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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/disk_cache/simple/simple_util.h"
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#include <windows.h>
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#include "base/files/file_util.h"
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#include "base/format_macros.h"
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#include "base/rand_util.h"
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#include "base/strings/stringprintf.h"
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#include "net/disk_cache/cache_util.h"
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namespace disk_cache {
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namespace simple_util {
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bool SimpleCacheDeleteFile(const base::FilePath& path) {
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// Even if a file was opened with FLAG_SHARE_DELETE, it is not possible to
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// create a new file with the same name until the original file is actually
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// deleted. To allow new files to be created with the new name right away,
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// the file is renamed before it is deleted.
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// Why a random name? Because if the name was derived from our original name,
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// then churn on a particular cache entry could cause flakey behaviour.
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// TODO(morlovich): Ensure these "todelete_" files are cleaned up on periodic
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// directory sweeps.
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const base::FilePath rename_target =
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path.DirName().AppendASCII(base::StringPrintf("todelete_%016" PRIx64,
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base::RandUint64()));
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bool rename_succeeded = !!MoveFile(path.value().c_str(),
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rename_target.value().c_str());
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if (rename_succeeded)
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return DeleteCacheFile(rename_target);
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// The rename did not succeed. The fallback behaviour is to delete the file in
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// place, which might cause some flake.
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return DeleteCacheFile(path);
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}
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} // namespace simple_util
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} // namespace disk_cache
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