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169 lines
6.0 KiB
C
169 lines
6.0 KiB
C
// Copyright 2019 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_IMMEDIATE_CRASH_H_
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#define BASE_IMMEDIATE_CRASH_H_
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#include "build/build_config.h"
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// Crashes in the fastest possible way with no attempt at logging.
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// There are several constraints; see http://crbug.com/664209 for more context.
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//
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// - TRAP_SEQUENCE_() must be fatal. It should not be possible to ignore the
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// resulting exception or simply hit 'continue' to skip over it in a debugger.
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// - Different instances of TRAP_SEQUENCE_() must not be folded together, to
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// ensure crash reports are debuggable. Unlike __builtin_trap(), asm volatile
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// blocks will not be folded together.
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// Note: TRAP_SEQUENCE_() previously required an instruction with a unique
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// nonce since unlike clang, GCC folds together identical asm volatile
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// blocks.
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// - TRAP_SEQUENCE_() must produce a signal that is distinct from an invalid
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// memory access.
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// - TRAP_SEQUENCE_() must be treated as a set of noreturn instructions.
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// __builtin_unreachable() is used to provide that hint here. clang also uses
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// this as a heuristic to pack the instructions in the function epilogue to
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// improve code density.
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//
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// Additional properties that are nice to have:
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// - TRAP_SEQUENCE_() should be as compact as possible.
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// - The first instruction of TRAP_SEQUENCE_() should not change, to avoid
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// shifting crash reporting clusters. As a consequence of this, explicit
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// assembly is preferred over intrinsics.
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// Note: this last bullet point may no longer be true, and may be removed in
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// the future.
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// Note: TRAP_SEQUENCE Is currently split into two macro helpers due to the fact
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// that clang emits an actual instruction for __builtin_unreachable() on certain
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// platforms (see https://crbug.com/958675). In addition, the int3/bkpt/brk will
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// be removed in followups, so splitting it up like this now makes it easy to
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// land the followups.
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#if defined(COMPILER_GCC)
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#if BUILDFLAG(IS_NACL)
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// Crash report accuracy is not guaranteed on NaCl.
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#define TRAP_SEQUENCE1_() __builtin_trap()
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#define TRAP_SEQUENCE2_() asm volatile("")
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#elif defined(ARCH_CPU_X86_FAMILY)
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// TODO(https://crbug.com/958675): In theory, it should be possible to use just
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// int3. However, there are a number of crashes with SIGILL as the exception
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// code, so it seems likely that there's a signal handler that allows execution
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// to continue after SIGTRAP.
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#define TRAP_SEQUENCE1_() asm volatile("int3")
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#if BUILDFLAG(IS_APPLE)
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// Intentionally empty: __builtin_unreachable() is always part of the sequence
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// (see IMMEDIATE_CRASH below) and already emits a ud2 on Mac.
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#define TRAP_SEQUENCE2_() asm volatile("")
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#else
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#define TRAP_SEQUENCE2_() asm volatile("ud2")
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#endif // BUILDFLAG(IS_APPLE)
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#elif defined(ARCH_CPU_ARMEL)
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// bkpt will generate a SIGBUS when running on armv7 and a SIGTRAP when running
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// as a 32 bit userspace app on arm64. There doesn't seem to be any way to
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// cause a SIGTRAP from userspace without using a syscall (which would be a
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// problem for sandboxing).
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// TODO(https://crbug.com/958675): Remove bkpt from this sequence.
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#define TRAP_SEQUENCE1_() asm volatile("bkpt #0")
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#define TRAP_SEQUENCE2_() asm volatile("udf #0")
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#elif defined(ARCH_CPU_ARM64)
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// This will always generate a SIGTRAP on arm64.
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// TODO(https://crbug.com/958675): Remove brk from this sequence.
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#define TRAP_SEQUENCE1_() asm volatile("brk #0")
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#define TRAP_SEQUENCE2_() asm volatile("hlt #0")
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#else
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// Crash report accuracy will not be guaranteed on other architectures, but at
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// least this will crash as expected.
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#define TRAP_SEQUENCE1_() __builtin_trap()
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#define TRAP_SEQUENCE2_() asm volatile("")
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#endif // ARCH_CPU_*
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#elif defined(COMPILER_MSVC)
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#if !defined(__clang__)
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// MSVC x64 doesn't support inline asm, so use the MSVC intrinsic.
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#define TRAP_SEQUENCE1_() __debugbreak()
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#define TRAP_SEQUENCE2_()
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#elif defined(ARCH_CPU_ARM64)
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// Windows ARM64 uses "BRK #F000" as its breakpoint instruction, and
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// __debugbreak() generates that in both VC++ and clang.
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#define TRAP_SEQUENCE1_() __debugbreak()
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// Intentionally empty: __builtin_unreachable() is always part of the sequence
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// (see IMMEDIATE_CRASH below) and already emits a ud2 on Win64,
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// https://crbug.com/958373
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#define TRAP_SEQUENCE2_() __asm volatile("")
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#else
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#define TRAP_SEQUENCE1_() asm volatile("int3")
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#define TRAP_SEQUENCE2_() asm volatile("ud2")
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#endif // __clang__
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#else
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#error No supported trap sequence!
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#endif // COMPILER_GCC
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#define TRAP_SEQUENCE_() \
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do { \
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TRAP_SEQUENCE1_(); \
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TRAP_SEQUENCE2_(); \
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} while (false)
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// CHECK() and the trap sequence can be invoked from a constexpr function.
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// This could make compilation fail on GCC, as it forbids directly using inline
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// asm inside a constexpr function. However, it allows calling a lambda
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// expression including the same asm.
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// The side effect is that the top of the stacktrace will not point to the
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// calling function, but to this anonymous lambda. This is still useful as the
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// full name of the lambda will typically include the name of the function that
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// calls CHECK() and the debugger will still break at the right line of code.
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#if !defined(COMPILER_GCC) || defined(__clang__)
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#define WRAPPED_TRAP_SEQUENCE_() TRAP_SEQUENCE_()
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#else
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#define WRAPPED_TRAP_SEQUENCE_() \
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do { \
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[] { TRAP_SEQUENCE_(); }(); \
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} while (false)
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#endif // !defined(COMPILER_GCC) || defined(__clang__)
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#if defined(__clang__) || defined(COMPILER_GCC)
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// __builtin_unreachable() hints to the compiler that this is noreturn and can
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// be packed in the function epilogue.
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#define IMMEDIATE_CRASH() \
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({ \
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WRAPPED_TRAP_SEQUENCE_(); \
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__builtin_unreachable(); \
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})
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#else
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// This is supporting non-chromium user of logging.h to build with MSVC, like
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// pdfium. On MSVC there is no __builtin_unreachable().
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#define IMMEDIATE_CRASH() WRAPPED_TRAP_SEQUENCE_()
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#endif // defined(__clang__) || defined(COMPILER_GCC)
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#endif // BASE_IMMEDIATE_CRASH_H_
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