var bounds = this.getBoundsNoRotate(current);
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return pixel.minus(
new $.Point(this._margins.left, this._margins.top)
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).divide(
this._containerInnerSize.x / bounds.width
).plus(
bounds.getTopLeft()
);
},
/**
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* Convert pixel coordinates to viewport coordinates.
* @param {OpenSeadragon.Point} pixel Pixel coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pointFromPixel: function(pixel, current) {
return this.pointFromPixelNoRotate(pixel, current).rotate(
-this.getRotation(),
this.getCenter(true)
);
},
// private
_viewportToImageDelta: function( viewerX, viewerY ) {
var scale = this._contentBoundsNoRotate.width;
return new $.Point(
viewerX * this._contentSizeNoRotate.x / scale,
viewerY * this._contentSizeNoRotate.x / scale);
},
/**
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* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
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* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.
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* @function
* @param {(OpenSeadragon.Point|Number)} viewerX either a point or the X
* coordinate in viewport coordinate system.
* @param {Number} [viewerY] Y coordinate in viewport coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the image.
*/
viewportToImageCoordinates: function(viewerX, viewerY) {
if (viewerX instanceof $.Point) {
//they passed a point instead of individual components
return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
}
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if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
$.console.error('[Viewport.viewportToImageCoordinates] is not accurate ' +
'with multi-image; use TiledImage.viewportToImageCoordinates instead.');
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageCoordinates(viewerX, viewerY, true);
}
}
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return this._viewportToImageDelta(
viewerX - this._contentBoundsNoRotate.x,
viewerY - this._contentBoundsNoRotate.y);
},
// private
_imageToViewportDelta: function( imageX, imageY ) {
var scale = this._contentBoundsNoRotate.width;
return new $.Point(
imageX / this._contentSizeNoRotate.x * scale,
imageY / this._contentSizeNoRotate.x * scale);
},
/**
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* Translates from image coordinate system to OpenSeadragon viewer coordinate system
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* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.
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* @function
* @param {(OpenSeadragon.Point | Number)} imageX the point or the
* X coordinate in image coordinate system.
* @param {Number} [imageY] Y coordinate in image coordinate system.
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* @return {OpenSeadragon.Point} a point representing the coordinates in the viewport.
*/
imageToViewportCoordinates: function(imageX, imageY) {
if (imageX instanceof $.Point) {
//they passed a point instead of individual components
return this.imageToViewportCoordinates(imageX.x, imageX.y);
}
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if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
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$.console.error('[Viewport.imageToViewportCoordinates] is not accurate ' +
'with multi-image; use TiledImage.imageToViewportCoordinates instead.');
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportCoordinates(imageX, imageY, true);
}
}
var point = this._imageToViewportDelta(imageX, imageY);
point.x += this._contentBoundsNoRotate.x;
point.y += this._contentBoundsNoRotate.y;
return point;
},
/**
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* Translates from a rectangle which describes a portion of the image in
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.imageToViewportRectangle instead.
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* @function
* @param {(OpenSeadragon.Rect | Number)} imageX the rectangle or the X
* coordinate of the top left corner of the rectangle in image coordinate system.
* @param {Number} [imageY] the Y coordinate of the top left corner of the rectangle
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* in image coordinate system.
* @param {Number} [pixelWidth] the width in pixel of the rectangle.
* @param {Number} [pixelHeight] the height in pixel of the rectangle.
* @returns {OpenSeadragon.Rect} This image's bounds in viewport coordinates
*/
imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
var rect = imageX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
$.console.error('[Viewport.imageToViewportRectangle] is not accurate ' +
'with multi-image; use TiledImage.imageToViewportRectangle instead.');
} else if (count === 1) {
// It is better to use TiledImage.imageToViewportRectangle
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportRectangle(
imageX, imageY, pixelWidth, pixelHeight, true);
}
}
var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
var coordB = this._imageToViewportDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees
);
},
/**
* Translates from a rectangle which describes a portion of
* the viewport in point coordinates to image rectangle coordinates.
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* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.viewportToImageRectangle instead.
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* @function
* @param {(OpenSeadragon.Rect | Number)} viewerX either a rectangle or
* the X coordinate of the top left corner of the rectangle in viewport
* coordinate system.
* @param {Number} [viewerY] the Y coordinate of the top left corner of the rectangle
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* in viewport coordinate system.
* @param {Number} [pointWidth] the width of the rectangle in viewport coordinate system.
* @param {Number} [pointHeight] the height of the rectangle in viewport coordinate system.
*/
viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
var rect = viewerX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
$.console.error('[Viewport.viewportToImageRectangle] is not accurate ' +
'with multi-image; use TiledImage.viewportToImageRectangle instead.');
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageRectangle(
viewerX, viewerY, pointWidth, pointHeight, true);
}
}
var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
var coordB = this._viewportToImageDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees
);
},
/**
* Convert pixel coordinates relative to the viewer element to image
* coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
viewerElementToImageCoordinates: function( pixel ) {
var point = this.pointFromPixel( pixel, true );
return this.viewportToImageCoordinates( point );
},
/**
* Convert pixel coordinates relative to the image to
* viewer element coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
imageToViewerElementCoordinates: function( pixel ) {
var point = this.imageToViewportCoordinates( pixel );
return this.pixelFromPoint( point, true );
},
/**
* Convert pixel coordinates relative to the window to image coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
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windowToImageCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.windowToImageCoordinates] the viewport must have a viewer.");
var viewerCoordinates = pixel.minus(
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$.getElementPosition(this.viewer.element));
return this.viewerElementToImageCoordinates(viewerCoordinates);
},
/**
* Convert image coordinates to pixel coordinates relative to the window.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
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imageToWindowCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.imageToWindowCoordinates] the viewport must have a viewer.");
var viewerCoordinates = this.imageToViewerElementCoordinates(pixel);
return viewerCoordinates.plus(
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$.getElementPosition(this.viewer.element));
},
/**
* Convert pixel coordinates relative to the viewer element to viewport
* coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
viewerElementToViewportCoordinates: function( pixel ) {
return this.pointFromPixel( pixel, true );
},
/**
* Convert viewport coordinates to pixel coordinates relative to the
* viewer element.
* @param {OpenSeadragon.Point} point
* @returns {OpenSeadragon.Point}
*/
viewportToViewerElementCoordinates: function( point ) {
return this.pixelFromPoint( point, true );
},
/**
* Convert a rectangle in pixel coordinates relative to the viewer element
* to viewport coordinates.
* @param {OpenSeadragon.Rect} rectangle the rectangle to convert
* @returns {OpenSeadragon.Rect} the converted rectangle
*/
viewerElementToViewportRectangle: function(rectangle) {
return $.Rect.fromSummits(
this.pointFromPixel(rectangle.getTopLeft(), true),
this.pointFromPixel(rectangle.getTopRight(), true),
this.pointFromPixel(rectangle.getBottomLeft(), true)
);
},
/**
* Convert a rectangle in viewport coordinates to pixel coordinates relative
* to the viewer element.
* @param {OpenSeadragon.Rect} rectangle the rectangle to convert
* @returns {OpenSeadragon.Rect} the converted rectangle
*/
viewportToViewerElementRectangle: function(rectangle) {
return $.Rect.fromSummits(
this.pixelFromPoint(rectangle.getTopLeft(), true),
this.pixelFromPoint(rectangle.getTopRight(), true),
this.pixelFromPoint(rectangle.getBottomLeft(), true)
);
},
/**
* Convert pixel coordinates relative to the window to viewport coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
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windowToViewportCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.windowToViewportCoordinates] the viewport must have a viewer.");
var viewerCoordinates = pixel.minus(
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$.getElementPosition(this.viewer.element));
return this.viewerElementToViewportCoordinates(viewerCoordinates);
},
/**
* Convert viewport coordinates to pixel coordinates relative to the window.
* @param {OpenSeadragon.Point} point
* @returns {OpenSeadragon.Point}
*/
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viewportToWindowCoordinates: function(point) {
$.console.assert(this.viewer,
"[Viewport.viewportToWindowCoordinates] the viewport must have a viewer.");
var viewerCoordinates = this.viewportToViewerElementCoordinates(point);
return viewerCoordinates.plus(
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$.getElementPosition(this.viewer.element));
},
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/**
* Convert a viewport zoom to an image zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} viewportZoom The viewport zoom
* target zoom.
* @returns {Number} imageZoom The image zoom
*/
viewportToImageZoom: function(viewportZoom) {
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
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$.console.error('[Viewport.viewportToImageZoom] is not ' +
'accurate with multi-image.');
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageZoom
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageZoom(viewportZoom);
}
}
var imageWidth = this._contentSizeNoRotate.x;
var containerWidth = this._containerInnerSize.x;
var scale = this._contentBoundsNoRotate.width;
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var viewportToImageZoomRatio = (containerWidth / imageWidth) * scale;
return viewportZoom * viewportToImageZoomRatio;
},
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/**
* Convert an image zoom to a viewport zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} imageZoom The image zoom
* target zoom.
* @returns {Number} viewportZoom The viewport zoom
*/
imageToViewportZoom: function(imageZoom) {
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
$.console.error('[Viewport.imageToViewportZoom] is not accurate ' +
'with multi-image.');
} else if (count === 1) {
// It is better to use TiledImage.imageToViewportZoom
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportZoom(imageZoom);
}
}
var imageWidth = this._contentSizeNoRotate.x;
var containerWidth = this._containerInnerSize.x;
var scale = this._contentBoundsNoRotate.width;
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var viewportToImageZoomRatio = (imageWidth / containerWidth) / scale;
return imageZoom * viewportToImageZoomRatio;
},
/**
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* Toggles flip state and demands a new drawing on navigator and viewer objects.
* @function
* @return {OpenSeadragon.Viewport} Chainable.
*/
toggleFlip: function() {
this.setFlip(!this.getFlip());
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return this;
},
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/**
* Get flip state stored on viewport.
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* @function
* @return {Boolean} Flip state.
*/
getFlip: function() {
return this.flipped;
},
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/**
* Sets flip state according to the state input argument.
* @function
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* @param {Boolean} state - Flip state to set.
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* @return {OpenSeadragon.Viewport} Chainable.
*/
setFlip: function( state ) {
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if ( this.flipped === state ) {
return this;
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}
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this.flipped = state;
if(this.viewer.navigator){
this.viewer.navigator.setFlip(this.getFlip());
}
this.viewer.forceRedraw();
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/**
* Raised when flip state has been changed.
*
* @event flip
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {Number} flipped - The flip state after this change.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('flip', {"flipped": state});
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return this;
}
};
}( OpenSeadragon ));