mirror of
https://github.com/klzgrad/naiveproxy.git
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124 lines
3.8 KiB
C
124 lines
3.8 KiB
C
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// Copyright 2018 The Chromium Authors. All rights reserved.
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// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_
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#define NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "net/base/completion_callback.h"
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#include "net/base/completion_repeating_callback.h"
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#include "net/base/host_port_pair.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/connection_attempts.h"
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#include "net/socket/next_proto.h"
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#include "net/socket/stream_socket.h"
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#include "net/ssl/ssl_info.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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// This StreamSocket is used to setup a HTTP CONNECT tunnel.
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class HttpProxySocket : public StreamSocket {
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public:
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HttpProxySocket(std::unique_ptr<StreamSocket> transport_socket,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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// On destruction Disconnect() is called.
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~HttpProxySocket() override;
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const HostPortPair& request_endpoint() const;
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// StreamSocket implementation.
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override {}
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const SocketTag& tag) override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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private:
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enum State {
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STATE_HEADER_READ,
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STATE_HEADER_READ_COMPLETE,
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STATE_HEADER_WRITE,
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STATE_HEADER_WRITE_COMPLETE,
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STATE_NONE,
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};
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void DoCallback(int result);
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void OnIOComplete(int result);
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void OnReadWriteComplete(CompletionOnceCallback callback, int result);
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int DoLoop(int last_io_result);
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int DoHeaderWrite();
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int DoHeaderWriteComplete(int result);
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int DoHeaderRead();
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int DoHeaderReadComplete(int result);
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CompletionRepeatingCallback io_callback_;
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// Stores the underlying socket.
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std::unique_ptr<StreamSocket> transport_;
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State next_state_;
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// Stores the callback to the layer above, called on completing Connect().
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CompletionOnceCallback user_callback_;
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// This IOBuffer is used by the class to read and write
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// SOCKS handshake data. The length contains the expected size to
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// read or write.
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scoped_refptr<IOBuffer> handshake_buf_;
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std::string buffer_;
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bool completed_handshake_;
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bool was_ever_used_;
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int header_write_size_;
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HostPortPair request_endpoint_;
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NetLogWithSource net_log_;
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// Traffic annotation for socket control.
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NetworkTrafficAnnotationTag traffic_annotation_;
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DISALLOW_COPY_AND_ASSIGN(HttpProxySocket);
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};
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} // namespace net
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#endif // NET_TOOLS_NAIVE_HTTP_PROXY_SOCKET_H_
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