// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/disk_cache/simple/simple_util.h" #include #include "base/files/file_util.h" #include "base/format_macros.h" #include "base/rand_util.h" #include "base/strings/stringprintf.h" #include "net/disk_cache/cache_util.h" namespace disk_cache { namespace simple_util { bool SimpleCacheDeleteFile(const base::FilePath& path) { // Even if a file was opened with FLAG_SHARE_DELETE, it is not possible to // create a new file with the same name until the original file is actually // deleted. To allow new files to be created with the new name right away, // the file is renamed before it is deleted. // Why a random name? Because if the name was derived from our original name, // then churn on a particular cache entry could cause flakey behaviour. // TODO(morlovich): Ensure these "todelete_" files are cleaned up on periodic // directory sweeps. const base::FilePath rename_target = path.DirName().AppendASCII(base::StringPrintf("todelete_%016" PRIx64, base::RandUint64())); bool rename_succeeded = !!MoveFile(path.value().c_str(), rename_target.value().c_str()); if (rename_succeeded) return DeleteCacheFile(rename_target); // The rename did not succeed. The fallback behaviour is to delete the file in // place, which might cause some flake. return DeleteCacheFile(path); } } // namespace simple_util } // namespace disk_cache