naiveproxy/net/tools/naive/http_proxy_socket.h

124 lines
3.8 KiB
C++

// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_
#define NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "net/base/completion_callback.h"
#include "net/base/completion_repeating_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/next_proto.h"
#include "net/socket/stream_socket.h"
#include "net/ssl/ssl_info.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
// This StreamSocket is used to setup a HTTP CONNECT tunnel.
class HttpProxySocket : public StreamSocket {
public:
HttpProxySocket(std::unique_ptr<StreamSocket> transport_socket,
const NetworkTrafficAnnotationTag& traffic_annotation);
// On destruction Disconnect() is called.
~HttpProxySocket() override;
const HostPortPair& request_endpoint() const;
// StreamSocket implementation.
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override {}
void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
private:
enum State {
STATE_HEADER_READ,
STATE_HEADER_READ_COMPLETE,
STATE_HEADER_WRITE,
STATE_HEADER_WRITE_COMPLETE,
STATE_NONE,
};
void DoCallback(int result);
void OnIOComplete(int result);
void OnReadWriteComplete(CompletionOnceCallback callback, int result);
int DoLoop(int last_io_result);
int DoHeaderWrite();
int DoHeaderWriteComplete(int result);
int DoHeaderRead();
int DoHeaderReadComplete(int result);
CompletionRepeatingCallback io_callback_;
// Stores the underlying socket.
std::unique_ptr<StreamSocket> transport_;
State next_state_;
// Stores the callback to the layer above, called on completing Connect().
CompletionOnceCallback user_callback_;
// This IOBuffer is used by the class to read and write
// SOCKS handshake data. The length contains the expected size to
// read or write.
scoped_refptr<IOBuffer> handshake_buf_;
std::string buffer_;
bool completed_handshake_;
bool was_ever_used_;
int header_write_size_;
HostPortPair request_endpoint_;
NetLogWithSource net_log_;
// Traffic annotation for socket control.
NetworkTrafficAnnotationTag traffic_annotation_;
DISALLOW_COPY_AND_ASSIGN(HttpProxySocket);
};
} // namespace net
#endif // NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_